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Bounty progression bug is still unfixed


Madotsuki
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The game still fails to move on to the next objective 50% of the time. Like, the objective is completed, but there's no banner saying it's done, and I'm not given the next objective, thus effectively making the bounty unplayable. Would you kindly fix this sooner? I refuse to play anymore bounties when there's a very real chance I'll have sat through multiple defenses and an escort in a row for nothing, and I'm sure I'm not the only one of this opinion.

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5 minutes ago, Madotsuki said:

That's not 100% though is it?

No, but since the latest update I have not had any issues.

I believe it is better than 99% anyway - I have only had it fail to progress once or twice. I do not include the bug where scanning the console prevents the vault from opening. This is easily preventable. 

 

But your claim was:

19 minutes ago, Madotsuki said:

The game still fails to move on to the next objective 50% of the time

This is not, and has never been, the case for me. My claim and your claim are substantially different. I do not mind if the mission randomly fails 1% of the time. It is annoying, but perfectly acceptable to me.

If it fails 50% of the time, that is far too much. I could not play it like that.

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Just now, krc473 said:

But your claim was:

This is not, and has never been, the case for me. My claim and your claim are substantially different. I do not mind if the mission randomly fails 1% of the time. It is annoying, but perfectly acceptable to me.

If it fails 50% of the time, that is far too much. I could not play it like that.

Yeah well your experience is not the same as my experience. I've attempted bounties 3 times today. Twice it glitched, plus one more for a random on-plains event failing to give rewards. And regardless, as long as it's not 100% then it's a glitch that requires fixing. No sane dev should think "oh it's okay for our players to get shafted 1% of the time", unless they're going to change the bounty text to something like 'will give rewards sometimes if npc feels like it', and I don't think I need to explain how stupid that would be.

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3 minutes ago, krc473 said:

snip

I'm like the OP in as much as I was seeing a large number of failures due to bugging out (usually the armored carriage not opening it's doors), although I'll admit I haven't had a chance to do many since patch but seeing as another bug relating to bounties (needing to abort a mission to be able to restart a completed mission in public groups) hasn't been fixed I'm prepared for more of the same. 

Now it wouldn't be so much of an issue if the missions were quick little things like on the starmap but bounties are 3 part missions which take considerably longer to do (still feel the rewards are a little low for time spent doing them) and often as not they fail on the third part of the mission in my case.  So on average I waste 20 minutes and then lose out on standing and rewards etc... for something that is this long it should not have any bugs where it fails due to not 'activating' it's final instruction.   I've lost so much standing due to these bugs it's just not funny. 

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1 minute ago, LSG501 said:

I'm like the OP in as much as I was seeing a large number of failures due to bugging out (usually the armored carriage not opening it's doors),

I believe the armoured carriage is a known problem within the community. It is apparently triggered by scanning the console (cannot confirm, had it happen without scanning).

But I have essentially no issues with bounties at all.

 

If it makes any difference.

I play Solo with my Smeeta Kavat. Using Vazrin focus. 

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34 minutes ago, krc473 said:

I believe the armoured carriage is a known problem within the community. It is apparently triggered by scanning the console (cannot confirm, had it happen without scanning).

But I have essentially no issues with bounties at all.

 

If it makes any difference.

I play Solo with my Smeeta Kavat. Using Vazrin focus. 

Admittedly I play with helios prime (codex scans) but the amount of times I've attempted that mission I'm pretty sure it's been scanned enough to not auto scan now.  I've noticed it sometimes doesn't work if abilities are active too but honestly it could be anything that's causing it to bug out... it really does need to get fixed though. 

The last bounties I did last night after the patch worked ok but they were ones where you hunt the caches and kill the leader type thing.  I'm basically just doing the lower ones to hunt for gara bp's but even this is being made even more of a grind wall (the trek through cetus each time I need to abort to restart gets old really quick) due to the bugs I've been getting. 

Edited by LSG501
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Just now, LSG501 said:

Admittedly I play with helios prime (codex scans) but the amount of times I've attempted that mission I'm pretty sure it's been scanned enough to not auto scan now.  I've noticed it sometimes doesn't work if abilities are active too but honestly it could be anything that's causing it to bug out... it really does need to get fixed though. 

Oh, I do not deny that it needs to get fixed. Helios scanning something should not break the game.

As this is all new, and PC players are essentially beta testing it, I am prepared to live with a few bugs. The only game breaking bugs have been fixed already - crashing on bounty complete or return to Cetus. I do not consider the vault issue game breaking (annoying, yes) - just return to your ship and repeat the bounty, should be fine. 

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1 hour ago, krc473 said:

Oh, I do not deny that it needs to get fixed. Helios scanning something should not break the game.

As this is all new, and PC players are essentially beta testing it, I am prepared to live with a few bugs. The only game breaking bugs have been fixed already - crashing on bounty complete or return to Cetus. I do not consider the vault issue game breaking (annoying, yes) - just return to your ship and repeat the bounty, should be fine. 

and if it fails again the next time (which has happened several times for me) I've then wasted potentially another 20 mins.... that's game breaking imo because I shouldn't be playing the lottery of whether or not a mission will break or not.

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9 hours ago, LSG501 said:

and if it fails again the next time (which has happened several times for me) I've then wasted potentially another 20 mins.... that's game breaking imo because I shouldn't be playing the lottery of whether or not a mission will break or not.

I had that issue only with the vault one. You leave to your ship and it rerolls the bounty missions. Tried it twice, failed it twice because the vault wouldn’t open. Returned to my ship, back to Cetus and did the bounty without issue.

 

If you endlessly repeat a bounty that has a progression stopper. That only counts as failing once. You must go back to your ship to refresh the missions in the bounty.

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12 hours ago, Madotsuki said:

And regardless, as long as it's not 100% then it's a glitch that requires fixing. No sane dev should think "oh it's okay for our players to get shafted 1% of the time"

Some of us can't even log in since POE... and you "refuse to play anymore" for minor issue in beta-testing for a F2P

TY for report the issue, next !

 

Edited by Adrrame
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2 hours ago, krc473 said:

I had that issue only with the vault one. You leave to your ship and it rerolls the bounty missions. Tried it twice, failed it twice because the vault wouldn’t open. Returned to my ship, back to Cetus and did the bounty without issue.

 

If you endlessly repeat a bounty that has a progression stopper. That only counts as failing once. You must go back to your ship to refresh the missions in the bounty.

Going back to the ship etc doesn't always fix the bugs or at least it didn't in my case having said that the bug where you can't restart a mission (ie go into open plains instead of bounty misision) can be 'fixed' by starting one and then cancelling it, next activation starts normal countdown and you can then enter the plains.. 

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I just can't do PoE anymore.  I've tried and tried.  17 bounty attempts, only 2 were even able to be completed, the rest bugged out.  I just can't do it anymore.  I haven't even attempted to do an Eidolon because I don't see a point, so beyond fishing and mining, there's nothing offered to me in PoE.  And I haven't even gone up in rank, because waiting 5min for one fish to spawn or spinning my mouse in a circle to 'mine' isn't really thrilling guys... I won't even go into the unavoidable insane lag of Cetus, which serves no purpose btw (as opposed to it being instanced by only me or just 10 others, I don't need 100 other people around me for no other reason than to lag me... We can still chat and not be lagging each other for no reason!)...

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back to back bounties don't work for me.  I either get  message that I need to update warframe or it will start, but then I get the alerts instead of bounties.  I can tell the difference because the bounty missions occur immediately after each other, while it can be several minutes between alerts.

The only way I can get multiple bounties to work is to leave Cetus to my ship and then return to Cetus. So far this works 3/3 times.

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My experience with that, is 5/1. Try 5, 1 i can finish.

Today i had 6 rounds bugs in sequence... 

The solution i decide implement, its doing alone. Its very rare bug, when playing alone.
I Can solo any bounty, is just boring do all alone.
Another problem anyoing, its you start a bounty and get party with Freeroam host.
Or do the Bounty and 1 "no-sense" player, dont go to extraction.
What happen with the 2 at extraction start timer to extract? For me, Cetus become a solo mode, due the bugs and this extraction problem..

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