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DE,I hope you will do something about scythes and dual daggers when melee rework comes out


FumezSunca
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Some weapon type just doesn't fit in a horde game unfortunately (like those fists). Reason why dagger isn't too bad is because 1) Zaw make them good contender for single damage weapon and 2) Covert Lethality.

For dual daggers, it's just daggers... without those factor. So best "fix" is just probably stabbing people in the neck in more than one way (CL). But you can't change how some weapons are for it to be as effective as other types in a certain game. Dagger has to be short ranged, etc etc. and that just doesn't add into a horde game.

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dual Daggers definitely need looking at. they're slow, have low range, never seem to crit and aren't fast enough for reliable Status upkeep. Fang Prime is perhaps the worst Prime weapon in the game statistically.

proposed Dual Daggers 2.0:

- Dual Daggers now allow you to perform a finisher on two enemies at once. while single Daggers have Covert Lethality, Dual Daggers will have the ability to clear rooms slightly quicker at lower levels. each melee weapon needs something unique and I feel this would suffice.

- increased attack speed, at least on par with the faster single Daggers, preferably quicker. Daggers should be the quick, short range alternative to larger melee weapons, but they are slower than some swords.

- slightly increased damage. as much as we'd like to have Daggers that do as much damage as Heavy Blades, there needs to be some semblance of balance. dual Daggers should be more about quick flurries of hits rather than singular, powerful attacks. the damage they currently do is not good enough. a damage buff, along with the speed buff should halp make them fast DPS weapons.

- more Crit and/or status: one or both for all Dual Daggers is needed for the weapons to scale at higher levels. Okina looks like it should be a Crit weapon, Fang family can be the status alternative. would be nice for Fang Prime to be capable of 100% status, not really the "OP milestone" it was anymore, and it would still deal less damage than other 100% status weapons, so I'd say it's balanced.

as for scythes, they aren't too bad IMO, just the wrong size.

 

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Just now, Valiant said:

Eh, the issue isn't just with the range. The issue is with the damage itself to.

Plus we could do with some more interesting stances.

almost all of them have decent amount of crit and status which is what matters, plus dmg has never been an issue for melee weps since it's so op to begin with 

stances would be weapon but sadly this is a weapon overhaul by the wep team, and I don't think they'll work on any new stances for the time being cos of open worlds and story quests 

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Just now, GinKenshin said:

almost all of them have decent amount of crit and status which is what matters, plus dmg has never been an issue for melee weps since it's so op to begin with 

stances would be weapon but sadly this is a weapon overhaul by the wep team, and I don't think they'll work on any new stances for the time being cos of open worlds and story quests 

If it was that good you'd see them being used all over the place, but you don't. Their baseline damage needs improvement to in my opinion, especially to even properly benefit from crit/status bonuses. It's pants.

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If the daggers could stag the enemies itself it would be a great advantage but nope, sadly these are not capable. Speed, status or crit chance extra and finisher also needs some new normal stances. Nobody say these needs to be dealt so much damage because the daggers never meant to be damage they meant to be speed and lot of minor strikes. Their speed after the damage 2.0 nerfed badly and a lot of other things happend with them which made these categories unfavorable.

Scythes slightly better but there need a long variants of these weapons. Fun fact, the kaszas is the only real scythe in this game but it is an aw weapon. Kaszas - Reaper.

These needs some more damage or speed but other hand they can stagger the enemies so it is a nice advantage because they can operate as swords. Swords and polearms and staves which can do the same but the fist and sparring weapons cannot really stag their enemies. These weapons need to do this otherwise the enemies at close range can kill you. The devs removed some kind of stagging mechanism because they felt it is unfair from our part to cc and stagg enemies all the time, so they gave them some chance to do so. 

I personally think the sparring and fist weapons are the same boat as the machetes and dual daggers. These families clearly not on pair with the swords and polearms. Yet on sword and dual sword there are a lot of weapons which still needs buffs but these are in the better place.

DE needs to play their game sometime otherwise they won't know what the players talking about, they just watch stats for usage and read feedbacks but they have eyes just need to play the game sometimes and they can realize the same things what we do.

If they feel the regular fang is ok then they need to play the game more often.

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The problem with scythes isn't the stats. They got a buff a long time ago and is pretty on par with most melees these days. 

 

It's their stance that are horrible.

 

Dual Daggers though... F**king things have lower crit chance, attack speed and status than hammers. They had a chance to rectify that with Okina but guess what that thing sucked too. 

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