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Petition To Keep Raid Missions In The Game (With A Poll!)


Letter13
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Raid and capture are too similar, one is hitting a button to collect artifact and another is sucking hapless dude in to your palm. Keep one and rework another, I don't really care which.

...

 While mechanically similar (you still have to defeat the capture guy).. they are completly different results on the basis of a cohesive setting.  If warframe was never about having a story I could see your ratinael being valid, but its about having a cohesive setting.

 

If you take the mechanics to a basic enough level they are all the same.  Go to an area, push a button to collect, or leave something or push a button to shoot, exit the mission.

Edited by Loswaith
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 While mechanically similar (you still have to defeat the capture guy).. they are completly different results on the basis of a cohesive setting.  If warframe was never about having a story I could see your ratinael being valid, but its about having a cohesive setting.

 

If you take the mechanics to a basic enough level they are all the same.  Go to an area, push a button to collect, or leave something or push a button to shoot, exit the mission.

 

AS I said, keep one and rework another to be less similar. Capture could involve chasing the target through the ship before timer runs out or unlocking the room from multiple control panels or finding a way in to the target's room without breaching the front door.

 

Capture makes no sense. Why keep Corpus crewman in a room without any security or even a simple lock.

 

You can simplify everything to pressing keyboard and clicking mouse but that is irrelevant to the discussion. Don't bring that up.

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 While mechanically similar (you still have to defeat the capture guy).. they are completly different results on the basis of a cohesive setting.  If warframe was never about having a story I could see your ratinael being valid, but its about having a cohesive setting.

 

If you take the mechanics to a basic enough level they are all the same.  Go to an area, push a button to collect, or leave something or push a button to shoot, exit the mission.

And that's bad, it needs to be fixed. The mechanics should never be that similar.

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And that's bad, it needs to be fixed. The mechanics should never be that similar.

Oh I'm all for them tweaking, polishing and making them better.  Updating and improvng a mission type is not exclusive to adding new ones, both can occur.

 

It doesnt however change the fact that the Lotus and Tenno are obsessed with recovering the orokin artifacts from the other factions, yet DE want to remove the mission where you are doing that exact thing?  So suddenly its now ok for the other factions to have orokin technology?

Edited by Loswaith
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/signed

 

Relevant to the rescue mission debate: 

 

http://youtu.be/zPG-G681re0?t=2m5s

 

"Any NPC that has to be escorted, is the worst npc in gaming."

maybe we should revisit the option of "zap-teleporting the NPC causing great pain" like what we do to Capture objectives? If the NPCs were dumb enough to get captured in the first place, I think we should get the option to zap it again so that we can carry it in our pocket as we move to extraction.

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/signed

DE please, dont remove the Raid missions.

 

But,

Rework the Spy missions, having to use secondary only with this #@% datamass is annoying

Rework the Rescue pmissions, by giving the hostage a better AI (wel, could say ... give him one AI ... those guys are so stupid ...)

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How the hell is Raid least popular? It's Rescue and Spy that are. Nobody likes baby sitting an useless derp NPC and Spy missions remove your pirmary weapon without droping the data mass. The datamass which, if you drop it, has a chance of falling through the map and ruining the mission. D:

 

Raid is fine. I'm not sure what they think is wrong with it or why they need less game modes.

This.

 

And the worst possible mission is when a spy mission becomes a rescue mission or the other way around.

Edited by Destro6677
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Keep Raid, why would they have even considered getting rid of it?? Raid is my favourite mission type! Change Spy all you want, but don't get rid of Raid! Why does adding a new "survival" mission type have to result in removing an existing mission type?? >:(

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My only problem with Raids is grabbing an artifact.....and said artifact helps me in no possible way...

I don't get a mod,an aura,or even bonus credits for this thing....If it is helping them make advanced weaponry why does it do nothing for me?

 

BUT!!

I DO like Raids FAR,FAR more than escorting a recently thawed,mentally challenged,sno-cone to the extraction point,or carrying the "BlackBox" that forces me to only use a pistol (SEER) that when aimed directly at someones face,somehow still misses.....

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My only problem with Raids is grabbing an artifact.....and said artifact helps me in no possible way...

I don't get a mod,an aura,or even bonus credits for this thing....If it is helping them make advanced weaponry why does it do nothing for me?

 

BUT!!

I DO like Raids FAR,FAR more than escorting a recently thawed,mentally challenged,sno-cone to the extraction point,or carrying the "BlackBox" that forces me to only use a pistol (SEER) that when aimed directly at someones face,somehow still misses.....

Actually, at the end of the mission you do get a mod for it as the mission reward.

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