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MobyTheDuck

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Posts posted by MobyTheDuck

  1. Every time there is a new Prime Access or Prime Vault, for the first two weeks, you will get people that join a fissure, look at what everyone is bringing, then leave if no one has a new relic. You might get two or three players doing this per mission, before no one else can join and you end the mission with only 2 or 3 players that were just trying to do fissures.

    This is happening for years now and I have yet to see any measures being added to stop this. I am not saying to ban these people, but at least give a 10 to 30 minute Fissure mission block if they leave several missions in a short time.

    • Like 8
  2. On 2023-07-08 at 2:27 AM, Pakaku said:

    Crystal collection seemed balanced enough that my squads never had to do as much actual defending. Even when it came to Steel Path, two people on point and two people collecting stuff worked out, and once the crystal was fueled, the defenders could even hop off for a bit to help with collecting as well.

     

    On 2023-07-08 at 12:44 PM, Pizzarugi said:

    Judging by OP's response to my post, I'm getting the impression they play solo. I can see why they would have this problem in that case. With nobody to defend, they have to do that, but that also means they can't go out and collect crystals until at least the 30 second grace period.

    I mostly play solo because I don't have luck with squads.

    Every squad I joined on this node seemed to have 2 guys with slowing skills that AFK at the crystal, then instantly Void Sling to the other target once the wave ends, ignoring all the crystals during the downtime, and sometimes 1 guy that knows you need to grab the crystals, but has trouble doing so and has no idea where they are spawning.

  3. 2 hours ago, Pizzarugi said:

    I don't mind Mirror Defense being on a timer instead of waves. Not everyone is rolling a nuke frame, which is the only time I find their presence tolerable, so normal defense runs could take longer than 5 1/2 minutes.

    I'm totally ok with it being on a timer instead of kills. One of my main problems is that the rotations take longer than a regular survival, yet the drop rates are lower. Even if you want to grind relics there after getting everything unique, you are taking an extra rotation due the downtime between waves.

    But what irks me the most is that I am supposed to defend the target AND collect the crystals, otherwise I am squandering half of my rewards. The time/effort/reward math is very different from Conjunction Survival.

    • Like 1
  4. A Dullahan/Fallen Knight frame seems the most probably choice.

    We already have a magician (Limbo), a ghost (Wisp), a mummy (Inaros), a vampire (Revenant), a Frankenstein's monster/skeleton (Xaku), a psycho (Garuda), a reaper (Nekros), a wraith (Sevagoth), a chimera (Caliban), a banshee (Well, Banshee) and a lycan (Voruna).

    I can't think of other Halloween themed characters. A witch/wizard? A zombie?

    • Like 1
  5. After a long while without playing Mirror Defense, I returned to it to try to farm Citrine and to my lack of surprise, it is still the same unrewarding, boring and repetitive mission in the game.

    Both Conjunction Survival and Mirror Defense have the same purpose, a mission created entirely to focus the grind on a particular frame update, yet Conjunction manages to be more fun and rewarding.

    Lets see:

    Conjunction Survival
    - Two nodes, one easy and one hard. The harder one gives more tokens and has a better drop rate on weapon and frame parts. Steel Path gives slightly more tokens.
    - Basically a regular survival mission, rewards each 5 minutes.
    - Voruna parts have around 37% chance to drop on Rotation C.
    - Each 5 minutes, 2+ Thrax spawns. Not only they drop more tokens (which are affected by resource boosters), they give 2500 Focus.
    - Sentients spawn, giving you cores, rare mods and War parts.
    - Steel Path Circulus gives 6 tokens per rotation, plus the ones dropped by the Thrax, 30 tokens on average for 4 rotations, solo.
    - Each Arcane costs 15 Thrax, so you can get 2 arcanes average per 4 rotations.
    - Voruna costs 350 Thrax, so about 12 runs. Plus 125 for crafting, so more 4 runs, 16 total.
    - All dialogue is just a few short quips on the end of each rotation.

     

    Mirror Defense
    - One node. No other node with better drop changes and more token drops.
    - Steel Path gives a bit more tokens, but you are now playing a defense mission, and the crystals are VERY fragile.
    - You are on a timer rather than just killing enemies like a regular defense.
    - Crystals spawn around the map, collecting 50 of them heals the Crystal a bit and gives you a few tokens.
    - You can't heal the crystals with anything other than collecting the 50 crystals.
    - Focusing on defense means you can't collect the crystals, which punishes you with less tokens.
    - Each wave takes 6 minutes and 10 seconds.
    - Not killing enemies stops crystal spawns. Killing enemies too fast doesn't increases crystal spawns.
    - Crystal spawns are RNG, a few places spawn 8, but lots of places spawn 5 or 3.
    - Citrine parts have around 27% chance to drop on Rotation C.
    - No unique enemies spawn, so no other rewards while you play.
    - You have to listen to the entire Belric and Rania story, every time you play it. (Unless you skip it with the Nightwave exploit)
    - Crystals aren't affected by resource boosters.
    - On a regular mission, getting a steady number of kills and collecting all crystals you can, you get an average of 100 crystals every 4 rotations (including end of wave rewards).
    - Each arcane costs 60 crystals, so you can get 1 arcane per 4 rotations on average.
    - Citrine costs 1500 crystals, so 15 runs IF you manage to keep the 100 crystals average per 4 rotations, but this number can fluctuate between 15 and 30.
     

    So, overall, Mirror Defense:

    - Takes longer
    - Rewards are worse
    - Requires more active playing to get an acceptable amount of tokens
    - Items are more expensive
    - Is a very focused grind
    - Annoys you with repeated dialogue
    - Is ultimately very boring

    I know this is very at the bottom of the list of priorities, but can we get a few tweaks, if anything just on the numbers of tokens rewarded and drop rates, on Mirror Defense?

    • Like 5
  6. I'm surprised that the "Active Sale" alert is still incredibly useless.

    Clicking it just opens the store, searching for "sale" or "discount" doesn't returns any results.

    The only way I can find whatever is checking every category, or checking the news console, which I bet not many people do that.

    I think its time for a "On Sale" category on the store or at least have the "Active sale" icon open whatever is on sale.

    • Like 3
  7. After playing with it for a while, I come to find the Vasto Incarnon on the lower end of usefulness and uniqueness.

    It requires 8 headshots to fill and has 24 ammo, which sounds ok, but the problem is how it plays.

    One click makes it shoot a 6 round burst with increased multishot, that gives us only 4 shots before you have to charge the Incarnon again.

    The shots are ok, but have no punch-through, which means that even if you line up enemies, you might waste shots on a corpse or on the scenario while trying to spray around. Also you can't aim or use it while aim gliding, as it makes you cancel the glide (but doesn't cancels wall cling, possible glitch?)

    My suggestions are:

    - Increased ammo or make every burst use 1 bullet or remove the burst entirely, but increase fire rate
    - Give it some punch-through or give it some ricochet
    - Let it shoot while aim gliding

    • Like 4
  8. 1 hour ago, (PSN)iuvenilis said:

    Any chance you were using a spectre as well?

    It's a relatively newish bug, which DE tried to fix but weren't able to squash all the issues. Unfortunately, my expectations are very low and I suspect we may have to deal with this issue going forward.

    A temporary fix is to shoot all your guns and reload, which should then allow you to pickup the items. It'll happen again, but at least there's a sortov workaround.

    No, just me, myself, Carrier and Octavia's Mallet. I could pickup ammo and other drops just fine, this isn't what the glitch is about.

    All ammo drops were being pulled to be like I had some gun missing ammo, but ONLY if I threw the glaive. You can see the pile of ammo on the first pic and how it gets vacuumed when I throw the glaive on the second pic.

  9. A weird glitch that I noticed. Every time I would throw the glaive, my sentinel would vacuum all nearby ammo trying to replenish it. Was using Carrier with vacuum and his ammo mutation augment.

    Doesn't picks up anything other than the archgun ammo, even though all my weapons were fully loaded and I didn't had deployed an archgun on this mission.

    Xeg3U8j.jpg

    G5asmcA.jpg

  10. I stockpiled a bunch of forma and potatoes from alerts and relics, so I'm good on these.

    But I'm on my wishlist I have:

    - Give the slot bundle to a random low MR instead of me.
    - Give a potato to a random low MR instead of me.

    Spoiler
    Spoiler

    If you REALLY want to gift me something (please reconsider) instead of a random newbie, my low cost wishlist is:


    - Drifter Grineer Collection
    - Nautilus Sentinel Cosmetic Bundle
    - Kerulyst Sentinel Bundle
    - Kira's Shawzin
    - Corbu Shawzin
    - Narmer Shawzin
    - Tiamat Shawzin
    - Void's Song Shawzin
    - Motherwrench Skin
    - Voruna/Styanax Voidshell
    - Sigma Series Shoulder Plate and Leg Plate (got the chest from a Twitch Drop)
    - Zundi Pistol Skin
    - Tenno II Color Pallet
    - Baruuk, Baruuk Meroe, Gauss, Grendel, Nidus, Titania Noggle
    - Riven slots

    Spoiler

    My HIGH cost wishlist is:

    - Kuva Lich Hunter Collection (This one only because of the armors and I refuse to pay this much for the bundle)
    - Void Adornment Bundle I, II and III
    - Valkyr Carnivex Collection
    - Xaku Golden Mend Collection

     

     

  11. At first I thought it was that one of these common bugs, but even after returning to the orbiter, the Shildeg stays on my frame hand.

    I have tried changing frames and weapons, but that didnt fix it. It only happens with the Shildeg, other melee weapons are fine.

    h24FF0E.jpg

    kAOskxc.jpg

    YGiBNPi.jpg

    y32gQJX.jpg

    Happens even on the profile screen

    Spoiler

    3r1KjaV.jpg

     

  12. I'm having problems with the Adaptive Exposure on the Orbiter. Its WAY too sensible, changing the lights even depending of the colors of your Orbiter walls and the frame itself.

    Example A: My Titania

    V5UWH49.jpg

    YSX6jhz.jpg

    See that in the first image, I have the mid tone gray selected, but has a red tint. But if I turn her to face the camera (second image), the colors get a brown tint.

    Now, I put a few black posters on the front of the arsenal to 'black out' the screen.

    XEUI7UB.jpg

    Same gray, but now has a more clear color that matches the gray I selected.

    PU2AajW.jpg

    Example B: Moa

    g8fStnW.jpg

    3msN63J.jpg

    The first screen has white walls, while the second has black walls. The 'gleam' on the material becomes more clear and you can see the shine on the metal parts.

    At first I thought it was because the moa wasnt gilded, but you can also see how the metal of the Orbiter walls also has a better shine and color, even though I only change the colors of the walls.

    • Like 1
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