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MobyTheDuck

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Posts posted by MobyTheDuck

  1. Months ago, the Torid incarnon was nerfed so shots don't generate incarnon by hitting corpses.

    This also affected EVERY other incarnon weapon, making so multishot doesn't generates incarnon if the bullet hits the enemy after death, even though all bullets hit at once (due how coding works)

    The main problem is that several weapons depended on the multishot generating incarnon, like the shotguns. If the weapon kills the enemy in one shot, you only get a fraction of what you used to before the Torid nerf.
    Shotgun became terrible to charge because this already was accounted for, so now only one pellet generates incarnon, which is usually a single pixel worth.

    • Like 4
  2. 16 minutes ago, [DE]Megan said:

    Removed broken Public Matchmaking functionality from The Steel Path Abyssal Zone mission. The functionality was not intended and resulted in Steel Path players matchmaking with normal mission squads. Abyssal Zone is intended to function like the old Void Key “keyshare” system, where an Abyssal Beacon requires a premade squad and the Host gets their Beacon consumed. 

    Oh, broken matchmaking mixing both modes aside, I thought the matchmaking was good because this brings back the old key system where people will just dip out when its their time to use the beacon. Plus finding a squad will be impossible when the node is dead after a few weeks.

    Would be better to reduce the cost of the beacon, make so everyone has theirs used and just allow matchmaking.

    • Like 8
  3. 5 hours ago, (PSN)jaggerwanderer said:

    Mostly this really. Those that complain about the Bile cost seems to be MR11 or so. In the mid range of Mastery Rank. A point in a person's warframe career where everything is needed but not enough time to gather it all. Like needing Forma to craft weapons instead of using it to polarize mod slots.

    No, not really.

    Spoiler

    JOJ2aaq.png

    I can refill the bile more than a thousand times if I wanted to. The cost isn't the main point, its barrier of just swapping A for B.

    Like Arcane Distillers, it has no business existing and won't change the system. Removable Arcanes didn't made them more common.

    The cost is nothing more than a time/cost annoyance that doesn't improves anything and can be easily removed without causing any damage.

    Its not asking to build forma more often, its not asking to make Helminth skill changes free, its not even asking for something that will affect DE's finances since anything related to shards and Helminth resources are untradable and not being sold on the market.

    Its all about changing one cost to 0.

    • Like 2
  4. 12 hours ago, Qriist said:

    I wasn't around for Arcane Distillers. At that time, were Arcanes "consumable" in the same way Archon Shards currently are? That is, did using a particular Arcane remove it from the inventory, making it unable to be equipped on other frames until the Distiller was used?

    Arcanes were rewards from the old trials, you could get only 3 per week, but they had fewer levels and you could equip two of the same.

    They were trying to expand the retired "Arcane Helmet" system, so you had to install the Arcane on your Syandana and Helmet. Not only that was permanent (for a while), you also had to keep in mind your fashion and which frame would get the arcane.

    Way later, they added a single use remover for 100k (later 50k, I think) syndicate points. Later, they made the remover infinite use as they were preparing to rework the Arcane system, which is what we got now, where they act like mods.

    • Like 2
  5. 54 minutes ago, Birdframe_Prime said:

    I did. Because I'm not changing your mind here. What? You think that anyone on the Forums ever actually says 'Oh, you're right, I guess I was making a fuss over nothing?' And would you?

    These aren't my opinions. They're just what's happening.

    Fair enough, I guess. I honestly was trying to understand your point of view, but like you said, I guess you are just jaded.

    Players gotta voice their opinion and feedback though. With Reb and Pablo at the wheel we are getting changes that were LONG asked, compared to the decade with Steve.

    Maybe if more people talked about the systems you think deserve change, we would get them eventually. Remember when they unveiled the IPS changes that would ship with Khora and the feedback was so overwhelmingly negative that they shelved the entire thing?

    • Like 8
  6. I'm impressed you managed Heart of Deimos and Vox Solaris with that.

    Check the Community Handbook and the New/Returning player guide. You should have replaced the MK-1 Weapons for the common variants ages ago.

    The Market has lots of weapon blueprints for credits and a few built weapons for credits. Try the Latron, Lex, AkBronco.

    Try getting more mods, specially not flawed ones. Ask in the trade chat if someone can spare a few mods.

    Join a newbie friendly clan to get access to some weapons and frames.

    Slowly open up the Starchart, then go for prime stuff. Remember to level your syndicates.

    • Like 3
  7. 1 hour ago, Birdframe_Prime said:

    If you don't have the creativity to do any theory-crafting beyond just copying stuff?

    Then this thread is really, really set up on false pretenses...

    You seriously ignored everything I wrote and got only that as a "gotcha"?

    Just tell me, how I can be creative based on assumptions of a mechanic I never used nor know how it works, without looking at what other players did? What is YOUR "theory-crafting"? Give me an example of a system with the same behavior.

    Also, you mentioned "This is entirely intentional.", which made me think, what do think it means "intentional" on this game? And please don't say its "whatever the devs say it is", because let me tell you something, if you played as much as I did, you would know what most of the current mechanics were not intentional.

    If we were playing the "intentional" Warframe, we would still be walking around with a stamina system. Primes would be just reskins. Companions would be useless.

    Just think about how many systems were "intended" and got replaced or reworked. Stamina, movement, Railjack, Archwing, several frames, focus. Hell, we are getting a companion update in a few days that will completely change the way they work, companions that years ago you had to purchase and use items almost daily to keep them in top shape, otherwise they would be LITERALLY deleted.

    Yes, you can ignore everything I said if you want and grasp at straws on some insane argument. Again, all I want is to be able to remove a shard without having to pay a cost.

    This wouldn't make them more common or more powerful. You still would need to play Kahl and Archons to get shards. You still would need to get lucky to get a Tauforged. You still can only get two per week. You would still need to properly build and mod your frames. Shards would still be complements to your build.

    The system would literally be the same. The only thing that would change is ONE resource/time sink.

    • Like 8
  8. On 2023-10-07 at 4:43 AM, Birdframe_Prime said:

    The cost is in place to purposefully slow you down, make you grind, and do your dilligence.

    It's absolutely supposed to make you think about, and plan, your Shard build before you install it. By the point that you have access to Shards, and enough of them to be 'creative', you know what these changes are going to do for your build, you can predict the result. You can be creative by theorising what the results will be and starting the build with more caution.

    What "diligence"?

    Diligence being just copying stuff?
    I can't "predict" anything otherwise I would be playing the lotto. I have to either assume how the stats work (additive? multiplicative? do they stack? do they change the base? how much of a difference will 15% strength do?) or look for people that already experimented with it.
    I don't want to research for stuff I could be doing and having fun with it.

    I can be "creative" and try a running kick build for fun. The game doesn't goes "hah, now pay up to change your build".

    I can be "creative" with a "theorized" build, play a low level mission and see it sucks, then change it a bit for next run until I find the perfect spot.

    On 2023-10-07 at 4:43 AM, Birdframe_Prime said:

    This isn't 'modding' the way you've been doing it for the entire game so far. This is, and I will go back to the idea that incepted this; a semi-permanent buff system that's independent of modding as a reward for going to higher level content.

    What. "Semi-permanent buff system"? That is literally EVERY slot system in the game.

    We have shard slots. We have shard stuff we put in these slots. Putting shard stuff in these slots gives a semi-permanent buff.
    We have arcane slots. We have arcane stuff we put in these slots. Putting arcane stuff in these slots gives a semi-permanent buff.
    We have mods slots. We have mod stuff. Putting mod stuff in these slots gives a semi-permanent buff.

    They are basically the same, at a different scale.

    On 2023-10-07 at 4:43 AM, Birdframe_Prime said:

    You're asking for creativity?

    Nah, you're asking for freedom from the consequences of the oopsie you made by not being creative enough.

    What do you mean, "not being creative"? How can I even BE creative knowing that if I have ONE regret will drain me half of my resource?

    And consequences of what?

    The consequence of deciding maybe 15% duration would be better than 15% strength?
    The consequence of deciding to have fun for once and see what would happen with a certain combination?
    The consequence of not watching people that have suffered through the system to find the "safe meta"?

    That's it? That's all it is? I want to be creative and try something, but I can't otherwise I have to be punished for it? So its better to just copy whatever "works" instead of being "creative"?

    Talking about being "creative" though, remember arcanes?
    They were also "a semi-permanent buff system that's independent of modding as a reward for going to higher level content." (Trials, then Eidolons)
    Remember when we had to be "creative" with them? Remember how everyone just used the same 3 or 4 arcanes because every other was a waste or worthless?

    Remember when you had to put them in your syandana and helmet? Permanently? So you had to think about the frame it would use AND your fashion beforehand?
    Then much later they added an item to remove said arcanes at a high resource cost (100k syndicate standing)?
    Remember how they changed so the arcane remover had infinite uses?
    Remember how they reworked the entire arcane system to work more like mods?

    Its the same timeline. I just want them to make it end faster.

    • Like 10
  9. Alternative title: "Please remove the removal cost."

    50% bile to remove one shard is insanity. Not only its the most annoying Helminth resource, the feeding efficiency drop makes so you can feasibly remove one shard each 2 or 3 days.

    We only get two per week, at most, yet it has a prohibitive cost to make you think twice before adding one and think thrice before removing it.

    It stifles creativity, experimentation, and therefore, fun. Its like if mods had a credits/endo cost you had to pay any time you wanted to move or unequip them.
    Instead of trying different builds, people just will minmax or copy whatever the meta is.

    You added 5 reds and now wants one blue? 50% bile gone. Oh, you regretted getting that one blue and decided to replace it by one yellow? 50% more bile.
    But now your bile efficiency is red, you can waste most of your resources to get 50% bile, farm a bunch of sentient cores and gems to put it back to green, or wait 2 days to recharge the efficiency.

    • Like 27
  10. 4 minutes ago, (PSN)GEN-Son_17 said:

    They did say they wanted to acknowledge those who used that setup. This is a great way for players who are comfortable with that style to continue using it. Why not?

    Yeah, I can respect that. My problem here is that this Shield Gate exploit was used to AFK leech, I've seen many people using this to be able to AFK in a corner of the map when paired with a slow or stun.

  11. Another year, another Dog Days, same slog.

    Anything that makes the mode slightly more interesting, rewarding or, dare I say, fun, gets patched with unreal speed. Meanwhile, several glitches I've experienced are still around like Demolysts completely glitching you.

    Every time they fix an "exploit", seems they never put much thought on "why are players trying so hard so exploit this mode?" "Why are players just going AFK in a few spots instead of playing?" "Why are players trying to deal more damage?"

    Might be the weapon, that completely blinds you while shooting, with an aim reticle that makes no sense, pathetic damage and constant need for upkeep so it shoots anything past a few centimeters away from you?

    Might it be the enemies, that are almost literal damage sponges, get constantly lost on the map and have a variance of AI that ranges from "lethargically wobbles across the map" to "I am 3 parallel universes ahead of you"?

    Might be the rewards, with gains so low and prices so high that at this point require you to literally play 100+ rounds to get all rewards, without duplicates?

    Might be every other problem, like having teammates being detrimental because only the killer gets a pearl, even if he just hit the last shot, instead of the entire team getting one?

    I have seen players talking about how unfun Dog Days is for like 5 years. Yet all that seems to happen is that any new find that speeds up and makes it slightly more fun gets slammed down immediately.

    • Like 10
  12. That didn't address ANY points the community was making:

    - FOMO (There is no reason for these packs to be limited time.)

    - Price bloat (You are being forced to buy Platinum and Aya to increase the price and "value")

    - You can only buy both (Unlike Prime/Vault Access, where you can just buy the one frame pack you want)

    - Money only (There were more money-only packs, but they were Update-Supporter packs with stuff from the update itself, plus some weapon skins at most)

    - Corroding the goodwill and mood of the entire 10th Anniversary celebration ("Hey guys, thanks for supporting us to 10 years! You can now thank us by buying this expensive, money only, skin bundle! And buy it fast, or you will NEVER get it again! Tee hee!")

     

    This entire post just reeks of "We totally expected backlash, so we had a premade response in standby where we do less than the bare minimum"

    • Like 15
  13. Considering the release schedule, signature weapons, remaining stuff left to be Prime and that Gauss Prime will come with Acceltra and Akrius Prime, the Daikyu Prime can come with...

    Protea + Velox (Secondary) in March/2024
    Xaku + Quassus (Melee), unless they decide to prime the Entrati weapons or a Necramech, in June/2024
    Sevagoth + Epitaph (Secondary) in either September or December/2024, if they don't Prime Nautilus (Lavos has Cedo as a primed primary, so skip)
    Yareli + Kompressa (Secondary) in March or June/2025 (Gyre has Alternox as primed primary, another skip)
    Caliban + Venato (Melee) in September or December/2025 (Styanax has Afentis, skeep)

    Then Voruna, Citrine and Kullervo in 2026 all have primaries and other signature weapons (Perigale + Sarofang, Steflos + Corufell, Rauta)


     

    Spoiler

    The primaries left to be primed outside signature weapons are: Attica (We already have the Nagantaka and Zhuge, unlikely?), Quellor and Veldt. Not that many left.
    The secondaries left are AkZani, Athodai (since the Zylok got a Prime, this one might too), Castanas, Fusilai (Likely to come with Citrine due the glass/crystal theme?) and Talons.
    The melee left are Boltace, Cassowar, Ceramic Dagger, Dark Blade Series, Dragon Nikana, Ether Blade Series, Heat Blade Series, Dual Raza, Endura, Gazal Machete (Likely to come with Djinn Prime?), Jaw Sword, Lacera, Okina, Pennant, Magistar, Sarpa, Shaku, Sibear? (Is it even a Tenno weapon? I assume its Corpus), Tonbo, Vericres and Dual Zoren.


    Then there is all the sentinels (Diriga, Djinn, Nautilus, Taxon, Oxylus), archguns (Cyngas, Dual Decurions, Fluctus, Imperator, Phaedra, Velocitus) and stuff. I don't think they will pull a primed Archwing.

    So considering all the possibilities, you either will only need to huff copium until next year or will have to buy some industrial grade copium for the next 3 years.

    • Like 4
  14. 1 hour ago, Hexerin said:

    Not sure what you're talking about with the stealth, but the multishot issue has pretty much killed the entire incarnon system for me. No point investing time and resources into something that doesn't even work correctly. On top of that, the requirement of specifically headshots is just obnoxious. I have no problems with the concept behind that, rewarding skill is absolutely based. However, they need to also gain charge from body/limb shots.

    The obvious way to handle that is make body/limb shots grant 1 charge, while headshots grant like 3 or 5 charges. Increase the total charge capacity, but reduce the ammo per charge so that you still end up with the same (or close to same) total ammo in incarnon mode. This way nothing changes for those who get headshots, but those who don't/can't (accessibility for those with physical disabilities, anyone?) can also actually have proper fun with the system.

    THOUSANDS OF YEARS AGO there was an update to the enemy AI system, one of them being that they would notice corpses more often and get alerted.

    This caused a problem with multishot due how linear coding is.
    You shoot at an unaware enemy using a gun with 2 multishot, the first shot damages the enemy, but doesn't kills it. Now, the enemy is in an "alert" state. The second bullet in the multishot hits the enemy, but since the enemy was considered "alert", your stealth multiplier is now lost.

    Basically, after that update, the enemies can detect the moment between lines of code between the first and last bullet in a multishot.

    • Like 1
  15. From what I have experienced REPETITIVELY for months now, if you keep swapping back and forth from Operator to Warframe when a Demolisher is nearby, you will get in a completely glitched state where you can't shoot, use skills, change into operator or even turn around, as your frame gets "locked" in a direction.

    This is happening for months now and the only way to fix it is dying and reviving, which is kinda limited when it happens on Archon missions.

    Like I said, it seems to happen if you switch back and forth from Operator as soon the Demolisher does the nullfier burst, because every time it happened, I was going into Operator to strip it's armor.

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