sniperx11 Posted July 16, 2013 Share Posted July 16, 2013 TOOOO MANNNNYYY BUGGGSSSS Link to comment Share on other sites More sharing options...
Ceilous Posted July 16, 2013 Share Posted July 16, 2013 Idea: Remove Vampire all together and do something different for Nightmare mode. Not all frames have the same amount of health. This means that more fragile frames (like Nova and Loki) are more susceptable to dying between fights. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. Energy's harder to replenish and the draining health isn't hard you just can stand there and take everything. and your health gets restored upon each kill. i did a nightmare run with a Rank 1 Nova and passed it. just know what your doing and don't think you can be a bullet sponge. Link to comment Share on other sites More sharing options...
Ceilous Posted July 16, 2013 Share Posted July 16, 2013 And for us we are a 16 man clan and paying the costs of a 100 man clan, this happened from one day to another. it appears that as you build your resource costs get higher and higher no matter your size clan Link to comment Share on other sites More sharing options...
Casardis Posted July 16, 2013 Share Posted July 16, 2013 it appears that as you build your resource costs get higher and higher no matter your size clan I thought this happens only when you build the "higher level" halls. Link to comment Share on other sites More sharing options...
FIERCExFENIX Posted July 16, 2013 Share Posted July 16, 2013 You guys are great! Thanks for being on top of the bugs and issues! Keep up the good work! If this is how you handle the game during beta, I can't wait to see the quality of the final product. :D Link to comment Share on other sites More sharing options...
MOB_GlennSpeed Posted July 16, 2013 Share Posted July 16, 2013 Here's a new one.....when I enter a hosted session mostly, but also in SP, in map view, all the names are forced together into the upper left of the screen and I can't click on any of them or the planets themselves. Game has to be re-launched, then it's a gamble if it's gonna happen again, about 50% of the time it does happen. No ability to choose a planet or mission. I'd say that's a major issue. Also - the SQUAD INFO section of the screen is just not working here either. Link to comment Share on other sites More sharing options...
Differed Posted July 16, 2013 Share Posted July 16, 2013 Idea: Remove Vampire all together and do something different for Nightmare mode. Not all frames have the same amount of health. This means that more fragile frames (like Nova and Loki) are more susceptable to dying between fights. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. Pretty sure it drops at a percentage, not at a set number per second. Link to comment Share on other sites More sharing options...
Fredrick_Lightwood Posted July 16, 2013 Share Posted July 16, 2013 Idea: Remove Vampire all together and do something different for Nightmare mode. Not all frames have the same amount of health. This means that more fragile frames (like Nova and Loki) are more susceptable to dying between fights. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. I agree with this person 100% i play as a Loki so it makes it to where i cannot successfuly complete a Nightmare mission Link to comment Share on other sites More sharing options...
angrykenji Posted July 16, 2013 Share Posted July 16, 2013 loving the new UI update. very sleek now and the lobby system is better showing us our loadouts! Link to comment Share on other sites More sharing options...
cacodemon9000 Posted July 16, 2013 Share Posted July 16, 2013 (edited) It looks like now players receive double (or even quad) damage on nightmare mode. My Vauban has about 500 ES and 300 HP. I was instakilled by barrel explosion, and lvl 22 scorpion finished me with two hits (it was on Mercury). Edited July 16, 2013 by cacodemon9000 Link to comment Share on other sites More sharing options...
Weird_Stealth Posted July 16, 2013 Share Posted July 16, 2013 Did they change it so energy color doesn't affect ability colors? Cause before this last patch my null star and the worm hole door was red, but post patch it's blue.... :| I know some people dislike the idea of the energy and abilities sharing the same colors, but others like it, and I personally LOVE IT! I want options to either enable or disable the ability colors, I say do it so you have to adjust this option in the options menu. Link to comment Share on other sites More sharing options...
chithwe Posted July 16, 2013 Share Posted July 16, 2013 Well, 3 updates in a day... What can I say? Link to comment Share on other sites More sharing options...
KaraLotus Posted July 16, 2013 Share Posted July 16, 2013 Wow 3 hot fixes yesterday. This just goes to show DE is trying their best to fix the bugs ASAP. Great work and effort. Link to comment Share on other sites More sharing options...
Dasmir Posted July 16, 2013 Share Posted July 16, 2013 DE game still crashing Link to comment Share on other sites More sharing options...
YummyBubbles Posted July 16, 2013 Share Posted July 16, 2013 It looks like now players receive double (or even quad) damage on nightmare mode. My Vauban has about 500 ES and 300 HP. I was instakilled by barrel explosion, and lvl 22 scorpion finished me with two hits (it was on Mercury). That's more an armor issue than anything, vauban don't got much armor XD. But with ash who has a moderate amount I've found I can take around 4-6 solid hits before I'm in danger, and the only thing I have on him is 200% redirect Link to comment Share on other sites More sharing options...
Pendragon1951 Posted July 16, 2013 Share Posted July 16, 2013 What bothers me about this whole raptor business is you'd know exactly what the freaking problem is if you just playtested the level. It would be immediately obvious that there's a problem with (in all likelihood) 2 runs, probably even the first. I keep getting the feeling like you release this large patches without playtesting most of it. Both the resource bug, the various warframe bugs that keep popping up, and now the raptor bug seem indicative of that. I don't understand. You gave me 40 control modules and morphics, roughly, for an incredibly apparent bug you didn't check out. TL;DR: Start playtesting your game before releasing it and save yourself these problems. If you -are- playtesting it, please tell me how one doesn't notice the resource problem or the raptor problem. I have to admit I have often wondered the same thing if they even take this game for a spin to check out their new stuff. We know Rebecca plays, and as said above they surely would have noticed something was amiss when they were getting a resource (Morphics)that up to the point was only available through bosses or just dumb luck from a locker. Maybe they really don't play their own games and they just wait for us to find the bugs which I think is kinda inefficient. On the other side of the coin I have a ton of Morphics and Control Module which would have required many visits ti Hyena:) Link to comment Share on other sites More sharing options...
goozilla Posted July 16, 2013 Share Posted July 16, 2013 Oh, hey. Four hotfixes later, and still no aura changes. But what should I expect, right? Link to comment Share on other sites More sharing options...
kennylagenz Posted July 16, 2013 Share Posted July 16, 2013 wheat about the ban glitches that are happening im still banned even tho i did nothing wrong 8( i also have several friends an have seen forum posts about it but the moderators keep closing as if its not really bug even tho it obviously is Link to comment Share on other sites More sharing options...
YummyBubbles Posted July 16, 2013 Share Posted July 16, 2013 (edited) I have to admit I have often wondered the same thing if they even take this game for a spin to check out their new stuff. We know Rebecca plays, and as said above they surely would have noticed something was amiss when they were getting a resource (Morphics)that up to the point was only available through bosses or just dumb luck from a locker. Maybe they really don't play their own games and they just wait for us to find the bugs which I think is kinda inefficient. On the other side of the coin I have a ton of Morphics and Control Module which would have required many visits ti Hyena:) Here's the thing, with drop systems, and balancing, they can play their own game as much as they want. But they also know all the ins and outs of the game, and exactly how to beat EVERYTHING. and even then, the experience of say 20-30 devs is not near the same as the information gathered from 50-100k players. They can't possibly be expected to completely balance everything just from 20-40 people playing the game. Plus, they're too busy building an amazing game to play it as often as we do :D Edited July 16, 2013 by Codekid Link to comment Share on other sites More sharing options...
kithsakhai Posted July 16, 2013 Share Posted July 16, 2013 Idea: Remove Vampire all together and do something different for Nightmare mode. Not all frames have the same amount of health. This means that more fragile frames (like Nova and Loki) are more susceptable to dying between fights. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. the health drain is % max based, so no reason for the health comment... remember: the health gain on kill is HUGE you can tank whole rooms in squishy frames by getting kills, almost fully regen health each kill on the energy, make it so orbs dont drop and energy siphon doesn't work, but each kill regens say 25 energy, that would be fun. Link to comment Share on other sites More sharing options...
Hameln Posted July 16, 2013 Share Posted July 16, 2013 (edited) *Note: Seeing a lot of posts about Raptor drop date. What may be happening is drops are occurring out of bounds (or getting knocked out of bounds) and being teleported back to the center of the "Boss Arena". We will further investigate this. Dont lie, you guys intended to make people buy Nova. Dont play fool with us. Edited July 16, 2013 by Hameln Link to comment Share on other sites More sharing options...
Bushinji Posted July 16, 2013 Share Posted July 16, 2013 Please fix the game difficulty. It is unplayable now if you don't have 10-times-polarized gear and we want to farm with our weak low level weapons again. Link to comment Share on other sites More sharing options...
DavidSenjaya Posted July 16, 2013 Share Posted July 16, 2013 I hope the hotfixes really work this time Link to comment Share on other sites More sharing options...
.hack.G.U..Haseo Posted July 16, 2013 Share Posted July 16, 2013 Dont lie, you guys intended to make people buy Nova. Dont play fool with us. +1 Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted July 16, 2013 Share Posted July 16, 2013 If not innate can you atleast fix puncture and allow it's use on Lanka? Seriously of all the weapons, Lanka needs access to puncture, and decent (3-5m) puncture at that. Link to comment Share on other sites More sharing options...
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