PopeUrban Posted March 23, 2017 Share Posted March 23, 2017 1 minute ago, (Xbox One)FCastle74 said: I agree with this 100% also Valkyr War Cry..... Rhino's Roar is also... a roar. Link to comment Share on other sites More sharing options...
LucFal Posted March 23, 2017 Share Posted March 23, 2017 Just now, PopeUrban said: Rhino's Roar is also... a roar. Problem with those two is that they aren't constantly screaming and roaring (at least not Rhino lol and even then it sounds more like a moan), whereas sound quake is continuous straight sound. Link to comment Share on other sites More sharing options...
shyguyk Posted March 23, 2017 Share Posted March 23, 2017 (edited) An ability based on ambient sound levels? just bring some valkyrs and gorgons. problem solved Edited March 23, 2017 by shyguyk Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 23, 2017 Share Posted March 23, 2017 (edited) 3 minutes ago, LucFal said: Problem with those two is that they aren't constantly screaming and roaring (at least not Rhino lol and even then it sounds more like a moan), whereas sound quake is continuous straight sound. Well Valkyr paralysis is re- castable. So idk we will see I suppose Edited March 23, 2017 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
LucFal Posted March 23, 2017 Share Posted March 23, 2017 Just now, (Xbox One)FCastle74 said: Also paralysis is re castable. So idk we will see I suppose Yea like I said the nature of her abilities is still unknown. We have no clue how her abilities are cast (channeled vs duration) or what sounds are taken into account. Link to comment Share on other sites More sharing options...
DreamsmithJane Posted March 23, 2017 Share Posted March 23, 2017 (edited) This is...honestly just funny. Every time something remotely interesting happens with a frame or weapon, it's either "useless and gimmicky" or "OPAF" to some people. We don't even have specifics on functionality or stats to measure Octavia's effectiveness. Who says Amp is going to have a 1 to 1 relationship with the game's soundtrack? You don't even know what will or won't contribute to its power, and you're already declaring it a useless, inconsistent, broken gimmick. Even though it strongly implies everything else Octavia does will be able to contribute to it, unlike Volt's old 4, and this means there will essentially always be something you can actively do during gameplay to make it better. On its face, this is good design. Why don't we wait until we know how it's actually supposed to work under the hood before we decide what is or isn't wrong with it? Edited March 23, 2017 by DreamsmithJane Link to comment Share on other sites More sharing options...
Kerberos-3 Posted March 23, 2017 Share Posted March 23, 2017 2 hours ago, shyguyk said: An ability based on ambient sound levels? just bring some valkyrs and gorgons. problem solved Do you have a crap-ton of maxed-out Reload speed mods to hand out like candy? No? Then I don't think people are going to want to use the Gorgon any more than they already do(which is never). Link to comment Share on other sites More sharing options...
LuckyCharm Posted March 23, 2017 Share Posted March 23, 2017 Time to break out those silenced weapons..oh wait. And melee doesnt make any noise either. Can we get..a Loudener mod for my hek please? I want those grineer eardrums to bleed Link to comment Share on other sites More sharing options...
dan.io.wal Posted March 23, 2017 Share Posted March 23, 2017 18 hours ago, Trichouette said: Who plays banshee anyway :D No seriously... She's still one of the least played frame and she's most of the time played for sonar & sound quake, not for her silence. And we still don't know how that ability of octavia will work, maybe it doesn't work like how the description describe it. ME Play a savage silence banshee with the resonance mod as well, throw in an atterax and never touch 4. It's the most glorious thing on the planet. Even though you can still die from any stray bullet Link to comment Share on other sites More sharing options...
dan.io.wal Posted March 23, 2017 Share Posted March 23, 2017 17 hours ago, LucFal said: As a musician and artist myself who does compositions for games I implore DE to allow us to mute other bardframes. Just because they will be synced time-wise does not mean that the notes being played will make cohesive chords or mesh well in anyway by all of them being played at once. This third ability is going to be largely ignored upon release when it enters the game because the problem is that even if you shoot to match the rhythm, I can guarantee that the multishot bonus will not outweigh the dps loss of general fire rate. This would be nice for snipers, grenade launchers, and maybe pistols, but the bpm will most likely screw you over in damage rather than boost it. On a side note, I am very excited to use her 4 with Banshee's resonating quake just for fun. Probably will have to do it on a private game however since I'm sure pubs will complain about Banshee killing everything lol, regardless it'd be interesting to see the result and how it scales. 16 hours ago, (Xbox One)CannyJack said: I demand such a feature. I do not want to listen to the musical genius of the Warframe playerbase's latest demo tape. Also, I won't be dancing for Octavia. I dance only for the art, not buffs. Plus, if I can disable her audio and visuals, the rhythm divine will stay where it belongs: elsewhere. (In all seriousness, this may be the first frame where I'll actually leave a group before willingly playing alongside, and I've played alongside Miragulors who have actively gotten in my way in order to kill steal). As a musician, I concur. Link to comment Share on other sites More sharing options...
dan.io.wal Posted March 23, 2017 Share Posted March 23, 2017 13 hours ago, PsiWarp said: Lets see what she has upfront: Mallet Static decoy that draws enemy fire. AoE damage depending on beats set in Mandachord. Damage scales based on damage received by Mallet. Synergy with Resonator (becomes mobile) and Amp (double damage and range). Presumably recastable to make multiple Mallets, based on Amp's description. Resonator Roller specter that makes enemies follow it... unsure if like Lantern (braindead enemies) or they'll run-and-gun. Likely has shield/health as most summoned ally units tend to. Picks up a nearby Mallet and rolls around attracting enemy fire while damaging them. Maybe follows Octavia, rolls away doing its own thing, and/or has follow/hold position options like other specters. Somehow tied to beats on the Mandachord. Metronome Grants a variety of buffs to Octavia and her allies if they manage to time their actions to beats from Mandachord. Speed on timed jump. Cloak on timed crouch. Multi-shot on timed gunshots. Bonus damage on timed melee attacks. Possibly has its own buff range and duration, plus unknown synergies with Mallet, Resonator and/or Amp. Amp Damage buff to Octavia and her allies based on sound levels in the area. Doubles damage and range of nearby Mallets. So she sounds like a squishy caster who relies on distraction, maneuverability and invisibility to survive while churning out buffs to allies (if they can dance to her beat), with a variable damage buff depending on the situation. May appeal to the area control and RNG-ish powers crowd I guess. Her ability damage will have to be good (slightly lower than Nidus-tier, but competitive enough) to consider going through that amount of setup IMO. I feel like she's the musical equivalent of Saryn. Think about it Saryn's Spores combine with Molt to create a stationary toxic nuke Octavia's Mallet combines with Resonator to create mobile death by disco Saryn's Molt takes away attention from herself, Octavia's Resonator does the same Saryn's Miasma combines with spores for greater damage Octavia's Amp increases the damage of existing mallets Seeing as I love Saryn, Octavia has me very, very excited <3 Link to comment Share on other sites More sharing options...
Volinus7 Posted March 23, 2017 Share Posted March 23, 2017 If there's no mute button, I bet banshee would be the most popular frame because everyone will want to deafen themselves from the barrage of ninja skrillex. Link to comment Share on other sites More sharing options...
Blep- Posted March 25, 2017 Share Posted March 25, 2017 My only concern about her abilities is that when I use the 3rd (Metronome) for some reason it kills my fps by more than half (as in it goes from 55/60fps to 20/25fps) although I really can't find a reason for it to do so Link to comment Share on other sites More sharing options...
Statocon Posted June 10, 2017 Share Posted June 10, 2017 On 3/25/2017 at 2:06 AM, Cheeky_Kitty said: My only concern about her abilities is that when I use the 3rd (Metronome) for some reason it kills my fps by more than half (as in it goes from 55/60fps to 20/25fps) although I really can't find a reason for it to do so I haven't had a problem even remotely similar to this... Link to comment Share on other sites More sharing options...
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