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Currilicious

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Everything posted by Currilicious

  1. So with the introduction of incarnon weapons, you can't detonate your thrown melee weapons, on dual wield with a pistol, by just tapping the heavy melee button like before. Now, you can double-tap the heavy melee button to detonate them. Functional albeit slower. I've thought about binding an alternate button to heavy-melee, to be merciful to my poor mouse but haven't decided on which. So what ways have the you guys used to work around this?
  2. I thought it was fun. If the mode is properly thought out and the bugs straightened out it is very playable. Right now, certain missions are just too tedious. A total disconnect from the entire game where you just jump in and jump out. If space flight combat is the point, make invading enemy bases less tedious. The one with the countdown and some kind of blocker drone comes to mind.
  3. I forgot which melee incarnon was it that launches some kind of shard that explodes. And self-staggers. Now that was stupid because you need to be in melee range to... well melee. So the shard will fly 2 meters and hit your target... you get the picture. I'm not sure if that was changed.
  4. I see a Garuda spamming Thermal Sunder. With bright energy colours. Blanketing the entire map with neon coloured flames. Yeah there are always people like that around unfortunately. If it isn't a crewmate/twin with a cannon, it's some other muppet spamming abilities. If that bothers you that much, going public is not a good idea.
  5. This wasn't the case for me though. The resources were the bottleneck. Didn't mind the wait time as long as nothing is locked behind a paywall. The rotation-C bullsh!t was an annoyance. Still some of those in game. But at least the vaulted stuff comes around quite often now. I think I prefer this model than what other F2P games did.
  6. I still use them. I have 2 sets to rotate, just so I don't have to bother about their health.
  7. I don't really think this is a bug in the traditional sense. But I certainly don't think this is intended. The ayatan star dropped behind the crate in a spot where it's just out of range to pickup. And no, squatting down didn't help.
  8. I recommend Serious Sam. It's a really fun, mindless fun.
  9. Upcoming Warframe. Goku. Skill #4, after posing in a fight stance long enough, and taking a beating, transform into super saiyan mode.
  10. Yeah fragments don't show up sometimes. In some of those, even the "aura" don't show up. Had to play it by ear... and it's making things more difficult than it should. I know SP circuit is meant to be hard, but this is not what I thought it would be lol.
  11. If Mesa is an aimbot then the Thermal Sunder spamming Garuda is an auto WMD...
  12. If this is about bringing the stamina bar back into the game, hard pass. I like it quick and agile. When it got removed, the game played so much better. So, thanks but no thanks.
  13. I have to disagree. The randomness can be a b!tch but I like the non-cookiecutter gameplay as opposed to seeing Wukongs and Garudas every mission spamming explosives and Gauss's firering. Also this is supposed to be "end-game". You're expected to have a well equipped arsenal. The synergy deficiency can be compensated by decrees. Barring a major RNG craproll, it shouldn't be a problem to go a few rounds. And, I don't have the most sophisticated arsenals out there either.
  14. Anyone and their cousins can make a video on Youtube about the next best thing since sliced bread. No one needs to take them seriously. And if people do without fact checking and any critical thought, then those are just idiots being idiots. Best to leave them to their own devices since they're the intended audience and unlikely to see reason anyway.
  15. Uhh there is a Simulacrum. Last I tested, Xata's do not work on Tornado. As for Laetum, I wouldn't use that for this purpose. Since Tornado adds 200% CD, if you don't crit, you won't get that. I recommend gas/electric. Hint, damage types that jump or splash gets propagated by each Tornado.
  16. I made the mouse wheel melee lol. While wielding a melee weapon of course. It's the same with semi auto guns that can be modded into spitfire shooters. Staticor comes to mind.
  17. I think this compromise makes sense. I've lost count of how many times we needed to remake a party because one person ran out of relics and refuse to just leave the party. Or that one bonehead ignoring the Sortie conditions, despite the chat and blocking the entire party.
  18. I'm not pissed off or anything like that. But I can't say I wasn't a tad disappointed at that price-tag. Balked, in fact. It's like buying 2 games from Steam lol. Though I buy plats from time-to-time, this kind of "marketing" is like a sign to cool off on the plat purchases. I even topped up to see what else would added into the Market for the anniversary. I guess I'll be sitting on that for slots and what-not for the foreseeable future.
  19. Magnetize is still buggy making Mag really clunky to use.
  20. This is still an issue at posting time. Pull + Magnetize is so clunky now. You have to wait until the target have "properly grounded" to cast Magnetize. Otherwise, you forfeit the casting cost, perform the animation but the skill doesn't take effect.
  21. This is overall a pretty decent update. The only beef I have with the game mode is the shared lobby concept where impatient imbeciles can ruin it for you. The gameplay since day-1 is that you prep, and then you start. Only then will the group matching be executed. In Duviri though, you get matched before you are even prepped and it only takes 2 out of 4 to start the 10 seconds countdown. Now maybe the devs have too much faith in the general intelligence of its players, but this is just bad design. You can't design away idiotic behavior, I understand. But I really think at least, not assume players won't behave like jackasses, even to their own detriment.
  22. Half of the time, when Magnetize is being cast, Mag does the animation but the skill does not take effect. I cannot replicate it at will but it's happening often enough to be aggravating.
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