TheTundraTerror
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Update on the Mirage Eclipse Changes
TheTundraTerror replied to [DE]Juice's topic in Developer Workshops
Since people haven't said much about it, let me add that the DR portion of Eclipse is... kinda not worth using considering Shieldgating isn't all that hard. -
Operation: Gargoyle's Cry (HAS CONCLUDED!)
TheTundraTerror replied to [DE]Sam's topic in Announcements
I have lost pretty much all motivation to do this event after getting a literal AFKer in my party that stayed dead the entire mission... until it was time to get the loot. Honestly, if players are going to stay dead for 4-5 minutes with full revives so they can literally not play the game, they should just get booted from the party. -
Netracells rewards
TheTundraTerror replied to Zark_Manthra's topic in General Whispers in the Walls Feedback
I'd rather just get Arcane Dust to trade with Loid. -
Literally just got done a run where one user spent 95% of the mission dead only to respawn right as the bossed died. This is really where we're at, huh? It's bad enough that users are holding missions hostage so they can do 60 Eyes with randoms. But now people are just being lazy and letting other people do all the worst. This event has sadly brought out the worst in people and, even worse, other people don't seem to care about this blatant disrespect.
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PC Whispers in the Walls: Hotfix 35.0.3
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
This is honestly going to make Netracells more painful to play solo since it means spawns will be thinner. Feels like throwing out the baby with the bath water, if I'm being honest. -
PC Whispers in the Walls: Hotfix 35.0.2
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
Can we do something about players in Bounties holding up missions because they would rather spend 20 minutes finding a single 500 standing medallion instead of doing the objective? Like, why are people so needlessly toxic in this game? -
PC Whispers in the Walls: Hotfix 35.0.2
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
Thing is that it seems to crash my GFX driver, so I don't know how useful that info will be. I also... don't know what that is. -
PC Whispers in the Walls: Hotfix 35.0.2
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
It's absolutely a DX12 issue. Just crashed about 30 seconds into an Alchemy bounty, too. -
PC Whispers in the Walls: Hotfix 35.0.2
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
Game still crashes on DX12. -
PC Whispers in the Walls: Hotfix 35.0.1
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
Followup to my earlier post: While I'm not sure if it's issue with Arch, KDE, or Proton in general, I can be sure that the issue is with DX12. Changing to DX11 in the launcher fixes the issue of the game crashing my driver. -
I can't do the new quests because the new tileset easily clocks in at over 3GB of VRAM and ends up crashing my driver. Previous highest was Duvari but that was only ever at around 2GB. Right now, VRAM usage only ever seems to creep up and up to the point that a single Grineer Galleon Exterminate will go from starting at 1.4GB and ending at 2GB while never going down. I'm not the only one having these issues as people with similar setups experience the same thing: VRAM hits a certain point, full system freeze, "Desktop effects were restarted due to a graphics reset", and everything restarts except for Warframe.
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PC Whispers in the Walls: Hotfix 35.0.1
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
How much you want? OS: EndeavourOS (Arch) Linux x86_64 Kernel: 6.6.6-arch1-1 Resolution: 2560x1440 DE: Plasma 5.27.10 CPU: AMD Ryzen 5 5600 (12) @ 3.500GHz GPU: AMD ATI Radeon 6700 XT Memory: 15914MiB Compositor: Wayland Proton version: GE-Proton8-25 / Experimental DirectX Version: 12 Shaders Cache: Enabled Fullscreen: Enabled Vulcan Pre-cached Shaders: Downloaded through Steam I mostly had issues with the Eyes and Ears part that seemed to be related to shooting destructibles with the new Tomb weapon, though the first crash started with the first mission into the new tileset. However, doing the mission of "Find the Necracell" has gotten to the point where I can't even get more than 3 tiles in without the game locking up. Thankfully, it does't seem to lock up my system, so I have to assume it's not an issue with RAM but with GPU usage (though other I've talked to mention driver issues). I notice that VRAM usage is a bit higher than usual. Once the game locks up, it goes as far as crashing my Discord client and has even crashed my entire desktop in one case. It all seems to be related to the newest tileset. Poking around in my EE.log gives me two occasions of 96.689 Phys [Warning]: Performance warning: created/destroyed static entities at runtime! 96.689 Phys [Warning]: Created entities: 96.689 Phys [Warning]: BoundsTrigger I'll give you the whole of my EE.log for whatever that is worth. -
PC Whispers in the Walls: Hotfix 35.0.1
TheTundraTerror replied to [DE]Megan's topic in PC Update Notes
Game keeps locking up for me every time I'm trying to do a Whispers in the Wall quest.