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Warframe classes: Military, Infiltrators, Spies, Support and Reconnaissance 


(PSN)felsager
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I've reached MR 24 getting all weapons, warframes and almost all the items in the PS4 version. The game for me was one of the best experience ever in farming, cooperative play and resource collecting. This MMO improved into a great game opening the box to more ambitious proposals. 

Warframes ARE NOT ninjas, in my opinion. Warframes are exactly what they where build to do, mechano organic avatars controlled by a tenno designed for war. Warframes encompasses many types of game play and add a wide variety of approaches to the game. This is why we deeply enjoy the experience. 

We need to see the world grow and Plains of Eidolon is the right choice. Warframe should specialize on five classes that are implicitly suggested on our current warframes. I would like to see more first person shooter warframes being specialists on demolition, heavy weapon wielders with many barrages types. Anthem seems to be headed on that direction however this game proposed it long time ago. 

We would like see a diversification of players on the five possible classes:military frames, infiltrators, spies, support and reconnaissance. I tend to see Warframe as the other part of Overwatch. These two games resonate because their design principles are very similar. Warframe established many foundations in modern gaming and will continue to inspire lots of games in the future. Even the game Horizon Zero Down feels the influence of this great game. 

DE already proved to be a highly proficient developer. We would like to see the full potential of such a great game on open world themes. While it keeps the close corridor stages, we could see large stages combining open world and interiors. 

Is Plain of Eilodon the future where we could see warframe classes? If so, please show us more. 

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9 minutes ago, (PS4)felsager said:

Warframe should specialize on five classes that are implicitly suggested on our current warframes.

I like the fact that I can build myself just like I want. No such things as classes in between. Almost every time in Warframe, it's basically the game and I with no other player in between. Had we classes, the Solo option would be ruined.

Edited by Hecro
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Just now, Heckzu said:

No, no it shouldn't.

Permutations and combinations will not be sacrificed by specifics on the loadouts. 

Parkour and frame movement will be equal however variations on parameters will distinguish these classes. 

People who wants a more stealthy approach may choose their warframe. 

My approach was always an FPS approach. Those who likes to go melee may do so with any warframes. 

Classes are inclusive not exclusive. However those classes allows different type of weapons specially crafted for those warframes. 

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3 minutes ago, (PS4)felsager said:

However those classes allows different type of weapons specially crafted for those warframes. 

The point is that I should be able to bring a fully silenced shotgun to my stealth mission if I wanted to. And now, I can do so. Would I be able to with your suggestion? Hek, no.

Edited by Hecro
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Classes are not exclusives. You can customize your warframe loadout as you do now. Classes organizes your warframes, weapons and your game play approach. Implementations are based on guidance so players get a better comprehension of the warframe design. 

These are schemes of organization that benefits specialized items, weapons and equipment. 

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Just now, (PS4)felsager said:

You can customize your warframe loadout as you do now.

What would then be the point of coming up with something that won't affect anything at all?

1 minute ago, (PS4)felsager said:

get a better comprehension of the warframe design. 

That's usually mentioned in each Warframe's description.

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5 minutes ago, Hecro said:

What would then be the point of coming up with something that won't affect anything at all?

It affects the intended weapons, items and gear defined for that class. The benefits will be on the fulfillment of the role. A skill tree and upgrades for weapons of that class.

5 minutes ago, Hecro said:

That's usually mentioned in each Warframe's description.

Yes but a categorization helps further development. The game should allow the first person point of view for classical FPS weapons. Warframes are thrown together on a board where you can name your loadouts. A ordering scheme could be more illustrating than before. 

A starting point. 

Order frames by: name, class, modified, most used. 

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3 minutes ago, (PS4)felsager said:

It affects the intended weapons, items and gear defined for that class. The benefits will be on the fulfillment of the role. A skill tree and upgrades for weapons of that class.

Yes but a categorization helps further development. The game should allow the first person point of view for classical FPS weapons. Warframes are thrown together on a board where you can name your loadouts. A ordering scheme could be more illustrating than before. 

A starting point. 

Order frames by: name, class, modified, most used. 

So basically you want a brand new game with the same characters? Why would anyone in their right mind sacrifice their complete freedom and be tied to specific items? Warframe is not an FPS, never was, never will be, it can't work because of how the whole is was designed. 

Edited by aligatorno
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1 minute ago, aligatorno said:

So basically you want a brand new game with the same characters? Why would anyone in their right mind sacrifice their complete freedom and be tied to specific items? Warframe is not an FPS, never was, never will be, it can't work because of how the whole is was designed. 

Should I? Organizational themes and archetypes doesn't alter the theme of the structure. Rearrangement doesn't alter the content and design of the subject. It gives a different approach for further design guide lines. 

There are no sacrifices with the old items. Classes are not exclusives of items and gears. Classes FAVOR SOME item and gears over others, hence "classes".

Warframe IS AN FPS among other things. That is one of the classes. See? 

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8 minutes ago, (PS4)felsager said:

Should I? Organizational themes and archetypes doesn't alter the theme of the structure. Rearrangement doesn't alter the content and design of the subject. It gives a different approach for further design guide lines. 

There are no sacrifices with the old items. Classes are not exclusives of items and gears. Classes FAVOR SOME item and gears over others, hence "classes".

Warframe IS AN FPS among other things. That is one of the classes. See? 

That would still limit their loadout because of the meta and min/maxing mentality. Having a certain category of weapons perform much better than the rest kinda forces the player who wants the most of his frame to use it. There are enough skill trees in 99% of the current games, we are better of with our simplicity. 

Also, Warframe is not a FPS. FPS means First Person Shooter, which as we all know, we don't have. Warframe is a TPS, Third Person Shooter. 

Edited by aligatorno
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7 minutes ago, kgabor said:

So classes would receive new perks similar to focus tree perks except they would be class specific, right?

Exactly. 

They can use any type of gear but they favor one type because of their class specific. 

Example: Military classes can switch to first person point of view on some weapons while others can't however those weapons could be used by any frame. 

Example: Military classes can make different moves like cover behind walls, shooting blindly their weapon or adding more parkour to the basic movements. 

 

Edited by (PS4)felsager
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The game has 32 "classes" that each do something valuable (there also is loki but nothing of value ever comes from one) Each Warframe falls into one or more archetypes of what you want as classes. Does it really matter that the "medic" uses a Missile launcher? or that the Heavy Infantry is using a OHK dagger?

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2 minutes ago, aligatorno said:

That would still limit their loadout because of the meta and min/maxing mentality. Having a certain category of weapons perform much better than the rest kinda forces the player who wants the most of his frame to use it. There are enough skill trees in 99% of the current games, we are better of with our simplicity. 

I understand why you are afraid of change. Inclusion doesn't mean the loss of the previous construction. You can function with your mindset on things. Inclusion brings more players types and player preferences. Tiers benefit a lot with this approach. 

2 minutes ago, aligatorno said:

Also, Warframe is not a FPS. FPS means First Person Shooter, which as we all know, we don't have. Warframe is a TPS, Third Person Shooter. 

Vektis Prime scopes. 

Snipetron Vandal scopes.

Rubico scopes.

Switching from FPS to TPS is not a problem. Many games did this. It implies some modification on the frame movement and of course justify the EXISTENCE of a class. 

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6 minutes ago, AzureTerra said:

The game has 32 "classes" that each do something valuable (there also is loki but nothing of value ever comes from one) Each Warframe falls into one or more archetypes of what you want as classes. Does it really matter that the "medic" uses a Missile launcher? or that the Heavy Infantry is using a OHK dagger?

EV Trinity uses the Zarr, Ogris or the opticor, there a "medic" uses a "Missile launcher" ". 

Rhino using a heat dagger, there you have "Heavy Infantry using an OHK dagger". 

You DESIGN newer warframes that fulfill the class with special items favored for him. However these items are not restricted for use on other warframes. Any other warframe will not gain any special perk out of the weapon because such warframe doesn't belong to that class. Simple. 

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8 minutes ago, (PS4)felsager said:

I understand why you are afraid of change. Inclusion doesn't mean the loss of the previous construction. You can function with your mindset on things. Inclusion brings more players types and player preferences. Tiers benefit a lot with this approach. 

Vektis Prime scopes. 

Snipetron Vandal scopes.

Rubico scopes.

Switching from FPS to TPS is not a problem. Many games did this. It implies some modification on the frame movement and of course justify the EXISTENCE of a class. 

Please don't try to be condescending, implying that I`m afraid and that my mindset is somehow inferior it's not really a nice move. Don't think that everyone that disagrees with you does it of ill will or incompetence. 

Just because there are a few weapons that have scopes doesn't turn the game into an FPS. The animations and movement systems need more than just little tweaks you can see that by how awful the game feels when you are doing parkour while the scope is on. There's no game as of this post that has such a fluid movement and chaotic gameplay, the most similar thing to this is Dishonored, but even that it is not even close to what Warframe has, it's not that people haven't thought about it, it's that it is impossible to keep the same depth, fluidity and chaos in a First Person Perspective. 

Edited by aligatorno
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Stopped reading at "not ninjas"

yes they are

Ninjas aren't the black-suited shuriken-throwing katana-wielding acrobatic guys you assume. 

They were basically mercenaries that served the emperor, conducting various forms of espionage, assassination, etc. The secret service but far more unrestrained, if you will.

Tenno are avoiding a large conflict and are slowly chipping away at the three (four) factions with smaller efforts like sabotages, captures, assassinations, etc.  Considering that the Tenno are serving Lotus, this makes them literal space ninjas.

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17 minutes ago, aligatorno said:

Please don't try to be condescending, implying that I`m afraid and that my mindset is somehow inferior it's not really a nice move. Don't think that everyone that disagrees with you does it of ill will or incompetence. 

I would be afraid if the whole scheme of mods changes or the meta changes drastically. If you have complex of inferiority, incompetence or lack of intelligence that is your own business. I am not critiquing your way of thinking, skills or mindset. 

If I want to call you a nooblet or scrublet, I simply state it and prove why. See? I am not doing that on my posts. Going personal IS NOT the objective of a civil discussion.

Quote

Just because there are a few weapons that have scopes doesn't turn the game into an FPS. The animations and movement systems need more than just little tweaks you can see that by how awful the game feels when you are doing parkour while the scope is on. There's no game as of this post that has such a fluid movement and chaotic gameplay, the closest thing to this is Dishonored, but even that it is not even close to what Warframe has, it's not that people haven't thought about it, it's that it is impossible to keep the same depth, fluidity and chaos in a First Person Perspective. 

Yes, but it has the potential to be. You add the FPS gameplay as an OPTION. I am not imposing FPS as a total in this design idea. 

The second part of that idea is interesting. If we put the first person perspective into the actual movement of the frame, people will end up dizzy leaving the game in just seconds. When you switch to FPS you restrict some movements because you are fulfilling a class intention. If you want to go back doing your previous parkour, you switch back to TPS. It's not hard to see the design of such parameter. 

Edited by (PS4)felsager
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11 minutes ago, BeeOverlord said:

Stopped reading at "not ninjas"

yes they are

Ninjas aren't the black-suited shuriken-throwing katana-wielding acrobatic guys you assume. 

They were basically mercenaries that served the emperor, conducting various forms of espionage, assassination, etc. The secret service but far more unrestrained, if you will.

Tenno are avoiding a large conflict and are slowly chipping away at the three (four) factions with smaller efforts like sabotages, captures, assassinations, etc.  Considering that the Tenno are serving Lotus, this makes them literal space ninjas.

Mercenaries != ninjas. 

Ninja= a person trained in ancient Japanese martial arts and employed especially for espionage and assassinations

Merriam-Webster Dictionary.

Edited by (PS4)felsager
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I can see where you are going, and remember we have Focus Schools, where some of what you mention can be further developed in for PoE.

For example, the Infiltrator archtype could be further expanded in maybe the Vazarin School: They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.

Recon could be incorporated further in Naramon: This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.

and so on.

http://warframe.wikia.com/wiki/Focus

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5 minutes ago, (PS4)felsager said:

Mercenaries != ninjas. 

Ninja= a person trained in ancient Japanese martial arts and employed especially for espionage and assassinations

Merriam-Webster Dictionary.

noun, plural ninja, ninjas.

1. (often initial capital letter) a member of a feudal Japanese society of mercenary agents, highly trained in martial arts and stealth (ninjutsu) who were hired for covert purposes ranging from espionage to sabotage and assassination.

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7 minutes ago, Dwolfknight said:

noun, plural ninja, ninjas.

1. (often initial capital letter) a member of a feudal Japanese society of mercenary agents, highly trained in martial arts and stealth (ninjutsu) who were hired for covert purposes ranging from espionage to sabotage and assassination.

Conflict of sources, interesting. 

Mercenary = a professional soldier hired to serve in a foreign army.

That sir, is an equivocated WESTERN interpretation of an old Japanese concept.

Mercenary != ninja

 

Edited by (PS4)felsager
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