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Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝑻𝒆𝒏𝒏𝒐 𝑯𝒖𝒏𝒕𝒊𝒏𝒈 𝑺𝒉𝒐𝒕𝒈𝒖𝒏!!)


(XBOX)Fluffywolf36
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Forgot to mention the passive is some king of soul gauge , colect enemy souls , tap version of skill spends a portion of the gaige to empower it and hold version uses the entire gauge to summon that weapon user.

Edit: the empowering is just more damage , I'm just reclining the garuda blood ball thing with souls for scaling mechanic.

Edited by keikogi
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  • 2 weeks later...

‘Withertouch’ pistol

“This pistol, possibly from Duviri or somewhere similar, sickens whatever it touches - organic targets freeze and blister as if they were frostbitten, plants yellow and shrivel as if touched by winter for the first time, rock erodes, and metal buckles and rusts.”

Codex

carcosan__withertouch__charge_pistol_by_

Lore

A very, very strange weapon rumored to be from a domain rivaling Duviri: The city of Carcosa. In a time long past, the people of Duviri referred to it as the Withering Archipelago.

Carcosa has, in Duviri, taken on a reputation not unlike the Cursed Moon in the present-day Origin System - a dark, cursed, place that delved into forbidden sciences, magics, and studies that were not quite either. A place of blasphemous geometry and unutterable cruelty, where decay and deterioration were facts of life. At least, to go off Acrithis' descriptions.

The differences, of course, being that Carcosa exists within the Void and has not destroyed itself with another instance of itself.

The “Withertouch” pistol exists as a truly unclassifiable relic of that strange place. It fires a beam that slowly ramps up in damage for a massively damaging final shot that does radial damage. Direct hits on bodies inflict toxin damage, and its explosions radially inflict cold damage. Enemies caught within the blast radius have been found to display symptoms similar to frostbite.

In addition, holding down the trigger increases damage (and hitbox) of the final shot. Unlike other charge-type weapons, it can hold a charge indefinitely. It stops increasing damage after holding the trigger for roughly 2.4 seconds.

Upon releasing the trigger, the weapon releases short-duration, high-intensity burst of entropic force, sickening and decaying anything it touches. How, exactly, it creates the cold effect is unknown. 

This may, perhaps, lie in its similarities to the Absoute pistol. It appears to use an ionizing laser, or some Void-based equivalent, to create a channel of localized weakness between reality and the void, aiding in the travel of its projectiles. Unlike the Absoute, however, it does not fire plasma and its projectiles are far slower and only explode once. As it was built within the Void, and channels high concentrations of Void energy, it’s possible that the exotic energies it fires obey the strange dream-logic of the Void as opposed to more conventional laws of physics.

Vilcor Entrati was confronted on this similarity, and found it to be surprisingly similar, though he derided it somewhat, claiming it was like “if you told pre-space caveman what a gun is, and gave them an Orokin nano-Foundry.” In his words, it’s particularly crude, resembling a poor imitation of the Absoute or Columbaria.

In spite of this, there appears to be undeniable craftsmanship in this weapon, at least in terms of the materials science at play. The body of the weapon, while appearing to be made from sedimentary rock*, is actually made of an advanced composite resembling bone, made from aragonite, and materials curiously similar to a Warframe’s skeletal structure. The green “stuff” bears a resemblance to nanocrosis, a Sentient material formed when part of a Sentient’s armor breaks off due to weather conditions, combat, or terraforming accidents and partially forssilizes. Like most Sentient materials devised by Perintol, it superconducts void energy.

However, the green “stuff” appears to have been forced into a strangely regular, non-spiraling structure, forced to grow into a type of scaffolding. Inside the green scaffolding structure, however, there are glowing threads of voidsilver resembling the “Growths” found within the wreck of the Zariman (and various other wrecks.)

The receiver and magazine appear to have been built from relatively conventional metal, at least, as conventional as metal from the Void can possibly be. Orokin materials science studies recovered from Dziewannan archives refer to it as “Glister-metal,” referring to the odd glow that crawls over it in the dark.

Rather bizarrely, the “magazine” is not truly removable. Instead, the magazine, or something very much like a magazine, slides down along a track. Once it comes to a stop, it  draws in ambient energy - perhaps Void, perhaps ambient magnetosphere energy - through the narrow gap. The magazine is then snapped shut, reloading the weapon.

All of this is tied together with blue, veiny biometal growths. How, exactly, the designers got their hands on biometal or Sentient-like material is unknown. 

Indeed, most things about Carcosa remain unknown. 

Ancient Duviri texts from the lost Caves of Academe, some of which Acrithis gained by paying Tenno to steal them from places like Sythel’s house** so as to cite her memories, refer to Carcosa as a “trading partner,” only accessible through a place known as the Hlanith Gauntlet. There are conflicting sources, but most of them (oddly conflicting with Acrithis’ memory) place it off the coast of the long-lost Golden Hive.

In Acrithis’ words, she visited it once. As she describes it:
 

“It was a place of decay and rot. Everyone, everything there was… wrong. Imagine a shape that looks superficially similar cube, but no two sides are the same length. The longer you stare, the more unrecognizable it becomes.
That was Carcosa.
The people there were… nothing like us. The memory is oddly slippery, but I remember. They wore no masks, and they… decayed. Buildings, people alike, all crumbled and yet refused to vanish.
I remember buildings on the edge that stood erect by threads of black, veiny masonry. Sand cascaded down from them like waterfalls, and yet they didn’t die. They had bizarre magics as well, and claimed possession of knowledge from some dread otherworld.


Earlier editions of Tales from Duviri, found in the ancient Pride of the Cleansed derelict hidden under Riddha were buried and submerged within the icy seas of Europa, refer to Carcosa in this way, but newer editions from Old War-vintage derelicts*** within traditionally accepted Orokin territory do not mention it.

 

Footnotes

* Apparently, calcium is sedimentary rock. Well, I’ll be! ~ Yassin

** And I’ll do it again. ~Haruka Lorne

** I remember my mother had one. Whenever I rested outside my Warframe after I discovered my… Tenno-self… my birth-body… I would get these nightmares. About Carcosa. But I wouldn’t remember any of the context.

Do you know how terrifying it is to have a dream and only describe it by what it wasn’t? “My dream,” I’d say, “was not about open fields. It wasn’t about a small city.”


I would remember twin black suns that sank behind lakes, that flitted in front of towers so tall their summits vanished into a sky that was no color I could describe. Warm glows spreading out from black monoliths as shadows would stretch from towers. I’d remember nonsensical images that I couldn’t describe, that I wasn’t allowed to remember. I’d write  I had to visit the Memoratorium(1) on Ganymede a lot, I stuck a bunch of needles in my head, I trepanned myself, and repeatedly headbutted rock walls, and took a lot of drugs with Vilcor and Haruka.

What I remember is that mamere Camille… my mother, one of my mothers, I keep having the urge to call one of them that, mamere Camille was something of a historian. Or at least, she was the closest thing to a historian the Orokin would accept. She was a collector of artifacts, and was contracted as the curator for its museum. There were artifacts of the plastozoic,(2) 34th-century cabinetry, paintings and sculpture found in shelters predating the Radiation Wars… she even managed to sneak a rifle from one of them. I still want it back.

But one of her most prized artifacts was an ancient edition of Tales from Duviri. It must’ve been one of the first. And it mentions Carcosa. Mamere Berah’s guess was that it was a corruption of an ancient legend from the Sunrise Expeditions, from one of the people the Orokin… destroyed.

It always gave me nightmares. I don’t know what their original name was, but the Orokin called them carcasses, and so that was the name that survived into modern times. From what mamere said, they were separatists that fought the Orokin, hailing from a dark city lit only by starlight, a relic of lost industry at the furthest edges of the Solar System.

 Its people, the Orokin claimed, were wrong. They’d evolved to low-gravity and had become someting not quite human anymore, which makes me think they might have been ancient Oeizu. The Orokin would tell the most horrific stories about people - that they harvested children for marrow, that they ate their dead, that they were nothing less than a sentient plague armed with rad-guns and fusion drives.

Except: Older records, some that mamere Ronah snuck onto the Zariman, say that they fled into the void. They didn’t survive, of course. Only the Orokin possessed the technology to allow a spaceship to survive void travel.

I don’t know what their inclusion in Tales of Duviri was meant to say. I believe it was something about refusal. But, well, Sythel and Lodun did the job well enough, and they didn’t fit the history the Orokin liked to tell, and so it was quietly edited out and the author was dismembered or something. Unless that was Gomaitru, or Euleria - whichever name she prepares. In which case she survived.

I don’t want Carcosa to be real. It can’t be real. Except…

Except when Thane’s piloting our railjack, sometimes I see something out of the corner of the windows. Something that feels like it follows me.

A black tear within the Void. Within it, I see pinpricks of light. They almost look…

Like windows.

Or maybe even eyes.

Maybe even both.

 

Author footnotes (HELP ME)

  1. Oh hey, remember that?

  2. That’s us, by the way. (3)

  3. Wait a minute. Who are you?(4) ~Haruka

  4. Uuuuhhhh….

 

Stats

NOTE: the RoF stats may not make that much sense. This is because I’m not very good at math and I’m sorry for that, and so I gave up midway through. The basic idea is just that it fires a beam, and once you take your finger off the trigger, it fires an Opticor-like blast.

 

Type: pistol

Trigger: “Charge” / Continuous-duplex-charge (UH)

(long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it)

Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one)

Magazine: 50


 

Beam:

Ammo consumption: 0.5 units per tick

Fire Rate: 10 (I give up on the math making sense lmao)

Damage: 22

14 Toxin

8 Puncture

Critical Chance: 19%

Critical Multiplier: 2.0x

Status Chance: 41%

Projectile Type: Beam


 

Impact (Half charged)

Charge Time: 1s

Damage: 22

14 Cold

8 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Projectile Type: Hitscan

Punch-Through: 0.6m

 

Radial (Half charged)

Charge Time: 1s

Damage: 44

33 Cold

11 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Radius: 1.4m

Projectile Type: Radial


 

Impact (100%charged)

Cold: Charge Time: 2s

Damage: 44

28 Cold

16 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Projectile Type: Hitscan

Punchthrough: 1.2m

Hitbox size: large

 

Radial (100% charged)

Charge Time: 2s

Damage: 88

66 Cold

22 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Radius: 2.8m

Projectile Type: Discharge


 

Artist Notes

Drawing this was kind of a nightmare. The scaffolding part was extremely hard to draw, to such a point that I seriously wondered if it would brick my computer. The basic idea here was “it fires a beam, take your finger off the trigger to fire a more damaging shot” but…

I can’t help but feel like I screwed this up. Originally, i planned on making this fire regular old non-hitscan explosives like lots of meta guns in this game do, with impact doing toxin and radial doing cold, or like ⅔ of the last WF guns I’ve made. And, most prominently, like the last pistol I did. Next pistol, I think, will be a machine pistol of some kind. Possibly Grineer, but more likely Tenno.

I wanted to do something else. Especially because this september, I plan on making another revolver (for the anniversary) and I have several revolvers I plan on drawing, and I didn’t want this to be too similar. However, I’m also worried I may have made this do too much damage. 

The mention of Carcosa was inspired partly by watching some True Detective, and partly because this podcast called Gray Matter made an episode asking the question “what if The King in Yellow became a late-night talk show?”

This’ll be important later, probably, but I have another fan-event planned for beforehand.

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On 2023-06-27 at 3:09 PM, (XBOX)Fluffywolf36 said:

‘Withertouch’ pistol

“This pistol, possibly from Duviri or somewhere similar, sickens whatever it touches - organic targets freeze and blister as if they were frostbitten, plants yellow and shrivel as if touched by winter for the first time, rock erodes, and metal buckles and rusts.”

Codex

carcosan__withertouch__charge_pistol_by_

Lore

A very, very strange weapon rumored to be from a domain rivaling Duviri: The city of Carcosa. In a time long past, the people of Duviri referred to it as the Withering Archipelago.

Carcosa has, in Duviri, taken on a reputation not unlike the Cursed Moon in the present-day Origin System - a dark, cursed, place that delved into forbidden sciences, magics, and studies that were not quite either. A place of blasphemous geometry and unutterable cruelty, where decay and deterioration were facts of life. At least, to go off Acrithis' descriptions.

The differences, of course, being that Carcosa exists within the Void and has not destroyed itself with another instance of itself.

The “Withertouch” pistol exists as a truly unclassifiable relic of that strange place. It fires a beam that slowly ramps up in damage for a massively damaging final shot that does radial damage. Direct hits on bodies inflict toxin damage, and its explosions radially inflict cold damage. Enemies caught within the blast radius have been found to display symptoms similar to frostbite.

In addition, holding down the trigger increases damage (and hitbox) of the final shot. Unlike other charge-type weapons, it can hold a charge indefinitely. It stops increasing damage after holding the trigger for roughly 2.4 seconds.

Upon releasing the trigger, the weapon releases short-duration, high-intensity burst of entropic force, sickening and decaying anything it touches. How, exactly, it creates the cold effect is unknown. 

This may, perhaps, lie in its similarities to the Absoute pistol. It appears to use an ionizing laser, or some Void-based equivalent, to create a channel of localized weakness between reality and the void, aiding in the travel of its projectiles. Unlike the Absoute, however, it does not fire plasma and its projectiles are far slower and only explode once. As it was built within the Void, and channels high concentrations of Void energy, it’s possible that the exotic energies it fires obey the strange dream-logic of the Void as opposed to more conventional laws of physics.

Vilcor Entrati was confronted on this similarity, and found it to be surprisingly similar, though he derided it somewhat, claiming it was like “if you told pre-space caveman what a gun is, and gave them an Orokin nano-Foundry.” In his words, it’s particularly crude, resembling a poor imitation of the Absoute or Columbaria.

In spite of this, there appears to be undeniable craftsmanship in this weapon, at least in terms of the materials science at play. The body of the weapon, while appearing to be made from sedimentary rock*, is actually made of an advanced composite resembling bone, made from aragonite, and materials curiously similar to a Warframe’s skeletal structure. The green “stuff” bears a resemblance to nanocrosis, a Sentient material formed when part of a Sentient’s armor breaks off due to weather conditions, combat, or terraforming accidents and partially forssilizes. Like most Sentient materials devised by Perintol, it superconducts void energy.

However, the green “stuff” appears to have been forced into a strangely regular, non-spiraling structure, forced to grow into a type of scaffolding. Inside the green scaffolding structure, however, there are glowing threads of voidsilver resembling the “Growths” found within the wreck of the Zariman (and various other wrecks.)

The receiver and magazine appear to have been built from relatively conventional metal, at least, as conventional as metal from the Void can possibly be. Orokin materials science studies recovered from Dziewannan archives refer to it as “Glister-metal,” referring to the odd glow that crawls over it in the dark.

Rather bizarrely, the “magazine” is not truly removable. Instead, the magazine, or something very much like a magazine, slides down along a track. Once it comes to a stop, it  draws in ambient energy - perhaps Void, perhaps ambient magnetosphere energy - through the narrow gap. The magazine is then snapped shut, reloading the weapon.

All of this is tied together with blue, veiny biometal growths. How, exactly, the designers got their hands on biometal or Sentient-like material is unknown. 

Indeed, most things about Carcosa remain unknown. 

Ancient Duviri texts from the lost Caves of Academe, some of which Acrithis gained by paying Tenno to steal them from places like Sythel’s house** so as to cite her memories, refer to Carcosa as a “trading partner,” only accessible through a place known as the Hlanith Gauntlet. There are conflicting sources, but most of them (oddly conflicting with Acrithis’ memory) place it off the coast of the long-lost Golden Hive.

In Acrithis’ words, she visited it once. As she describes it:
 

“It was a place of decay and rot. Everyone, everything there was… wrong. Imagine a shape that looks superficially similar cube, but no two sides are the same length. The longer you stare, the more unrecognizable it becomes.
That was Carcosa.
The people there were… nothing like us. The memory is oddly slippery, but I remember. They wore no masks, and they… decayed. Buildings, people alike, all crumbled and yet refused to vanish.
I remember buildings on the edge that stood erect by threads of black, veiny masonry. Sand cascaded down from them like waterfalls, and yet they didn’t die. They had bizarre magics as well, and claimed possession of knowledge from some dread otherworld.


Earlier editions of Tales from Duviri, found in the ancient Pride of the Cleansed derelict hidden under Riddha were buried and submerged within the icy seas of Europa, refer to Carcosa in this way, but newer editions from Old War-vintage derelicts*** within traditionally accepted Orokin territory do not mention it.

 

Footnotes

* Apparently, calcium is sedimentary rock. Well, I’ll be! ~ Yassin

** And I’ll do it again. ~Haruka Lorne

** I remember my mother had one. Whenever I rested outside my Warframe after I discovered my… Tenno-self… my birth-body… I would get these nightmares. About Carcosa. But I wouldn’t remember any of the context.

Do you know how terrifying it is to have a dream and only describe it by what it wasn’t? “My dream,” I’d say, “was not about open fields. It wasn’t about a small city.”


I would remember twin black suns that sank behind lakes, that flitted in front of towers so tall their summits vanished into a sky that was no color I could describe. Warm glows spreading out from black monoliths as shadows would stretch from towers. I’d remember nonsensical images that I couldn’t describe, that I wasn’t allowed to remember. I’d write  I had to visit the Memoratorium(1) on Ganymede a lot, I stuck a bunch of needles in my head, I trepanned myself, and repeatedly headbutted rock walls, and took a lot of drugs with Vilcor and Haruka.

What I remember is that mamere Camille… my mother, one of my mothers, I keep having the urge to call one of them that, mamere Camille was something of a historian. Or at least, she was the closest thing to a historian the Orokin would accept. She was a collector of artifacts, and was contracted as the curator for its museum. There were artifacts of the plastozoic,(2) 34th-century cabinetry, paintings and sculpture found in shelters predating the Radiation Wars… she even managed to sneak a rifle from one of them. I still want it back.

But one of her most prized artifacts was an ancient edition of Tales from Duviri. It must’ve been one of the first. And it mentions Carcosa. Mamere Berah’s guess was that it was a corruption of an ancient legend from the Sunrise Expeditions, from one of the people the Orokin… destroyed.

It always gave me nightmares. I don’t know what their original name was, but the Orokin called them carcasses, and so that was the name that survived into modern times. From what mamere said, they were separatists that fought the Orokin, hailing from a dark city lit only by starlight, a relic of lost industry at the furthest edges of the Solar System.

 Its people, the Orokin claimed, were wrong. They’d evolved to low-gravity and had become someting not quite human anymore, which makes me think they might have been ancient Oeizu. The Orokin would tell the most horrific stories about people - that they harvested children for marrow, that they ate their dead, that they were nothing less than a sentient plague armed with rad-guns and fusion drives.

Except: Older records, some that mamere Ronah snuck onto the Zariman, say that they fled into the void. They didn’t survive, of course. Only the Orokin possessed the technology to allow a spaceship to survive void travel.

I don’t know what their inclusion in Tales of Duviri was meant to say. I believe it was something about refusal. But, well, Sythel and Lodun did the job well enough, and they didn’t fit the history the Orokin liked to tell, and so it was quietly edited out and the author was dismembered or something. Unless that was Gomaitru, or Euleria - whichever name she prepares. In which case she survived.

I don’t want Carcosa to be real. It can’t be real. Except…

Except when Thane’s piloting our railjack, sometimes I see something out of the corner of the windows. Something that feels like it follows me.

A black tear within the Void. Within it, I see pinpricks of light. They almost look…

Like windows.

Or maybe even eyes.

Maybe even both.

 

Author footnotes (HELP ME)

  1. Oh hey, remember that?

  2. That’s us, by the way. (3)

  3. Wait a minute. Who are you?(4) ~Haruka

  4. Uuuuhhhh….

 

Stats

NOTE: the RoF stats may not make that much sense. This is because I’m not very good at math and I’m sorry for that, and so I gave up midway through. The basic idea is just that it fires a beam, and once you take your finger off the trigger, it fires an Opticor-like blast.

 

Type: pistol

Trigger: “Charge” / Continuous-duplex-charge (UH)

(long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it)

Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one)

Magazine: 50


 

Beam:

Ammo consumption: 0.5 units per tick

Fire Rate: 10 (I give up on the math making sense lmao)

Damage: 22

14 Toxin

8 Puncture

Critical Chance: 19%

Critical Multiplier: 2.0x

Status Chance: 41%

Projectile Type: Beam


 

Impact (Half charged)

Charge Time: 1s

Damage: 22

14 Cold

8 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Projectile Type: Hitscan

Punch-Through: 0.6m

 

Radial (Half charged)

Charge Time: 1s

Damage: 44

33 Cold

11 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Radius: 1.4m

Projectile Type: Radial


 

Impact (100%charged)

Cold: Charge Time: 2s

Damage: 44

28 Cold

16 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Projectile Type: Hitscan

Punchthrough: 1.2m

Hitbox size: large

 

Radial (100% charged)

Charge Time: 2s

Damage: 88

66 Cold

22 Impact

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Radius: 2.8m

Projectile Type: Discharge


 

Artist Notes

Drawing this was kind of a nightmare. The scaffolding part was extremely hard to draw, to such a point that I seriously wondered if it would brick my computer. The basic idea here was “it fires a beam, take your finger off the trigger to fire a more damaging shot” but…

I can’t help but feel like I screwed this up. Originally, i planned on making this fire regular old non-hitscan explosives like lots of meta guns in this game do, with impact doing toxin and radial doing cold, or like ⅔ of the last WF guns I’ve made. And, most prominently, like the last pistol I did. Next pistol, I think, will be a machine pistol of some kind. Possibly Grineer, but more likely Tenno.

I wanted to do something else. Especially because this september, I plan on making another revolver (for the anniversary) and I have several revolvers I plan on drawing, and I didn’t want this to be too similar. However, I’m also worried I may have made this do too much damage. 

The mention of Carcosa was inspired partly by watching some True Detective, and partly because this podcast called Gray Matter made an episode asking the question “what if The King in Yellow became a late-night talk show?”

This’ll be important later, probably, but I have another fan-event planned for beforehand.

Looks really cool and the lore is what I'd expect from Diviri, especially after reading some of the lost islands fragments.

Stat/function wise it's very interesting, I like the idea of a weapon that charges up as you shoot it and discharges when you release the trigger.

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  • 2 weeks later...
On 2023-06-28 at 8:33 PM, Neo3602 said:

Looks really cool and the lore is what I'd expect from Diviri, especially after reading some of the lost islands fragments.

Stat/function wise it's very interesting, I like the idea of a weapon that charges up as you shoot it and discharges when you release the trigger.

 

Thanks so much! The lore was the most fun part of this.

I've toyed with an idea like that for awhile, I'm just genuinely a little surprised it took me this long to do one.

Originally I was gonna staple this to a Corpus sniper, but I feel like this is just more interesting.

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Corpus ‘Arca Arbalex’ Burst Pistol

“The Directive faction of the Granum Schism’s answer to the Spirex series, this pistol trades the single-shot damage and self-damage risk of the Spirex for a tight, consistent four-round burst that increases its stats for each successive hit. With its auto-burst trigger, it works as an odd stopgap between Hand Cannon and machine pistol.”
–Codex

Special Traits:

Target Analysis: Landing all four rounds of a burst on a target increases base status chance by 8. This stacks up to three times.
Missing all four rounds of a burst removes a stack.

* Decreases burst delay by 16.5% for each burst fired. Stacks up to 5 times. 
* Stacks of both status and accuracy decrease after four seconds.

corpus__arca_arbalex__burst_pistol_by_fl

 

Lore

Originally designed by the Callisto-based Arca Labs for a shadowy group of Corpus who are definitely not from the Directive Faction of the Granum Schism, this pistol was originally made of spare parts for the Arca Triplex. And as such, it fires the same ammunition of magnetically doped plastic slugs, and it creates the same horrific wounds on organic targets.

The difference, however, comes in its use of the Arca Scisco’s targeting computer to increase its status additively for each burst that lands in its entirety on a target, altering the trajectories and state of the plasma for the most damaging shots.

While this encourages a level of pistol marksmanship rarely seen in the Corpus, (especially the Anyo side) this very much isn’t necessary for maximum performance. It’s still an excellent backup pistol for use against Infested, Tenno, and Grineer, it’s still accurate at short to medium range, and it still boasts massive stopping power and status chance. With its auto burst trigger, it acts as an odd stopgap between Hand Cannon and Machine Pistol, encouraging both extreme aggression and precision.

The firing system requires some time to spool up, much more than the Arca Triplex, its bigger brother, and so the burst delay decreases with each burst fired.

For various third sons of Corpus nobles and the like who go to Corpus military academies, this pistol is a common choice. It’s newer than the millennia-old Detron series, and it was heavily marketed by Arca as a longer-ranged, more accurate replacement. 

Beyond that, it’s also popular for Corpus target shooting.

However, there exists one darker facet of this pistol’s history:

It was originally designed at the behest of the Directive Faction, one of numerous shadowy factions of (as the particularly conservative Thalesian Temple* on Pluto described it) “Blasphemers” who feel slighted by Granum for taking away even a fraction of their power. While on paper, the return of their founder should have caused a massive unified technological and societal jump forward for the Corpus.

In practice… not so much.

Granum earned a lot of enemies upon his return. The Perrin sequence found themselves divided, with half of them believing Granum would create the compassionate corpusism they dreamed of while the other half (under Ergo Glast) rightly saw the continued existence of Fortuna as a sign that all Granum could do was refurbish old Corpus assets**. 

Black Seed, who have always existed on the fringes of Corpus society, use the uncertainty to experiment further in biotech. In addition, Granum also provoked several religious factions of the Origin System.

Granum’s biggest opponent from within, however, is without a doubt the Directive Faction. This was formed from a coalition of those loyal to the old Corpus Board, of forcibly retired Directors, their Executors***, and other allies.

As Granum keeps most of the advanced tech of his era on a tight leash, the Directive Faction focuses more on purely technological solutions with little of the nigh-magical aspects. 

The Arbalex is emblematic of that - it uses much simpler, easier-to-source ammunition that greatly outperforms the Detron.

Typically, the Arbalex is found in the hands of Directive soldiers, particularly around the Jovians… and on troops who are definitely mercenaries that are totally not on Nef Anyo’s payroll. Because after all, Nef Anyo is still a member of the Board and not deposed, and he wouldn’t rebel against his father and thus Corpus orthodoxy, right?****


 

Footnotes

* The oldest, most traditionalist arm of the Temple of Profit… and thus, Granum’s favorite. For some reason, Bidanians… loathe them. Well, they hate the Corpus in general, but they really hate the Thalesians with the burning intensity of a thousand suns. ~Ginebra

In fact, Bidanians are the number one cause of the Thalesian Temple’s financial failures. Granum be damned, we’re working to keep it there. ~Haruka Lorne

“We?” ~Ginebra

I, uh. Have an ancient honor-debt to Bidanians that requires I slaughter a set number of Corpus. Why do you think I use that gas-electric Sobek so much? ~Haruka Lorne

I didn’t think you had an autoshotgun that you used specifically for religious terrorism! ~Thane

Hey, that’s lies and slander. I use it against everything! ~Haruka Lorne

 

** Lol. LMAO, even.

But seriously though who are you ~Haruka Lorne.

I am from beyond the wall. 

 

*** making a long story short, Executors are Corpus internal regulation and Secret Police… for all that’s worth anything. They exist to enforce whatever laws the Corpus apply to themselves, and shoot Pyrite Hand, Solaris, and Level Dawn. ~Haruka Lorne

 

**** Do I even have to say it. ~Haruka Lorne

 

STATS

  • Trigger: Burst ---> Auto Burst.

  • Reload: 2.2s

  • Magazine: 48

  • Recoil: Medium?*

  • Damage: 32

    • 12 Puncture

    • 4 impact

    • 16 heat

  • Burst Delay: 0.2

  • Burst Rate: 9.25---> 10.8

  • Burst Count: 4

  • Critical Chance: 24%

  • Critical Multiplier: 2.4x

  • Status Chance: 24%

  • Headshot multiplier: 3.15x

  • Punch-Through: 0.6m

  • Stack Decay: four seconds.

 

Artist Notes

This is very much a classic sorta gun for me. Predominantly single-target, some kind of combo bonus, focuses on precision. I had this weird sort of love for the Arca Scisco at the time, and I suppose this is in some way an homage to it.

Originally, the status bonus was going to go on an upcoming revolver (and it still might at some point!) but placing it on a Corpus pistol just felt… right, somehow. Also, this was heavily inspired by the Pulse Pistol from Deadspace - if you're wondering, that's the pistol 

Spoiler

Kendra

 
 

uses, in addition to the pistol that one crewmember uses to kill herself. If you look closely at the model on the Deadspace wiki, you can see it's made from parts of the pulse rifle, and - since I made a gun that's an homage to the Deadspace pulse rifle - this just made sense. I was actually gonna post an autoshotgun this week! But, well. I was thinking about how few pistols I’d done recently, and this just made sense.

Drawing long guns feels like it comes to be so much easier, sometimes. Unless we’re talking revolvers. I’m not sure why.

Edited by (XBOX)Fluffywolf36
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Tenno ‘Trenchance’ Autoshotgun

“Can something as unpredictable, powerful, and violent as an automatic shotgun be a precision weapon? The Trenchance can, causing headshot kills and rewarding shots that line up multiple enemies.”

–Codex

 

Special Traits: 

  1. Explosions on headshot kills 

  2. Buckshot deals 15% bonus damage for each enemy it penetrates.

  3. Slugs explode after overpenetrating enemies or level geometry.

tenno__trenchance__autoshotgun_by_fluffy

 

Haruka Lorne was once asked to work her magic on an autoshotgun as a joke, to see if she could encourage the same focus on psychopathic levels of aggression and precision for which her firearms are known. The Trenchance was the result - it boasts bonus headshot damage and the ability to cause explosions on headshot kills.

This weapon has been forgotten somewhat in modern times due to her love of both a Sobek autoshotgun customized with the finest mods of Steel Meridian and Rathuum, and the SOMESHA PRIME series due to its tight spread, headshot damage, and high fire rate.

 But still, it’s an excellent weapon for what it is - an autoshotgun capable of decent rate of fire and devastating precision beyond what one might expect of a shotgun. When 50% spooled, the Somesha Prime outclasses it in terms of spread and accuracy*. But, well, a Trenchance user can easily land three tighter sprays of buckshot at longer range in the time it takes an unspooled Somesha to shoot four.

While the Sobek occupies many of the same niches nowadays, the Trenchance was a relatively common sight among those who wanted an autoshotgun capable of outperforming the Boar series… or just plain looking better.

It bears a number of similarities to the Somesha. Both are fed by a drum mag, though the Trenchance’s drum is angled backwards for greater mobility on the Tenno’s part, and both have a slug altfire.

The difference, however, is that the Trenchance fires larger, armor-piercing slugs designed to punch through heavy armor. They’re drastically overpowered against small organic targets, only exploding after penetrating one object - a shield, a door, or simply just another enemy. The slugs have high recoil, much higher than the buckshot, and so they’re fired exclusively in three-round burst. 

The Trenchance can also be loaded for various other munition types and other fire modes, but this is (for whatever reason) the standard configuration.

In modern times, the Trenchance is used for boarding actions against Grineer… and sweeping derelicts of Infested combat forms. In the tail end of the Old War, however, the Trenchance was most often used against defective Grineer and rebelling populations that had crept up ever so slightly to the Orokin.*

 

Tenno Remarks

* I don’t remember all of it. But I remember that it hurt more than anything using my art against all these people. 

I know, my art is usually weapons. And sometimes sculpture, sometimes both. What else would I expect? But with most of the bigger Sentient Minds dead, it felt like the Orokin were… No. No, they’d tried to kill us by throwing us against Sentients, I think that sending us to kill rebels was their way of thanking us. Either they’d gotten access to Orokin constructors or the Corpus had been outfitting them, but… things got difficult.

Like I said. I don’t remember all of it. But I remember thinking we had to kill the Orokin soon as possible. If we didn’t, then… then what would happen? The Orokin could ravage the system again, kill some of the first free people since the Radiation Wars? Do it all over again in another system?

No. They needed to die.

~Haruka Lorne.


 

Comparisons:

Somesha: The Somesha has better spooled accuracy and critical stats… but worse starting accuracy. Overall, the Trenchance can be compared to a half (or one-third?) spooled somesha that’s ultimately more spontaneous. In short, the Trenchance’s advantage is it requires less investment for maximum performance. Unless you’re good at headshotting.

 

Sobek: Sobek has better damage and status. The Trenchance has slightly worse accuracy, but the large pellet count should make up for that.


Stats

  • Noise Level:  Alarming

  • Magazine: 24

  • Reload Time: 2.8s

Buckshot

  • Trigger: Auto

  • Fire Rate: 3.25

  • Multishot: 11

  • Damage: 308 (28 per pellet)

    • 15 Puncture

    • 10 Slash

    • 3 Impact

  • Critical Chance: 28%

  • Critical Multiplier: 2.4x

  • Headshot Multiplier: 4x

  • Status Chance: 4.8%

  • Punch through: 0.4m

  • Falloff:

    •  100% damage up to 20m

    • 40% damage at 40m


Headshot Explosion:
  • Damage: 356

    • 130 Puncture

    • 130 Slash

    • 36 Impact

    • 60 Blast

  • Critical Chance: 28%

  • Critical Multiplier: 2.4x

  • Status Chance: 28%

  • Punch through: 0.4m

  • Falloff: 50% damage at 3m

Slug rounds

On impact:

  • Trigger: Burst*

  • Burst Count: 3

  • Burst Rate: 3

  • Burst Delay: 0.24s

  • Fire Rate: 2.84

  • Multishot: 1

  • Damage: 224

    • 120 Puncture

    • 80 Slash

    • 24 Impact

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Headshot Multiplier: 3.6x

  • Status Chance: 33%

  • Punch-Through: 0.8m

  • Projectile Type: non-hitscan

  • Falloff:

    •  100% damage up to 20m

    • 60% damage at 40m

Explosion:

  • Damage: 120(x3)

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Headshot Multiplier: 3.6x**

  • Status Chance: 33%

  • Projectile Type: non-hitscan

  • Falloff: 50% damage at 2m

 

Stat Notes:

* It’s burstfire because I already had a full auto shotgun that fires slugs. Switching it to burst sounded unique.

**originally it was 4x. This didn’t seem like a good idea.

 

Artist notes

This is an old idea lol. In fact, this basic concept is about a year old - I had the idea for an automatic shotgun based on my Aliens: Fireteam Elite build. Back in the halcyon days of that game, which I sadly haven’t played in awhile, (aw) I had a bit of a disagreement with FTE content creator Mista Fioth. Fioth said the autoshotgun sucked, which… is understandable enough, but I went out of my way to squeeze in frankly unreasonable amounts of weakpoint damage, accuracy, and range. This was not smart and it didn’t play to the weapon’s strengths, but… it did cover them up.

I took a lot of inspiration from it while drawing this. The swept-back drum magazine is because, at least at the time, I felt like you needed the drum magazine to make sure people knew it was an automatic shotgun. You probably don’t - there’s probably plenty of successful videogame autoshotties that don’t have a drum - but it felt right. With luck, you looked at this and thought “automatic shotgun.”

It got me thinking: Can you make an automatic shotgun a precision weapon?

It seemed interesting, especially because “interesting precision weapons” seems to be a lot of what I do on this thread. There’s lots of revolvers (and other “handcannon” type weapons) that do something on headshots, at least one assault rifle that does that, a pump-action that does that, sniper rifles, but never an automatic shotgun. 

Anyway.

If the Somesha is an AA12 (I don’t know what the Sobek is in this but roll with it) then the Trenchance is a Saiga shotgun, something built a little more for hunting and precision. Allegedly, the Saiga-12 can fire 600 RPM, but I’m not sure how much I believe that.

…Plus, an autoshotgun that fires that fast doesn’t feel that fun. I like when autoshotguns in games just sort of chug along (though not quite as slow as the EVA from Titanfall) because it makes them feel more powerful.

Edited by (XBOX)Fluffywolf36
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Because this was originally kinda boring, I have decided to retool the Arbalex into something like the Nemesis Burst AR. I'd considered making a Corpus version of that, but with its four-round burst, it woulda felt too similar so i was all like "screw it"

Special Traits

* Decreases burst delay by 16.5% for each burst fired. Stacks up to 5 times. 
* Stacks of both status and accuracy decrease after four seconds.

 

  

On 2023-07-07 at 9:28 PM, (XBOX)Fluffywolf36 said:

Corpus ‘Arca Arbalex’ Burst Pistol

“The Directive faction of the Granum Schism’s answer to the Spirex series, this pistol trades the single-shot damage and self-damage risk of the Spirex for a tight, consistent four-round burst that increases its stats for each successive hit.”
–Codex

Special Traits:

Target Analysis: Landing all four rounds of a burst on a target increases base status chance by 5. This stacks up to five times.
Missing all four rounds of a burst removes a stack.

corpus__arca_arbalex__burst_pistol_by_fl

 

Lore

Originally designed by the Callisto-based Arca Labs for a shadowy group of Corpus who are definitely not from the Directive Faction of the Granum Schism, this pistol was originally made of spare parts for the Arca Triplex. And as such, it fires the same ammunition of magnetically doped plastic slugs, and it creates the same horrific wounds on organic targets.

The difference, however, comes in its use of the Arca Scisco’s targeting computer to increase its status additively for each burst that lands in its entirety on a target, altering the trajectories and state of the plasma for the most damaging shots.

While this encourages a level of pistol marksmanship rarely seen in the Corpus, (especially the Anyo side) this very much isn’t necessary for maximum performance. It’s still an excellent backup pistol for use against Infested, Tenno, and Grineer, it’s still accurate at short to medium range, and it still boasts massive stopping power and status chance.

For various third sons of Corpus nobles and the like who go to Corpus military academies, this pistol is a common choice. It’s newer than the millennia-old Detron series, and it was heavily marketed by Arca as a longer-ranged, more accurate replacement. 

Beyond that, it’s also popular for Corpus target shooting.

However, there exists one darker facet of this pistol’s history:

It was originally designed at the behest of the Directive Faction, one of numerous shadowy factions of (as the particularly conservative Thalesian Temple* on Pluto described it) “Blasphemers” who feel slighted by Granum for taking away even a fraction of their power. While on paper, the return of their founder should have caused a massive unified technological and societal jump forward for the Corpus.

In practice… not so much.

Granum earned a lot of enemies upon his return. The Perrin sequence found themselves divided, with half of them believing Granum would create the compassionate corpusism they dreamed of while the other half (under Ergo Glast) rightly saw the continued existence of Fortuna as a sign that all Granum could do was refurbish old Corpus assets**. 

Black Seed, who have always existed on the fringes of Corpus society, use the uncertainty to experiment further in biotech. In addition, Granum also provoked several religious factions of the Origin System.

Granum’s biggest opponent from within, however, is without a doubt the Directive Faction. This was formed from a coalition of those loyal to the old Corpus Board, of forcibly retired Directors, their Executors***, and other allies.

As Granum keeps most of the advanced tech of his era on a tight leash, the Directive Faction focuses more on purely technological solutions with little of the nigh-magical aspects. 

The Arbalex is emblematic of that - it uses much simpler, easier-to-source ammunition that greatly outperforms the Detron.

Typically, the Arbalex is found in the hands of Directive soldiers, particularly around the Jovians… and on troops who are definitely mercenaries that are totally not on Nef Anyo’s payroll. Because after all, Nef Anyo is still a member of the Board and not deposed, and he wouldn’t rebel against his father and thus Corpus orthodoxy, right?****


 

Footnotes

* The oldest, most traditionalist arm of the Temple of Profit… and thus, Granum’s favorite. For some reason, Bidanians… loathe them. Well, they hate the Corpus in general, but they really hate the Thalesians with the burning intensity of a thousand suns. ~Ginebra

In fact, Bidanians are the number one cause of the Thalesian Temple’s financial failures. Granum be damned, we’re working to keep it there. ~Haruka Lorne

“We?” ~Ginebra

I, uh. Have an ancient honor-debt to Bidanians that requires I slaughter a set number of Corpus. Why do you think I use that gas-electric Sobek so much? ~Haruka Lorne

I didn’t think you had an autoshotgun that you used specifically for religious terrorism! ~Thane

Hey, that’s lies and slander. I use it against everything! ~Haruka Lorne

 

** Lol. LMAO, even.

But seriously though who are you ~Haruka Lorne.

I am from beyond the wall. 

 

*** making a long story short, Executors are Corpus internal regulation and Secret Police… for all that’s worth anything. They exist to enforce whatever laws the Corpus apply to themselves, and shoot Pyrite Hand, Solaris, and Level Dawn. ~Haruka Lorne

 

**** Do I even have to say it. ~Haruka Lorne

 

STATS

  • Trigger: Burst ---> Auto Burst.

  • Reload: 2.2s

  • Magazine: 48

  • Recoil: Medium?*

  • Damage: 32

    • 12 Puncture

    • 4 impact

    • 16 heat

  • Burst Delay: 0.2

  • Burst Rate: 9.25---> 10.8

  • Burst Count: 4

  • Critical Chance: 24%

  • Critical Multiplier: 2.4x

  • Status Chance: 24%

  • Headshot multiplier: 3.15x

  • Punch-Through: 0.6m

 

Artist Notes

This is very much a classic sorta gun for me. Predominantly single-target, some kind of combo bonus, focuses on precision. I had this weird sort of love for the Arca Scisco at the time, and I suppose this is in some way an homage to it.

Originally, the status bonus was going to go on an upcoming revolver (and it still might at some point!) but placing it on a Corpus pistol just felt… right, somehow. Also, this was heavily inspired by the Pulse Pistol from Deadspace - if you're wondering, that's the pistol 

  Reveal hidden contents

Kendra

 
 

uses, in addition to the pistol that one crewmember uses to kill herself. If you look closely at the model on the Deadspace wiki, you can see it's made from parts of the pulse rifle, and - since I made a gun that's an homage to the Deadspace pulse rifle - this just made sense. I was actually gonna post an autoshotgun this week! But, well. I was thinking about how few pistols I’d done recently, and this just made sense.

Drawing long guns feels like it comes to be so much easier, sometimes. Unless we’re talking revolvers. I’m not sure why.

 

Edited by (XBOX)Fluffywolf36
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On 2023-07-15 at 3:07 PM, (XBOX)Fluffywolf36 said:

Tenno ‘Trenchance’ Autoshotgun

“Can something as unpredictable, powerful, and violent as an automatic shotgun be a precision weapon? The Trenchance can, causing headshot kills and rewarding shots that line up multiple enemies.”

–Codex

 

Special Traits: 

  1. Explosions on headshot kills 

  2. Buckshot deals 15% bonus damage for each enemy it penetrates.

  3. Slugs explode after overpenetrating enemies or level geometry.

tenno__trenchance__autoshotgun_by_fluffy

 

Haruka Lorne was once asked to work her magic on an autoshotgun as a joke, to see if she could encourage the same focus on psychopathic levels of aggression and precision for which her firearms are known. The Trenchance was the result - it boasts bonus headshot damage and the ability to cause explosions on headshot kills.

This weapon has been forgotten somewhat in modern times due to her love of both a Sobek autoshotgun customized with the finest mods of Steel Meridian and Rathuum, and the SOMESHA PRIME series due to its tight spread, headshot damage, and high fire rate.

 But still, it’s an excellent weapon for what it is - an autoshotgun capable of decent rate of fire and devastating precision beyond what one might expect of a shotgun. When 50% spooled, the Somesha Prime outclasses it in terms of spread and accuracy*. But, well, a Trenchance user can easily land three tighter sprays of buckshot at longer range in the time it takes an unspooled Somesha to shoot four.

While the Sobek occupies many of the same niches nowadays, the Trenchance was a relatively common sight among those who wanted an autoshotgun capable of outperforming the Boar series… or just plain looking better.

It bears a number of similarities to the Somesha. Both are fed by a drum mag, though the Trenchance’s drum is angled backwards for greater mobility on the Tenno’s part, and both have a slug altfire.

The difference, however, is that the Trenchance fires larger, armor-piercing slugs designed to punch through heavy armor. They’re drastically overpowered against small organic targets, only exploding after penetrating one object - a shield, a door, or simply just another enemy. The slugs have high recoil, much higher than the buckshot, and so they’re fired exclusively in three-round burst. 

The Trenchance can also be loaded for various other munition types and other fire modes, but this is (for whatever reason) the standard configuration.

In modern times, the Trenchance is used for boarding actions against Grineer… and sweeping derelicts of Infested combat forms. In the tail end of the Old War, however, the Trenchance was most often used against defective Grineer and rebelling populations that had crept up ever so slightly to the Orokin.*

 

Tenno Remarks

* I don’t remember all of it. But I remember that it hurt more than anything using my art against all these people. 

I know, my art is usually weapons. And sometimes sculpture, sometimes both. What else would I expect? But with most of the bigger Sentient Minds dead, it felt like the Orokin were… No. No, they’d tried to kill us by throwing us against Sentients, I think that sending us to kill rebels was their way of thanking us. Either they’d gotten access to Orokin constructors or the Corpus had been outfitting them, but… things got difficult.

Like I said. I don’t remember all of it. But I remember thinking we had to kill the Orokin soon as possible. If we didn’t, then… then what would happen? The Orokin could ravage the system again, kill some of the first free people since the Radiation Wars? Do it all over again in another system?

No. They needed to die.

~Haruka Lorne.


 

Comparisons:

Somesha: The Somesha has better spooled accuracy and critical stats… but worse starting accuracy. Overall, the Trenchance can be compared to a half (or one-third?) spooled somesha that’s ultimately more spontaneous. In short, the Trenchance’s advantage is it requires less investment for maximum performance. Unless you’re good at headshotting.

 

Sobek: Sobek has better damage and status. The Trenchance has slightly worse accuracy, but the large pellet count should make up for that.


Stats

  • Noise Level:  Alarming

  • Magazine: 24

  • Reload Time: 2.8s

Buckshot

  • Trigger: Auto

  • Fire Rate: 3.25

  • Multishot: 11

  • Damage: 308 (28 per pellet)

    • 15 Puncture

    • 10 Slash

    • 3 Impact

  • Critical Chance: 28%

  • Critical Multiplier: 2.4x

  • Headshot Multiplier: 4x

  • Status Chance: 4.8%

  • Punch through: 0.4m

  • Falloff:

    •  100% damage up to 20m

    • 40% damage at 40m


Headshot Explosion:
  • Damage: 356

    • 130 Puncture

    • 130 Slash

    • 36 Impact

    • 60 Blast

  • Critical Chance: 28%

  • Critical Multiplier: 2.4x

  • Status Chance: 28%

  • Punch through: 0.4m

  • Falloff: 50% damage at 3m

Slug rounds

On impact:

  • Trigger: Burst*

  • Burst Count: 3

  • Burst Rate: 3

  • Burst Delay: 0.24s

  • Fire Rate: 2.84

  • Multishot: 1

  • Damage: 224

    • 120 Puncture

    • 80 Slash

    • 24 Impact

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Headshot Multiplier: 3.6x

  • Status Chance: 33%

  • Punch-Through: 0.8m

  • Projectile Type: non-hitscan

  • Falloff:

    •  100% damage up to 20m

    • 60% damage at 40m

Explosion:

  • Damage: 120(x3)

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Headshot Multiplier: 3.6x**

  • Status Chance: 33%

  • Projectile Type: non-hitscan

  • Falloff: 50% damage at 2m

 

Stat Notes:

* It’s burstfire because I already had a full auto shotgun that fires slugs. Switching it to burst sounded unique.

**originally it was 4x. This didn’t seem like a good idea.

 

Artist notes

This is an old idea lol. In fact, this basic concept is about a year old - I had the idea for an automatic shotgun based on my Aliens: Fireteam Elite build. Back in the halcyon days of that game, which I sadly haven’t played in awhile, (aw) I had a bit of a disagreement with FTE content creator Mista Fioth. Fioth said the autoshotgun sucked, which… is understandable enough, but I went out of my way to squeeze in frankly unreasonable amounts of weakpoint damage, accuracy, and range. This was not smart and it didn’t play to the weapon’s strengths, but… it did cover them up.

I took a lot of inspiration from it while drawing this. The swept-back drum magazine is because, at least at the time, I felt like you needed the drum magazine to make sure people knew it was an automatic shotgun. You probably don’t - there’s probably plenty of successful videogame autoshotties that don’t have a drum - but it felt right. With luck, you looked at this and thought “automatic shotgun.”

It got me thinking: Can you make an automatic shotgun a precision weapon?

It seemed interesting, especially because “interesting precision weapons” seems to be a lot of what I do on this thread. There’s lots of revolvers (and other “handcannon” type weapons) that do something on headshots, at least one assault rifle that does that, a pump-action that does that, sniper rifles, but never an automatic shotgun. 

Anyway.

If the Somesha is an AA12 (I don’t know what the Sobek is in this but roll with it) then the Trenchance is a Saiga shotgun, something built a little more for hunting and precision. Allegedly, the Saiga-12 can fire 600 RPM, but I’m not sure how much I believe that.

…Plus, an autoshotgun that fires that fast doesn’t feel that fun. I like when autoshotguns in games just sort of chug along (though not quite as slow as the EVA from Titanfall) because it makes them feel more powerful.

Cool looking gun with interesting mechanics. I really like the Tenno Remarks about it's use by the Tenno when they served the Orokin. I really hope that DE digs more into that period, possibly through the Operator remembering more clearly their time serving the Orokin. What would be really interesting would be to see is more interactions between Drifter and Operator perhaps them both remicing about their respective pasts, with Drifter discussing Divuri and Operator discussing the Old War.

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21 hours ago, Neo3602 said:

Cool looking gun with interesting mechanics. I really like the Tenno Remarks about it's use by the Tenno when they served the Orokin. I really hope that DE digs more into that period, possibly through the Operator remembering more clearly their time serving the Orokin. What would be really interesting would be to see is more interactions between Drifter and Operator perhaps them both remicing about their respective pasts, with Drifter discussing Divuri and Operator discussing the Old War.

 
 
 
 
 

Thanks so much! Great to see you here.

The Tenno Remarks section is sort of a holdover from reading the Gun Heaven sourcebooks for Shadowrun. They've got some... genuinely baffling firearms design there, and I say this as a WF fan. Though most of Shadowrun's baffling gun design comes from the fact that they're so certain it's The Future, and they sometimes try and have these bizarre guns made by real companies.

(Ares isn't real, but I recall a mention of "At some point, Remington started huffing paint" to describe some gun in one of these. Can't find it rn.)

unknown.png?width=693&height=533

(why is it so tall. why does it have a revolver crane and ejector lever. Where does it eject. That's a lot of snag points. What.)

But none of that's important right now - anyway, a lot of the Gun Heaven sourcebooks have shadowrunners talking about how they used the guns, how they got a bunch of this model or that model that fell off the back of a truck, some of the flaws, the fact that the 1911 is an ancient design... it really adds so much personality not just to the guns but the world. For example, here's someone talking about a STG-44-like:

Quote

"I’ve fired one, once. I’m not sure what I hated more—the rattle from the upper/lower receiver joint or how flimsy the pistol grip felt. I could barely keep it on the target on semi-automatic. Everything seemed just a little off. > Marcos"

 
 
 
 
 

It's also a great way to get across stuff that doesn't necessarily come out in gameplay, like market forces and whoever typically gets issued this gun.

 

21 hours ago, Neo3602 said:

What would be really interesting would be to see is more interactions between Drifter and Operator perhaps them both remicing about their respective pasts, with Drifter discussing Divuri and Operator discussing the Old War.

 
 
 

Damn. I need to get on that.

 

Edited by (XBOX)Fluffywolf36
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On 2023-07-22 at 2:49 PM, Neo3602 said:

Cool looking gun with interesting mechanics.

 
 
 

Also, another thing i'd like to say about it before I post another gun in the next 36 hours or so:

The "explodes after penetrating" thing was inspired by the Bolter from Darktide! I like... totally forgot about that. Also, in addition to the FTE shotgun, it's inspired by how I use the Sobek. Is it a precision gun? No. Am I going to continually use it like one? Hell yes I will lol.

Sidenote I'm very happy DE took so long to expand into the design space afforded by headshot damage multiplier, because it means I can just do... 4.8x damage (I think?) on headshots with that thing. It's great.

Edited by (XBOX)Fluffywolf36
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do have another gun coming soon... eventually... at some point. But for now, I had a cool trait/perk/whatev idea I wanted to staple onto a gun. It's going on the Cenotaph, replacing the charge trigger because that... always felt tacked on:

Cenotaph Buff

  • removed charge trigger.
    • Why? Because it always felt tacked on. Also I didn't stat it. To compensate, overall damage has been increased by 40.
       
  • Added Iron Stance
    • Aiming this weapon adds overshield and immunity to stagger... for five seconds. It disappears afterwards.

 

On 2021-02-19 at 7:31 PM, (XBOX)Fluffywolf36 said:

“Cenotaph” Semiautomatic Cannon
Entrati semiautomatic cannon that fires cryobaric micromissiles. Radial explosion does guaranteed cold damage.”
--Codex

entrati__cenotaph__semiauto_cannon_by_fl

Special Traits:
Frostbite Rounds - 
radial attack has guaranteed cold damage.

Iron Stance Aiming this weapon adds overshield and immunity to stagger... for five seconds. It disappears afterwards.

Lore

“We built it as an anti-Infested gun, but it works well enough as anti-everything. This baby can fit so many damage types in it.”
--Father, when buying the blueprint

Probably the closest thing to an anti-Infested sniper rifle. Haruka Lorne and Father Entrati took a weapon from ancient schematics, and so radically redesigned it for high crowd control that it practically stopped being a sniper. Users have varyingly described it as a semiautomatic cannon, a hybrid of sniper rifle and battle rifle, a battle rifle that shoots grenades or rockets, and even a “semicannon.”  So really, it's not that much like a sniper rifle.

To paraphrase design notes from Haruka and Father, calling it a ‘semicannon’ originally came as a joke from Haruka. In her words: “Well, it’s a semiauto cannon, but it’s not an autocannon, so…” Eventually they found themselves unable to stop referring to it as such. As often happens on such design projects.

In primary fire it launches low-velocity cryobaric micromissiles that explode on impact. Each round is hollowed out and filled with a lump of cryotic, which spreads as the missile deforms on impact, violently exploding and dealing cold damage in a small radius. The missiles have some puncture damage, exploding as they punch into armor, though this is less to penetrate armor and more to weaken it.

These rounds, similar to the Depezador’s secondary buckshot, are infused with cryotic. It does a guaranteed cold proc on radial damage. Radial damage is increased on direct hits with enemies.

This has a variety of applications for unique elemental builds. 

Have you ever wanted to have radiation, toxin, viral, and cold, in addition to IPS, and Hunter Munitions on a weapon? This can do it. You could do just viral, fire, and ice (you could) but seven status effects per shot would be funnier.

To increase the damage of primary fire, hold down the trigger to increase its velocity, damage, and blast radius. (I don’t know how much)

Kills with this weapon’s primary fire use Siphon technology to charge its secondary fire. Or rather, they use siphon technology to load its secondary fire, which is a small Siphon-powered Kyrkogrim Turret. The Kyrkogrim aims in the general direction of enemies, sticks to any surface it’s fired at, and - essentially - comes equipped with a tiny Artax rifle. Its beam arcs once to nearby enemies.

Sticking the Kyrkogrim to an enemy will cause that enemy to draw aggro from other enemies around it, and landing a headshot with it can ‘hijack’ an enemy. It also explodes when it’s destroyed.

This rifle was sadly (in Father’s words) “shafted” by the Orokin. While it’s easy to see it as another “cutting,” one of the many examples of the most effective weapons against the Sentients coming to an unfortunate accident, it’s not difficult to see why they did it. It requires a large number of resources unique to Deimos, and various Sentient-infused resources found on the Plains of Eidolon. A version of the Cenotaph was produced without the turret launcher, but it came to very little and saw limited service. Father also disliked it, seeing it as the “emasculated” version of his creation.

That said, those few Tenno (such as Haruka Lorne, Thane, and Ginebra Oster) who had the fortune to use it during the Old War made the claim that this investment is abundantly worth it. Among Tenno fireteams, it took a role somewhere between marksman and demolition, punching into high-value targets and detonating them from the inside. In Thane’s words:

“It costs an arm and a leg and takes days for a foundry to build, it’s loaded full of pulse-shielded machinery, and if you print it wrong… uh,  you don’t want to print it wrong. But once it’s finished, you can beat a small moon’s worth of enemies after drowning it in the mud, and you won’t get so much as a jam.
That good enough th-”

Like its close cousin, the Cromlech autoshotgun, it has a motorized reload mechanism involving both sides of the magwell moving to the sides as the magazine is pulled into the gun using advanced micromotors or something.

Strangely, Father and Haruka’’s design notes indicate that they “borrowed” many elements of its design from ancient, fragmentary records, raising the question of just what the original weapon that became the Cenotaph was designed to fight.

It has better hipfire accuracy than the Chakkhurr. 

 

Artist notes:

This all stemmed from realizing the Sepulcrum allows you to build a weapon with magnetic, gas, and toxin. So I asked myself one question: “what’s the silliest status loophole I can make to exploit this?” So, the Cenotaph was born. It does guaranteed cold damage on radial attacks so you can fill this with up to seven different damage types. And it shoots a turret. Fun stuff.

That outta the way? Yes, it’s a bolter. You know it, I know it, and GW probably can’t sue me for it. 

But - and this is important - it’s not the Stalker bolter. It has much more in common with the Perinetus ‘Solo’ Bolter, which I found out about from 1d4chan’s bolter page. The Perinetus, unlike the Stalker, is not scoped or silenced. It also looks like a slightly more stretched-out bolter, with larger gaps between various parts, and a longer barrel. I liked the idea of making a gun that’s essentially the Perinetus to the Sepulcrum’s Storm Bolter, so that’s where we get this thing. It felt… old, brutal, and simple. Apparently, Entrati technology is “archaic” so why not.

Honestly, this is more of a shorter-ranged marksman rifle than a sniper rifle. 

The stats come after the artist notes here because holy hell is this a lot of crunch. It’s also worth mentioning that I genuinely don’t know how the turret shot interacts with multishot, because I am too lazy and it is almost time for pizza. I'm also not gonna bother with writing out the stats for charged shots because that's too much work.

 

Stats (God help you)

  Hide contents

 



Primary Fire

Ammo pool: Rifle
Fire Rate: 3.2s
Magazine: 15
Reload Time: 3.0s
Trigger: Charge

Normal attacks 

Damage: 150
    70 Puncture
    25 Impact
    35 Slash
Critical Chance: 20%
Critical Multiplier: 3.3x
Status Chance: 40%
Headshot Multiplier: 3.3x

 

Radial attacks

Damage: 100
45 Cold
55 Slash
Radius: 3m
Forced Procs: Cold
Critical Chance: 20%
Critical Multiplier: 3.3x
Status Chance: 40%

 

Secondary:

Trigger: Semi
On Impact:

Damage: 10 slash
Critical Chance: 2%
Critical Multiplier: 2.0x
Status Chance: 2%
Projectile Speed: 40 m/s


Kyrkogrim Weapon”*

Range Limit: 30 m
 Fire Rate 1.0 round per sec
Accuracy 12.5
Magazine Size 80 rounds per mag
Reload Time 1.5 s Disposition
Total Damage 8 Cold / 4 cold
Forced Procs: Cold
Crit Chance 4.00%
Crit Multiplier 2.0x
Status Chance 3.00%

 

“Kyrkogrim Explosion”

Damage: 400 Radiation
 Crit Chance 20%
Crit Multiplier 2.0x
Status Chance: 40%

 

 
 
 
 
 

 

 *Note: I copypasted in the Artax’s stats and slightly tweaked them (It’s a siphon weapon. Why not?)

 
 
 

 

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Bidanian 'Darra' Assault Cannon

 

“A bullpup conversion of the venerable Elysium-pattern ‘Assault Cannon.’ This weapon boasts a slightly higher magazine size, maneuverability, and fire rate than its ancestor. However, this at the cost of worse recoil and blast radius, and a longer reload time. As with its ancestor, it can switch between penetrating and contact-detonating rounds.”

Codex

 

Special traits: 
Penetrator: HV rounds deal 30% more damage for each enemy they punch through.
Anti-Personal Rounds: Kills cause explosions that deal damage based on the physical damage weaknesses of the health type it hits - killing an enemy while damaging their shield deals impact damage, killing an enemy that’s flesh deals slash damage, and killing an enemy that still has armor left deals puncture damage. 
Vernier Thrusters: Increased Parkour velocity and decreased aim glide velocity while this weapon is equipped. Not as drastically as Zephyr’s, though.

bidanian__darra__assault_cannon_by_fluff

 

Lore

 

A conversion of mothballed leftover lower-caliber Elysium assault cannons, built as a three-way collaborative effort between Ganymede, SIF, and the Tenno after Bidan switched over to the caseless ‘Bilal’ assault rifle.

Bidanians are, almost  uniformly, extremely poor and primitive, and so the Darra fulfills that. It's built on the famously older-than-dirt Elysium platform, which is cheaper, easier to build, and easier to learn than most Origin System firearms. Like Elysium assault cannons common to the Origin System today, it uses  heavily simplified, Orokin-derived foundry that can reconfigure its ammo from armor-piercing to  contact-detonated high-explosive.

Where it differs is in its use of Ganymedean ‘FLEJET’ technology:

It was designed to fire discarding-sabot rounds, which are spun in the Elysium’s rifling by the sabot cup. These have faster velocity (but a smaller payload) than the Elyisum, in addition to better armor-piercing. Enemies killed with this weapon tend to explode, violently, as a Grineer that’s been hammered with a steady downpour of FLEJET rounds becomes a human-sized anti-personal frag grenade.

To assist with the lengthy reload associated with its bullpup configuration, its mag release is behind the trigger.

It also comes with advanced systems that interface with a user’s hardsuit, allowing thrusters on space-capable hardsuit designs to automatically compensate for its recoil in low-gravity environments. The way this interacts with Warframes is… unusual. The Orokin biotech within a Warframe uses the similarities between Orokin and Corpus computer programming to increase output of the mechanisms that allow a Frame to bullet jump.

The result is a weapon that, to Grineer, Corpus, Tenno alike, has no right to be as popular as it is. It’s used by Pyrite Hand jetpack troopers, Steel Meridian, Ganymede’s merchant marines, rockhoppers and other scavengers, and - despite that - the Tenno. 

Among Tenno, this weapon is particularly well loved for its mobility and sheer destructive potential. This weapon is most commonly used for aerial assaults, as its users rocket up into midair and bombard the assorted monsters of the Origin System with a storm of micromissiles. 

Haruka Lorne in particular praised this weapon for its ability to deal with Infested during Excavation missions.

 

STATS

(Note: I don’t know what velocity these or the Elysium or any non-hitscan gun travel at. I know the Estampida travels at the same rate as the Wingman Elite but that’s it.)

Shared
Trigger: Auto
Fire Rate: 7.15
Magazine: 35
Reload: 3.4s
Recoil: High
Reserve Ammo: 315

Primary - HV Rounds
Shots have high-punch through. Non-hitscan but high velocity.
Status Chance: 18%
Critical Chance: 36%
Critical Multiplier: 2.7x
Damage: 75
36 Puncture
24 Slash
12 Impact
Headshot Multiplier: 3.75x
Punch-through: 1.0m

Secondary: EX Rounds
Rounds explode on impact, dealing damage in a 3.5m radius. Guaranteed blast procs on direct impact. These travel much slower than HV rounds.

On Impact:
Damage: 20
    6 Impact
    14 Slash
Status Chance: 42%
Critical Chance: 21%
Critical Multiplier: 3.0x
Forced Procs: Blast

Projectile Type: Non-hitscan

Area Attacks
Damage: 60
15 Blast
20 Slash
25 Impact

Status Chance: 42%
Critical Chance: 21%
Critical Multiplier: 3.0x
Blast Radius:2m

Projectile Type: AoE

Artist notes

First off: Remember the Elysium “assault cannon” I made awhile back? This is essentially that, but bullpupped and shoved into a Kushnapup chassis, and with some Malyuk parts. 

This grew surprisingly organically. I was just typing away, and stuff like the anti-personal rounds and thrusters were based on stuff I just spitballed in

Edited by (XBOX)Fluffywolf36
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9 hours ago, (XBOX)Fluffywolf36 said:

Penetrator: HV rounds deal 10% more damage for each enemy they punch through.

I would double down on this and pusht it way futher up to 30% off the weapons total damage given that it only pushes a lot of dps with a grouping ability.

9 hours ago, (XBOX)Fluffywolf36 said:

Anti-Personal Rounds: Kills cause explosions that deal damage based on the physical damage weaknesses of the health type it hits - killing an enemy while damaging their shield deals impact damage, killing an enemy that’s flesh deals slash damage, and killing an enemy that

Neat

9 hours ago, (XBOX)Fluffywolf36 said:

Vernier Thrusters: Increased Parkour velocity and decreased aim glide velocity while this weapon is equipped. Not as drastically as Zephyr’s, though

As much as I would push for mobility options on guns ( we only have them on melee right now ) I would save this kind of effect for a more fancy faction where you can excuse it is void bs or weird technology bs. I would defend up to straight up flight mode ( Karl jet pack ) on a gun if it's from a fancier faction like cursed moon , sentient , cephalon or void but on a more mundane model it feels weird.

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3 hours ago, keikogi said:

I would double down on this and pusht it way futher up to 30% off the weapons total damage given that it only pushes a lot of dps with a grouping ability.

13 hours ago, (XBOX)Fluffywolf36 said:
 
 
 
 

Huh. That's a good idea! It was a bit of a last-minute addition to make the HV rounds do this.

3 hours ago, keikogi said:

Neat

13 hours ago, (XBOX)Fluffywolf36 said:
 
 
 

This is another one of those "came in organically" things - I mentioned " a Grineer that’s been hammered with a steady downpour of FLEJET rounds becomes a human-sized anti-personal frag grenade" and I was like "Huh, that's a good idea."

Plus, I thought it was funny. It also had to be one of the three basic physical damage types cause doing consistent Viral, Corrosive, or Gas damage explosions on kills didn't seem like a good idea.

3 hours ago, keikogi said:

As much as I would push for mobility options on guns ( we only have them on melee right now ) I would save this kind of effect for a more fancy faction where you can excuse it is void bs or weird technology bs. I would defend up to straight up flight mode ( Karl jet pack ) on a gun if it's from a fancier faction like cursed moon , sentient , cephalon or void but on a more mundane model it feels weird.

 
 
 

You raise a good point, but... I dunno, I feel like this'd lose a lot of its uniqueness if I got rid of that. 

Also it's funny to me that something this obviously primitive has the capability to do this.

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On 2023-07-30 at 5:07 PM, (XBOX)Fluffywolf36 said:

So I know I've done this a lot (Sometimes, I conspicuously haven't done a lot of the ideas) but I hammered all this out and I'm curious: Which of these pistols would you like me to do sometime?

various_warframe_pistol_ideas__by_fluffy

6, 5, and 3 look fun.

 

On 2023-07-28 at 12:41 AM, (XBOX)Fluffywolf36 said:

Bidanian 'Darra' Assault Cannon

 

“A bullpup conversion of the venerable Elysium-pattern ‘Assault Cannon.’ This weapon boasts a slightly higher magazine size, maneuverability, and fire rate than its ancestor. However, this at the cost of worse recoil and blast radius, and a longer reload time. As with its ancestor, it can switch between penetrating and contact-detonating rounds.”

Codex

 

Special traits: 
Penetrator: HV rounds deal 30% more damage for each enemy they punch through.
Anti-Personal Rounds: Kills cause explosions that deal damage based on the physical damage weaknesses of the health type it hits - killing an enemy while damaging their shield deals impact damage, killing an enemy that’s flesh deals slash damage, and killing an enemy that still has armor left deals puncture damage. 
Vernier Thrusters: Increased Parkour velocity and decreased aim glide velocity while this weapon is equipped. Not as drastically as Zephyr’s, though.

bidanian__darra__assault_cannon_by_fluff

 

Lore

 

A conversion of mothballed leftover lower-caliber Elysium assault cannons, built as a three-way collaborative effort between Ganymede, SIF, and the Tenno after Bidan switched over to the caseless ‘Bilal’ assault rifle.

Bidanians are, almost  uniformly, extremely poor and primitive, and so the Darra fulfills that. It's built on the famously older-than-dirt Elysium platform, which is cheaper, easier to build, and easier to learn than most Origin System firearms. Like Elysium assault cannons common to the Origin System today, it uses  heavily simplified, Orokin-derived foundry that can reconfigure its ammo from armor-piercing to  contact-detonated high-explosive.

Where it differs is in its use of Ganymedean ‘FLEJET’ technology:

It was designed to fire discarding-sabot rounds, which are spun in the Elysium’s rifling by the sabot cup. These have faster velocity (but a smaller payload) than the Elyisum, in addition to better armor-piercing. Enemies killed with this weapon tend to explode, violently, as a Grineer that’s been hammered with a steady downpour of FLEJET rounds becomes a human-sized anti-personal frag grenade.

To assist with the lengthy reload associated with its bullpup configuration, its mag release is behind the trigger.

It also comes with advanced systems that interface with a user’s hardsuit, allowing thrusters on space-capable hardsuit designs to automatically compensate for its recoil in low-gravity environments. The way this interacts with Warframes is… unusual. The Orokin biotech within a Warframe uses the similarities between Orokin and Corpus computer programming to increase output of the mechanisms that allow a Frame to bullet jump.

The result is a weapon that, to Grineer, Corpus, Tenno alike, has no right to be as popular as it is. It’s used by Pyrite Hand jetpack troopers, Steel Meridian, Ganymede’s merchant marines, rockhoppers and other scavengers, and - despite that - the Tenno. 

Among Tenno, this weapon is particularly well loved for its mobility and sheer destructive potential. This weapon is most commonly used for aerial assaults, as its users rocket up into midair and bombard the assorted monsters of the Origin System with a storm of micromissiles. 

Haruka Lorne in particular praised this weapon for its ability to deal with Infested during Excavation missions.

 

STATS

(Note: I don’t know what velocity these or the Elysium or any non-hitscan gun travel at. I know the Estampida travels at the same rate as the Wingman Elite but that’s it.)

Shared
Trigger: Auto
Fire Rate: 7.15
Magazine: 35
Reload: 3.4s
Recoil: High
Reserve Ammo: 315

Primary - HV Rounds
Shots have high-punch through. Non-hitscan but high velocity.
Status Chance: 18%
Critical Chance: 36%
Critical Multiplier: 2.7x
Damage: 75
36 Puncture
24 Slash
12 Impact
Headshot Multiplier: 3.75x
Punch-through: 1.0m

Secondary: EX Rounds
Rounds explode on impact, dealing damage in a 3.5m radius. Guaranteed blast procs on direct impact. These travel much slower than HV rounds.

On Impact:
Damage: 20
    6 Impact
    14 Slash
Status Chance: 42%
Critical Chance: 21%
Critical Multiplier: 3.0x
Forced Procs: Blast

Projectile Type: Non-hitscan

Area Attacks
Damage: 60
10 Puncture
20 Slash
30 Impact

Status Chance: 42%
Critical Chance: 21%
Critical Multiplier: 3.0x
Blast Radius:2m

Projectile Type: AoE

Artist notes

First off: Remember the Elysium “assault cannon” I made awhile back? This is essentially that, but bullpupped and shoved into a Kushnapup chassis, and with some Malyuk parts. 

This grew surprisingly organically. I was just typing away, and stuff like the anti-personal rounds and thrusters were based on stuff I just spitballed in

That looks fun, I like weapons where the alternate fire does something different from the other fire mode in a way that makes you want to use both modes.

Also I noticed you mentioned an assult rifle called the Bilal is that a teaser for something you're making later? I tried to find it in your previous works but couldn't.

 

Also calling the Darra "another space AK" gave me a vision where you make a weapon that's just a drawing of an AK-47 that you drew and is still somehow being used in the Origin System.

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3 hours ago, Neo3602 said:

Also calling the Darra "another space AK" gave me a vision where you make a weapon that's just a drawing of an AK-47 that you drew and is still somehow being used in the Origin System.

 

I mean technically I did do something like that lol

homemade__elysium__assault_cannon_by_har

Though it's actually just a Saiga shotgun.

3 hours ago, Neo3602 said:

Also I noticed you mentioned an assult rifle called the Bilal is that a teaser for something you're making later? I tried to find it in your previous works but couldn't.

 

 

Yeah, it's a teaser. IDK if or where I can upload the progress, but it'll be meant to look like this:

k9liif71g2831.jpg

Just with a Galil-like handguard that has a bottle opener in it. And in the Ganymede style, which is basically "Silver, cheap polymer, orange stripes."

3 hours ago, Neo3602 said:

That looks fun, I like weapons where the alternate fire does something different from the other fire mode in a way that makes you want to use both modes.

 

 

Big fan of that too. It's why I'm... not that much of a fan of the Argonak because its fire modes just feel wildly out of balance with each other. Semiauto does the only "serious" DPS but it feels like plinking away despite more of a sense of feedback, while full auto feels like you're getting the money's worth out of the deep magazine but it feels terrible and it's less damaging.

Incidentally it's why I made the Euston and Haoma. :P

3 hours ago, Neo3602 said:

6, 5, and 3 look fun.

 

 

Fun fact about 6 that I never got around to mentioning: It's basically a Grineer version of this Seburo pistol. partly. Midway through that it evolved into being a silenced machine pistol, and I'm not a hundred percent sure what I'll do with that. 

Seburo_C-X.jpg

Meanwhile, #3 is basically just a Tenno version of the Kel-Tec P50, which... is. 

p50-right_DSC03792-1-1.jpg

#5 is based on this:

maxresdefault.jpg?width=959&height=540

It was sort of an outgrowth of me trying to make a Tenno semiauto that doesn't count as a handcannon, because it occurred to me that the majority of Tenno pistols i've made are revolvers and/or "handcannon" type weapons.

17 hours ago, trombocyc said:

2, 4 and 9 are designs I like the most.

 

I gotta say, I'm a little surprised at how much positive attention #9 is getting. But sure, that's doable!

Only issue is that I worked from the silhouette of a gun from Mass Effect: Andromeda (not very good but the Kett guns were, admittedly, pretty baller) and I'm not a hundred percent sure what this does. My best guess is something to do with chemicals, but I can brainstorm this.

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In light of the next pistol:

Dynamo Prime's burst damage has been increased from... whatever number it was earlier... to 66.

Conversely, semiauto damage has been buffed to 88.

On 2018-09-11 at 1:33 AM, (XBOX)Fluffywolf36 said:

Tenno 'Dynamo' pistol series

tenno__dynamo__pistol_series_by_fluffywo

"The result of an Old War gunsmith's attempt to balance the most loved attributes of several Tenno pistols, built on the Lex's platform. If there was any pistol that Mesa frames used that wasn't a revolver, this was it."

Pistol with semiauto and burstfire modes.

The 'Dynamo' series of pistols work as something of a chimera of Tenno standard-issue pistols. It has accuracy and power comparable to a Vasto, stopping power comparable to a Lex, a burst that is easily competitive with the Sicarus... but only just. As Tenno pistols go, it's something of a master of none, with near-equal damage distribution in most areas, slightly skewed towards slash. It's likely to serve the average Tenno well enough in any situation...

But it is not by any means superlative.

Its semiauto fire is great for crit, while its burstfire is better for status.

I didn't put much into the stats - the only stuff you need to know is that the base variant holds 15 rounds, the Primed version holds 18.
 
FUN FACT - the non-primed version has a fairly conventional slide, much like the Wildey Magnum. The Prime version's bolt recoils back instead, much like a real automag.
 
Stats

Burst Count: 3
Status Chance: 38%
Critical chance: 12%
Critical Multiplier: 2.2x
Damage: 66
36 Slash
24 Impact
6 Puncture

 

Semi

Status Chance: 12%
Critical chance: 30%
Critical Multiplier: 2.6x
Headshot Multiplier: 3.9x
Damage: 88
44 Puncture
28 Slash
16 Impact
Punch-Through: 0.4


Artist Notes:

If you've used a pistol with semiauto and burst modes, like the APP-3 from Syndicate, then you know how this feels. Now, is this design just automags and Wildey Magnums? 

Well... yes and no. There's some of the Auto-9 from Robocop in there. Along with the Lex, and the Sicarus. Mostly, though, it's inspired by an automag and the Wildey Magnum - specifically, Brilliant Dynamites Neon's automag/wildey hybrid.

It just looked so Orokin that I had to. Meanwhile, these are pistols that look like they have a revolver barrel with a ventilated rib sticking out of the front! It's very Warframe.
 
 

Judicium Prime

Damage buffed to 108.

why? Because the Judicium was always meant to be the Heavier  Burst Pistol (but overall the Sepulcrum probably does better in lots of situations - it's got more DoT, more status, more blast radius) and I was making the next pistol into something... a little too heavy... when it was supposed to be more of a machine pistol. Not quite on the same level as the Arbalex, but, y'know, around.

  

On 2022-02-24 at 5:24 PM, (XBOX)Fluffywolf36 said:

Tenno 'Judicium Prime' Heavy Burst Pistol

“A custom build of the Lex Prime from Haruka Lorne, rebuilt for two-round burst and featuring necked-down ammunition that has more in common with rifle rounds than pistol rounds. While it doesn’t leave holes the same size as a Lex Prime, it boasts excellent critical stats and penetration.”

    Special Traits: Tap Altfire for Increased Zoom!

df0mq0i-f32b37dd-60a9-447b-a73b-f43d5a3d

    Lore:

    One of numerous “wildcat builds” of the Lex Prime and its ilk. This was a fairly common practice among the Tenno. 

    As the Lex series is arguably the most robust, most ancient semiauto pistol design used by the Origin System, it was often customized by Tenno in their dojos. For example, the Dynamo series originally started as a Lex-series, but was so radically reworked that very few original Lex parts remained by the time its Prime version was built.

    There are many other examples of this design process in the Tenno arsenal. There’s Lex pistol lowers with one-shot rifle barrels welded on, extra slide serrations, various customized grips, a slide-cocking mechanism in front of the trigger guard that allows the wielder to manipulate the slide with one finger, and neural lace interfacing targeting devices.

     Other modifications include rechambering for different ammunition, a ventilator rib, adding baseplates to the magazine for more ergonomic reloads, improved sights that don't require a neural lace, reworked into heavily compensated race guns with lower caliber, or reworked to fire in burst. Or in the case of the Judicium Prime, everything in that latter sentence.

     It fires a longer, faster, lower-caliber round with higher penetration than the Lex Prime - not as powerful as that of even an unmodded Lex, but appreciable enough. And this is also in 2-round burst. The result is an offbeat combination of hand cannon and burst pistol, firing an extra round with greater hit and status probability…

    …that unfortunately requires a little extra work than it would with other burstfire pistols. But to those Tenno who regularly use this custom build, the extra power is more than worth it.

    During the increasingly common Infestation outbreaks in the late Orokin era and Collapse, it proved surprisingly useful against hordes of charging Infested. On human-sized targets, it’s easy to double tap an enemy in the chest then head… or just outright miss the head. Not so much for Infested - it’s extremely easy to land both rounds in one Charger, Boiler, or even Ancient, punching into the Infested face and whatever’s behind it.

    When Entrati firearms became too difficult to source in acceptable numbers, this was an acceptable backup - lighter, simpler, more reliable, faster, and it fired high-speed rounds.

The biggest downside of this weapon, however, is its recoil. The best comparison in terms of recoil is likely the Sybaris Prime - extreme power, but the longer the range, the less likely you are to land both rounds on a head.

I don’t actually know how to describe recoil, least of all in this game.

 

STATS

  •  
  • Trigger: Burst
  • Reload: 2s
  • Magazine: 12
  • Recoil: Medium?*
  • Damage: 108
    • 69 Puncture (nice)
    • 21 Impact
    • 18 Slash
  • Burst Delay: 0.076
  • Burst Rate: 3**
  • Burst Count: 2
  • Critical Chance: 32%
  • Critical Multiplier: 2.2x
  • Headshot Multiplier: 3.6x
  • Status Chance: 20%
  • Punch-Through: 1m

 

* Recoil Notes: I don’t know how to express this, but… The recoil is such that you’re probably not landing both rounds in the same place, at least not at point blank range. Let’s say it’s sort of like the Sybaris Prime’s recoil. This outshines most of the other revolvers I’ve done in terms of status and bodyshot damage… but just aim for center of mass. You’ll probably hit a head. Just go play Aliens Fireteam and use an unmodded Twinhammer if you need an idea of what I’m going for here.

** I don’t know how to average out fire rate from burst delay, count, and rate. My bad.

 

The Estampida is still gonna hit far better on headshots, same for the Naga and Depezador. Plus, those just shoot one round (with really good headshot damage) so they’ll do more immediate headshot damage.

 

Artist Notes

This is meant to be difficult but satisfying. Because of the headshot damage and burstfire, you will not be able to hit super consistent headshots that one-hit everything.

I first decided to shoop this into existence after looking at Peacemaker’s pistol in, well… Peacemaker. Originally, this was just going to be a slightly adjusted Lex Prime, but the longer I went with that, the less I really felt like that made sense.  This is a game where we can have such bizarre pistols as the Hystrix, Sepulcrum, various pocket rocket launchers, shotgun pistols, automatic pistols, automatic shotgun pistols, and something like the Pandero that empties the entire magazine in one tap of the altfire key.

Making a weapon that felt like the Lex Prime but infinitesimally adjusted… I didn’t think I’d enjoy it. And because I use myself as a barometer for the average player this thread appeals to, I assume nobody else would. 

Which sounds silly, but think of it from my perspective - I don’t know who would take a pistol that looks and feels identical to a Lex Prime and say “this is a new favorite.”

So now it’s two-round burst. Because a burstfire Lex is interesting, at least. Part of me was like “but didn’t the Kraken do this?” but then I was all like “Ehhhh, who cares about the vanilla Kraken.”

In terms of performance, this takes a lot of inspiration from my Twinhammer build in Aliens Fireteam. It’s also probably weirdly similar to a single version of the Akjagara, which… is unexpected, but whatev! As mentioned in some of the footnotes, it was originally going to have 2.65x headshot damage, but this didn’t sound like a good idea.

The lore is also inspired by some of the stranger things I’ve seen people do with 1911s, along with the Automag III and that pistol from Terminator 1. I could do the thing with the trigger guard at some point, but… two issues with that. One, it wouldn’t be noticeable in third-person. Two, I’d probably need to do a lot of silly things to make it feel relevant, and I’ve probably done enough relatively normal semiautos fed through the pistol grip.

(I think I’m at about five by now…)

You think it’s hard for me to keep revolvers interesting? Yeesh! 

Next one is going to be Grineer, Infested, or Corpus. The thought occurs that I’ve been neglecting them for the sake of drawing Tenno guns and making my own factions with blackjack and hookers. Which is fair, drawing Tenno guns is fun AF, but everyone likes getting to use some enemy firearms.

 

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Tenno “Percival” burst pistol 

“This exceptional post-Wakening Tenno burst pistol acts as a smaller version of the like a miniature version of the Orion, firing smart tracking tags…. And blistering-fast bursts of ultra low caliber homing rounds, all of which ricochet towards nearby enemies on headshots.”

–Codex

Special Traits

  • Headshots cause rounds to ricochet towards nearby enemies

  • Each shot deals 11% more damage for each enemy it penetrates or ricochets, for a total of 33% bonus damage.

  • Hitting targets with the tag does not alarm them.

tenno__percival__smart_burst_pistol_by_f

Lore:

An attempt by Steel Meridian gunsmiths and Haruka Lorne to condense the Orion tracking rifle into a pistol. And so it works as you might expect. 

Like its ancestor, fed by a helical magazine, though in this case the magazine is drastically smaller and held just ahead of the trigger guard. Like its ancestor, firing in semiauto launches a tracking tag,all shots ricochet on headshots allowing it to tag multiple enemies at the same time, and rounds from this weapon deal more damage for each enemy they overpenetrate.

The biggest difference, however, is in its primary fire: firing in burst shoots a quick three-round burst that tracks towards the tag. Originally, it was intended as a full auto design, but the toggle-lock design struggled to handle the stresses of automatic fire. And so, to maintain some semblance of the Orion’s rate of fire, it was converted to burst. 

The result is a weapon that tracks to multiple enemies in a single trigger pull and boasts superlative crowd control abilities. Aiming for the head without a tracker will send three rounds off towards nearby enemies, and firing a tracker into the head will have a user taking on three enemies at once with one single trigger pull.

Originally, this weapon was designed for use against Infested. With the sheer horde numbers Infested use to attack Tenno, (in addition to “horde numbers” being the most common anti-Tenno tactic) Haruka Lorne determined that she should create something with more crowd control that rewarded precision and positioning. Something that - for her Tenno and Syndicate customers - had more margin of error than one of her headshot-dependent revolvers.

Admittedly, the Percival is still rather dependent on headshots, but it’s entirely possible to use it well without. It still has excellent armor-piercing. It can still punch through multiple enemies in a single shot. And it still holds a lot of rounds.

The tracker tag is specially configured to avoid alarming targets it hits, and it’s silenced.

This gives it a lot of utility for Tenno (and Tenno-aligned) operators on stealth missions. Tenno, Arbiters of Hexis, or (rather surprisingly) Red Veil operators can easily land two tags on Grineer in a crowded room, remain unnoticed, and rip through a wildly disproportionate amount of targets. 

Despite being designed partly by Steel Meridian engineers, it’s ironically less popular among them - Steel Meridian’s Grineer troopers prefer simple, uncomplicated backup pistols in the vein of the Marelok, or various Tenno pistols such as the Lex, Vulkan, Lobito, or Vasto series.

Beyond that, it’s a rather popular pick for Tenno who prefer precise burst, semiauto, or double-action sidearms that get the most mileage from consistent headshots.

Stats

 

Shared

  • Type: Pistol

  • Magazine: 33

  • Reload: 2.2s

Primary Fire

  • Noise Level: Alarming

  • Trigger: Burst.

  • Recoil: Medium?*

  • Damage: 60

    • 24 Puncture

    • 16 impact

    • 20 slash

  • Burst Delay: 0.1

  • Burst Rate: 21

  • Burst Count: 3

  • Critical Chance: 30%

  • Critical Multiplier: 2.2x

  • Status Chance: 14%

  • Punch-Through: 0.9m

 

Secondary Fire

  • Trigger: Semiauto.

  • Noise Level: Silent

  • Recoil: Medium?*

  • Damage: 16

    • 12 impact

    • 4 puncture

  • Burst Delay: 0.2

  • Burst Rate: 21

  • Burst Count: 3

  • Critical Chance: 30%

  • Critical Multiplier: 2.2x

  • Status Chance: 14%

  • Incapable of punchthrough


Artist notes
As the cultured among you can probably guess, yes, this is based on the Helghast pistol from Killzone. How exactly a toggle-lock gun can be burstfire, I have no idea, but this is a universe with the Kraken pistol's ri$&*^ulous reload so I feel like we shouldn't question it.

It's a little weird to put this level of headshot dependency on a pistol, considering that it goes from dealing with one target to potentially two, three, or even four (I don't know how many enemies it ricochets to!) but hey, why start now lol
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