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Devstream #100 Overview


[DE]Taylor

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Did you miss your chance to spam !plat in our Twitch Chat for Devstream 100? While we can’t replicate that experience, we can tell you what was talked about and revealed for this milestone stream!

You can see all of the dirty details (including one too many knob jokes) in the full 2-hour special, or simply read our overview below:

Spoiler

 

HOUSEKEEPING

  • The Plains of Eidolon update for Console will hopefully be sent to cert tonight!
  • 3 PC Alerts are live for 100 Hours after the stream: Orokin Catalyst Alert, Orokin Reactor Alert, Rifle Riven Alert!
  • Consoles have the 24 Hour GOTL Alert live, and will receive the other 3 Alerts once Cert is done. 

NEW WARFRAME - KHORA

Here’s Khora, one of the Warframes we’ve been working on behind the scenes:

Spoiler

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With her, you will be able to summon her own custom Kavat (even if you already have a Kavat equipped – you’re one step closer to full Kavat-lady status) and an exalted Whip!

She will have the ability to change her damage output between slash/impact/puncture, and her appearance will change to reflect it.

NEXT EIDOLON

Here’s a look at early progress for the next Eidolon, with banana Excalibur for scale! This fellow will stomp around on his blade-like arms, and possibly fly around the Landscape for you to pursue.

Spoiler

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The version on the left is the Eidolon ‘intact’, and the version on the right is the Eidolon having replaced his (lost) head with a piece of blubber from the Orokin Tower. If you haven’t heard before, Eidolons as we know them now are damaged from the Old War and search the Landscape for their missing parts, replacing them with whatever they can find. 

Geoff mentioned bringing out variants for the existing Teralyst as well – what will its arm be next?!

DAILY TRIBUTE SYSTEM CHANGES 

We’re making changes to the Daily Tribute System with the introduction of “Tracks”. After the initial 50 days of logins, you will be given the option to choose the track for your next milestone, taken from the existing milestone rewards (Zenistar, Primed Shred, etc.). After another 50 days (number still TBD), you will unlock the item and pick your next Track.

OPERATION PLAGUE STAR

THE METEOR HAS LANDED! Have you ventured onto the Plains to investigate it yet? 

Next week will come a new Operation tied to the meteor, with new and returning rewards. Here’s a look at the new infested Zaws that you will be able to earn from this event:

Spoiler

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Full album of in-progress pics can be found here: https://imgur.com/a/tGAXF

The Snipetron will also be making a comeback with this Operation.

BOUNTY REWARD CHANGES

We’re changing how you receive rewards from Bounties. Currently you receive one item upon its completion, but now you will earn a reward upon the success of each stage. 

The first few stages will pull rewards from the common and uncommon pool, and the last two stages pull from the complete drop table.

FOCUS CHANGES

Since Focus 2.0 went out, we’ve heard a lot of feedback about how it feels to unlock nodes and gain Focus points, and it’s not what we wanted to hear. So, we’re smashing the system again. You will be given the opportunity to respec your schools once again.

Here’s a look at what’s changing:

We will be removing tree-specific Focus capacity and moving to one Universal capacity for all schools. This way it’ll be easier to move between Schools, like the Way-Bound passives already offer.

The daily Focus Point cap is also being removed and replaced with a curve. When you first start playing, you will receive a boost of Focus experience, with less being received the more that you farm. The point on the curve at which you receive diminishing returns will probably mirror the existing cap now. Instead of receiving no Focus points at all after this level, you’ll simply get less of them.

We’re experimenting with the boosted Focus gain in a few ways as well:

1 – Have the initial boost be tied to your Mastery Rank. The higher it is, the more you earn.

2 – Playing a range of different mission types will add to this booster, encouraging diversity when gaining Focus points. You can play the same mission over and over if you want, but venturing into other nodes on the Star Chart will give you a bonus.

The Focus System is here to address the “what’s beyond 30?” question – that is, what happens to the affinity you earn after levelling up all your gear? These changes are meant to benefit both players who passively gain Affinity in their journey in the Star Chart, as well as those who actively work towards meeting their daily cap.

NEW GRINEER GHOUL ENEMY

 

They spawn out of body bags buried in the ground. 

Using the explosives tied to their arms, they launch themselves at you.

They terrify me. Send help.

NEW WEAPON TYPE

Your (my?) dreams of wielding the Tessaiga are finally coming true. We're working on a new weapon grip type for large two-handed Katanas. Here's a look at what to expect:

Spoiler

INCREASED DETAIL ON WARFRAMES

Lots of work being done towards bringing up the level of detail for Warframe. Here’s a peek at the improvements you can expect:

Spoiler

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REMASTERS VS NEW TILESETS

Remasters aren’t high on our priority list as we have already dealt with the worst offenders. Instead, our focus will be on world expansions, and incorporating tilesets into those expansions. You might see an instance of this with the new Operation next week!

An Asteroid remaster is being worked on, but we have no release date at this time.

MAKE CLANS GREAT AGAIN

We have a dedicated Clan team that continued to grow this year, which means we have a lot planned for the Clan and Dojo systems in the future. 
An overall relighting and remaster for Dojos will be coming, in addition to a reinvigoration of content. Steve talked about customizable Obstacle courses for players to create, as well as different (faction?) themes for the Dojo’s aesthetic. If you love the Tenno style, that’s awesome, but we’re looking to expand the customization of this Clan space.

These themes may also be incorporated into your ship, as we have things planned for the third Orbiter door.

OTHER TIDBITS

  • The Sacrifice will not be released this year.
  • We’re working on petting animations and idles for Operators.
  • We are looking into ways of incorporating the Leave Squad functionality from Plains of Eidolon into other endless missions.
  • Plains-specific resources will be used and available for other items in the future, once stockpiles build up!
  • Lots of discussion has gone into dealing with veteran resource stockpiles and how to best make use of them. 
  • 3 meter Warframe and Operator vacuum was added with Update 22. We will potentially iterate on this in the future, but nothing is confirmed at this time.
  • The Sentient Arm Cannon is set to come with the Sentient Outpost, which was revealed this year at TennoCon. You might see a tease about this kind of weaponry at the end of this year.
  • No Raids currently in the works or being talked about.
  • The Relay reconstruction event is planned, but is not quite ready yet. In it, players will be able to choose the theme of the Relay and more. Each platform will have their own unique Relay depending on what the community chooses. 
  • Fan melee weapons were put to the side but are still being worked on.
  • We are hoping for more Octavia song packs, and maybe the ability to change what key your composition is in.
  • No current plans for boots (other than for walking).
  • There is a plan in place for the moral decisions system introduced with The War Within. The team alluded to it relating to the “Man in the Wall” from the Chains of Harrow Quest. 
  • We tested out Shield Gating and it didn’t accomplish what we wanted. It’s not off the table, but we’re not comfortable to add it right now.

==========================================

THE REMOTE OBSERVER - VOL 16.5

For sake of space, we've compiled our weekly update note round-up into the spoilers below. If you want a look at important changes that came to PC this week that you might have missed, keep on reading:

Spoiler

Plains of Eidolon:

  • Increased the Cetus Standing reward for each Bounty tier.
  • Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains.
  • Added Circuits to Turret drop tables; added Circuits, Rubedo and Ferrite to Dropship drop tables; added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers.
  • Fixed some missing reward pools in Bounty reward rotations.

Zaw Changes:

  • Kwath additional damage increased from 9 to 14.
  • Kroostra additional damage increased from 9 to 14.
  • Mewan base damage increased from 81 to 86.
  • Kronsh base damage increased from 81 to 86.
  • Ruhang additional damage increased from 9 to 14.
  • Ruhang II additional damage increased from 18 to 28.

Zaw Stat Fixes:

  • Ooltha's base Critical Chance changed from 22% to 18% as intended.
  • Mewan's base Status Chance change from 22% to 18% as intended.

Other:

  • Fixed a progression stopper where Vor was invincible. 
  • Operators can now always Transference to their Warframe while in air, but Warframes can only Transference to Operator once while in the air.
  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).
  • Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.

Thanks for reading, Tenno! Have an amazing weekend. :community:

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Could the unbounded overlay map have a review? It was awkward before, but it's painful in PoE.
Mini map is too small, overlay map is too big. We need the ability to set map size, location, and bounds - or to provide a 3rd map option that's 2-3x the size of the mini map.

Could we have some quality of life improvements with sound effects, idle sounds, and message beeps?

 

 


 

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3 hours ago, zaxiade said:

"OTHER TIDBITS

  • The Sacrifice will not be released this year. "

 

So .. next year? I noticed this has been delayed by time and time again.

hi zax

And the answer is yes (to no surprise), so everyone will indeed be celebrating new year #3 with no Excalibur Umbra.

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-Khora:

Spoiler

Since the last Warframe to come out was also a female frame, will we be getting a male frame before Khora? Or is the plan to even out the male to female ratio?

Will we be able to use any companion with her or just kavats?

The ability to change damage type sounds neat, but I have a feeling everyone will just use slash.

-With different mission types increasing the amount of focus gained, how will bounties play into this? Will they be considered one mission type or several?

-Can we get some sort of Focus Lens Distiller?

-While I appreciate the Vacuum changes, can we get Chesa's Retrieve mod on all pets? Maybe even with a buff?

-Even though there are currently no plans to introduce more raids, could the current ones become more accessible?

-Boot trophy blueprint?

 

Looking forward to upcoming content/changes.

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As far as the UniVac feature goes, I posted my thoughts on the Warframe subreddit.

https://www.reddit.com/r/Warframe/comments/7anl3j/thoughts_regarding_devstream_100_and_univac/

Not the only post to the subreddit by members of the community, but it certainly drew some attention.

As far as comments on Trials, I can understand why the team doesn't have any new ones in the works yet. There are issues with the others that should be fixed, iirc, before new ones should be considered. Challenges such as the Eidolon(s), however, feel like a nice place in between Sortie and Trial difficulty; other players may disagree with that sentiment on account of being able to engage 5 or more Eidolons in a single night phase on the Plains, but not every player is capable of experiencing that when they have laptops or computers that require roughly four minutes of time just to load in or out of the Plains through Cetus.

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Every time Steve talks about a knob, a Frame gets its Exilus Adapter.

 

One thing I am curious about that I don't think was addressed. If all Focus trees are going to pull from a singular pool, what's the point of having different Lenses? Are all Lenses going to be rolled into three huge Lens piles, or are they going to be done away with entirely and everything that's over 30 will gain Focus automatically?

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This gave me a good idea. Things at level 30 automatically gain focus. Lenses allow the Convergence buff to spawn. And greater lenses increase the buff power/duration. As it is, I consider the new focus really cool. The only problem I have with it are the exorbitant node costs for all trees. It's simply not fun trying to level even one tree. And when all trees are viable to some degree now, and there are quite a few cool abilities in each tree I'd like to max. It becomes ridiculous. It will take years for me to upgrade these things, and I play frequently. A more casual player simply won't ever get any degree of completion in any tree. I really like the new focus abilities, I just detest the costs in a game already so heavy in farming. Just my 2 cents.

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I honestly don't care much for Excal Umbra. I'm more hyped for the quest itself. All of the quests (Second Dream and beyond) have been pretty good and I'm interested in what DE will come up with next. Perhaps we could have one where we physically get to fight Nef Anyo? Anyway, I hope we get cert soon for consoles, so hyped about PoE.

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