Meneliki Posted May 9, 2017 Share Posted May 9, 2017 So I see that bunch of these new mods will be aquire-able through the syndicates once this event is over. However, there are a few in the list that don't appear to be linked to syndicates. Once the event is over, how will we acquire these new mods? thanks Link to comment Share on other sites More sharing options...
MrSmileyy Posted May 9, 2017 Share Posted May 9, 2017 Where is this list? Link to comment Share on other sites More sharing options...
Meneliki Posted May 9, 2017 Author Share Posted May 9, 2017 at Ergo Glast in the Perrin Sequence room in the relays Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted May 9, 2017 Share Posted May 9, 2017 2 minutes ago, MrSmileyy said: Where is this list? I assume that they is referring to the names (they have Syndicate titles, ala Entropy, Justice, etc). Link to comment Share on other sites More sharing options...
tarfeef101 Posted May 9, 2017 Share Posted May 9, 2017 5 minutes ago, Meneliki said: at Ergo Glast in the Perrin Sequence room in the relays "once the event is over..." And they'll probably just go into the drops for some random enemies Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted May 10, 2017 Share Posted May 10, 2017 57 minutes ago, tarfeef101 said: And they'll probably just go into the drops for some random enemies Weapon augments are never dropped by enemies. Link to comment Share on other sites More sharing options...
EmberStar Posted May 10, 2017 Share Posted May 10, 2017 No, but the ones without Syndicate "tags" like Entropy or Justice are the Aviator exilus mod, and Sacrifice for Sentinels. Those might end up as rare drops, or might be held as "event only" rewards, or end up in Baro's rare rotation. Baro seems a likely choice, since it keeps the mods relatively rare without needing to tie them specific enemy drop tables. Some of which are already kind of absurdly over filled, in my opinion. Some mods seem to be rare to a degree that is wildly out of sync with how useful they actually are. I've been playing since Founders Packs were a thing, and I only got the Sentinel mods that give them a freeze aura or the ability to summon a shield during a revive literally within the last month or so. And I may have traded for one of them. Link to comment Share on other sites More sharing options...
Gorila_Azul Posted May 10, 2017 Share Posted May 10, 2017 1 hour ago, PrVonTuckIII said: Weapon augments are never dropped by enemies. Fulmination. Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted May 10, 2017 Share Posted May 10, 2017 2 hours ago, PrVonTuckIII said: Weapon augments are never dropped by enemies. Concealed explosives, firestorm, adheasive blast, all the rathuum and index mods, need i say more? Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted May 10, 2017 Share Posted May 10, 2017 1 hour ago, (PS4)watt4hem said: Concealed explosives, firestorm, adheasive blast, all the rathuum and index mods, need i say more? Those are not considered Augments. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted May 10, 2017 Share Posted May 10, 2017 We know that the six augments will eventually be unveiled by their respects syndicates. We have no idea when the others will return or in what form. DE never makes an item like that disappear forever, but mods like Aviator have seen periods of years without any way to get them. We really don't know when Sacrifice, Fulmination, Aviator, or the Supra Vandal, will be available again. And the Ambulas Noggle and other stuff may be one time rewards we never get a shot at again, since they are just cosmetic. The weapon augments are the only sure thing we have any real knowledge of. Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted May 10, 2017 Share Posted May 10, 2017 2 hours ago, PrVonTuckIII said: Those are not considered Augments. Then funnel, aviator, etc shouldn't be considered as one either then? They aren't one weapon/frame specific but still augments stuff Link to comment Share on other sites More sharing options...
Sziklamester Posted May 10, 2017 Share Posted May 10, 2017 The non augment mods will be added to the drop tables and mobs will drop it randomly. This seems the most logical depend on the dilution. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted May 10, 2017 Share Posted May 10, 2017 7 hours ago, (PS4)watt4hem said: Then funnel, aviator, etc shouldn't be considered as one either then? They aren't one weapon/frame specific but still augments stuff They aren't augments though. Augments refer to Syndicate-specific, weapon-specific mods. All the mods you have mentioned don't fit that. Link to comment Share on other sites More sharing options...
tarfeef101 Posted May 10, 2017 Share Posted May 10, 2017 14 hours ago, PrVonTuckIII said: Weapon augments are never dropped by enemies. He asked about the non-syndicate ones.... Please actually learn to read... Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted May 10, 2017 Share Posted May 10, 2017 (edited) 40 minutes ago, PrVonTuckIII said: They aren't augments though. Augments refer to Syndicate-specific, weapon-specific mods. All the mods you have mentioned don't fit that. Well, yes. Forgive me i was calling them augments because op group them up as just augments so i assume we don't need to be that specific. 15 hours ago, Meneliki said: So I see that bunch of these new mods will be aquire-able through the syndicates .... ...However, there are a few in the list that don't appear to be linked to syndicates. Once the event is over, how will we acquire these new mods? thanks Was talking about those Edited May 10, 2017 by (PS4)watt4hem Also, if i may, augments. They augment things, making it different horizontally and not neceserrily always better. I'd say they still fit as augments even if they don't get labeled as one. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted May 10, 2017 Share Posted May 10, 2017 1 hour ago, tarfeef101 said: He asked about the non-syndicate ones.... Please actually learn to read... 1 hour ago, (PS4)watt4hem said: Was talking about those Hmm. Strange, I don't recall that. My point stands, but conceded. Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted May 10, 2017 Share Posted May 10, 2017 7 minutes ago, PrVonTuckIII said: Hmm. Strange, I don't recall that. My point stands, but conceded. All's well Link to comment Share on other sites More sharing options...
tarfeef101 Posted May 10, 2017 Share Posted May 10, 2017 Lol ALMOST got to a flame war there... Good job everyone ;) Link to comment Share on other sites More sharing options...
GrayArchon Posted May 10, 2017 Share Posted May 10, 2017 16 hours ago, (PS4)watt4hem said: Concealed explosives, firestorm, adheasive blast, all the rathuum and index mods, need i say more? Augment mods are mods that can only be equipped on a specific weapon or warframe, like the syndicate mods, Rathuum mods, or Index mods. Concealed Explosives, Adhesive Blast, Firestorm, Aviator, Fulmination, and Sacrifice are not augment mods. I think Fulmination and Sacrifice might get added into enemy drop tables, since they're similar to mods like Firestorm and Self Destruct. Aviator was event-only prior to this, so I imagine it'll remain unobtainable until they bring it back for another event. Link to comment Share on other sites More sharing options...
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