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Epsik-kun

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Posts posted by Epsik-kun

  1. this build is quite good but again, you are focusing too much on survivability so where is ur damage coming from? also with so much channeling ur  losing quite alot of mana so thats why u add too much armor and hp with rage?

    personally i prefer maxed lifestrike and channel only when i want to , since idk if ill be taking too much heat all the time or not.

    also do i have to use orthos prime? cant i use tipido for example?

    Damage comes from EBlade primarily. I still have 155% Strength and currently highest DPS LS EBlade build. Also, there are Spin Blind and Radial Blind that help with killing high priority targets. Anyway, you'll die much earlier than damage will fall off.
    I don't know what do you mean by "so much channeling", because I only channel to heal, for which unranked Life Strike is enough.
    HP and armor there are for being able to take a hit and not die. Even with Naramon, you'll have plenty of moments when you'll end up being hit. Maxed Vitality and Steel Fiber allow Excal to face-tank T4 Corrupted Bombard missile up to enemy level 110~115 if EBlade is up.
    Rage is here to sustain energy. You want to have energy for EBlade, Radial Blind, Slash Dash and Life Strike - Rage gives it.
     
    You can use whatever melee you want to - it doesn't affect EBlade, only mods do. I use Orthos Prime because I like it. However, you might not want to use syndicate augmentable melee or crit-melee, because you won't be able to mod both them and EBlade effectively.
  2. EB, seriously??? Say No to easy mode Excalibur turret!!! And EB is way diferent "playstyle" than melee combat, that is the point here. But yea, I know what you mean.

    Actually, no. EBlade is pretty melee, when it comes to killing over lvl100 enemies. It deals double damage up close and begins to stack a combo too.

  3. you don't gain anything over just using Fury instead(which is on all the time)

    anything save for the constant extra 45% IAS Berserker provides with 100% uptime, because Berserker can be easily sustained with regular 10% crit chance melee. Sustaining fully stacked Berserker on multihitting 40m punchthrough post-Naramon 19.5% crit chance EBlade is a joke.

  4. When you do this whole combo the enemies blow and Teshin spawn on the middle of the room with Steve and they give you Dread Prime and Dual Galantine Prime, and 999 legendary cores.

    Then they tell you "you are playing on a god forsaken Excalibur, wasted half of your build for some weird stuff, ruined your stats and could've just used EBlade and achieve much better results!", slap you in the face, and take all the stuff back.

  5. Furious RJ is worth it, but it's one of three main options for a late-game Excal's build.

    You either get Intensify for higher overall Strength, Stretch for 45% extra range or Furious Javelin for multiplicative 60-90% increase in melee damage for EBlade for like 8 seconds.

     

    It would be the best to try it out yourself and decide whether you want it or not. I prefer Stretch.

  6. all i can see is even more power creep from the new mods

    You people always only see power creep, without even realising what power creep is, and what game you are playing. Especially in case of new event mods - they have a great way of affecting melee, effectively promoting completely different play style with its own pros and cons.
     
    However, while as Excal main I would be happy to see new mods working on him, allowing Body Count would be okay, but also allowing Blood Rush and Maiming Strike would be an overkill. Allowing these three mods on Hysteria would go beyond overkill.
  7. RJ Priorities are:

    Power Range. Cunning Drift is likely to increase your kill count, while Power Drift isn't.

    Power Strength. The more the better. However, if you have a Freeze Force Frost in your team and you are only doing Draco (no Void Defences, for instance), you don't need too much of it.

    Natural Talent. Equals direct kill spead increase on RJ build.

    Efficiency.

    Flow.

    Survivability.

     

    That means, the build has no space for survivability, getting extra Efficiency is usually better than getting Flow, however if Trin has high Strength, P. Flow + Fleeting would be better than no Flow + both Efficiency mods.

    It isn't that hard for an EV Trin to sustain 150 energy Excalibur for at least 90% of time, however some Trins are lazy.

     

    Benchmark of what you can do with an RJ + good EV + FF Frost + rand is a little over 1.5k kills per cap2 wave.

  8. No really.  Not in the wiki+no one ever mentions it=sounds like a bug.  The dev's might even reward you :).

    RJ was changed ages ago, information on activation speed was never updated, but I think everyone knows that RJ doesn't take almost 4 seconds to cast. NT RJ has total casting time of about one second. RB effect lasts for the duration stated on the ability page, however stealth modifier bonus is applied until "stunned" animation is completed, which takes longer.
    So, let's say you go close to an enemy cast RB and follow with two RJs. If you melee enemy immediately after, you won't get a finisher, but you'll be able to land a few stealth-bonus hits.
  9. "corrected"

     

    Now I edited out everything where you sound stupid. Do you like it too?
    Anyway, had a thought of wiki not having 100% correct information ever went through your mind? You can get two RJs in during Radial Blind stun period and at least three during stealth modifier period, which are different time intervals, but of course how can you possibly know it when it isn't written on wiki. 
    And it takes two minutes to check, but no - you not only "can't math", you can't common sense.
     
    PS Apparently, medical terms considered cursing here.
  10. Do you even math? OR play Excal?

     

     

    *had to edit cause I broke some forum rules by mocking you.  Sorry.  And always remember "knowledge is power!"

    NsKWOEu.png?1

    Indeed, do I?

     

    Or maybe you should check it yourself before acting ignorant and stupid, because this is what you are doing right now.

  11. There was a more interesting idea of RJ "discharging" combo counter. So, you stack up a combo, use RJ - combo counter sets to zero, but RJ itself receives a boost for this one cast.

    This way it doesn't affect RJ build in any way, might be used while EBlading and gives a weird option for non-EBlade melee build.

     

    The question is, what kind of a boost? Probably direct multiplier goes to the max amount of targets and range, while doubled goes to the damage.

  12. Nice wall.

    1-Draco, T4D, or any other High level mission you need to build RJ for, an RJ build does not work well with Radial Blind since the blind duration is too short :P.  If you think a 2.6 second blind is worth it then something is wrong.  You only need more damage if you are not one-shotting enemies with your Javelins.  If that's the case I would suggest casting RJ twice if the idea is to spam it.  Also, I never said Trinity could not sustain an RJ build, to the contrary, I said you needed a Trin to sustain an RJ build.

     

    2-Why does everything have to be about EB?  What's wrong with actual melee being encouraged on a melee frame?

    1. RJ faces some troubles killing Eximus enemies. After wave 25 of T4D it is often faster to just EBlade few left Eximus enemies, than to RJ them. RB provides x4 damage boost via stealth modifiers. Minimal duration RB is more than enough to cast RJ twice in a row which would equal casting it 8 times normally - more than worth it to kill tanky eximus. So, no, RB is never "too short".
     
    2. Because it has to. EBlade is Excalibur's ultimate - his apogee, making other skills promote you to ditch this skill is a terrible design decision. You may do it yourself, if you personally don't like Exalted Blade, but it shouldn't be directly supported by the actual game.
  13. I think that Radial Javelins damage should do increased damage to blinded enemies and javelins should count towards the melee combo counter.  Why? It adds some much needed scaling to a rather underused ability.

     

    Now I know this idea has come out before, and tons of people threw a fit for 2 reasons:

    1-If you don't like it, don't use it.

    2-It does sssooo much damages on the Drako. Would make OP.

    While I'm all up for RJ having more synergy with Excal's skillset, let me tell you what's wrong with your suggestion:
    1. RJ isn't used exclusively in Draco. As the strongest large AoE map clearer in the game, it is also used in various prolonged Defences. Meaning, while for Draco giving RJ a way to increase damage ultimately won't change much, for T4D it would be a drastic change. As of now RJ Excalibur in a proper squad can speedrun 40 waves of T4D easily and 60 waves with some effort, but still faster than any other alternatives.
    And while there'll be indeed little to no point in using RB prior to RJ in Draco itself, it will be used in T4D starting around wave 15~20 and RB duration would more than suffice.
    Also, no, Trin can perfectly sustain RJ Excalibur.
    2. While adding melee counter that doesn't affect RJ itself seems like a fun idea, the problem is - that would be a pretty much useless change unless Excal would be simultaneously tweaked to get an access to combo counter.
    Because as of now, Excal can't use Body Count to prolong combo counter duration, and having only three seconds of it renders it pretty much useless for everything save for killing a level 100+ armored targets, as it's harder for Excalibur to sustain a combo than for other frames, given his melee range is pretty short and waves don't give you a combo.
    So you'll end up with an option of using RJ every 2 seconds to sustain your combo, which isn't a thing you can actually afford given RJ base cost. Neither it's a good design decision.
    You will have an option of dropping EBlade and going with a regualar melee, however I have to say it won't ultimately change anything, as you can just stack the same combo length on the same enemy group using regular attacks. And making the skill benefit regular melee while completely ditching EBlade isn't a good design decision either.
  14. Yea, right except damage, health, range and energy pool. Everything else you do better :D

    Dead meat does no damage - I can swap Steel Fiber for Intensify anytime, yet I don't, your sustained EHP is ground-level low and so is your effective energy pool.

    Go fight ballistas.

  15. You have far less effective health than me, because that's another build. 

    Lol. So you want to compare your hardcore build to my casual fun just to clam it's better :D

    You are priceless, but tiring. I give up, this becomes boring and I have stuff to do. 

    This is my universal "no weak sides" build. And, point is - everything you can do, I can do better.

    I can do everything better than you.

     

     

    Also, I repeat - go ahead and fight your own Ballistas with your "massively higher EHP build", because it won't sustain half of the damage I sustained.

  16. About balistas, how many tries did it take you (honestly now)? ;)

    Secondly, why didn't you use EB?

    Thirdly 157 hp in one time. On non mixed enemy group, in clear situation, with "tough" build. 

    "Trash", right. 

     

    "No weak sides" .. I won't argue semantic with you. I never run out of energy on my excal, not even close, so who cares? I have more energy then you, can cast all my powers more, can sustain EB longer with no sources whatsoever. I have far more effective health and more duration for my RB. Those are the facts. So again, it is your way of doing things. It works, it's not better. 

    Around 7 times, I believe. First one I forgot to change from RJ build and was blown during the first jump. For the video it took 3-4 tries, I think.

    I didn't use EBlade and RB because there would be nothing to watch were I to use them. Especially, if I did 10 Ballistas - only two wouldn't be in a group, so RB would remove 8 of them instantly. I also didn't use Naramon and Arcane Ultimatum.

    You do not encounter 20 ballistas simultaneously in a normal gameplay. Rarely over 3. Mixed enemy group would make things even easier.

    So, yes - trash. 20 Napalms would destroy me, were I to try to fight them in a similar fashion - can't go easy on these guys.

     

    You never encounter situation that would make you run out of energy. Solo a level 100 sortie survival and you'll run out of it. Also, you can't cast your powers more. All your costs are 20% higher than mine and EBlade sustain is 33% higher, while your energy regeneration is limited to energy orbs drop. You have far less effective health than me, because that's another build. Now what was that about facts?

    In a normal gameplay (that includes all sorties save for the lower energy ones) I never run out of energy, I spam my abilities all the time, I move around via spamming Slash Dash. During a mission I can use up, and I am using much more energy than you possibly can with your build. And given I have considerable lower costs - I use abilities much more often.

    Your RB is indeed longer, so you have this going for you, I agree here.

     

    Wanna try to repeat what I just did with both your builds that work so great without Rage?

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