Yeah, after recent patches sometimes nullifiers will enter a bugged state in which their bubble was destroyed "too quickly" and it acts as though the bubble is still active, preventing all AoE and Ranged damage from damaging the nullifier. The reason why they seem to randomly come out of this bugged state is because the bubble isn't there, so it can't take damage, and after a few seconds of not taking damage, the bubble expands back to its smallest size, at which point it takes damage and the bugged state is resolved. Would really like for DE to fix this bug as it does remove all of the counterplay that these enemies are supposed to have.