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MeduSalem

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Posts posted by MeduSalem

  1. However i find the wording of the origin of Grineer cloning tech (on this website) kind of interesting:

    "Once the Grineer rediscovered cloning technology, they seized control of Earth through sheer numbers."

     

    Why rediscovered? Is it refering to cloning technology of today? Or is it refering to Orokin based cloning technology?

     

    Considering all the hints that the Orokin themself were the kind of "beautifull infront, rotten in the back" type of society, it wouldn't suprise me if they actualy came up with this form of cloning in first place. It might also explain why they can't develop a better process. They are totaly reliant on the Orokin tech to produce their offsprings, but they have no clue how it works.

     

    At 75K credits.

    DNA stabilizers are kinda expensive to use on a grunt with a life expectancy of 5 minutes when the tenno appear :<

     

     

    I thought about those two facts for some weeks already and they led me to believe that the Twin Queens might actually be Orokin descendants themselves. Maybe they escaped our coup d'état and still had some Orokin technology like DNA stabilizers and basic cloning left.

     

    To remain their power and because of the costs they might actually use the DNA stabilizers only on themselves while creating a vast army of expandable/replaceable cheap-*ss clones to fund a new empire.

     

    Over the time the Queens might have become corrupted because of the massive usage of stabilizers and don't even remember anything from the Orokin era anymore. Who knows about the side-effects when using that crap for hundreds over hundreds of years.

     

    On the other hand they might still remember it and that's why they are not so fond of Vor anymore who discovered the Orokin secrets himself. Now they actually might fear that Vor gained as much power as themselves and that the new enlighted Corrupted Vor might lead a good amount of the Grineer troops to "liberation" or whatever. Maybe that's the true secret Vor discovered thanks to the Janus key.

  2. Couldn't sleep so I updated the extrapolation up to U14.7.4...

     

    Also on a side note... we have surpassed the 1/3rd mark of the total XP needed to reach Mastery Rank 30. ^^

     

    So a milestone if you so want.

     

    Took nearly exactly 2 years to reach 1/3rd... so the extrapolation saying that MR30 will be somewhen 2018 might actually be quite correct, if DE keeps the pace. xD

  3. So we will have to get Windows 8.1 for DX11.3 support or Windows 9 for DX12 support... and non of the both APIs has a finished specifaction yet.

     

    Therefore no currently available card (not even the brand new GTX900 series) is able of the full specs of either of those APIs. So seems like it will be interesting in about a year from now on the earliest.

     

    But then I'll probably get a new computer anyways (since mine is already 4-5 years old and starts to show some wear) and make the transition from Windows 7 to Windows 9... and skip out on the horrible mistakes Microsoft made with Windows 8.x. But even Windows 9 will probably be a poor trade-off in my opinion...

     

    Maybe AMD might make the next move when releasing their next generation cards, but I guess they will be bragging about Mantle like they did the whole past year while nearly every game said to support Mantle struggled with releasing the patches that enable the Mantle usage, like f.e. Battlefield 4.

     

    I think DE won't be considering DX11.3/DX12 until their hardware survey tools show a significant amount of DX11.3/DX12-capable cards.

  4. The Sheev.

     

    Well, technically DE put the potato in there for me, but it still has to count due to how terrible it is...

     

    Only made 9 levels on it so far... and for a dagger the attackspeed is just embarrassing...  even with Fury. ^^

     

    The weapon makes me want to avoid Spoiled Strike because it would render the weapon virtually unplayable... but not having Spoiled Strike renders the weapon virtually useless. xD

     

    A dilemma that will probably be solved by ranking it passively and letting that thing to rot in my inventory afterwards.

  5. Man... Can't we have a discussion about that without accusing each other as being trolls? That's what got the last countless Megathreads closed already.

     

     

    This time we actually might have an interesting solution to the problem of XP diversity that might eventually become significant when the Focus system rolls out if that thing is still depending on Mastery Rank.

     

     

    Basically what OP wants is just an additional endgame-way to make up for the items some players may never get because they weren't around when they were available. If they have to play some time-sinking/grinding missions to earn a codex-entry and some mastery xp for completing that codex entry without ever getting the real items... why not?

     

    The only thing we founders would lose is some XP advantage, but not the item exclusivity at all.

     

    It's not really that we founders bought the friggin packs because we only wanted the mastery XP. At least I didn't. Either we wanted to support DE to start up the game or we were interested in the nice looking guns & warframe themselves and not in the XP they offered because we eventually knew that the XP bonus we have will be nullified by the vast amount of other items out there.

  6. I updated the OP to reflect it.  I can't run around as Xcal Prime so my ePeen would never be a part of this.  It has more to do with being a competitionist and looking for replay value within WF.

     

    Well good... I'll let it slip then. xD

     

    But really... what you are asking for is more like an endgame-replay system for people who haven't had the chance to get any of the founders/event items. So those players get a method to make up for that "loss" with another system that only benefits them with a codex-lore entry and some XP for completing that lore entry. No real items as reward... plain simple codex entry and some xp as compensation - that's it.

     

    I can live with that and looking at it this way it would be probably the best suggestion ever made on that topic and therefore I'm sorry for acting biased, but you've to understand that until now all the other suggestions made on this topic were just garbage and that's why I was assuming the same on this one. ^^

     

    Something you still have to think about is:

     

    It creates at least some work on it's own for DE to implement... and I don't know if they'd be willing to consider implementing that suggestion or if they want to live with the periodically threads that pop up with people demanding that XP until we are finally able to hit mastery rank 30 without all the exclusives - who knows when that will be the case.

     

    It's something that DE will have to evaluate and not the playerbase... ^^

  7. Going through a quest and grinding materials just for archeological research and MR is not getting it without work or for "free".  In fact, it is more work for less reward.

     

    Well good that's something that isn't clear in the OP at all... it read like you just want to throw some credits/resources (much like clan research is currently) at it and be done with the XP. If you would have to spend at least as much time as it takes to rank an average weapon then it might be an interesting idea for those ultra completionists that don't have anything else to do with their time. And they would only get the Codex entry anyways and not the weapons/warframes.

     

    At least it could be an interesting way to make up for the discrepancy that new players might experience in the long run.

     

    And with "long run" I mean actually 2-4 years from now with several more exclusive event items because founders items alone don't create enough discrepancy to justify the additional work that DE would have to put in such a system so eventually it has to consider event items as well.

     

    of course no one can get to MR 30 yet but I assume that it will be possible for everyone eventually and it will cap out at 30 and that extra points founders have won't matter. 

     

    True story, but I made an extrapolation based on the stuff released already and it seems like we won't be having that before autumn 2018 or something. Made a thread about it a while ago (I've an updated version but haven't uploaded it yet):

     

    https://forums.warframe.com/index.php?/topic/203287-in-case-you-are-wondering-when-we-will-be-able-to-hit-mastery-rank-30/

     

    So we will be dealing with that discepancy for quite a while if the current development cycle keeps its pace. Until that we will have to deal every few days/weeks with a similar topic.

     

    So DesecratedFlame has actually a point in asking for it even I don't like it because it's basically nitpicking to get his e-peen on the same level as some founders may have, because there's not really any other reason why he needs the XP now.

  8. If MR is meaningless then why begrudge others for wanting it? Founders would still get exclusive access to the gear itself.

     

    I don't want to say it's mainly because people paid for that but rather the time people invested in ranking that stuff up. And for event weapons because of the time and (hard) work people had to invest to get those items.

     

    It's just the way the game works. You get an item... you invest time and skill to rank that gear up. That's one of the game's progression systems.

     

    Giving out XP for free or in exchange of abundance resources would be completely against the fundamental thought behind mastery points.

  9. Man... this topic again.

     

    There's no viable solution for the "problem" (if it is one at all) that DE gave away exclusive founders items and thereby a few mastery points more that don't make any difference currently.

     

    You can easily reach MR17 without that founders XP as long as you got all the other event stuff that was handed out a long the road.

     

     

    The more items we get the less important and the less difference the few missing ranks will make because it will take like 30 additional weapons to get from 17 to 18... and it will get even worse beyond that.

     

    So basically 3 more items won't make ANY difference at all in that matter.

     

     

    Like other people stated before me... giving people the Mastery XP for free just because they missed out on founders/closed beta or on any event that had exclusive items is just crap... that would probably p*ss off all the players that either spend money on that stuff or grinded their butts off to get those items.

     

     

    Wouldn't mind if Excalibur Prime would be in the codex for lore purposes even for people who don't own him but I can't help but feel that this will only encourage even more people to ask "Where is Ecalibur Prime? ... Oh there was a founders pack? I WANT IT TOO!" all while DE made it already perfectly clear none of that items will ever return. We already had that and I guess that was the reason why DE removed some codex entries of some stuff that's unobtainable.

  10. With a constant loss of genetic quality per "recycling".

     

    Would seem to fit the current lore to me!

     

    Now I'll be imagining a Grineer garbage collector driving a Bulldozer through the Grineer Galleons to collect all the bloody guts and whatnot whenever I hear that "mark this ship for repopulation"-broadcast on the Liset.

  11. Since I've potatoe'd every single weapon out there you can sign me guilty to every single bastard weapon there is.

     

    Whereever there is an Akimbo weapon I also have an addtional single arm version as well... also potatoe'd.

     

     

    I've no regrets though... because the Potatoe rendered ranking some of those weapons much much easier than it would have been without. xD

  12. Armor: Take whatever metal you can find in the room and glue it on your jumpsuit

    Training: Wait for Tenno to kill you

    Mental Testing: Don't kill your comrades on the deployment ship like the G3 did.

     

    "You are now ready to fight the Tenno SKuum!"

     

    So they took Combat Formation Bravo out of the training program? :/

  13. With some dramatic tweaks to it I'd imagine it could work out...

     

    But with dramatic tweaks I mean... a better way to prevent spawn-camping the stargates. Because that tactic never fails. The Stargate Command @ SG-1 should have thought about hiring some trigger-happy Tenno instead of installing an iris.

     

     

     

    Also there would have to be something like a permanent marker of "exposure"-rating that increases the more often you do that mission and that slowly decreases overtime if you are not doing those missions. For that I'd make the temporary "exposure"-rating Warframe bound instead of Tenno-bound so that you can switch to another Warframe if you want to get rid of the debuffs. To counter the abuse I'd make the rewards better the more exposure points you have so to encourage to use the same warframe for a longer period of time.

     

     

     

    I think they should have implemented a similar thing for the "stank"-rating back when they permanently integrated the Hive missions from Breeding Grounds. There they should also have had a permanent marker of "stank" that slowly decreases if you are not doing any hive missions. It would have been quite interesting if that "stank"-rating would then be used to determine how many and how aggressive the Infested are that spawn throughout all other mission types that feature Infested.

  14. I wonder what would happen if they juiced a Tenno in with a grineer. 

     

    "To a dark place this line of thought will carry us."

     

     

     

    Wouldn't mind a grineerish-themed Warframe though. The Corpus got their Valkyr... so I see no reason why the Grineer wouldn't try to come up with something similar twisted. The only thing preventing them from doing that sort of stuff is their general hatred against everything that's not Grineer and that's something they might eventually overcome in the struggle for dominance.

  15. Pretty much the title... After watching Devstream 37 with the concept artists:

     

    https://forums.warframe.com/index.php?/topic/312537-thank-you-for-watching-devstream-37

     

    VYq1EH2.jpg

     

    "The GRINEER sacrifice ONE solider to make TWO"... sounds like a cruel idea only the Grineer could come up with. Also explains why they degrade so fast.

     

     

     

    If there's a tileset around that I somehow always imagined them being manufactured in horrendously long assembly lines... much like in Star Wars Episode II, but with the Cloning planet and the Android assembling planet being merged into one because that's how the Grineer look like.

     

    With millions over millions of pods being transported by an advanced rail- or belt-system between various storage and assembly areas, showing the Grineer cloning in various stages of development from embryos too fully grown and down the road the rails are splitted up for various different modular implants being attached for various different types of Grineer.

     

     

     

    So you like your Greedy Milk™ with some Infested Flakes™ made in a Grineer Juicer™?

  16. Hey.  you've been on point about everything so far, but I just wanted to mention that Warframe-Builder.com does in fact have a "Details" link where you can click and see the advantages/disadvantages per faction, subtypes, etc. of each build you make on the site.

     

    I'm sure Warframe-builder.com isn't perfect yet, but it's a pretty useful tool for peeps like me who are overwhelmed with the "spreadsheet-edness" of DPSframe.  =)

     

    Uh yeah... you are absolutely right... I've been using it so often but never noticed that that "Details" thing is clickable... just thought it is a headline for the already displayed stuff there... My fault then. xD

     

     

     

    Well for the Dragon Nikana it says as following (Slash being 85% of overall base-damage):

     

    Fury, Pressure Point, Spoiled Strike, Fever Strike, Molten Impact, Virulent Scourge, Volcanic Edge, Voltaic Strike:

     

    Damage per hit: 1923.23

    Sustained/Burst dps: 2115.55

     

    Fury, Pressure Point, Spoiled Strike, Fever Strike, Molten Impact, Virulent Scourge, Volcanic Edge, Buzz Kill:

     

    Damage per hit: 2106.88

    Sustained/Burst DPS: 2317.57

     

     

     

    For the Dakra Prime (Slash being 80% of overall base dmg):

     

    Fury, Pressure Point, Spoiled Strike, Fever Strike, Molten Impact, Virulent Scourge, Volcanic Edge, Voltaic Strike:

     

    Damage per hit: 1353.60

    Sustained/Burst dps: 1488.96

     

    Fury, Pressure Point, Spoiled Strike, Fever Strike, Molten Impact, Virulent Scourge, Volcanic Edge, Buzz Kill:

     

    Damage per hit: 1468.50

    Sustained/Burst dps: 1615.68

     

     

     

    So both the Dragon Nikana and Dakra Prime actually profit from that Buzz Kill mod at least against plain old chargers/leapers and stuff... I'm convinced then if Warframe Builder is correct... :D

     

    Doing some testing on the Soma but it is still odd there on Warframe Builder... and somehow I believe it doesn't recognize the crit damage there because the overall dps seems quite low... At least the slash damage is worse than pure gas or corrosive - as has been predicted, no matter how the crit scales...

     

     

     

    In-depth analysis:

     

    I guess the same as for Dragon Nikana/Dakra Prime might be true for some of the weapons sharing exactly those distributions of physical damage. There we have a new king now... at least against some lightweight infested units. So mostly those weapons profit from the new mod if the distribution of Slash damage is over 75% of the overall base damage, otherwise the elementals win anyways:

     

    http://warframe.wikia.com/wiki/Damage_2.0/Slash_Damage

     

    That said... The Slash mod is only better than elemental mods with neutral faction boni and having 60% stats.

     

    So for example Buzz Kill is better than Voltaic Strike because Voltaic Strike has only +60% and no faction boni towards infested. But what Buzz Kill can't do is outperform Feverstrike, Molten Impact, Virulent Scourge and Volcanic Edge in any of their combinations. Only two of those Heat/Toxin mods together to form Gas would be enough to leave Buzz Kill in the dust.

     

    Basically Buzz Kill wins on 75%+ Slash weapons only because there's no other elemental or plain-dmg mod left that has any boni against Infested. It's basically the 5th mod that didn't exist yet.

     

    So it makes only sense using Buzz Kill on weapons that actually fit 5 physical/elemental-mods... because if they don't then Buzz Kill won't win either. oO

     

    Having only 7 mods:

     

    Fury, Pressure Point, Spoiled Strike, Molten Impact, Volcanic Edge, Virulent Scourge and for the 7th mod Fever Strike OR Buzz Kill... then Fever strike wins and Buzz kill loses. You'd have to switch Buzz Kill with Volcanic Edge or Virulent Scourge for Buzz Kill to barely win by a nose. But thereby trading even more Status Chance in for that.

     

    Basically the 60% elemental damage with +75% faction boni nearly outperforms the 120% physical with +25% faction boni.

  17. Or you can use warframe builder equip one dragon nikana with one set of mods and another dragon nikana with another set of mods and click on details and compare the numbers.

     

    Doesn't work yet, because Stoi84 hasn't implemented melee weapons for comparison yet because there's a little more to it than just flipping around some damage numbers, because of all the other mods.

     

    And the normal Warframe builder does not consider faction boni at all... so you've bad luck there and still do some math on your own. ^^

  18. I made a good number of edits before reading this new page.  Yes the soma is out but both the dakra prime and dragon nikana are in.  Also any weapon that runs crits will be out as long as there are 90% elemental mods being displaced.  I understand how damage is calculated but I don't think that the elemental rock paper scissors somehow wins over the damage type rock paper scissors.  They're different games and damage is still damage, even with a 40% reduction against some and a 40% buff against others.

     

    Just trust me... I've made an excel sheet about that with the same mechanics as used on dpsframe.com made by Gogge before he became inactive. The faction-boni gained from +75% elemental combinations just outperform any physical damage on literally every weapon with the exception of a handful like the mentioned Dakra Prime/Dragon nikana which themselves would need an exact calculation to see if it's worth a try or not.

     

    I might actually do that breakdown for Dakra Prime/Dragon Nikana later just out of curiosity but I wouldn't be surprised if buffing physical damage on them would end up only equally or only marginally better than elemental combinations. If you've the patience to check back later I might revise my opinion on those niche weapons, but I can't say for sure yet... at least my experience showed that the more mods you have on a weapon the more negligible the physical base damage becomes, especial in the later elemental-damage fight you experience with each faction.

     

    At least I stopped caring about what physical base-damage a weapon has a long time ago when modding because the base damage in the end will make up only a little part of the overall damage, most damage being provided by elemental combinations. And with most I mean often more than 75-85% (if not more) of the total damage inflicted.

     

    And you are right... I may not be using weapons to their maximum potential, because those hypothetical calculations only kick in with very high level enemies if at all, while most of the time you are handling enemies that would die with already 1/5th or 1/10th of the damage inflicted. So that's when I stopped dps-hogging and went for fun instead of powercreep.

  19. You do realize that the soma (one of the best primaries) and dragon nikana (unanswered best melee weapon, especially when the primary is equipped) are in that little niche of niche weapons, yes?

     

    Also straight dps the 120% should be taken over the 60% on both the soma and dragon nikana.  You're going to the void because that's the only place where everything you have doesn't one shot everything (save bosses).  You're already running blast and corrosive (already a questionable decision on melee since two elements are at most 60% per mod) but you have an extra slot on your builds.  Do you put a fifth elemental mod for another 60% on top of base or the 120% that's taken from 80+% of your base?  Well if you're not taking the 120% you just don't want to do more damage.

     

    Seems like you didn't get how the physical and elemental damage is calculated.

     

    Elemental damage considers all base damage (Slash+Puncture+Impact) while Physical Damage for Slash mod only considers the already existing Slash on that weapon.

     

    Yes that "little" difference makes a big difference when scaled up with multiple mods AND when faction boni are considered. Might not seem like the 25% additional impact/puncture that are considered for elemental mods make much of difference, but they do in the long run.

     

    You can do the math about it... and I showed it a few posts ago in a detailed breakdown for a melee example. Let's just say that if a weapon doesn't do more than 75-85% slash alone the elementals will always outperform the physical damage because of that fact.

     

     

    Also I never use the Soma at all anymore... also it has following stats:

     

    Impact: 1.0

    Puncture: 4.0

    Slash: 5.0

     

    So in total slash makes up 50% of the base damage... and I already made a calculation for slash making up 75% percent and it still doesn't really pay off. So Soma is out when it comes to the new slash mod.

     

    Dragon Nikana might work:

     

    Impact: 4.3

    Puncture: 8.5

    Slash: 72.3

     

    So in total slash makes up 85% of the base damage... Which I expect to equalize the deficits of weapons with only 75%... so that might actually be equally lethal as only having elemental combinations. But I'd need to do the exact breakdown with a calculation to be able to say that for sure.

     

     

    The basic problem about every discussion about if a mod is beneficial or not is that it has to be taken in consideration that the faction-boni make a huge difference once applied and so does the fact that physical damage is not taken from overall base damage.

     

    The fact that Slash is physical and that it has bad faction-boni renders the mighty 120% look impressive at first glance, but in reality it's not at all because the 120% are lost down the calculation path.

  20. I love how fang prime is puncture+impact with no slash at all.

     

    Apparently those daggers are unable to cut things.

     

    Can't cut a piece of paper but the Grineer die away like flies. :D

     

     

     

     

     

    [edit]

     

    Interesting comment of Rebecca on that related thread:

     

    https://forums.warframe.com/index.php?/topic/311941-the-new-event-mods-are-bandaids/?p=3532355#entry3532355

     

    "The math confirms that the max rank 120% Slash damage massively benefits Slash weapons, leading to another contender in loadouts." - DERebecca

     

    Don't know what math they were doing there... but I give them credit... there's at least a "little niche" within the "niche weapons" where those new mods might come in handy, but they are still topped off by the elemental-combos when looking closely like I did a few posts above. :D

     

    Rebecca might actually be true for people who don't own every single elemental/dualstat mod, but for people who do the new mods only offer a marginally worse alternative. ^^

     

    Still I think they should have combined it with an additional stat making them dual-stat mods so they make a clear impression... Without it can't really compete with the status chance on the past 4 event-mod-sets.

     

     

    So basically what you want to have on weapons is (sorted by priority):

     

    1) +75% & +50% elemental combinations because of best faction-multipliers and because it's based on overall base-damage

    2) +50% & +25% single elemental damage because it's based on overall base-damage

    3) +0% (neutral) elemental combinations AND +50% & +25% physical damage mods. They are equally.

     

    All while looking not to have any negative faction multipliers at all because that would cancel out it's efficiency.

     

    Is there any chance that after coming to single-elemental damage there's any space left on your weapon to slot that physical stuff at all? I guess not.

  21. Thanks for doing that calculation.  Well that satisfies my curiousity about replacing spoiled strike.  (frankly it's really not a matter of the DPS, but for me it just slows the Dakra Prime too much to feel natural with crimson dervish, so it was something I wanted to try.)

     

    Yeah I know that feeling... ever since they nerfed Fury... I feel pretty much the same.

     

    But thinking about it is not really that much of a problem anyways since most of the enemies are dead on the first hit or maybe second. Everything else taking longer than that puts you at the risk of exposing yourself to the other 20 enemies ganging up on you. ^^

  22. For the people interested I've calculated 3 different builds... just for comparison:

     

    Slash = 75
    Impact = 12.5
    Puncture = 12.5

    Sum = 100

    Attackspeed = 1.0

     

     

     

    Build #1 using Fury, Pressure Point, Spoiled Strike, Buzz Kill, Volcanic Edge, Virulent Scourge, Fever Strike, Molten Impact:

    1) Applying Pressure Point & buff from Spoiled Strike:

    Slash = (1+120%+100%) * 75 = 240
    Impact = (1+120%+100%) * 12.5 = 40
    Puncture = (1+120%+100%) * 12.5 = 40

    Sum = 240 + 40 + 40 = 320

    2) Applying Buzz Kill, Volcanic Edge, Virulent Scourge, Fever Strike, Molten Impact (Gas):

    Slash = (1+120%) * 240 = 528
    Impact = (1+0%) * 40 = 40
    Puncture = (1+0%) * 40 = 40
    Gas = (1+60%+60%+90%+90%) * 320 = 1280

    3) Applying faction boni/resistances for Infested (Charger/Leaper):

    Slash = (1+25%) * 528 = 660 per hit
    Impact = (1+0%) * 40 = 40 per hit
    Puncture = (1+0%) * 44 = 40 per hit
    Gas = (1+75%) * 1280 = 2240 per hit

    Sum = 660 + 40 + 40 + 2240 = 2980 per hit

    4) Applying Fury & debuff from Spoiled Strike:

    Slash = (1+30%-20%) * 660 = 726 DPS
    Impact = (1+30%-20%) * 40 = 44 DPS
    Puncture = (1+30%-20%) * 40 = 44 DPS
    Gas = (1+30%-20%) * 2240 = 2464 DPS

     

    Sum = 726 + 44 + 44 + 2464 = 3278 DPS

     

     

     

    Build #2 using Fury, Pressure Point, Spoiled Strike, Volcanic Edge, Virulent Scourge, Fever Strike, Molten Impact, Voltaic Strike:

    1) Applying Pressure Point & buff from Spoiled Strike:

    Slash = (1+120%+100%) * 75 = 240
    Impact = (1+120%+100%) * 12.5 = 40
    Puncture = (1+120%+100%) * 12.5 = 40

    Sum = 240 + 40 + 40 = 320

    2) Applying Volcanic Edge, Virulent Scourge, Fever Strike, Molten Impact (Gas), Voltaic Strike (Electricity):

    Slash = (1+0%) * 240 = 240
    Impact = (1+0%) * 40 = 40
    Puncture = (1+0%) * 40 = 40
    Gas = (1+60%+60%+90%+90%) * 320 = 1280
    Electricity = (1+60%) * 320 = 512

    3) Applying faction boni/resistances for Infested (Charger/leaper):

    Slash = (1+25%) * 240 = 300 per hit
    Impact = (1+0%) * 40 = 40 per hit
    Puncture (1+0%) * 40 = 40 per hit
    Gas = (1+75%) * 1280 = 2240 per hit
    Electricity = (1+0%) * 512 = 512 per hit

    Sum = 300 + 40 + 40 + 2240 + 512 = 3132 per hit

    4) Applying Fury & debuff from Spoiled Strike:

    Slash = (1+30%-20%) * 300 = 330 DPS
    Impact = (1+30%-20%) * 40 = 44 DPS
    Puncture = (1+30%-20%) * 40 = 44 DPS
    Gas = (1+30%-20%) * 2240 = 2464 DPS
    Electricity = (1+30%-20%) * 512 = 563.2 DPS



    Sum = 330 + 44 + 44 + 2464 + 532.2 = 3414.2 DPS



    Build #3 using Fury, Pressure Point, Buzz Kill, Volcanic Edge, Virulent Scourge, Fever Strike, Molten Impact, Voltaic Strike:

    1) Applying Pressure Point:

    Slash = (1+120%) * 75 = 165
    Impact = (1+120%) * 12.5 = 27.5
    Puncture = (1+120%) * 12.5 = 27.5

    Sum = 165 + 27.5 + 27.5 = 220

    2) Buzz Kill, Volcanic Edge, Virulent Scourge, Fever Strike, Molten Impact (Gas), Voltaic Strike (Electricity):

    Slash = (1+120%) * 165 = 363
    Impact = (1+0%) * 27.5 = 27.5
    Puncture = (1+0%) * 27.5 = 27.5
    Gas = (1+60%+60%+90%+90%) * 220 = 880
    Electricity = (1+60%)* 220 = 352

    3) Applying faction boni/resistances for Infested (Charger/leaper):

    Slash = (1+25%) * 363 = 453.75 per hit
    Impact = (1+0%) * 27.5 = 27.5 per hit
    Puncture = (1+0%) * 27.5 = 27.5 per hit
    Gas = (1+75%) * 880 = 1540 per hit
    Electricity = (1+0%) * 352 = 352 per hit

    Sum = 453.75 + 27.5 + 27.5 + 1540 + 352 = 2400.75 per hit

    4) Applying Fury:

    Slash = (1+30%) * 453.75 = 589.875 DPS
    Impact = (1+30%) * 27.5 = 35.75 DPS
    Puncture = (1+30%) * 27.5 = 35.75 DPS
    Gas = (1+30%) * 1540 = 2002 DPS
    Electricity = (1+30%) * 352 = 457.6 DPS



    Sum = 589.875 + 35.75 + 35.75 + 2002 + 457.6 = 3120.975 DPS

     

     

     

    Personally I'm using the build #2 on most melee weapons because of the lack of other interesting mods. At least that's what I'm doing ever since Tethra's Doom. Also I don't want to melee Ancients anyways for various obvious reasons so looking at other enemies but some Chargers/Leapers/Runners doesn't pay off anyways. On Corpus the plain Toxin mods will always outperform Slash and at Grineer the Slash boni is canceled by the debuff on the armor.

     

    So Build #3 with Buzz Kill replacing Spoiled Strike is actually the worst combination, no matter what. Fury, Pressure Point and Spoiled Strike are mandatory as much as Serration/Split-Chamber are on rifles and/or Hornetstrike, Barrel Diffusion+Lethal Torrent are on sidearms.

     

    I might actually give Build #1 a shot, because it removes the additional element (electricity) that may proc instead of Gas at the expense of additional status chance, but that's only interesting on weapons with high Slash damage AND low proc chance by default, while Build #2 remains superior on everything else.

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