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Index Of "little Things". Small Suggestions Done By The Community.


Renan.Ruivo
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Hello everyone!

In favor of helping the developers get a faster way to spot small (and sometimes tiny) changes that are suggested by the community but that would help a lot with the game, i have searched roughly 15 pages of this sub-forum to make this indexed list of threads.

I will try to keep it updated with more threads as people write them. Remember that we are looking for things that, at least to us mere players, should be easy tweaks or changes and not stuff that would require weeks of coding.



(04/01/2014) UPDATE: Given the success of the idea, i'm going to go ahead and ask people to also post their own "little things" ideas on this thread as well (just as you have been doing). So i'm going to enclose the simplest suggestions on this post in Spoiler Tags since the list is growing, and am going to categorize the suggestions as well.

Any QoL (quality of life) improvements that you proposed anywhere on the feedback sections. Post a link for it here on this thread, but remember that we are looking for small stuff (Think that "Showing Titan Extractor Health at Deploy screen" is probably a whole lot easier to implement than "Creating a cover system from scratch")

USER INTERFACE:


WEAPON STATS ON MODDING SCREEN FOR EASIER EFFECT PREVIEW

MORE CROSSHAIRS OPTIONS AND CUSTOMIZATION FOR THEM

INDICATOR TO SHOW WHAT LANDED THE KILLING BLOW ON PLAYER

OPTION TO UNEQUIP MODS IF FUSING WILL CAUSE IT TO EXCEED ITEM/FRAME CAPACITY FROM THAT ITEM/FRAME


SHOW VAULT KEY/EVENT ITEM EQUIPPED ON LOBBY SCREEN


OPTION TO MARK MODS AS FAVORITES AND SORT THEN BY THAT ATTRIBUTE, AS WELL AS LOCKING MODS

VISUAL INDICATION ON GUN/SENTINEL MODDING SCREEN WHEN A MOD IS IN USE BY ONE OR THE OTHER

LOADOUT SELECTION UI BETWEEN MISSIONS

SEARCH FUNCTION FOR MODS AND INVENTORY

SOUND/VISUAL NOTIFICATION WHENEVER SHADE IS READY TO DEPLOY INVISIBILITY

OPTION TO SELECT MULTIPLE MODS FOR FUSION WITH SHIFT-CLICK

CUSTOM CHAT CHANNELS/TABS

NOTIFICATION SOUND WHEN YOU GET A WHISPER

ENEMY TAGGING - A USE FOR WAYPOINTING ENEMIES

SHOW TITAN EXTRACTOR HEALTH ON THE DEPLOY SCREEN - Added on 11.7.0

OPTION TO AUTOMATICALLY REMOVE MOD FROM ITEM IF FUSION WILL CAUSE IT TO EXCEED CAPACITY.

COOLDOWN DISPLAY FOR ABILITIES

DAMAGE NUMBERS TOGGLE

CUTSCENE TOGGLE

SLIDERS FOR DoF, BLOOM AND MOTION BLUR

OPTION TO TOGGLE HUD ELEMENTS INDIVIDUALLY

OPTION TO TOGGLE SNIPER SCOPES ON AND OFF


APPEAR OFFLINE OPTION FOR PLAYER LIST


SHOWING INVASION REWARD ON MOUSE OVER

STALKER DEATHMARK NEAR AVATAR

OPTION TO TURN OFF CAMERA SHAKING

DIFFERENT COLOR FOR NPC ALLIES ON MINIMAP + DISABLING COLLISION FOR THEM

OPTION TO TOGGLE ELEMENTAL GRAPHIC FX ON WEAPONS

ARCHIVE/HIDE BLUEPRINTS THE PLAYER HAS NO DESIRE TO BUILD TO PREVENT CLUTTERING

PROPER VOID KEY AND COORDINATE SORTING


REMOVE WEAPONS/FRAMES NOT OWNED FROM THE ARSENAL


UNIQUE IDENTIFIER TO EACH PLAYER AND HIS WAYPOINTS ON THE MINIMAP

VISUAL CHANGES TO SEE WHICH BLUEPRINTS HAVE BEEN BUILT AND HAVE BEEN RANKED TO 30 ALREADY




UNIQUE PICTURES FOR EACH FACTION ON DEFENSE MISSIONS / UNIQUE CYPHERS FOR EACH FACTION





CHANGE THE CAMERA OF SNIPER SCOPES FROM ZOOMED THIRD PERSON VIEW TO ZOOMED FIRST PERSON VIEW SO THAT SHOTS DON'T HAVE HORIZONTAL TRAVEL

MAGLEV MOD REBALANCE

ADD BASE POLARITY SLOTS TO ALL PRIME WEAPON

UNIQUE MOD SUGGESTION FOR BOWS

REMOVE NEED TO KEEP FIRE BUTTON PRESSED TO KEEP WEAPON CHARGE

KEYBIND TO TOGGLE FLASHLIGHT (LIKE THE ONE DURING INFESTED MISSIONS) ON AND OFF

INCENTIVES TO RUN MISSIONS WITH ENVIRONMENT HAZARDS INSTEAD OF JUST QUITTING/RESTARTING

MENU OPTION TO SEPARATE CURSOR SENSITIVITY FROM CAMERA/WEAPON SENSITIVITY

INCREASE PICK-UP RADIUS FOR ITEMS ON THE GROUND

MAKE BACKFLIP AND ROLLING POSSIBLE BY DOUBLE TAPPING DIRECTION KEYS

INCREASED AFFINITY REWARD FOR HEADSHOTS AND KILLING BY WEAKSPOTS.

DEDICATED HOTKEY TO CYPHER TO SPEED UP HACKING

BLACKLIST FOR PLAYERS: CAN'T INVITE OR BE PAIRED WITH IN PUGS

RISK/REWARD OPTIONS FOR TITAN EXTRACTOR

AUTO-LOOTING DEAD BODIES (AS WAS AVAILABLE DURING GRADIVUS)

REMOVE GRINEER TAUNTS FROM INFESTED INVASIONS

OPTION TO CLEAR KEY BINDINGS (RIGHT-CLICK TO UNBIND A KEY)

SWITCH HANDS AS WELL WHEN THE PLAYER SWITCHES CAMERA POSITION

MAKING RESOURCE DROPS BE PERMANENT ON THE MAP, LIKE MODS

ENEMIES SHOULD IGNORE SENTINELS UNTIL THEY ARE ALERTED BY THE PLAYER

INSTANT ACTION BUTTON

SENTINEL COMMANDS - TELL YOUR SENTINEL HOW TO BEHAVE

COLORBLIND MODE FOR THE SCANNER

PREVENT CARRIER FROM DROPPING ITEMS IF YOU OUTRUN HIM

IMPROVEMENTS TO PLAYER LIST IN MISSION

TEMPORARY INVULNERABILITY WHEN HOST MIGRATION, OR JOINING AN ONGOING GAME

INVASION - SHOW BATTLE TYPE Implemented on Hotfix 11.6.1.11

UNSTUCK COMMAND

PACK OF NERFED HYENAS INSTEAD OF A SINGLE ONE

CHANGE TO DEFENSE TO BALANCE IT WITH SURVIVAL

DISABLING SCANNER FOR 100% SCANNED TARGETS

OPTION TO BIND A SEPARATE KEY TO VAULT ACTION

OPTION TO CLAIM RESOURCES AND COLLECT DRONE WITH ONE CLICK

REMOVE ITEM XP FROM DAY 7 LOGIN REWARD

READY BUTTON FOR THE LOBBY Implemented on 11.6

OPTION TO MANUALLY SELECT HOST

TAP KEY TO VAULT, HOLD TO JUMP

EDIT DOJO LIGHTING SCHEMES

 

MORE INFO IN THE SMALL WINDOW THAT APPEARS WHEN SOMEONE INVITES YOU

 

OPTION TO CHANGE CROSSHAIR COLOR

 

USING WAYPOINT TO SIGNAL RENDEZVOUS POINT FOR NPC

ABILITY TO MANUALLY REARRANGE INVENTORY

 

MAKE LOOT PICKUP SHARED BETWEEN PLAYERS

 

OPTION TO CHOOSE NOT TO BE THE HOST

 

ABILITY TO TURN OFF HOP OVER PARKOUR MOVEMENT

 

SQUAD ACTION CHAT FEED

 

ADD A WAY TO SEE IF ITS DAY OR NIGHT ON EARTH

 

 

ADD MASTERY RANK BADGES

 

A MENU WITH COMMON COMMANDS THAT TRANSLATE TO EACH CLIENT'S LANGUAGE ON CHAT

 

SENTINEL ANTI-MISSILE MOD THAT DETONATES LARGE PROJECTILES (PLUS OTHER SUGGESTIONS)

 

BUTTON OR OPTION TO REMOVE WAYPOINTS

 

QUICKTIME CHAINING OF STEALTH-KILL TO TAKE ON HEAVY UNITS

 

SUGGESTION ON HOW TO MAKE VOID AND OROKIN DERELICT MISSIONS HAVE A LOBBY

 

HIGHLIGHTING WHICH COLORS ARE ALREADY BEING USED FOR EASY MATCHING

 

PLACE "A, B, C" LOADOUT OPTIONS ON A DROPDOWN MENU ON THE STARMAP

 

 

(20/01/2014) UPDATE: As a way of helping with not only indexing the ideas but also making sure that they are succinct suggestions, i'd like to request everyone to include a quick sentence to summarize their suggestions before or after the actual suggestion. A TL;DR of sorts. For examples, simply look at how everything is listed here.

Thanks!

Edited by Renan.Ruivo
Added more thingies! "Titan Extractor Health On The Deploy Screen" implemented on 11.7.0
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Maybe disabling scanner for already max scanned items in the codex ?

 

It's really annoying if you have a stack of items or you want to expand your codex and you can't identify an enemy from a distance and just waste a scan/time, especially when you try a stealth approach.

 

Additionally: Scrollbars are not working correctly in the UI (at least not in combination with filters).

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- Adding more variety to sounds for individual enemy units, especially robots. (e.g. Shockwave MOAs will have different sound effects from regular MOAs, etc.)

If something's right behind you and about to attack, the different sound effects could notify you which unit it is so you can react without having to wheel the camera around first. Recycling old MOA sound effects could be a good start here.

Edited by SortaRandom
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- Adding more variety to sounds for individual enemy units, especially robots. (e.g. Shockwave MOAs will have different sound effects from regular MOAs, etc.)

If something's right behind you and about to attack, the different sound effects could notify you which unit it is so you can react without having to wheel the camera around first. Recycling old MOA sound effects could be a good start here.

 

That's a good idea, sure. 

 

However that probably takes a lot more work than the other little things hehe. Pretty sure that they are working on it already though. (You could always PM DEGeorge though)

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- Adding more variety to sounds for individual enemy units, especially robots. (e.g. Shockwave MOAs will have different sound effects from regular MOAs, etc.)

If something's right behind you and about to attack, the different sound effects could notify you which unit it is so you can react without having to wheel the camera around first. Recycling old MOA sound effects could be a good start here.

Gwon-Gwah!

'i'm sorry, what?'

Gwon-Gwah!

'uhh'

Gwon-Gwah!

 

 

 

sliders to set the Strength of Depth of Field, Motion Blur, Bloom - and a slider for the response time for Depth of Field.

those should be pretty simple to implement. if Digital Extremes didn't think of that ever while writing the core of the engine, and those technologies are only 0% or 100% :v it's not our fault, that's for sure. moo.

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Manually select host.

wow, we forgot one of the biggest ones.

 

a preference setting for the matchmaking and match choices. 

to either prefer to host, or prefer not to host. 

 

how did we forget this one.

 

 

 

edit:

oh, and on that unstuck command, it could actually work if using it would also send a report automatically to a database on where the player got stuck, what equipment, location in tile, etc, yadda yadda. then everyone wins. we can fix the places you can get stuck, but also get out of being stuck in the first place.

Edited by taiiat
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Yeah hehe i saw that one. But if i may say, those aren't exactly little things to change. A lot of what is listed there would take an entire update development cycle to implement.

It's not exactly about little issues, but more of a congregation of things big and small put into little, digestible chunks. I didn't know what else to call it.

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It's not exactly about little issues, but more of a congregation of things big and small put into little, digestible chunks. I didn't know what else to call it.

 

Gotcha. Yeah this list is aiming to gather really small things (at least from my experience in dealing with dev) that can be implemented/changed in under a week.

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I'm not sure if this is a "little thing", but fixing some currently-broken game mechanics would be lovely. Including:

 

- Toxic clouds left behind by dead Toxic Ancients and certain Crawlers (clouds are left behind VERY rarely, and are often glitched to be invisible on the occasion that they actually work)

- Staggering due to Rollers and Runners (neither enemy staggers nor has a role in the game at the moment)

- etc.

Edited by SortaRandom
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