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MobyTheDuck

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Posts posted by MobyTheDuck

  1. 5 hours ago, (PSN)jaggerwanderer said:

    Mostly this really. Those that complain about the Bile cost seems to be MR11 or so. In the mid range of Mastery Rank. A point in a person's warframe career where everything is needed but not enough time to gather it all. Like needing Forma to craft weapons instead of using it to polarize mod slots.

    No, not really.

    Spoiler

    JOJ2aaq.png

    I can refill the bile more than a thousand times if I wanted to. The cost isn't the main point, its barrier of just swapping A for B.

    Like Arcane Distillers, it has no business existing and won't change the system. Removable Arcanes didn't made them more common.

    The cost is nothing more than a time/cost annoyance that doesn't improves anything and can be easily removed without causing any damage.

    Its not asking to build forma more often, its not asking to make Helminth skill changes free, its not even asking for something that will affect DE's finances since anything related to shards and Helminth resources are untradable and not being sold on the market.

    Its all about changing one cost to 0.

    • Like 2
  2. 12 hours ago, Qriist said:

    I wasn't around for Arcane Distillers. At that time, were Arcanes "consumable" in the same way Archon Shards currently are? That is, did using a particular Arcane remove it from the inventory, making it unable to be equipped on other frames until the Distiller was used?

    Arcanes were rewards from the old trials, you could get only 3 per week, but they had fewer levels and you could equip two of the same.

    They were trying to expand the retired "Arcane Helmet" system, so you had to install the Arcane on your Syandana and Helmet. Not only that was permanent (for a while), you also had to keep in mind your fashion and which frame would get the arcane.

    Way later, they added a single use remover for 100k (later 50k, I think) syndicate points. Later, they made the remover infinite use as they were preparing to rework the Arcane system, which is what we got now, where they act like mods.

    • Like 2
  3. 54 minutes ago, Birdframe_Prime said:

    I did. Because I'm not changing your mind here. What? You think that anyone on the Forums ever actually says 'Oh, you're right, I guess I was making a fuss over nothing?' And would you?

    These aren't my opinions. They're just what's happening.

    Fair enough, I guess. I honestly was trying to understand your point of view, but like you said, I guess you are just jaded.

    Players gotta voice their opinion and feedback though. With Reb and Pablo at the wheel we are getting changes that were LONG asked, compared to the decade with Steve.

    Maybe if more people talked about the systems you think deserve change, we would get them eventually. Remember when they unveiled the IPS changes that would ship with Khora and the feedback was so overwhelmingly negative that they shelved the entire thing?

    • Like 8
  4. I'm impressed you managed Heart of Deimos and Vox Solaris with that.

    Check the Community Handbook and the New/Returning player guide. You should have replaced the MK-1 Weapons for the common variants ages ago.

    The Market has lots of weapon blueprints for credits and a few built weapons for credits. Try the Latron, Lex, AkBronco.

    Try getting more mods, specially not flawed ones. Ask in the trade chat if someone can spare a few mods.

    Join a newbie friendly clan to get access to some weapons and frames.

    Slowly open up the Starchart, then go for prime stuff. Remember to level your syndicates.

    • Like 3
  5. 1 hour ago, Birdframe_Prime said:

    If you don't have the creativity to do any theory-crafting beyond just copying stuff?

    Then this thread is really, really set up on false pretenses...

    You seriously ignored everything I wrote and got only that as a "gotcha"?

    Just tell me, how I can be creative based on assumptions of a mechanic I never used nor know how it works, without looking at what other players did? What is YOUR "theory-crafting"? Give me an example of a system with the same behavior.

    Also, you mentioned "This is entirely intentional.", which made me think, what do think it means "intentional" on this game? And please don't say its "whatever the devs say it is", because let me tell you something, if you played as much as I did, you would know what most of the current mechanics were not intentional.

    If we were playing the "intentional" Warframe, we would still be walking around with a stamina system. Primes would be just reskins. Companions would be useless.

    Just think about how many systems were "intended" and got replaced or reworked. Stamina, movement, Railjack, Archwing, several frames, focus. Hell, we are getting a companion update in a few days that will completely change the way they work, companions that years ago you had to purchase and use items almost daily to keep them in top shape, otherwise they would be LITERALLY deleted.

    Yes, you can ignore everything I said if you want and grasp at straws on some insane argument. Again, all I want is to be able to remove a shard without having to pay a cost.

    This wouldn't make them more common or more powerful. You still would need to play Kahl and Archons to get shards. You still would need to get lucky to get a Tauforged. You still can only get two per week. You would still need to properly build and mod your frames. Shards would still be complements to your build.

    The system would literally be the same. The only thing that would change is ONE resource/time sink.

    • Like 8
  6. On 2023-10-07 at 4:43 AM, Birdframe_Prime said:

    The cost is in place to purposefully slow you down, make you grind, and do your dilligence.

    It's absolutely supposed to make you think about, and plan, your Shard build before you install it. By the point that you have access to Shards, and enough of them to be 'creative', you know what these changes are going to do for your build, you can predict the result. You can be creative by theorising what the results will be and starting the build with more caution.

    What "diligence"?

    Diligence being just copying stuff?
    I can't "predict" anything otherwise I would be playing the lotto. I have to either assume how the stats work (additive? multiplicative? do they stack? do they change the base? how much of a difference will 15% strength do?) or look for people that already experimented with it.
    I don't want to research for stuff I could be doing and having fun with it.

    I can be "creative" and try a running kick build for fun. The game doesn't goes "hah, now pay up to change your build".

    I can be "creative" with a "theorized" build, play a low level mission and see it sucks, then change it a bit for next run until I find the perfect spot.

    On 2023-10-07 at 4:43 AM, Birdframe_Prime said:

    This isn't 'modding' the way you've been doing it for the entire game so far. This is, and I will go back to the idea that incepted this; a semi-permanent buff system that's independent of modding as a reward for going to higher level content.

    What. "Semi-permanent buff system"? That is literally EVERY slot system in the game.

    We have shard slots. We have shard stuff we put in these slots. Putting shard stuff in these slots gives a semi-permanent buff.
    We have arcane slots. We have arcane stuff we put in these slots. Putting arcane stuff in these slots gives a semi-permanent buff.
    We have mods slots. We have mod stuff. Putting mod stuff in these slots gives a semi-permanent buff.

    They are basically the same, at a different scale.

    On 2023-10-07 at 4:43 AM, Birdframe_Prime said:

    You're asking for creativity?

    Nah, you're asking for freedom from the consequences of the oopsie you made by not being creative enough.

    What do you mean, "not being creative"? How can I even BE creative knowing that if I have ONE regret will drain me half of my resource?

    And consequences of what?

    The consequence of deciding maybe 15% duration would be better than 15% strength?
    The consequence of deciding to have fun for once and see what would happen with a certain combination?
    The consequence of not watching people that have suffered through the system to find the "safe meta"?

    That's it? That's all it is? I want to be creative and try something, but I can't otherwise I have to be punished for it? So its better to just copy whatever "works" instead of being "creative"?

    Talking about being "creative" though, remember arcanes?
    They were also "a semi-permanent buff system that's independent of modding as a reward for going to higher level content." (Trials, then Eidolons)
    Remember when we had to be "creative" with them? Remember how everyone just used the same 3 or 4 arcanes because every other was a waste or worthless?

    Remember when you had to put them in your syandana and helmet? Permanently? So you had to think about the frame it would use AND your fashion beforehand?
    Then much later they added an item to remove said arcanes at a high resource cost (100k syndicate standing)?
    Remember how they changed so the arcane remover had infinite uses?
    Remember how they reworked the entire arcane system to work more like mods?

    Its the same timeline. I just want them to make it end faster.

    • Like 10
  7. Alternative title: "Please remove the removal cost."

    50% bile to remove one shard is insanity. Not only its the most annoying Helminth resource, the feeding efficiency drop makes so you can feasibly remove one shard each 2 or 3 days.

    We only get two per week, at most, yet it has a prohibitive cost to make you think twice before adding one and think thrice before removing it.

    It stifles creativity, experimentation, and therefore, fun. Its like if mods had a credits/endo cost you had to pay any time you wanted to move or unequip them.
    Instead of trying different builds, people just will minmax or copy whatever the meta is.

    You added 5 reds and now wants one blue? 50% bile gone. Oh, you regretted getting that one blue and decided to replace it by one yellow? 50% more bile.
    But now your bile efficiency is red, you can waste most of your resources to get 50% bile, farm a bunch of sentient cores and gems to put it back to green, or wait 2 days to recharge the efficiency.

    • Like 27
  8. 4 minutes ago, (PSN)GEN-Son_17 said:

    They did say they wanted to acknowledge those who used that setup. This is a great way for players who are comfortable with that style to continue using it. Why not?

    Yeah, I can respect that. My problem here is that this Shield Gate exploit was used to AFK leech, I've seen many people using this to be able to AFK in a corner of the map when paired with a slow or stun.

  9. Another year, another Dog Days, same slog.

    Anything that makes the mode slightly more interesting, rewarding or, dare I say, fun, gets patched with unreal speed. Meanwhile, several glitches I've experienced are still around like Demolysts completely glitching you.

    Every time they fix an "exploit", seems they never put much thought on "why are players trying so hard so exploit this mode?" "Why are players just going AFK in a few spots instead of playing?" "Why are players trying to deal more damage?"

    Might be the weapon, that completely blinds you while shooting, with an aim reticle that makes no sense, pathetic damage and constant need for upkeep so it shoots anything past a few centimeters away from you?

    Might it be the enemies, that are almost literal damage sponges, get constantly lost on the map and have a variance of AI that ranges from "lethargically wobbles across the map" to "I am 3 parallel universes ahead of you"?

    Might be the rewards, with gains so low and prices so high that at this point require you to literally play 100+ rounds to get all rewards, without duplicates?

    Might be every other problem, like having teammates being detrimental because only the killer gets a pearl, even if he just hit the last shot, instead of the entire team getting one?

    I have seen players talking about how unfun Dog Days is for like 5 years. Yet all that seems to happen is that any new find that speeds up and makes it slightly more fun gets slammed down immediately.

    • Like 10
  10. That didn't address ANY points the community was making:

    - FOMO (There is no reason for these packs to be limited time.)

    - Price bloat (You are being forced to buy Platinum and Aya to increase the price and "value")

    - You can only buy both (Unlike Prime/Vault Access, where you can just buy the one frame pack you want)

    - Money only (There were more money-only packs, but they were Update-Supporter packs with stuff from the update itself, plus some weapon skins at most)

    - Corroding the goodwill and mood of the entire 10th Anniversary celebration ("Hey guys, thanks for supporting us to 10 years! You can now thank us by buying this expensive, money only, skin bundle! And buy it fast, or you will NEVER get it again! Tee hee!")

     

    This entire post just reeks of "We totally expected backlash, so we had a premade response in standby where we do less than the bare minimum"

    • Like 15
  11. Considering the release schedule, signature weapons, remaining stuff left to be Prime and that Gauss Prime will come with Acceltra and Akrius Prime, the Daikyu Prime can come with...

    Protea + Velox (Secondary) in March/2024
    Xaku + Quassus (Melee), unless they decide to prime the Entrati weapons or a Necramech, in June/2024
    Sevagoth + Epitaph (Secondary) in either September or December/2024, if they don't Prime Nautilus (Lavos has Cedo as a primed primary, so skip)
    Yareli + Kompressa (Secondary) in March or June/2025 (Gyre has Alternox as primed primary, another skip)
    Caliban + Venato (Melee) in September or December/2025 (Styanax has Afentis, skeep)

    Then Voruna, Citrine and Kullervo in 2026 all have primaries and other signature weapons (Perigale + Sarofang, Steflos + Corufell, Rauta)


     

    Spoiler

    The primaries left to be primed outside signature weapons are: Attica (We already have the Nagantaka and Zhuge, unlikely?), Quellor and Veldt. Not that many left.
    The secondaries left are AkZani, Athodai (since the Zylok got a Prime, this one might too), Castanas, Fusilai (Likely to come with Citrine due the glass/crystal theme?) and Talons.
    The melee left are Boltace, Cassowar, Ceramic Dagger, Dark Blade Series, Dragon Nikana, Ether Blade Series, Heat Blade Series, Dual Raza, Endura, Gazal Machete (Likely to come with Djinn Prime?), Jaw Sword, Lacera, Okina, Pennant, Magistar, Sarpa, Shaku, Sibear? (Is it even a Tenno weapon? I assume its Corpus), Tonbo, Vericres and Dual Zoren.


    Then there is all the sentinels (Diriga, Djinn, Nautilus, Taxon, Oxylus), archguns (Cyngas, Dual Decurions, Fluctus, Imperator, Phaedra, Velocitus) and stuff. I don't think they will pull a primed Archwing.

    So considering all the possibilities, you either will only need to huff copium until next year or will have to buy some industrial grade copium for the next 3 years.

    • Like 4
  12. 1 hour ago, (PSN)iuvenilis said:

    Any chance you were using a spectre as well?

    It's a relatively newish bug, which DE tried to fix but weren't able to squash all the issues. Unfortunately, my expectations are very low and I suspect we may have to deal with this issue going forward.

    A temporary fix is to shoot all your guns and reload, which should then allow you to pickup the items. It'll happen again, but at least there's a sortov workaround.

    No, just me, myself, Carrier and Octavia's Mallet. I could pickup ammo and other drops just fine, this isn't what the glitch is about.

    All ammo drops were being pulled to be like I had some gun missing ammo, but ONLY if I threw the glaive. You can see the pile of ammo on the first pic and how it gets vacuumed when I throw the glaive on the second pic.

  13. A weird glitch that I noticed. Every time I would throw the glaive, my sentinel would vacuum all nearby ammo trying to replenish it. Was using Carrier with vacuum and his ammo mutation augment.

    Doesn't picks up anything other than the archgun ammo, even though all my weapons were fully loaded and I didn't had deployed an archgun on this mission.

    Xeg3U8j.jpg

    G5asmcA.jpg

  14. I stockpiled a bunch of forma and potatoes from alerts and relics, so I'm good on these.

    But I'm on my wishlist I have:

    - Give the slot bundle to a random low MR instead of me.
    - Give a potato to a random low MR instead of me.

    Spoiler
    Spoiler

    If you REALLY want to gift me something (please reconsider) instead of a random newbie, my low cost wishlist is:


    - Drifter Grineer Collection
    - Nautilus Sentinel Cosmetic Bundle
    - Kerulyst Sentinel Bundle
    - Kira's Shawzin
    - Corbu Shawzin
    - Narmer Shawzin
    - Tiamat Shawzin
    - Void's Song Shawzin
    - Motherwrench Skin
    - Voruna/Styanax Voidshell
    - Sigma Series Shoulder Plate and Leg Plate (got the chest from a Twitch Drop)
    - Zundi Pistol Skin
    - Tenno II Color Pallet
    - Baruuk, Baruuk Meroe, Gauss, Grendel, Nidus, Titania Noggle
    - Riven slots

    Spoiler

    My HIGH cost wishlist is:

    - Kuva Lich Hunter Collection (This one only because of the armors and I refuse to pay this much for the bundle)
    - Void Adornment Bundle I, II and III
    - Valkyr Carnivex Collection
    - Xaku Golden Mend Collection

     

     

  15. At first I thought it was that one of these common bugs, but even after returning to the orbiter, the Shildeg stays on my frame hand.

    I have tried changing frames and weapons, but that didnt fix it. It only happens with the Shildeg, other melee weapons are fine.

    h24FF0E.jpg

    kAOskxc.jpg

    YGiBNPi.jpg

    y32gQJX.jpg

    Happens even on the profile screen

    Spoiler

    3r1KjaV.jpg

     

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