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Almighty_Jado
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34 minutes ago, Unus said:

Only concern is just how many of these valuable resources the critters spill out, lest they be an economic terror that causes"Jekelyst Hunting parties" to form up like Eidolon Raiders for the Plains.

Not to worry! These resources can also be acquired by mining, dismantling Sentient Fish (soon!), and also as Bounty rewards.

I kind of wanted to avoid makin a whole giant slew of new resources with Tau like how Fortuna and The Plains have, because

A) it kind of disjoints the content from the rest of the game

B) I don’t want to force players into mining or fishing, especially since I know plenty of Tenno who despise that aspect of the Plains

C) Since Tau isn’t open 24/7, I figured giving players more ways to acquire the resources they want and need would be appropriate.

All this aside, I also made sure that the Jekelyst doesn’t actually drop Zaw parts tied to mastery, as I could understand that being very very frustrating. But of course, there needed to be something rewarding from catching these buggers.

Im also actually thinking of adding credit/resource/affinity boosters to the Jekelyst’s drop table.

 

Now, as for the guard/escort aspect for the Jekelyst, I didn’t think it would be necessary, as that would probably make them far more annoying to catch if you had to deal with a buttload of Savalysts and Kinolysts dropping bombs, lasers and lightning all over you while you try to stop this little fast-arse Sentient rabbit.

The Jekelyst is based on a North American cryptid known as a Jackalope after all. Being a cryptid, making it something hard to find seems to be the right idea, and giving it an armed escort would probably make it easier to pick out. However, making it so that Sentient forces investigate the area after a Jekelyst falls would be a neat idea. Maybe I’ll add on “-when Jekelysts are killed or immobilized, Portalysts fly over to scan the surrounding area where the Jekelyst was defeated.” The number of Portalysts can increase with every Jekelyst killed per instance of the Open Zone (so extracting would ‘reset’ this counter), and you can also reach a point where those annoying Kinolysts also start being summoned to the location alongside the Portalysts once you managed to kill enough.

Something for me ‘n you guys to mow over, in the meantime, enjoy some Jekelyst concept art from @rabbitsandroses

image.jpg

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On 2018-08-18 at 2:20 PM, Almighty_Jado said:

Not to worry! These resources can also be acquired by mining, dismantling Sentient Fish (soon!), and also as Bounty rewards.

I kind of wanted to avoid makin a whole giant slew of new resources with Tau like how Fortuna and The Plains have, because

A) it kind of disjoints the content from the rest of the game

B) I don’t want to force players into mining or fishing, especially since I know plenty of Tenno who despise that aspect of the Plains

C) Since Tau isn’t open 24/7, I figured giving players more ways to acquire the resources they want and need would be appropriate.

All this aside, I also made sure that the Jekelyst doesn’t actually drop Zaw parts tied to mastery, as I could understand that being very very frustrating. But of course, there needed to be something rewarding from catching these buggers.

Im also actually thinking of adding credit/resource/affinity boosters to the Jekelyst’s drop table.

 

Now, as for the guard/escort aspect for the Jekelyst, I didn’t think it would be necessary, as that would probably make them far more annoying to catch if you had to deal with a buttload of Savalysts and Kinolysts dropping bombs, lasers and lightning all over you while you try to stop this little fast-arse Sentient rabbit.

The Jekelyst is based on a North American cryptid known as a Jackalope after all. Being a cryptid, making it something hard to find seems to be the right idea, and giving it an armed escort would probably make it easier to pick out. However, making it so that Sentient forces investigate the area after a Jekelyst falls would be a neat idea. Maybe I’ll add on “-when Jekelysts are killed or immobilized, Portalysts fly over to scan the surrounding area where the Jekelyst was defeated.” The number of Portalysts can increase with every Jekelyst killed per instance of the Open Zone (so extracting would ‘reset’ this counter), and you can also reach a point where those annoying Kinolysts also start being summoned to the location alongside the Portalysts once you managed to kill enough.

Something for me ‘n you guys to mow over, in the meantime, enjoy some Jekelyst concept art from @rabbitsandroses

image.jpg

Ah, a few contingencies already in place, good, good.

 

Oh, I was aware of the Jackalope basis suh, I was more focused on your statement of it's role then it's thematic basis. If you discover the guy you sent with a package is 14 hours late and they just got a K.I.A. confirmed about em, you'd likely start to get more careful.

 

That last bit sounds right in my ears suh.

 

Ah, the line bits prior to actual implementation. Snazzy. Is him/her name the same on Twitter as it is on here?

Edited by Unus
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On 2018-08-18 at 11:27 AM, Unus said:

Ah, a few contingencies already in place, good, good.

 

Oh, I was aware of the Jackalope basis suh, I was more focused on your statement of it's role then it's thematic basis. If you discover the guy you sent with a package is 14 hours late and they just got a K.I.A. confirmed about em, you'd likely start to get more careful.

 

That last bit sounds right in my ears suh.

 

Ah, the line bits prior to actual implementation. Snazzy. Is her name the same on Twitter as it is on here?

Hi there! I'm actually a guy, lol. Don't worry, I get that a lot.
I don't use twitter very often, but feel free to PM me if you'd like!

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3 hours ago, rabbitsandroses said:

Hi there! I'm actually a guy, lol. Don't worry, I get that a lot.
I don't use twitter very often, but feel free to PM me if you'd like!

AH, I'm sorry there, I actually forgot to put my typical "him/her" there in all honesty.

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2 hours ago, Sc10n0fD4rksp0r3 said:

I thought of something for those Jekelysts so Tenno won’t be “Jerks” to them:

 

Rabbits, especially young ones, are known for making a lot of noise when cornered. So when Jekelysts are targeted by Tenno, they make an alarm noise that draws high level Sentients to their location.

Like I iterated earlier, the Jekelyst has already been given enough tools to make pursuing it a challenge in of itself- erratic movements, light CC, bursts of speed.

Adding even more difficulty while it is being chased would be over the top, especially since there would likely already be several Sentients locked into players. Maintaining the Jekelyst’s postmortem reinforcements seems like enough.

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23 minutes ago, Almighty_Jado said:

Like I iterated earlier, the Jekelyst has already been given enough tools to make pursuing it a challenge in of itself- erratic movements, light CC, bursts of speed.

Adding even more difficulty while it is being chased would be over the top, especially since there would likely already be several Sentients locked into players. Maintaining the Jekelyst’s postmortem reinforcements seems like enough.

Easy correction: if Tenno decide to kill the escorts before targeting the Jekelyst itself, it’s cry will be a call for reinforcements.

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3 hours ago, Sc10n0fD4rksp0r3 said:

Easy correction: if Tenno decide to kill the escorts before targeting the Jekelyst itself, it’s cry will be a call for reinforcements.

A correction for a nonexistent problem, Scion.

The Jekelyst DOES NOT SPAWN WITH ANY ESCORT UNITS.
Additionally, it DOES NOT SUMMON REINFORCEMENTS WHEN THREATENED.
It only summons reinforcements ONCE IT IS DEFEATED.

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29 minutes ago, Almighty_Jado said:

A correction for a nonexistent problem, Scion.

The Jekelyst DOES NOT SPAWN WITH ANY ESCORT UNITS.
Additionally, it DOES NOT SUMMON REINFORCEMENTS WHEN THREATENED.
It only summons reinforcements ONCE IT IS DEFEATED.

It was just a thought I was having that wouldn’t leave me alone. Now that I’ve put it here, it has been returned to it’s most basic form: pure mental energy. No need to flip out over it.

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Just a status update: another Sentient design by Rabbitsandroses is in the pipeline, and the New Loka Primary rifle designed by Fluffywolf is almost ready for deployment! I was planning on uploading it today but some real life issues popped up to prevent me from getting around to finishing.

I hope to release it tomorrow, however!

in other news, this thread is almost at 10k views! Not a huge deal, just kinda neat.

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Here we are folks! The last of the Syndicate Primaries- this time, New Loka's special assault rifle, designed by @(XB1)Fluffywolf36 originally! I did change a few things artistically, like smoothing some of the surfaces, adding a bunch of ornamentation... I also added a peculiar looking banana magazine just to try and make the gun have a little more character, as well as a ribbon on the underside of the barrel (complete with cloth physics).

AVAKAN
Avakan by AlmightyJado
Info:
Strike down those who dare make a mockery of Planet Earth with this New Loka tactical assault rifle. Fire off 2-round bursts, or hold down the trigger to unleash a destructive full-auto volley of bullets.
Stats:
MR: 14
Slot: Primary
Type: Rifle
Trigger Type: Burst | Auto
Ammo Type: Rifle
Noise Level: Alarming
Fire Rate: 440 RPM | 480 RPM
Accuracy: 30.1 | 30.1
Magazine: 36
Max Ammo: 600
Reload Time: 2.5 seconds
Base Damage: 30Impact bImpact, 5 Puncture bPuncture, 5 Slash bSlash | 6 Impact bImpact, 7 Puncture bPuncture,  27Slash bSlash
Total Damage: 40 | 40
Crit Chance: 30% | 10%
Crit Multiplier: 2.5x | 2.0x
Status Chance: 20% | 20%
Punch Through: 0.3 m | N/A
Polarities: Madurai PolMadurai Pol
Special Property: Tapping the fire key fires the rifle in 2 round bursts, while holding down the fire key allows bullets to be launched in a fully automatic mode. Burst fire shots have enhanced critical strike abilities and some punch through. NOTE: The first two shots of the full-auto firing mode have the properties of the burst fire.

The Avakan is available from New Loka on Tau for ReputationBlackx64132,000

Let me know what you guys think! I think this was a really cool concept from Fluffy once again, and allows for a multiple-firing-mode-gun that flows easily from one mode to the other without the use of an alternate fire button. It was a little tricky to balance because its functionally incredibly similar to Fluffy's other concept, the Fuselok, and also because the Tiberon Prime exists.
Check out Fluffy's artwork here: https://www.deviantart.com/haruaxeman and be sure to stop by his own concept thread here on the forums.

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12 minutes ago, Almighty_Jado said:

I also added a peculiar looking banana magazine just to try and make the gun have a little more character

Eh, that's totally fair. It is literally an Orokin-made Kalashnikov, so I understand adding some flair to its banana-mag. I have to admit, I do like that it looks much more extra than my original design... which is basically a hybrid of this stuff:

1060559_original-660x241.jpg

(The idea behind the stock was to look like there was a conventional rifle stock just sort of grafted right above the pistol grip. Still, I like how you made the stock design feel much more Orokin.)

tactv_an94.jpg

(It's an AN-94! Originally, I was going to make it a Grineer weapon, but then the mechanical complexity involved just... didn't seem very Grineer.)

Isthisguro.jpg

(Oh lordy)

 

27 minutes ago, Almighty_Jado said:

like smoothing some of the surfaces, adding a bunch of ornamentation...

It did need a bunch of ornamentation. I do like the cloth, too! 

28 minutes ago, Almighty_Jado said:

Let me know what you guys think! I think this was a really cool concept from Fluffy once again, and allows for a multiple-firing-mode-gun that flows easily from one mode to the other without the use of an alternate fire button. It was a little tricky to balance because its functionally incredibly similar to Fluffy's other concept, the Fuselok, and also because the Tiberon Prime exists.

Thanks so much! I'm glad you liked it. If there's one (or two?) things I'd change, though, stat-wise... it'd be buffing the burst's fire rate somewhat (The AN-94's hyperburst is ridiculously fast) and maybe giving it a recoiling barrel. But that's all. I'm really happy with how it turned out all the same.

Huh. Didn't think it was that similar to the Fuselok. I assumed the Fuselok would be more of a high-risk, high-reward sustained damage focused weapon (with semiauto for quality of life) and the Avakan would be better for burst damage (=D) seeing as, unlike the Fuselok, it can actually be burstfired. You do have me intrigued, though - what're some challenges you ran into when trying to balance them?

Yeah, the Tiberon Prime would naturally be a big hurdle, seeing as it's basically the fire selector switch weapon in the game right now. I've toyed with using the Argonak, but... the automatic fire mode is just so slow compared to what I'm used to using.

***

 

The original version is below, for those curious. And yes, it IS primed! The primed version has increased critical stats on autofire, and increased status on burst. Making it something of a reversal from Jado's version. Also the Primed version holds 50 rounds.

avakan_prime__and_avakan_tenno__by_harua

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1 hour ago, (XB1)Fluffywolf36 said:

Thanks so much! I'm glad you liked it. If there's one (or two?) things I'd change, though, stat-wise... it'd be buffing the burst's fire rate somewhat (The AN-94's hyperburst is ridiculously fast) and maybe giving it a recoiling barrel. But that's all. I'm really happy with how it turned out all the same.

I'll see what Unus has to say too! I just didn't want the burst fire rate to be too fast, as you could effectively spam click to get a more powerful version of the full-auto firing mode- rendering that aspect kinda meh!

1 hour ago, (XB1)Fluffywolf36 said:

what're some challenges you ran into when trying to balance them?

One of the main challenges was simply that they both have a "precision fire | let it loose" firing mode swap activated by either tapping or holding the firing key. I just wanted to make sure that statistically they were unique, which I think they ended up fine. 😛
As for balancing against the Tiberon, since they are both MR 14 weapons, all I had to do really was raise some stats and lower others from the Tiberon, heh!

1 hour ago, (XB1)Fluffywolf36 said:

The original version is below, for those curious. And yes, it IS primed! The primed version has increased critical stats on autofire, and increased status on burst. Making it something of a reversal from Jado's version. Also the Primed version holds 50 rounds.

Sidegrade 466062472734965770.png?v=1

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33 minutes ago, Almighty_Jado said:

just didn't want the burst fire rate to be too fast, as you could effectively spam click to get a more powerful version of the full-auto firing mode- rendering that aspect kinda meh!

Good point! Though this was part of the idea behind giving both fire modes different focuses on crit and status - making sure there was reason to use both. With luck, people will find it rather fluid to use. 

(Also, I think we can both agree that the Avakan's hyperburst shouldn't have the fire rate of its real-life counterpart. Which is, btw, 1800 RPM.

That... well, hell, if I had that, why would I need to use the automatic fire?)

 

33 minutes ago, Almighty_Jado said:

One of the main challenges was simply that they both have a "precision fire | let it loose" firing mode swap activated by either tapping or holding the firing key. I just wanted to make sure that statistically they were unique, which I think they ended up fine. 😛
As for balancing against the Tiberon, since they are both MR 14 weapons, all I had to do really was raise some stats and lower others from the Tiberon, heh!

Yeah I think you're good on that one. They do feel pretty distinct from each other now. 

Ah, monkeying with stats. Fun times, Jado. Fun times.

33 minutes ago, Almighty_Jado said:

Sidegrade

Isn't that what Syndicate weapons are for? 😛 In my experience, a great use for Syndicate weapons (And augments!)  is to take a weapon with an interesting gimmick and apply it in different ways. Like  how enough Syndicate augments turn the Sobek into a crowd control monster, the Telos Boltor's massive crit...

Huh.

Now I wonder what I could do with a Fuselok augment. Or Vaykor Fuselok.

Edited by (XB1)Fluffywolf36
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6 hours ago, Almighty_Jado said:

Here we are folks! The last of the Syndicate Primaries- this time, New Loka's special assault rifle, designed by @(XB1)Fluffywolf36 originally! I did change a few things artistically, like smoothing some of the surfaces, adding a bunch of ornamentation... I also added a peculiar looking banana magazine just to try and make the gun have a little more character, as well as a ribbon on the underside of the barrel (complete with cloth physics).

AVAKAN
Avakan by AlmightyJado
Info:
Strike down those who dare make a mockery of Planet Earth with this New Loka tactical assault rifle. Fire off 2-round bursts, or hold down the trigger to unleash a destructive full-auto volley of bullets.
Stats:
MR: 14
Slot: Primary
Type: Rifle
Trigger Type: Burst | Auto
Ammo Type: Rifle
Noise Level: Alarming
Fire Rate: 440 RPM | 480 RPM
Accuracy: 30.1 | 30.1
Magazine: 36
Max Ammo: 600
Reload Time: 2.5 seconds
Base Damage: 30Impact bImpact, 5 Puncture bPuncture, 5 Slash bSlash | 6 Impact bImpact, 7 Puncture bPuncture,  27Slash bSlash
Total Damage: 40 | 40
Crit Chance: 30% | 10%
Crit Multiplier: 2.5x | 2.0x
Status Chance: 20% | 20%
Punch Through: 0.3 m | N/A
Polarities: Madurai PolMadurai Pol
Special Property: Tapping the fire key fires the rifle in 2 round bursts, while holding down the fire key allows bullets to be launched in a fully automatic mode. Burst fire shots have enhanced critical strike abilities and some punch through. NOTE: The first two shots of the full-auto firing mode have the properties of the burst fire.

The Avakan is available from New Loka on Tau for ReputationBlackx64132,000

Let me know what you guys think! I think this was a really cool concept from Fluffy once again, and allows for a multiple-firing-mode-gun that flows easily from one mode to the other without the use of an alternate fire button. It was a little tricky to balance because its functionally incredibly similar to Fluffy's other concept, the Fuselok, and also because the Tiberon Prime exists.
Check out Fluffy's artwork here: https://www.deviantart.com/haruaxeman and be sure to stop by his own concept thread here on the forums.

And so we begin, let's seeeeee. . . 

Aesthetics:

Reasonable, reasonable, definitely suits the aesthetic of the Lokkites.

Magazine kink is an. . . unconventional design choice, but, not unreasonable.

Only thought, is there any way you could make the cloth look. . . woven, perhaps? As though it was made from some manner of hardy vegetation suited for the purpose.

Statistical Evaluation:

Mastery Rank= I felt it was kinda high at first, but, it seems to fall into the M.R. Faction lockdown other Syndi-weapons have.

Fire Rate= Oof, I think everything after that four needs to be, eh, zeroed. 400 - 420 seems a bit cleaner based on my comparisons.

Punch-Through= Does it actually require any at all? I don't see any of the Autos or Bursts having that capability.

That's largely my thoughts on the matter, occupied as they are with the K.K.R.

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19 hours ago, Unus said:

And so we begin, let's seeeeee. . . 

Aesthetics:

Reasonable, reasonable, definitely suits the aesthetic of the Lokkites.

Magazine kink is an. . . unconventional design choice, but, not unreasonable.

Only thought, is there any way you could make the cloth look. . . woven, perhaps? As though it was made from some manner of hardy vegetation suited for the purpose.

Statistical Evaluation:

Mastery Rank= I felt it was kinda high at first, but, it seems to fall into the M.R. Faction lockdown other Syndi-weapons have.

Fire Rate= Oof, I think everything after that four needs to be, eh, zeroed. 400 - 420 seems a bit cleaner based on my comparisons.

Punch-Through= Does it actually require any at all? I don't see any of the Autos or Bursts having that capability.

That's largely my thoughts on the matter, occupied as they are with the K.K.R.

I'll add the cloth texture to my list of future visual updates (as well as fixing the lines on the magazine- they're kinda wonky). For now I wanna keep 'er rolling.

The weird magazine was just something I wanted to play with to make the gun look less 'realistic'. Also it just helps give it some character and uniqueness!

As for the punch through, it was something I wanted to add on to differentiate the usefulness of each firing mode, but I'm thinking of removing that and making one mode high status, and the other high crit. The only problem I don't want to run into is making it become the Euphona Prime equivalent of Primaries.

The fire rate is also a tricky thing- FLuffy says it'd be better higher, and you say it should be lower! Hmmmm.... perhaps I've made it just right then?

 

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