Linerax Posted January 6, 2018 Share Posted January 6, 2018 Anything to improve on this? I am thinking of switching Crit. Deceleration for Hell's Chamber. Also, why is Hunter Munitions worthy? Link to comment Share on other sites More sharing options...
0 taiiat Posted January 6, 2018 Share Posted January 6, 2018 Hell's Chamber is a mandatory Mod on Shotguns. yes you should swap Critical Deceleration for Hell's Chamber, yesterday. since you're aiming to make a dedicated Hunter Munitions Loadout (two Elemental Mods are not present) - Laser Sight would perform better than Blaze. Link to comment Share on other sites More sharing options...
0 ---DADDY--- Posted January 6, 2018 Share Posted January 6, 2018 Link to comment Share on other sites More sharing options...
0 JacketUnHoly Posted January 7, 2018 Share Posted January 7, 2018 (edited) . Edited January 28, 2021 by Lluminate Link to comment Share on other sites More sharing options...
0 Rekkou Posted January 7, 2018 Share Posted January 7, 2018 38 minutes ago, Lluminate said: Because Corinth has no other way to deal with armor. It's a slow-firing, semi automatic shotgun that does not reach anywhere near 100% status chance. If you plan on taking this gun anywhere near level 60+ grineer, you'll kill em faster with Hunter Munitions than anything else. I can say that's false. This is my build, 1-shot heavies at lv 60. 2-shots at lv 100. Planning to forma once more to replace Chilling reload with hunter munitions, but as it turns out it's not needed. 1 thing you need to remember about hunter munitions is that, even at 100% crit chance you only have at most 30% chance to procs. At 57% crit chance you basically only have 19% chance for Hunter Munitions to procs. That's far from reliable, especially on slow firing shotgun. Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted January 7, 2018 Share Posted January 7, 2018 1 hour ago, Lluminate said: does not reach anywhere near 100% status chance [...] level 60+ grineer The Airburst has a solid enough status chance I find, a Viral + Heat status / crit hybrid build to make both firing modes work in tandem has worked just fine for me so far in dispatching decently-leveled Grineer, and everything else :D Link to comment Share on other sites More sharing options...
0 .Re-light. Posted January 7, 2018 Share Posted January 7, 2018 (edited) 9 hours ago, Rekkou said: I can say that's false. This is my build, 1-shot heavies at lv 60. 2-shots at lv 100. Planning to forma once more to replace Chilling reload with hunter munitions, but as it turns out it's not needed. 1 thing you need to remember about hunter munitions is that, even at 100% crit chance you only have at most 30% chance to procs. At 57% crit chance you basically only have 19% chance for Hunter Munitions to procs. That's far from reliable, especially on slow firing shotgun. I have copied your build and (used corrosive + blaze) dual stat mods instead of 90 ones. It has 49 status chance that way and will proc here and there corrosive, with 2x 90 it has 24 status chance and almost never proc.. WIth both Corrosive projection and active arcane Avanger, i cannot 2 shot lvl 100 heavy gunner, grineer unit, let alone corrupted which are a lot more tanky. 3 shots was closest to that so far. You are either testing stuff wrong or you aren't talking truth. Nah, it works, I take it back, didn't notice it was lvl 140. Me being stupid. 30% crit on shotguns is very viable, so if you can buff the cc to 100%, those 30% to proc critical slash procs will be more then enough with all them pellets. Edited January 7, 2018 by .Re-light. Spelling.. Link to comment Share on other sites More sharing options...
0 .Re-light. Posted January 7, 2018 Share Posted January 7, 2018 OP, try this, it will 3 to 4 shot lvl 140 Heavy corrupted. It does have a bit of w8 time for bleed procs but it's a lot faster then without Hunter Munitions and regular crit/status build. I am missing just one mod (Shrapnel shot) however, even without any elements it is that good. Btw, you can also make Baza into full crit build and put Viral on Artax, make it perform better then with regular build. Baza build for reference. The fact that you can go full crit on some weapons and don't care for status or right elements and still have such a strong build, makes the Hunters Munitions mod a bit OP. However, on the other side it has made me use some weapons that I would never use again.. I hope DMG 2.5 don't brake it completely. Link to comment Share on other sites More sharing options...
0 hooperinius Posted January 7, 2018 Share Posted January 7, 2018 This is how I did mine, eventually it will have primed ravage in place of chilling reload: Link to comment Share on other sites More sharing options...
0 DilutedPlayer Posted February 16, 2018 Share Posted February 16, 2018 (edited) On 07/01/2018 at 2:39 PM, Lluminate said: Edited February 16, 2018 by DilutedPlayer Link to comment Share on other sites More sharing options...
0 BurningBooger Posted March 13, 2018 Share Posted March 13, 2018 I don't have Hunter Munitions so my Corinth wasnt doing much damage against level 105 corrupted heavy gunners, so i decided to swap out the 90% elemental mods with the dual stat mods and it seems to be more effective. Any thoughts? Link to comment Share on other sites More sharing options...
0 SenorClipClop Posted March 13, 2018 Share Posted March 13, 2018 On a dedicated Crit build, Laser Sight for sure. Landing a headshot bumps your Crit chance up to 93%. I've also been using Shrapnel Shot (+Crit Damage on kill) and it's been really satisfying. On a kill, your Crit multiplier goes up to 8.7x with Primed Ravage, or 7.3x with a standard Ravage. This means you probably won't be able to chuck in as many elementals, but a physical damage bruiser is still really viable when it hits hard with its crits. Link to comment Share on other sites More sharing options...
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Linerax
Anything to improve on this? I am thinking of switching Crit. Deceleration for Hell's Chamber. Also, why is Hunter Munitions worthy?
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