XeLLoOoOo Posted January 19, 2018 Share Posted January 19, 2018 (edited) I'm really need to more status chance mods on several weapons. This regular mods blocking me to make about the some builds, as like corrosive. Because i dont want to have Corrosive + Blast build on some weapons, as like Boar prime or Scourge, I dont want to let the enemies lay on the ground as alive, I just want to keep hitting their head and want to lay on ground as dead. This issue really so serious for me. Some times i dont want to have Radiation + Viral too, cuz when they getting radiation proc they are turning to other enemies instead of me and i still cant keep to hitting their head. You know when Grineers turn back impossible to hit head shot. Yes i know we have accolyte mods for this, but those arent usefull on every single frame. After using skill got 60% status chance for 9 seconds really not so usefull for me on every frame. I think maybe we can have some physical mods as like the element mods. 60% status and the 60% slash and puncture and impact. Or maybe 120% status chance mods should be amazing. Anyway this is my idea. I really need more status chance mods for difference builds. Edit: Physical damage + status chance mods would not be solution. Because those are would not be effective on elemental weapons, as like Scourge. That was an idea to showing way. There can be some creative things. Edited January 22, 2018 by XeLLoOoOo Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted January 19, 2018 Share Posted January 19, 2018 Remove the megathread tab. That's meant for the moderators and devs. Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) Just now, Omega-Shadowblade said: Remove the megathread tab. That's meant for the moderators and devs. done and you can add your idea about this issue. Edited January 19, 2018 by XeLLoOoOo Link to comment Share on other sites More sharing options...
INight00 Posted January 19, 2018 Share Posted January 19, 2018 Maybe Melee Prowess, Rifle Aptitiude and Sure Shot can get a buff from that measly 15%. Link to comment Share on other sites More sharing options...
(PSN)XxDarkyanxX Posted January 19, 2018 Share Posted January 19, 2018 (edited) il y a 11 minutes, XeLLoOoOo a dit : I'm really need to more status chance mods on several weapons. This regular mods blocking me to make about the some builds, as like corrosive. Because i dont want to have Corrosive + Blast build on some weapons, as like Boar prime or Scourge, I dont want to let the enemies lay on the ground as alive, I just want to keep hitting their head and want to lay on ground as dead. This issue really so serious for me. Some times i dont want to have Radiation + Viral too, cuz when they getting radiation proc they are turning to other enemies instead of me and i still cant keep to hitting their head. You know when Grineers turn back impossible to hit head shot. Yes i know we have accolyte mods for this, but those arent usefull on every single frame. After using skill got 60% status chance for 9 seconds really not so usefull for me on every frame. There's 4 dual mods with status chance ( One for each element ), for a total of 240% increase in status + the regular bad 15%+ status newbie mod. Two acolyte mods, one giving 90% for 9 seconds and the other one stacking a 45% multiplier on your melee weapon. There's actually more status chance mods than critical chance ones. Add to that Riven mods that can go as far as 100-120% status chance and you've got yourself a pretty darn big amount of status. Nobody is forcing you into radiation or blast, you mod the way you want, and naturally don't try to mod a weapon that isn't highly status based into a 100%, there's no point to it. Edited January 19, 2018 by (PS4)XxDarkyanxX Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 19, 2018 Author Share Posted January 19, 2018 Just now, INight00 said: Maybe Melee Prowess, Rifle Aptitiude and Sure Shot can get a buff from that measly 15%. those are mods wont let me have 100% status chance on many weapons. Link to comment Share on other sites More sharing options...
INight00 Posted January 19, 2018 Share Posted January 19, 2018 Just now, XeLLoOoOo said: those are mods wont let me have 100% status chance on many weapons. Yes... which is why they may need a buff. Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) 5 minutes ago, (PS4)XxDarkyanxX said: There's 4 dual mods with status chance ( One for each element ), for a total of 240% increase in status + the regular bad 15%+ status newbie mod. Two acolyte mods, one giving 90% for 9 seconds and the other one stacking a 45% multiplier on your melee weapon. There's actually more status chance mods than critical chance ones. Add to that Riven mods that can go as far as 100-120% status chance and you've got yourself a pretty darn big amount of status. Nobody is forcing you into radiation or blast, you mod the way you want. as i said, accolyte mods not usefull for every single frame, and yes riven well, but this is and idea, i can not have riven for all weapons, you know we can have limited about the 90 slots. Edited January 19, 2018 by XeLLoOoOo Link to comment Share on other sites More sharing options...
GinKenshin Posted January 19, 2018 Share Posted January 19, 2018 so don't you think that only procing corrosive or viral+slash is a bit OP? I find the fact that the only usable status mods are also elemental ones to be a great balancing idea by DE imo. only procing corrosive to strip armor in a few bullets is just too good. if you wanna proc with every bullet you shoot, then you gotta accept having 'undesirable' procs, that's just how life it. you take the good with the bad, the result depends on you Link to comment Share on other sites More sharing options...
Kalvorax Posted January 19, 2018 Share Posted January 19, 2018 With the coming IPS changes.....i DO hope we get dual stat mods for IPS...YES at the 60% rate like the dual elementals. Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) 24 minutes ago, GinKenshin said: so don't you think that only procing corrosive or viral+slash is a bit OP? I find the fact that the only usable status mods are also elemental ones to be a great balancing idea by DE imo. only procing corrosive to strip armor in a few bullets is just too good. if you wanna proc with every bullet you shoot, then you gotta accept having 'undesirable' procs, that's just how life it. you take the good with the bad, the result depends on you talk about tigris prime, 100% status viral + radiation build with high slash. so viral + heat and extra 60% slash wont let it take so far away. trust me its not would change too much about the damage. it will only give us chance about the difference builds. Edited January 19, 2018 by XeLLoOoOo Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 20, 2018 Author Share Posted January 20, 2018 3 hours ago, INight00 said: Yes... which is why they may need a buff. +1 Link to comment Share on other sites More sharing options...
ZitaWup Posted January 20, 2018 Share Posted January 20, 2018 DE No De Wea Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 21, 2018 Author Share Posted January 21, 2018 12 hours ago, ZitaWup said: DE No De Wea +1 Link to comment Share on other sites More sharing options...
eepee Posted January 22, 2018 Share Posted January 22, 2018 You very rarely need to push the status with all status mods, firerate helps quite a bit with fast firing weapons. And as for the headshots, the hitboxes could use some improvements. Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 23, 2018 Author Share Posted January 23, 2018 20 hours ago, eepee said: You very rarely need to push the status with all status mods, firerate helps quite a bit with fast firing weapons. And as for the headshots, the hitboxes could use some improvements. Thats why im created this topic, i dont want to push all mods on some builds. Yes fire rate help me status per second, but not status per pellet/buller. Hitpoint is not including in this case. Link to comment Share on other sites More sharing options...
RacerDelux Posted January 23, 2018 Share Posted January 23, 2018 One thing that seems a bit old is how the elemental combinations work. Because you can swap polarities and all that now, there is really no point in enforcing an order the mods need to be in so that certain elements are created. It may be nice to have it so that there is a small UI that lets you tweak how the elements are combined (or to not allow them to combine) so that you can get just the right setup. Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 23, 2018 Author Share Posted January 23, 2018 2 hours ago, RacerDelux said: One thing that seems a bit old is how the elemental combinations work. Because you can swap polarities and all that now, there is really no point in enforcing an order the mods need to be in so that certain elements are created. It may be nice to have it so that there is a small UI that lets you tweak how the elements are combined (or to not allow them to combine) so that you can get just the right setup. Hmmmm i think i know little bit about the element combination :) Thats not the problem, this regular mods blocking me to have some difference building. Yes i know i can have on my Boar prime 100% status chance and the corrosive + blast or radiation + viral or magnetic + gas procs. But if i want to build as Corrosive + Cold with 100% status chance. Thats not possible without Nano-Applicator. So Nano-Applicator isnt usefull on everysingle frame. Thats the starting point of the problem. Some difference Status mods will give us chance to difference buildings on many weapons. As i said at the begining, Corrosive + Blast combination isnt my opinion. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted January 24, 2018 Share Posted January 24, 2018 What about some mods like this: +120% status chance +30% elemental damage +30% status chance +60% crit chance Critical miscalculation: Removes crif chance grants +50% flat status chance Critical enforcement: Critical hits have 50% chance to proc an elemental effext currently on the weapon Calculated shots: Each headshot now grants +60% status chance for the next shot Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 24, 2018 Author Share Posted January 24, 2018 (edited) 3 hours ago, Fallen_Echo said: What about some mods like this: +120% status chance +30% elemental damage +30% status chance +60% crit chance Critical miscalculation: Removes crif chance grants +50% flat status chance Critical enforcement: Critical hits have 50% chance to proc an elemental effext currently on the weapon Calculated shots: Each headshot now grants +60% status chance for the next shot Looking very well. I'm thinking. There we can have Additional +20 Base Status Chance and +15 or +20 Base Critical Chance mods. This can give us more chance to building low stat weapons an apart. Edited January 24, 2018 by XeLLoOoOo Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 24, 2018 Author Share Posted January 24, 2018 (edited) If we have Additional +20 Base Status and +20 Base Crit Chance mod and building Braton Prime with it, lets check about the stats. Firstly im gonna tell building with that mod. Serration, Split Chamber, Point Strike, Vital Sense, 3 Status and Element mods, And the +20 Base Status +20 Crit Chance mod So what would gonna stats be, i can make mistakes but i think. 75% Critical Chance 4,4X Critical Multiplier 100% Status Chance only with 3 element Combination. As like Corrosive + Cold or Viral + Heat So for me looking very well, And Braton Prime could be more usefull. So yes but its must be calculating on everythings. Edited January 24, 2018 by XeLLoOoOo Link to comment Share on other sites More sharing options...
Fallen_Echo Posted January 24, 2018 Share Posted January 24, 2018 23 minutes ago, XeLLoOoOo said: Looking very well. I'm thinking. There we can have Additional +20 Base Status Chance and +15 or +20 Base Critical Chance mods. This can give us more chance to building love stat weapons an apart. Well we have those unuseable simple status mods, those can be turned into flat bonus ones. Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 24, 2018 Author Share Posted January 24, 2018 1 minute ago, Fallen_Echo said: Well we have those unuseable simple status mods, those can be turned into flat bonus ones. Very true idea... Link to comment Share on other sites More sharing options...
-Spyro Posted January 25, 2018 Share Posted January 25, 2018 Melee already have their own status chance mod which can be stack with combo multiplier. Weapons need some specific status mods like adding some base status chance would be good. Link to comment Share on other sites More sharing options...
UcanDomates Posted January 25, 2018 Share Posted January 25, 2018 For those weapons that do not reach high status chance, aren't they meant to stay that way? Every weapon has it's own pros and cons so for those weapons with low status chance, you can always build based on something else. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now