TheTundraTerror

PC Member
  • Content count

    352
  • Joined

  • Last visited

Community Reputation

814

About TheTundraTerror

  • Rank
    Silver Disciple

Recent Profile Visitors

616 profile views
  1. Chains of Harrow: Hotfix 21.4.2

    Can we just have our old box opener back?
  2. It's random, but when it happens, it's always infuriating. Basically, a mob will be trying to capture a node and I'll manage to sleep it. However, for whatever reason, the capture won't end.
  3. Chains of Harrow: Update 21.3.0

    Nothing about mobs being able to capture Interception nodes while asleep. Also, the stagger from QT should be removed altogether.
  4. Chains of Harrow: Hotfix 21.2.1

    QT stagger should be removed. The only reason for the stagger was when having Rage + Quick Thinking would basically make you nigh unkillable. Now that Rage turns off at 2HP, the stagger should be removed.
  5. Chains of Harrow: Hotfix 21.2.1

    Care to do something about mobs hacking interception nods while they are slept? Seriously, this happens all the time where I'll have all the mobs asleep with Ivara, but somehow they manage to capture the node. It's really annoying.
  6. So, having to dedicate 1/4 of my mod slots (not counting aura and exlius) to not dying make them "over powered"? Yes, I am counting QT with Primed Flow.
  7. The stagger only exists as a hold over from when using Rage along side it basically made you impossible to kill. Now, Rage deactivates at 2 health which means the stagger is no longer needed. The people trying to argue that the stagger is somehow a "balance" thing are laughably wrong.
  8. I've only really noticed this with the Twin Grakatas (explain in a moment), but currently there is an issue (at least for clients) where critical damage isn't applied properly to multishot if critical chance surpasses 100%. At least for some enemies. For context, I managed to roll a Riven that let me reach >100% crit chance (and >300% multishot) with Primed Pistol Gambit which means that every single shot fired should crit when it hits an enemy. This isn't the case. Ancient Disruptors will spill out a bunch of a yellow and orange numbers. The chargers that accompany them will have yellow number with the rest of them being white. Before someone tries to argue it, the white numbers aren't slash procs since my set up gives me ticks of either 46, 82, 188, or 353 (depending on body/headshot and yellow/redcrit). I have seen plenty of white damage counters not of these values with the exact same set up. If anyone else has had the same issue, please let me know and add to this post. Not sure if this is a recent issue or long standing. Praise Clem. Grakata.
  9. Update 21 Deployment Status Thread[LIVE]

    I have 3778 hours in Warframe.
  10. Update 21 Deployment Status Thread[LIVE]

    I don't care. They spent the entire day hyping this up on Twitter that it would drop today. Now we're getting "oops, it's not ready!".
  11. Update 21 Deployment Status Thread[LIVE]

    You've had weeks...
  12. Oberon Prime: Hotfix 20.6.3

    I can't log in! It just tells me "Check your info!" despite it being right!
  13. Octavia’s Anthem: Update 20.6.0 + 20.6.0.1

    New melee has no crit and 25% status with a focus on puncture? Really, who even cares about the status chance when a) it's a melee weapon and b) Vulpine Mask already gives you guaranteed slash procs. Mastery fodder of the highest order.
  14. Octavia’s Anthem: Hotfix 20.4.2

    Still waiting for Universal Vacuum Excal’s Proto Skin still needs to be PBR’d Hema research costs are still too high Arcanes are still tied to cosmetics
  15. Octavia’s Anthem: Hotfix 20.2.4

    Well, maybe if a) they didn't call it a "fix" and b) fixed the Sarpa which is a Gunblade that's actually in needs of fixes.