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(XBOX)EntrTheLight

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  1. I have a question regarding exclusive skins and cross save. So, lets say I am xbox going to PS... while I know that platform exclusive skins are not involved in merge, etc. Will it be possible to buy the skins for the consoles while I am on the consoles? If so, where would they be? Are they for a limited time only? If so, I would like to have a request... now that Cross Save has been introduced: Can we have an opportunity to purchase the skins in a bundle soon?
  2. Hello, everyone! I'm here with another idea (yes, I have a lot of ideas - I love creativity even if I may not always be great at it). This idea involves Chroma. Chroma seems to have been hit hard, or maybe I don't understand how to use him... either way, I think my idea is pretty cool. I don't think I am going to change too much, although I will change his first and last ability, and maybe even passive, on second thought, yes I will touch up on the passive too. Passive now, from what I understand is extra jumps (whoo-hoo). Fine, extra mobility is nice, but let's add a price. First, let's increase the amount of jumps possible in single motion. When landing after multiple jumps (in single motion), chroma takes [enter amount here] damage for each extra jump - calculated after landing. Chroma's first ability, Spectral Scream will now be Dragon Breath. Dragon's Breathe would be similar to Spectral Scream, except it will now have a toggle between 2 different forms of breathe attacks. Holding ability will release a consistent stream of energy, where as tapping the ability will release a giant ball of energy that will explode on contact. Each will have different effects based on the second emissive color. Various colors in emissive slots will provide different elements and effects for chroma's new ability. The elements I speak of would be: Viral, Radiation, Blast, Magnetic, Corrosive, Gas. All of which will have a color applied with each element. Each element could also have special effects, like blast will knock enemies over, while radiation might disarm or confuse enemies... (only an example). I'm not going to change his 2 or 3, to be sure, the color for elemental ward should be the first emissive slot (which I think it is). His final ability, Effigy, will now be an Exalted ability. An exalted dragon pet/companion. Chroma will shed its skin and that skin shall turn into a pet dragon companion. (idk if shedding skin is proper term for it, but I'm sure you know what I'm talking about). This pet could potentially have several effects that could be implemented. One of which is it flies around (within warframes range) and grants one or more various bonuses to allies, it could pick up and extract extra loot from enemies, could revive chroma by sacrificing itself, etc. So many options can be done with this, I think. Might also consider name change of ability too, but I'm horrible with names. I think this pretty much wraps up my chroma idea. I know my final ability seems to lack exact info, but there is so much that I think can be done to it... and the idea of having a exalted pet dragon sounds cool to have, I'm less particular about effects... as long as it isn't completely useless. Does anyone potentially have any ideas to improve this? How would you go about improving Chroma? (maybe my passive is too much or makes no sense, not sure... maybe OP?)
  3. Yeah, I dont know about doing all that tbh. I have a really good computer that will blow the floor with xbox anyways.... I'm just waiting for cross save to go to pc. Also, I dont have the S, i got the original. It's 10 years old almost, idk if it could support that... it's just time for an upgrade.
  4. its the same on xbox. I'm always on loading screens :/ (xbox one original im talking of)
  5. Ok, so I know this is going to be a longshot, and not many may like this idea... however, I believe that we should have a grindable/earnable reset token to reset some of the daily login standings. This 'token' could be exchanged at a particular NPC to reset any one daily login locked standings. For example, I can select any syndicate that has used all of the current days standings, and that one syndicate will reset to the max (meaning you get the same amount as you would on regular login). This could work for other daily login stuff too, like nightwave daily objectives after completion... but the token can only be used for one objective. You should be also able to hold more than one at a time. Obtaining this Token shouldn't be easy, but also shouldn't be totally locked behind RNG (it'd never be found). There are a couple ways that this could be implemented. One way is at certain waves in endless missions... for example, adding to a loot pool for high wave missions (more on this in a moment), mini-games (such as that zephyr game I just remembered was in game -unless thats been removed), or some other new and challenging minigames where you only get so many chances a day to pass... those type of things. The endless mission lootpool will be a lootpool that gives a balanced chance at a handful of rewards/items for participating in longer-termed missions. At 60 minutes (or other mission equivalent), you will have access to the 'long term loot pool' which will carry the items listed below. Also, at every 30 minute mark past the initial 60 minute reward, you will have access to this lootpool as well. The following items will be in the Long Term Loot Pool at split odds: -Daily Reset: Reset Token -Built Forma -Built Catalyst -Built Reactor -Kuva (large amount, 20k maybe) -Endo (large amount, 10k maybe? -Legendary Core (this one I have added as an extra option) This pretty much concludes my idea here. While I'm unsure of how this will be taken in by all of you, I wanted to atleast share my thoughts. Hopefully, it isn't a totally terrible idea. My thoughts on the Endless mission loot pool is that I feel long term play is highly unrewarding, and there is little point to go long into missions.. unless I'm playing with friends or extremely bored (I don't have many of those and am frequently bored). I just feel like when I do go long into a mission, I should atleast get something from it. (one could say good for resources... yes, that might be somewhat true, but it also might be faster to just do a quick 20 minute session and restart).
  6. Well, from what I have gathered, Cross save is a big update and there was major errors. I'm not sure what these errors are, but if they are as severe as claimed, or something like accidental account deletion for example, I can see why they would delay the release for a larger scale. I would be pretty upset if I tried and something happened to my account. (but I'm also unfamiliar with that kind of stuff too, this is kinda just speculation, I don't know what the issue was causing delay except a major issue). That said, I really wish they'd have released it earlier in the week to find out of issues, this way they could work on it before the weekend... unfortunately, they didn't and now cant due to being a weekend. (assuming they have weekends off, which is what it seems). Anyways, those are my two cents. I'm glad they are taking the time to make everything work according to plan. Hopefully, they get it worked out soon.
  7. Ok so I have come to like Qorvex's first ability. Chyrinka Pillar. Weird name, but looks cool. My idea can be used for multiple purposes, but mainly shooting the energy on that pillar to gain various possible effects. For example, the first idea would be Pilfering Pillar. Shooting the orb on top of pillar would cause pulses of energy waves that will continue for a portion of ability duration that will have increased loot drops or increased rare loot drop chances for any enemy hit by pulse wave. Each Pulse wave will speed up or slow down according to Power Strength. Ofc, power range would determine how far pulse waves go. The second idea for this augment could be something like, shooting the orb on the pillar will release a pulse of energy that will last for a set duration (based on power duration), and any ally within range will be granted heightened reload speeds, status immunity, and extra energy regeneration. Another smaller idea I have for this augment is to have the pillar act as sort of a magnifying glass, shooting the orb on pillar would increase damage (possibly also adding Radiation effects on projectiles that go through it), and for beams; would increase the range and dramatically increase multi-shot (can shoot several nearby enemies within a radius of pillar). Basically, I want to shoot the beam on top of the pillar to activate another effect. My preference would be the first idea, the Pilfering Pillar. Anyways, it is only an idea, but would be cool to shoot the pillar for additional effects. What are your thoughts for an augment for Qorvex? EDIT: I have thought of another idea. We can summon a single pillar that has a charge time. When fully charged, we can shoot the orb on the pillar and it causes a massive AOE explosion that deals a lot of radiation damage, as well as blast damage. It could also potentially disarm survivors of the blast. Allies caught in blast could also receive some sort of boost from it as well, like +radiation damage to weapons. (or maybe various elements based on emissive colors?)
  8. I have to say some things here. I am ALL FOR this idea. I hate sitting in trade chat wasting time i could be playing the game. My connectivity isn't great either, so alot may give up If i cant connect to them (happened quite a few times). I'm honestly beyond frustrated with a few things in game, and trading is one of the TOP frustrations in game. Alot of the time, I think people avoid me in trade chat. I'm not sure how the game you referenced works, but I kinda like the Runescape's trade system too, although I can't really explain any differences. I am all for this. Although, I highly doubt anything will happen... one can only hope. Oh yeah, as an xbox one original owner, the load times are beyond rediculous, and a lot of people may not have the patience to wait for me... often i find myself typing something along the lines of, "sorry, I'm a slow loader"... It gets very very annoying and something has to be done. (As soon as Cross save hits me, I'm going PC. Unfortunately, I'm not a founder, so most likely I won't be in the first batch. I hope these 'phases' are released shortly after another, not a month at a time... hopefully this fixes a few issues). Maroo's is probably the saving grace of trades, for those who are currently in that instance... Anywho, those are my few cents.
  9. Yeah unfortunately I dont really play much else. As for plague star, I wish I would have. I recently opened up a plague kripath riven to find out I can only obtain the part through plague star. Didn't realize it had so much forma though. Hopefully next event is earlier in the year. Kinda wish now they make it twice a year... but I guess might be a lot. Idk.
  10. Ok, yes this makes sense, and I didn't think of that. Yeah, I can tell it earns a lot of money this way (it's already taken a LOT from me, more than I care to know- kind of become a big problem for me now.) I was kind of frustrated with myself for continuously buying plat just for forma's...when I shouldn't be. It is very problematic, and I need to get that situation under control. I've spent a lot on this game, granted it's pretty much the only game I play, still too much. I'm sure even if the hours was reduced to 6, I'd still spend the plat to buy or rush, but I guess that's just me. I will have to say I like the idea of having the option to auto-craft forma's, at cost of extra resources and credits, and maybe either a craft-able forma pack or ability to craft 3 forma's at one time instead of just 1... But then again, I don't know how much that would impact them... so it's only a brief idea, and I'm not expecting any changes. I can only hope it gets slightly less grindy/expensive. Either way, I will have to figure out how to continuously keep the forma crafting consistent, I can't keep buying plat just to get forma's.
  11. I will like to apologize for the comment I made here. I wasn't in a good state of mind at time of comment.
  12. So the grind is real. I really think it's time to implement a change to increase amount of Forma's. It is used A LOT! It's even more costly to work in Dojo's with. Here is my Forma idea. Firstly, I would like to reduce the craft timer from 24 hours to 6 hours. Secondly, I would add an option to auto-craft at the cost of extra resources per craft. I would also like to add a multi-forma craft-able package where you can craft 3 forma's in 15 hours, at the extra cost of credits and more resources, also more plat to rush. Then, I would add more formas to higher leveled endless missions as a 'staple' reward for reaching certain waves or a certain time. For example, every half hour of a survival has a chance to obtain an already built forma, chances increase dramatically after every half hour. We could also include other options to these reward pools as well (like catalysts, reactors, weapon and warframe adapters, and Kuva). I think this is a good idea because I think it would encourage longer play and we'd have a bit more of a reason to play longer than 20 minutes or waves. (not saying that anyone doesn't, but more probably would play longer). Lastly, I would add a forma bundle to several purchases in the plat market (like Prime Access, some warframe or weapon bundles, a lot of the more expensive non-cosmetic item bundles). Well, that is my idea. What would your thoughts be for the forma process?
  13. So I know I've posted in the past about several frames including Ash, but I got nothing else to do and I like to be creative, so I have come up with another Ash update idea. Maybe good, maybe not, but it's fun to think of new ideas (atleast, for me). I think Ash's stats are decent (prime), maybe a little more sprint speed. His passive is also decent, I'm going to leave that as is. Shuriken: Shuriken will now have a couple of different effects. Tap and Hold. TAP: Throws a single shuriken, similar to current shuriken, however, I would like to incorporate his augment into his ability instead of relying on an augment. HOLD: Throws a shuriken that can be charged for more power. More charge will equal a bigger shuriken. Hold for 5 seconds to have the shuriken expand and explode. This would deal Slash damage and an additional status proc according to Emissive color. Augment: Shadow Shuriken: Shurikens held for 5 seconds will not explode on first contact, however the shuriken will slash through an enemy, deals little damage but will damage enemies shields, and then will turn back for a second strike that will then explode on second contact, dealing only slash status. Shadow Tools: Will be a selection of abilities. (similar to Vauban's 2) Smoke Bomb: Ash throws a pouch of smoke that explodes on contact with any surface. Tap ability to drop, hold to throw. Smokescreen will cover a large radius around place where it lands. Any ally or clone within smoke will become invisible. Can throw up to 4 pouches (based on power strength). Shadow Clone: Summons 2-5 clones (dependant on power strength). These clones will have a few different effects. They will roam around the map (within range) and collect ammo, as well as mark enemies with a special mark. This mark will appear on the minimap as a grey dot. Clones will also throw shurikens at enemies, these shurikens will stagger enemies and occasionally strip armor. Meditation: Ash will strike a mediative pose and proceed to meditate for a short duration. Meditation will increase health and shield regeneration as well as provide a short sprint speed bonus. Augment: Meditation will also grant energy efficiency for a duration after use. Teleport: Not much to change with this ability, in my opinion. Bladestorm: Only change will be removing the tacky marking that is currently in game. Ash's Shadow Clone ability will now do the marking. I will add the added effect of enemies killed by bladestorm while standing in a smokescreen will have a chance to drop ammo, health orb, or energy orbs. Well, I believe that wraps up my Ash renewal idea. I really hope we can get a second Umbra warframe, and I also hope it's Ash who gets it (Ash or Frost). What are your thoughts on Ash? How would you update him?
  14. So there are a couple things I would like to say here. Firstly, I really have come to like the Voidshell skin packages and would like to ask for more. More specifically, I would like Ash + Zephyr to have one of these skins as well. And next I would like to ask, are we ever going to get a second umbra warframe? I don't necessarily want every frame to have an Umbral counterpart, but as far as I'm aware, we only got Excalibur. Excalibur is great, but there are a couple of frames I would like to be 'Umbra-fied'... Ash and Frost are the two I think of when thinking of Umbra. Rhino is also an option too... although me personally would love an Ash variant. Those would be my picks for next Umbra warframe if we have any more (which we should, 1 doesn't seem like enough). What frame would you like 'Umbra-fied'?
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