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[U21] Bug Report Megathread


[DE]Danielle
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2 hours ago, Duckboy3825 said:

A friend of mine encountered an error when the Frost Specter on the Mars Junction is defeated, nothing happens. The toggle to activate the Junction is non-existant, preventing progression in the game. He can't continue to play with this bug present so this is a little urgent. @[DE]Saske 

 

In the video, you can see that the junction is coloured white meaning that it was completed already.

I don't know if he can access the missions on Mars though since it doesn't show it in the video. Ask your friend if he can do the missions.

If not, then this must be fixed ASAP as it can ruin many new player's experience through restricting to more areas.

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Hello. Out of the smithy, Сarcass Hydroid Prime has disappeared. It was created a few days ago, and today I noticed that it disappeared. 

Please pay attention to my problem. Thank you in advance.

..and I apologize for the curve English (I use Google translator).

Edited by Peni4
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@[DE]Saske lanka + Piercing navigator stacks permanently. even outside of navigator. My lanka is dealing red crits with just point strike and max zoom after hitting 5 enemies with navigator. Since its keeping the buff, u can actually do multiple navigators just to hit once as the next time u use navigator ure keeping the buff. Just as a note, after some test it seems like piercing navigator is stacking with point strike as it would be impossible to do red crit even with +50% flat crit chance from max zoom. +50% flat from zoom, +50% flat piercing navigator, 62,5% from lanka with point strike. It have a pretty weird math there or im just dumb, if it was 50% of 112,5% would still be very close to 50% which would still not be over 200% to red crit. It doesnt happen without point strike it seems, as i could barely yellow crit without it. As last comment about it... it could be something with the lanka zoom crit bonus as first zoom wont red crit, but will only orange crit if im not mistaken, but max zoom will red crit very often.

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@[DE]Saske I've noticed when equipped Split Chamber in Ignis Wraith, The status/sec remain the same. Tried the mod with other weapon and its working perfectly fine. Also tested with riven that have multishot, the status counter still not increasing. 

P.S Futher testing actually it not a bug, just me confuse with status/sec and status. Sorry :facepalm::heart:

Edited by emirshafiq
Already figure out what the problem.
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@[DE]Saske

U21.7.0 physics issue: warframe doesn't drop to ground after excavator explodes. Happened pre-U21.7.0 but as an exception rather than a rule. 

Rkexxj4.jpg

Possible issues with Penta grenades with punchtrough (with Shred), seems inconsistent as sometimes it goes trough thick enemies like boilers and sometimes it doesn't go trough mutalist ospreys and the like. WIll do some testing and edit the post if I find any consistency.

Pre U21.7.0

Slideattacking while within limbos rift can throw player out of map. Happened several times on various runs, may be caused by getting squished between enemy and objects.

Spawning outside of map on various tilesets. Mostly happens while host has been running in tiles with low roof height, /unstuck may or may not get you out. Been forgetting to screenshot these.

Kubrows and Kavats spawning under stairs/inside other objects unable to get out, especially on grineer galleon defense map. Sometimes happens to chargers and other small infested enemies as well.

Unable to move after mission end screen without first warping to arsenal/navigation/etc trough menu.

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@[DE]Saske whenever i use/reactivate BC, my chakram goes missing and doesnt return to me. what's worse is I'm now prevented from using ANY of my abilities including operator mode and focus after using BC. it just says 'ability in use' whenever i press 1,2,3,4 and 5. cant revive others and cant self revive as well after using BC

also i still cant connect to chat, its been ~4 days. cant trade & recruit at all :(

edit: the BC bug happened at Hydron

Edited by Revuna
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@[DE]Saske  defense target plopped into the ground and out of map in today's sortie, consequently counted as died even though his hp was full and ended up with a mission failed.

 

This has been happening since last year and one of the main reasons I stayed away from defense sorties, especially corpus tilesets since it either has merged tiles leading to invisible walls making extraction impossible and/ or defense targets somehow just going out of bounds and being counted as dead. Just have the defense behave like an escort target and have them follow the host player please....

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Using 1 as Limbo sometimes (most of) won't show if allies are being affected or not by the ability. Even if they are (i asked them) there is no Banish icon next to their names, which makes it pretty confusing.

Anyone else noticed it?

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hey hey

earlier today i was doing a Surv void fissure when the stalker showed his ugly face. we killed him and he dropped HATE. When we decided to evac the door to the evac route wouldnt open and air ran out so exhausting all option i aborted, losing HATE and other prime pieces (probs not the best thing to do). of all the freakin glitches this is buy far the worst ive encountered, simply because of the loss i inccurred. is there any possibility of getting the stuff back?

https://imgur.com/a/pkvYl
https://imgur.com/a/YMSDC

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@[DE]Saske

Miter, Ballistic Battery, Faction damage, Slash procs, and good old fashioned arithmetic

This is going to be a somewhat long post, so for starters here is an easily described bug: Miter gains no benefit from punch through mods on uncharged shots.

With that out of the way, I did some Ballistic Battery testing with Dread and Miter, and I'm not seeing the numbers I'd expect to with Primed Bane of the Corrupted (probably apples to faction damage in general), orange crits, and especially not when using Ballistic Battery with Miter.

For both Dread and Miter I used the same mods: Serration, Vital Sense, Point Strike, Hammer Shot, and Primed Bane of Corrupted. The crit modifier on both weapons with these mods is 5.6x. Assuming the wiki's formulas are correct, an orange crit's modifier should be 10.2x. My Mesa had 200 power strength, so Ballistic Battery added 3,200 damage. The targets were level 150 Corrupted Heavy Gunners.

Dread:

In game Yellow Headshot Crit's Slash proc: 9,988
Expected: 9,982.868 | 530 base damage x 1.55 (PBoC) x 5.6 (Crit Multiplier) x 4 (Headshot multiplier) = 18,401.6 x .5425 (Slash modifier including PBoC) = 9,982.868
So expected value is actually 5-6 damage less than the displayed value in Tenno's favor.

In game Ballistic Battery Yellow Headshot Crit's Slash proc: 70,262
Expected: 70,256.788, so still a difference of about 5-6 in Tenno's favor.

In game Orange Headshot Crit's Slash proc: 19,085
Expected: 18,183. Now we're getting 902 damage difference in Tenno's favor.

In game Ballistic Battery Orange Headshot Crit's Slash proc: 134,252
Expected value: 127,967.721, so ~6200 damage difference in Tenno's favor.

Now for Miter:

In game Yellow Headshot Crit's Slash proc: 12,491
Expected value: 12478.585, so 13 damage in Tenno's favor.

In game Ballistic Battery Yellow Headshot Crit's Slash proc: 12,491
Expected value: 72,677.1626, so 60,186 in Corrupted Heavy Gunner's favor. Clearly Ballistic Battery is having zero effect on Miter.

If I take off Primed Bane of the Corrupted, the numbers for yellow crits even with Ballistic Battery match up perfectly, so I assume there is a rounding issue with PBoC in Tenno's favor somewhere in the calculation. Even with PBoC off, however, orange crits are still coming up with a difference between expected values and those seen in game. Dread's orange crit's slash procs are 7,939 in game, and I'd expect to see 7,420. With Ballistic Battery it's 55,875 in game and I'd expect to see 54,308.8.

 

 

 

 

 

Edited by Stoneridge
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@[DE]Saske

Client player location gets desynchronized with host causing game breaking issues such as doors not to open (unless swapping to operator), not being able to extract, some (not all) abilities stop behaving properly, unable to interact with things such as life support pods and enemy spawns get messed up.

Not sure what exactly causes this but seems to happen to me every other game although most people I've talked to don't experience this nearly as often. My guess is it has something to do with either spamming a lot of abilities or rapid movement as I feel I do both of these far more than the average player. Also this was never an issue until a few updates ago sometime around the release of Harrow.

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@[DE]Saske I have claimed a crafted forma yesterday, and after a while i wanted to use it and tought it was strange that i don't have one on me. I chalked it up to my memory, probably used it. Today i claimed another one and immediatley wanted to start crafting a weapon using forma however i did not have one in invertory. Tried to record it by rushing one, but rushing it does give it to me. Haven't found anything relevant on the forums. I will attempt to record it tomorrow.

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