MurderHoboDinosaur Posted April 16, 2017 Share Posted April 16, 2017 Simply put, there are too many mods in warframe that are unused. From rapid resilience, to maximum ammo mods, we simply do not use them. Unless DE has a plan for mandatory mods, and compensation for removing people's entire builds made with forma, why not have 3 "exilus" slots for warframes? And on top of that, Warframe exilus mod slots are a big let down, as mods such as equilibrium are not included! Tying in with this, mods go unused because we need them for more "important slots" so why not give them a buff, such as rapid resilience not only making status effects shorter, but also partly negating the status chance, notably slash and toxin? Link to comment Share on other sites More sharing options...
(PSN)fullblast35 Posted April 16, 2017 Share Posted April 16, 2017 Exilus slot was implemented because by popular demand players wanted an extra slot, so i don't know how this will turn out XD Link to comment Share on other sites More sharing options...
Xzorn Posted April 16, 2017 Share Posted April 16, 2017 There's really no way to avoid having "useless mods". One pick is always going to be better than others when you have a limited setup. I don't actually think the mod is to blame in many cases It's the weapon and/or enemies involved. Take Aksomati for instance. Awful max ammo and ammo economy. Yet. It has the DPS output to afford using a slot for Ammo Mutation. Just about no other weapon in the game has this off-set. If you put a utility mod on other weapons they will be inferior to other options. Another example would be Lightning Rod. I actually used this for T4 Void endurance runs on my Mesa as Nullifiers can seriously hurt her by lvl 150 at x4 damage but they changed Corrupted Nullifier damage from Electric to Puncture, so now that mod has no use for me. They could go back and fix some mods by making them useful but it's more likely they will just add new ones to grind. Link to comment Share on other sites More sharing options...
Synpai Posted April 16, 2017 Share Posted April 16, 2017 (edited) 3 minutes ago, Xzorn said: There's really no way to avoid having "useless mods". One pick is always going to be better than others when you have a limited setup. I don't actually think the mod is to blame in many cases It's the weapon and/or enemies involved. Take Aksomati for instance. Awful max ammo and ammo economy. Yet. It has the DPS output to afford using a slot for Ammo Mutation. Just about no other weapon in the game has this off-set. If you put a utility mod on other weapons they will be inferior to other options. Another example would be Lightning Rod. I actually used this for T4 Void endurance runs on my Mesa as Nullifiers can seriously hurt her by lvl 150 at x4 damage but they changed Corrupted Nullifier damage from Electric to Puncture, so now that mod has no use for me. They could go back and fix some mods by making them useful but it's more likely they will just add new ones to grind. Well with Carrier, ammo mutation doesnt have much worth. That's one more DPS mod. But I know what you mean, some weapons and frames are able to be much more versatile than others. Edited April 16, 2017 by Synpai Link to comment Share on other sites More sharing options...
Xzorn Posted April 16, 2017 Share Posted April 16, 2017 8 minutes ago, Synpai said: Well with Carrier, ammo mutation doesnt have much worth. That's one more DPS mod. Ammo Crate doesn't keep up with consistent use of Aksamati but that's another part of it's design is that you can choose to have ammo mutation and use it often or not use it as often but have greater damage when you do. In the end I'm trying to point out that weapons with deficiencies in this game don't usually have any perks to make up for them so by trying to compensate for their faults with a utility mod you just make a crappier weapon by comparison. Link to comment Share on other sites More sharing options...
Synpai Posted April 16, 2017 Share Posted April 16, 2017 <.< Glaxion.... same gun, same struggle. It should just shoot a field of ice and a wall secondary lol. Shoot mini blizzards. Something AOE. Back on topic. I do hope they decide to add a way to get utility without costing DPS, it's almost never worth the trade because 9/10 killing everything makes utility pointless. Even when it is worth the trade, it almost feels like it should be an innate effect (swap speed mods for example). But I guess then it just makes the already strong weapons stronger, which I guess there's nothing to do about that since the game is based off of tiered weaponry. Link to comment Share on other sites More sharing options...
k05h Posted April 16, 2017 Share Posted April 16, 2017 5 hours ago, MurderHoboDinosaur said: Simply put, there are too many mods in warframe that are unused. From rapid resilience What is wrong with rapid resilience? In Kuva Fortress suvival it protects great from perma-slash pros, in high level infested it protects from almost perma toxin procs... and for most of the sorties it is very usefull. Link to comment Share on other sites More sharing options...
LazyKnight Posted April 16, 2017 Share Posted April 16, 2017 (edited) I've said this before a bunch of these mods would be better off if removed from the mod pool and turned into passives in the various focus trees. But it would take DE some time to figure out how to balance the focus system (they need to do that at some point anyway). I would much rather have a flame repellent passive (in a focus tree it thematically fits) over ANY of the powers or effects that the operator uses on that CD. I know the example of flame repellent falls under damage mitigation but DE could make each of the focus tress desirable for different things. Edited April 16, 2017 by LazyKnight Link to comment Share on other sites More sharing options...
TaylorsContraction Posted April 16, 2017 Share Posted April 16, 2017 I use Max ammo capacity mods sometimes but oo is correct, there are a number of mods that don't get used unless by players who are just starting out. I used warm coat once as a noob and saw instantly how useless this mod was. I similarly very quickly realized that the 30% ips mods are garbage. This is like in the first two weeks of playing this game. Similarly for the 15%status chance mods. The bonus is so small I knew they were bad before owning or even knowing about the dual stat mods. I think the exilus slot system on warframes was really good until they released drift mods. Exilus slot was meant for utility mods and while some more mods could have been shifted into the category (equilibrium) the system worked really well. I used mobility mods in the slot and occasionally master thief. Drift mods killed the exilus slot by having what are deemed mandatory bonuses to stats like power strength, range and casting speed. If not for these mods which became the mandatory exilus mods, the system would have been fine. Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted April 16, 2017 Share Posted April 16, 2017 (edited) 3 hours ago, TaylorsContraction said: Drift mods killed the exilus slot by having what are deemed mandatory bonuses to stats like power strength, range and casting speed. If not for these mods which became the mandatory exilus mods, the system would have been fine. Those Drift mods are far from mandatory Exilus mods. You'll get more value out of a straight parkour mod than a 15% increase to whatever stat. That's about like op saying Rapid Resilience is useless when in fact it's very useful. Edited April 16, 2017 by blackheartstar_pc Link to comment Share on other sites More sharing options...
_Vortus_ Posted April 16, 2017 Share Posted April 16, 2017 Just because you don't use a mod doesn't mean its useless. Don't want them, turn them into credits or endo. Not like they actually take up storage space. Link to comment Share on other sites More sharing options...
-Kryptyk- Posted April 17, 2017 Share Posted April 17, 2017 useless? you mean you don't like selling 500+ pressure points or 500+ ammo drums for credits/endo? D: Link to comment Share on other sites More sharing options...
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