MattM01 Posted April 9, 2017 Share Posted April 9, 2017 (edited) Hi DE Moderator or Moderators for the day, I hope you're having a pleasant Sunday. I have a question directly for you or you two not sure how many people moderate this forum. Would it be un realistically time consuming to create new tile sets with enemies that are 80-100 in level to start with? Or could you up the level of tile sets so the enemies start at 80-100 in levels? I ask this b/c my thoughts on Nerf Batting are like this, if you continue to Nerf Bat weapons and frames people are not going to want to play very often, invest money in the game, or not switch to another game. If however DE could make 1/4th of the existing tile sets start at level 80-100 people would have a place to play their powerful weapons with(yet to be Nerf Batted) and that might just be the start to balancing the game out and keep players as well as encourage new players to stay b/c people generally want to be able to play at as high a level of difficulty/competition as possible. Not everyone b/c we are dealing people and there will always be a grey area. I hope you don't see this as me being as anything but constructive in this question/request. DE what are your thoughts on this? Edited April 9, 2017 by NovusNova Edited Clickbait Title Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 9, 2017 Share Posted April 9, 2017 we have Kuva floods that do that though.. Link to comment Share on other sites More sharing options...
MattM01 Posted April 9, 2017 Author Share Posted April 9, 2017 People want more variety than that and plus that has to do with getting something they need like Kuva so they are more worried about completing the mission successfully rather than seeing how a high powered build stacks up against a realistic setting rather than the simulation that really isn't as realistic as it could be. I thought of that when writing this post. Link to comment Share on other sites More sharing options...
Andaius Posted April 9, 2017 Share Posted April 9, 2017 I'd rather soo a damage and scaling overhaul then just throwing a mission full of bullet sponges with weapons that can one shot us. Link to comment Share on other sites More sharing options...
MattM01 Posted April 9, 2017 Author Share Posted April 9, 2017 Well. I want to hear from the moderators, the ones who have the control. God knows they read this stuff I've been censored enough through my time playing this game posting on here to know that. LOL. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 9, 2017 Share Posted April 9, 2017 (edited) 4 minutes ago, MattM01 said: Well. I want to hear from the moderators, the ones who have the control. God knows they read this stuff I've been censored enough through my time playing this game posting on here to know that. LOL. moderators aren't the same as Devs though, moderators rule the forums, but Devs rule the game. it's the Devs you need to grab the attention of. perhaps put this suggestion in feedback if you haven't already? Edited April 9, 2017 by (PS4)robotwars7 Link to comment Share on other sites More sharing options...
MattM01 Posted April 9, 2017 Author Share Posted April 9, 2017 (edited) 5 minutes ago, (PS4)robotwars7 said: moderators aren't the same as Devs though, moderators rule the forums, but Devs rule the game. it's the Devs you need to grab the attention of. perhaps put this suggestion in feedback if you haven't already? I did not know that. Thank you. Is feedback in a section on here? Edited April 9, 2017 by MattM01 Link to comment Share on other sites More sharing options...
MattM01 Posted April 9, 2017 Author Share Posted April 9, 2017 Hi DE Moderator or Moderators for the day, I hope you're having a pleasant Sunday. I have a question directly for you or you two not sure how many people moderate this forum. Would it be un realistically time consuming to create new tile sets with enemies that are 80-100 in level to start with? Or could you up the level of tile sets so the enemies start at 80-100 in levels? I ask this b/c my thoughts on Nerf Batting are like this, if you continue to Nerf Bat weapons and frames people are not going to want to play very often, invest money in the game, or not switch to another game. If however DE could make 1/4th of the existing tile sets start at level 80-100 people would have a place to play their powerful weapons with(yet to be Nerf Batted) and that might just be the start to balancing the game out and keep players as well as encourage new players to stay b/c people generally want to be able to play at as high a level of difficulty/competition as possible. Not everyone b/c we are dealing people and there will always be a grey area. I hope you don't see this as me being as anything but constructive in this question/request. DE what are your thoughts on this? Link to comment Share on other sites More sharing options...
(XBOX)AntiCaesar Posted April 9, 2017 Share Posted April 9, 2017 3 minutes ago, MattM01 said: Hi DE Moderator or Moderators for the day, I hope you're having a pleasant Sunday. I have a question directly for you or you two not sure how many people moderate this forum. Would it be un realistically time consuming to create new tile sets with enemies that are 80-100 in level to start with? Or could you up the level of tile sets so the enemies start at 80-100 in levels? I ask this b/c my thoughts on Nerf Batting are like this, if you continue to Nerf Bat weapons and frames people are not going to want to play very often, invest money in the game, or not switch to another game. If however DE could make 1/4th of the existing tile sets start at level 80-100 people would have a place to play their powerful weapons with(yet to be Nerf Batted) and that might just be the start to balancing the game out and keep players as well as encourage new players to stay b/c people generally want to be able to play at as high a level of difficulty/competition as possible. Not everyone b/c we are dealing people and there will always be a grey area. I hope you don't see this as me being as anything but constructive in this question/request. DE what are your thoughts on this? Did you just copy paste your post onto the same post. Link to comment Share on other sites More sharing options...
MattM01 Posted April 9, 2017 Author Share Posted April 9, 2017 Hi DE Dev or Devs for the day, I hope you're having a pleasant Sunday. I have a question directly for you or you, you two, or more Devs who read this.(I don't want to be rude and exclude anyone)Would it be un realistically time consuming to create new tile sets with enemies that are 80-100 in level to start with? Or could you up the level of tile sets so the enemies start at 80-100 in levels? I ask this b/c my thoughts on Nerf Batting are like this, if you continue to Nerf Bat weapons and frames people are not going to want to play very often, invest money in the game, or not switch to another game. If however DE could make 1/4th of the existing tile sets start at level 80-100 people would have a place to play their powerful weapons with(yet to be Nerf Batted) and that might just be the start to balancing the game out and keep players as well as encourage new players to stay b/c people generally want to be able to play at as high a level of difficulty/competition as possible. Not everyone b/c we are dealing people and there will always be a grey area. I hope you don't see this as me being as anything but constructive in this question/request. DE what are your thoughts on this? Link to comment Share on other sites More sharing options...
(XBOX)AntiCaesar Posted April 9, 2017 Share Posted April 9, 2017 Oh no. Link to comment Share on other sites More sharing options...
NovusNova Posted April 9, 2017 Share Posted April 9, 2017 Please do not create multiple threads on the exact same topic, merged threads. Also please do not use click-bait titles such as "Dear moderators or DE", that will not get your post read by a member of DE any faster than someone using a constructive and on-topic title. Please use thread titles that relate to what you are talking about in the post. Edited title. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted April 10, 2017 Share Posted April 10, 2017 (edited) My answer: No. The idea that the tilesets are roughly tied to specific levels as is is pretty infuriating in itself, we don't need a level 80-100 one, at least not until they're releasing automatic rifles with a baseline of 80 damage and 10rps. I'd love to CHOOSE to run Earth with enemies spawning in the 30-40 range (or higher if I so desire,) instead of waiting for a kuva suphon or some other special gimmicky occasion. Except DE won't allow us to change the difficulty level of a mission because of some concern about splitting the community... ignoring that pub groups never form over anything but the most popular nodes anyway. Edited April 10, 2017 by Littleman88 Link to comment Share on other sites More sharing options...
Duckboy3825 Posted April 10, 2017 Share Posted April 10, 2017 (spoilers) I think a good idea is to add a whole extra system to the game, and have it locked at around MR 16. This system should be the Tau system and have it be sort of the main stronghold of the Sentients, because the Tau system is where they gained their self-awareness and attacked the Orokin originally. There should also be Corpus/Grineer ships that have made their way into Tau and are around level 80-100, while sentients are level 30-50. Link to comment Share on other sites More sharing options...
Duckboy3825 Posted April 10, 2017 Share Posted April 10, 2017 Also, the main problem with this is the insane amount of damage high level enemies can deal. My dex sybaris can kill a level 130 heavy gunner in 1-3 shots, while it can kill me in even less time. Link to comment Share on other sites More sharing options...
PakkiTheDog Posted April 10, 2017 Share Posted April 10, 2017 We get Umbra frames + new solar system? Umbra frames could be more survivable or/and have modified-similar powers so we would have a new way of dealing whit high lvl enemies? A dream :9 But yeah, a challenge would be nice and a new solar system whit high lvl enemies is what we need. The only thing that worries me are public games... am i going to have to revive players 90% of the time in the missions? I know it was said that it would be MR locked, but i'm still worried. Link to comment Share on other sites More sharing options...
(PSN)Eluminary Posted April 10, 2017 Share Posted April 10, 2017 this would be a good idea as long this as you're not doing it just for the sake of it. higher-level stuff should at least have some higher level rewards. As others said kuva floods are base this lvl and have double the kuva reward that is a good model. Spy missions currently cap out exp per terminal at 12k affinity for objectives needs to scale cache(for Sab/spy/hive etc) rewards higher teir, stack of 3 nitain maybe a rare shot at random prime/riven mods. I would really like to see some of these for survival/defense endless missions that start at 80/100 then at say 40 mins/waves your at the 200-300 lvl range with a higher shot at a bigger rewards like say riven/prime mod maybe 15-20k endo small legendary core chance, maybe 15-20k kuva. This would take longer and be more difficult than the sorti's and would give people incentive to build teams and do harder stuff. Link to comment Share on other sites More sharing options...
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