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Early leaving in survival/excavation would be damn grand.


Vlasinyr
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This has got to be the most annoying S#&$ to me. Just there for 6 orokin cells. I find my 6 and want to leave. but theres 3 A******s all grouped up together and they. won't. leave. This is a waste of my time because i got what i came for already. For the past 20 minutes i've been waiting for these #*!%ers to leave. I don't need to be here anymore so i have to do is sit at extraction, twiddle my thumbs and occasionally shot the stray grineer that wander in.

Why can't you just give us an option to extract early like in defense? Theres zero downsides to this. Someone who doesn't want or need to keep going can leave, and the others can stay.

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If you're only there for 6 cells, do yourself a favor and play solo in endless missions or play non-endless missions. There's no reason for you to be going to endless missions for a couple resources like orokin cells, unless they're stupidly rare like argon. Nobody is going to want to leave the mission early, simply because you wanted to pick up a couple items.

However, regardless of reason, I do agree that people should be allowed to individually extract from non-wave endless missions.

Edited by Pizzarugi
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12 minutes ago, Pizzarugi said:

If you're only there for 6 cells, do yourself a favor and play solo in endless missions or play non-endless missions. There's no reason for you to be going to endless missions for a couple resources like orokin cells, unless they're stupidly rare like argon. Nobody is going to want to leave the mission early, simply because you wanted to pick up a couple items.

However, regardless of reason, I do agree that people should be allowed to individually extract from non-wave endless missions.

titan is the only place they drop on saturn.

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24 minutes ago, Vladimir_Black said:

titan is the only place they drop on saturn.

Not true, the way that I farm orokin cells is going to Helene on Saturn instead of Hydron to level weapons/frames. Pretty comparable levels of xp gained, but you also get orokin cell drops (also that's a defense node so you could totally extract after 5 minutes there)

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1 hour ago, Vladimir_Black said:

This has got to be the most annoying S#&$ to me. Just there for 6 orokin cells. I find my 6 and want to leave. but theres 3 A******s all grouped up together and they. won't. leave. This is a waste of my time because i got what i came for already. For the past 20 minutes i've been waiting for these #*!%ers to leave. I don't need to be here anymore so i have to do is sit at extraction, twiddle my thumbs and occasionally shot the stray grineer that wander in.

Why can't you just give us an option to extract early like in defense? Theres zero downsides to this. Someone who doesn't want or need to keep going can leave, and the others can stay.

Well friend, the game modes work differently ...

in defense you get one reward per wave and you can leave whenever you want ... it's based off of enduring the wave

in survival people are usually there for the resources as well as the end timer reward, since having 4 people increases the "mob count/spawn rate" it's ideal that those 4 people stick it out until they as a group decide to leave ... 4 people means more Air drops ... means longer survival.

in terms of excavation the idea is similar, while a person can solo the first few waves it's ideal in the beginning that you split into 2's and man separate excavators until the mobs increase in level and it takes all 4 to protect a excavator ...

now that i simplified that let me ask ... is it fair that someone can exit whenever they want and leave the other 3 to run the mission with the potential of them failing the mission and losing all rewards while you can keep what you went there for? have you declared at the beginning that you intend to stay a short while?

the game doesn't load in another player when one disconnects, once one is gone it remains 3, it's a group mission ... group ... if you only need 6 orokin cells why don't you do it solo.

Edited by Errodin
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2 hours ago, Errodin said:

now that i simplified that let me ask ... is it fair that someone can exit whenever they want and leave the other 3 to run the mission with the potential of them failing the mission and losing all rewards while you can keep what you went there for? have you declared at the beginning that you intend to stay a short while?

the game doesn't load in another player when one disconnects, once one is gone it remains 3, it's a group mission ... group ... if you only need 6 orokin cells why don't you do it solo.

Surely the same issues are there for interception and defence, If anything there a dam sight larger as in interception and defence they have a definite failure state unlike survival and excavation.

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14 hours ago, Vladimir_Black said:

This has got to be the most annoying S#&$ to me. Just there for 6 orokin cells. I find my 6 and want to leave. but theres 3 A******s all grouped up together and they. won't. leave. This is a waste of my time because i got what i came for already. For the past 20 minutes i've been waiting for these #*!%ers to leave. I don't need to be here anymore so i have to do is sit at extraction, twiddle my thumbs and occasionally shot the stray grineer that wander in.

Why can't you just give us an option to extract early like in defense? Theres zero downsides to this. Someone who doesn't want or need to keep going can leave, and the others can stay.

If u want to farm certain materials its always better to do it either solo or find ppl that wants the same things as yourself,after all its very easy to find groups that farms certain materials on the recruit chat instead of ranting here for such a silly reasson. Take it with a grain of salt

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15 hours ago, Vladimir_Black said:

This has got to be the most annoying S#&$ to me. Just there for 6 orokin cells. I find my 6 and want to leave. but theres 3 A******s all grouped up together and they. won't. leave. This is a waste of my time because i got what i came for already. For the past 20 minutes i've been waiting for these #*!%ers to leave. I don't need to be here anymore so i have to do is sit at extraction, twiddle my thumbs and occasionally shot the stray grineer that wander in.

Why can't you just give us an option to extract early like in defense? Theres zero downsides to this. Someone who doesn't want or need to keep going can leave, and the others can stay.

Most people play missions to 20 minutes on survival and until the difficulty gets too much in excavation. 

 

If you are wanting to farm a specific way you need to do it solo or get a team together that has an understanding of how you want to play.

 

Many players would see you wanting to quit early as rude.

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I run drop chance booster everywhere I go, if you get what you need easily because of me, you staying, besides youll want more in the future, it will be faster now than later.

I play solo in Syndacit missions to avoid rushing player while I hunt for the bonus standing items, I like 60k+ rep daily.

Furthermore more players has best spawn rates a player leaving early ruins that, again this can factor to how quickly you farm your materials, and as such you should respect the group majority if you choose not to solo.

 -As nobody can enter after 'the objective is complete'. Thus making it less worth while for them to stay without a 4th

Pro tip: Smeeta Kavat gives you rare materials from the mission your on.

 

uhh and finally Laphantis can drop 1 per head & final kill, go in prepared and the fight will only be a few minutes.

Edited by (XB1)Evilpricetag
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If you want shorter runs play anything else on Saturn. Endless missions are exactly that: endless. I get so many Orokin cells from the defense mission there when levelling up gear that it's not even funny. Sitting on hundreds of orokin cells right now.

Side note, you're going to need far more than 6 cells in the future so staying a bit longer shouldn't be a problem at all. Most random groups can't go past 30 minutes no matter the content so just enjoy the ride in the meantime.

Edited by sixmille
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В 19.04.2018 в 16:35, SergeantSunshine сказал:

Perhaps you should try playing solo. Don't get so angry when you're the 1 in a 3/4 vote to stay

Yeah, let's also then remove possibility to exit on Defence. Because you may be the 1 in a 3/4 vote there too (sarcasm). Please don't tell people what they should do.

People play the game as they want to. Sometimes you suddenly need to go offline or trading, but you don't want to lose your resources you collected on Survival. There may be other reasons. Why the heck should be have ability to exit on Defence, but not on Survival? It's not logical.

What people ask for is reasonable QoL changes. No balance will be harmed if this request will be satisfied.

Edited by Rinaldos
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2 hours ago, (XB1)Evilpricetag said:

Furthermore more players has best spawn rates a player leaving early ruins that, again this can factor to how quickly you farm your materials, and as such you should respect the group majority if you choose not to solo.

 -As nobody can enter after 'the objective is complete'. Thus making it less worth while for them to stay without a 4th

Do you realise how antisocial what you just said was!? You just said shut up and do what they tell you to, that makes you sound like a raging authoritarian. Do try to have some sympathy that can't stay in a mission for longer than 10 mins.

 

2 hours ago, sixmille said:

If you want shorter runs play anything else on Saturn. Endless missions are exactly that: endless. I get so many Orokin cells from the defense mission there when levelling up gear that it's not even funny. Sitting on hundreds of orokin cells right now.

Side note, you're going to need far more than 6 cells in the future so staying a bit longer shouldn't be a problem at all. Most random groups can't go past 30 minutes no matter the content so just enjoy the ride in the meantime.

Again intentionally missing the point.

1 hour ago, Rinaldos said:

Yeah, let's also then remove possibility to exit on Defence. Because you may be the 1 in a 3/4 vote there too (sarcasm). Please don't tell people what they should do.

People play the game as they want to. Sometimes you suddenly need to go offline or trading, but you don't want to lose your resources you collected on Survival. There may be other reasons. Why the heck should be have ability to exit on Defence, but not on Survival? It's not logical.

What people ask for is reasonable QoL changes. No balance will be harmed if this request will be satisfied.

Since there's a definite failure state to defence and interseption unlike Survival and excavation, there's a stronger argument to prevent solar extraction in the fence and interception Than allowing solo in Survival and excavation and yet allowing more options is better than less.

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On 19/04/2018 at 12:59 AM, Vladimir_Black said:

This has got to be the most annoying S#&$ to me. Just there for 6 orokin cells. I find my 6 and want to leave. but theres 3 A******s all grouped up together and they. won't. leave. This is a waste of my time because i got what i came for already. For the past 20 minutes i've been waiting for these #*!%ers to leave. I don't need to be here anymore so i have to do is sit at extraction, twiddle my thumbs and occasionally shot the stray grineer that wander in.

Why can't you just give us an option to extract early like in defense? Theres zero downsides to this. Someone who doesn't want or need to keep going can leave, and the others can stay.

Lol

Like someone already said, please avoid doing excavations if you are there to farm anything but cryotic please. 

I have seen people going in to farm credits and leave after 1 round just because they needed 25k, and they were two of them so no chance of everyone else staying. 

So please, dont go into excavation if you are not willing to spend a good few rounds doing it, do solo survival or non endless missions if thats the case, and yes, orokin cells they drop EVERYWHERE in Saturn.

 

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1 hour ago, fluffysnowcap said:

Do you realise how antisocial what you just said was!? You just said shut up and do what they tell you to, that makes you sound like a raging authoritarian. Do try to have some sympathy that can't stay in a mission for longer than 10 mins.

Actually I think your answer or the OP behavior is more anti-social and you seem to be the one mission the point, or maybe I am could be. Nobody is doing what others are telling them to do, he is part of a team, therefore, things will be done the way the majority wants, doing what the majority does is not antisocial, quite the opposite. 

Now, the OP is complaining that he wants an option to leave excavation missions whenever he wants right after he has done with whatever he is there to do, in his case farming orokin cells. 

Most people here were advising him not to do excavation missions and to farm resources either via other endless missions like a solo survival or non endless missions, which is a fair point regardless whether there should be an option or not to leave early, which most people agree there should with a few caveats (IMO). 

However, people who want to leave early need to understand that when you leave early, specially excavation missions you are effectively affecting your team mates as well (this is what I mean by anti-socialish behavior but it is mostly self-fish). Which would mean that if that team or players wanted to farm some, lets say, cryotic or an axi relic or octavia or who knows what, they probably wont be able to stay as long as they wanted to since they are now missing a player.

Now I know there are a lot of supertennos who can solo excavation missions for hours but thats not the point, the point is, if you want to farm quickly a resource and get out as soon as your finish, either go solo or play a non endless mission, this way you will not affect other people's game (normally the majority). Just imagine you wanted to farm a specific relic or item that only drops on rotation C, and that this rule is now live and you are trying to get to rotation C, but players keep leaving right after the first rotation making it very hard for you to get to C. The answer would be, go solo or go to recruitment, but sure what is the purpose of Coop then? And what would happen on all other game modes like survival, eidolon hunts, etc where people just leave whenever they want to without considering the rest? 

Again, not that I dont agree that there should be an option to leave early, I have been stuck in hierarcon for 25 waves when I only needed 200 cryotic but when I join those games, I am there to assume what the majority wants, otherwise I would have gone solo. 

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You missed the point entirely, and came off as a overblown elitist. I can and do, do 2 hour long survivals. Do you think i should hold the team hostage in the game till im satified? or do you think we should let people leave when it gets to much for them with out ending the game then and there?

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It would be nice to solo extract in a pub game. Maybe make it so that staying in extraction for 30 seconds extracts you, or change the "abort mission" to an "extract now" after a round is completed.

But until DE decides to implement that, play solo or make a squad if you're gonna farm for something specific.

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11 hours ago, fluffysnowcap said:

Do you realise how antisocial what you just said was!? You just said shut up and do what they tell you to, that makes you sound like a raging authoritarian. Do try to have some sympathy that can't stay in a mission for longer than 10 mins.

Firstly I dont appreciate being quoted in a chopped statement.

I made it clear its bad for both 'parties' as the group playing the endless mission is aided by the 4th in the group, allowing them to leave would hinder everybody else, especially in fissures. Please have sympathy for the group being crippled by a single player essentially using the other three for best drop rates.

Choosing not to solo is a great way to get what you need, and fast. 

I'm basically saying, this is only a fix for a single person vs the majority, if we desire to leave earlier, a option to enter endless missions late, knowing the rise in difficulty should also be implemented at the same time. Neither should come before the other.

Ironically quoting a specific statement that is clearly a continuation of something else, I offered many suggestions.

Lastly I just solo'd a lvl 12 mobil defence and got 12 orokin cells, once again no need to hinder a endless group when this is possible.

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What Errodin said.

When you go pub survival. expect to play for 20 minutes.

Don't go in pub survival when you don't plan to get to C rotation.

I'm in for solo extract when the timer hits 20 minutes.. Not earlier.

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