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(PSN)chris1pat8twins

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Posts posted by (PSN)chris1pat8twins

  1. I know it’s been a while since the last time I made this post. Been trying to thinking of some changes and improvements for a while and the community get together frame concept delayed me further. I made some changes due to Ember’s new fourth and such and improved the drawing some. Hope y’all like it and willing to be constructive on how to further improve the concept.

    This is the finished drawing. I left half of it undetailed for your imagination. The second pic I used an app to try and make it more animated. Not sure if it looks good that way or not. But what the heck.

    zUuU5Hp.jpg

    rIq8mQe.jpg

    Passive - bullet jumps launches him further and faster than any other frame. Has a thermostat meter that increases the more abilities activated and more damage he takes.

    First Ability - creates a miniature meteor in his palm and hurls it. Explodes on contact dealing blast damage within a small radius. 

    Second Ability - creates obsidian shell around his body that lowers his movement my 25% while preventing knockdowns. Increases damage of charged swings And knocks enemies down. Increases radius of ground slams.

    Third Ability - creates seismic wave that buried enemies into the ground. Puffs smoke from the cracks that reduces enemy accuracy. 

    Forth Ability - when thermostat reaches a certain point he’ll erupt into a molten rage, higher the meter, greater the buff. Gains increase in melee damage and charge speed. Adds blast damage to all his weapons. When in this state his other abilities are amplified and enemies who make contact take fire damage/status. Cast again to charge the remaining meter into a massive explosive that deals blast damage to all nearby enemies and leaves the ground covered in molten lava for a period of time that damages enemies who step in it. His bullet jumps causes a blast damage and knock back those nearby.

    First ability casting speed is greatly increased to spam multiple meteors every second. Blast radius of meteors thrown is doubled.

    Second ability no longer lowers movement speed while his weight causes seismic steps that knocks down nearby enemies. Enemies stepped on or kicked will take heavy impact and blast damage.

    Third Ability enemies caught in the ground take fire damage and their armor is slowly reduced.

     

    Now there are alternatives to his ability kit. Like:

    1). Stomps/pinches the ground and causes an explosion under the targeted enemy. Nearby enemies suffer knockbacks. 

    2). creates an armor of lava that reduces damage by melting the bullets. Thermometer increases faster.

    Hard to think of abilities that aren’t too similar to existing ones. But this is sort of the kit I picture for him. Something that would make use of close combat with a little range. Also we don’t have a blast theme frame.

    His origin I was picturing something like there was a raging volcano near Cetus that he threw himself into and absorbed the energy. Causing it to become inactive and turning him into this form. Vay Hek detects his energy and uses his drills to find and awaken him. Tries to use him as a power source for one of his destructive machines and causes him to become unstable. And our job as the Tenno is to stop his machine from wrecking havoc in Plains and free this frame. 

    I chose the PoE because Fortuna has 3 frames while PoE only has 2. Figured this would even it out. 

    Tell me your thoughts/ideas for this concept. And please be constructive. 

  2. 6 hours ago, Mascarado_gamer said:

    Weapons is the focus of the frame, not melee weapons. We, the players are supposed to feel powerful, as they said that's the intention of the game.

    For you abilities suggestions

    1: The new Warframe protea (i guess that's her name will have already the ability to give ammo. For the melee, that's not the concept focus.

    2: That's volt shield, but volt shield doesn't have health and buffs damage.

    3: This ability would be a great ability since isn't very relevant to have just one slot this.

    4: This doesn't feel like "The ultimate".

    I want you to picture Gauss and Harrow together, but without crowd control or speed.

    This concept really is supposed to give the players a wanted sensation of power.

    I don't want this frame to have some bland abilities so it won't be forgotten like other frames.

    1: The melee buff is some additional option for DE if they don’t want guns to be the only bases for the abilities. Excalibur has one ability that uses the equipped melee. 

    2: no, it is not. That narrow minded thinking is the biggest issues with this forum. There are dozens of abilities that are similar to each other but they can’t be used in the exact same situation. Then you sort of contradicted yourself further down the comment with harrow and Gauss. 

    4: chroma’s provide damage buff and armor buff with his third. Figured a frame that can also provide a damage buff but differently and possibly greater than chroma since it would be a forth. Haven’t seen a forth ability that provides weapon damage buffs. Like how Frost has a snow globe as his third while Gara has a glass wall as her forth. Gara’s fourth is superior cause the whole thing can’t be destroyed at once and can be used to deal more damage to nearby enemies while also keeping them completely back. It is a fourth ability after all.

    This concept would make this frame be used a lot by players that love using their weapons more. So no, it would not be forgotten. It would probably become very popular. Or replace chroma. Depending if they want more damage rather than more armor. But regardless these were possible alternative suggestions. To give you ideas, not replace your entire post. 

  3. 2 hours ago, Mascarado_gamer said:

    For this warframe I'm not going with something like you said. The model that you used as an example is the older style of warframes. Lately newer warframes are coming with different no so simple first abilities, hildryn for example has a weapon as her first ability. The numbers that I'm using are just mere illustrations. I don't want to take the "simple" ability desing because i don't want a frame to be added to the game and be forgotten because of mediocre abilities.

    Even Hildryns is simple. She summons a single exalted staticor like pistol that doesn’t do a whole lot of damage nor have much range to damage groups of enemies. While her forth she has 2 of them, does more damage, and she floats while incapacitating enemies. So again, first ability is simple. Would not be much different from ember if she summoned a gun that fired the fire balls instead. 

  4. 3 hours ago, Mascarado_gamer said:

    Armor based warframe (like the fallout power armor and tachanka from rainbow six)

    This warframe would provide players with a wanted sensation of power with a very bulky and slow (not so slow) warframe.

    This sensation of power would follow the promise of the game, where you are supposed to be powerful.


    The essence of the ideia is in the ability 1 and 4 (other could be changed).

    Abilities:

    Passive: Ammo conversion for all the team.
    (alternative) Damage received will be converted to energy 60% conversion ratio. 

    1 - Summon weapon.(like hildryn first ability). 3 options of weapons to select: a minigun, railgun and a ramp up based beam gun with a very thick beam similar to opticor. (immense amounts of damage of course), very big in size but not archwing type, just normal primary weapons), battery based ammo or energy drain based. (3 weapons not needed but the minigun is a must)

    2 - System overload. A buff would be applied to everyone (from players to companions) Increased fire rate 50%, critical chance 30% add, critical damage x2 and 30% status chance add.

    3 - Deploy power armor. The power armor itself would be deployed controlled by AI assinting the player attracting the enemies. Duration based (unavailable when 4 is active)

    4 - Use power armor. Would use the armor it self, a visual increment in the body. The buffs would be a significant armor increment (around 2000), damage reduction, unlimited ammo (like void fissures), ramping up fire rate for all weapons around 300% max (excluding melee), extra damage for melee, while running with the armor active, enemies in the path would be rammed down and a very high energy consumption (around mesa ult).

    Feel free to let your feedback down below

    But about the “weapon” frame concept. First I think the title should something like Arsenal Frame. Cause otherwise all exalted weapon frames will be brought up. Excalibur is a Sword Based Frame. Mesa is a pistol based frame.

    I’m picturing something like having the abilities to restock and buff up weapons. Maybe add some protection. Like:

    1). Stealing(disarming) enemy targeted to refill ammo to gun held. Adds combo multiplier to melee held.

    2). Creates a small shield in place that can be picked up by anybody. Has health and can knock back enemies while sprinting with it. Can still use primary but with extremely low accuracy due to using one arm for a two handed weapon.

    3). Buff up ammo clip size or adds greater combo multiplier to melees. Like 100% power strength doubles the size or increases it by 50% at least. 100% adds 50 to the combo multiplier that never goes down as long as ability is active. Applies to teammates who stay close. Adds chance for instant reload. Like 25% per 100% power strength. Drains energy quickly.

    4). Increases weapon damage and punch through for a set duration. Energy channeled determines by how much, which can be really high. Applies to teammates but only if nearby when the final energy is converted and the ability is officially cast. 

    Those are just some abilities. Other ones like increasing multi shot which can stack with other damage buffing frames. Increase projectile flight speed and range. Etc. etc.

    Just some ideas.

  5. 2 hours ago, Mascarado_gamer said:

    Armor based warframe (like the fallout power armor and tachanka from rainbow six)

    This warframe would provide players with a wanted sensation of power with a very bulky and slow (not so slow) warframe.

    This sensation of power would follow the promise of the game, where you are supposed to be powerful.


    The essence of the ideia is in the ability 1 and 4 (other could be changed).

    Abilities:

    Passive: Ammo conversion for all the team.
    (alternative) Damage received will be converted to energy 60% conversion ratio. 

    1 - Summon weapon.(like hildryn first ability). 3 options of weapons to select: a minigun, railgun and a ramp up based beam gun with a very thick beam similar to opticor. (immense amounts of damage of course), very big in size but not archwing type, just normal primary weapons), battery based ammo or energy drain based. (3 weapons not needed but the minigun is a must)

    2 - System overload. A buff would be applied to everyone (from players to companions) Increased fire rate 50%, critical chance 30% add, critical damage x2 and 30% status chance add.

    3 - Deploy power armor. The power armor itself would be deployed controlled by AI assinting the player attracting the enemies. Duration based (unavailable when 4 is active)

    4 - Use power armor. Would use the armor it self, a visual increment in the body. The buffs would be a significant armor increment (around 2000), damage reduction, unlimited ammo (like void fissures), ramping up fire rate for all weapons around 300% max (excluding melee), extra damage for melee, while running with the armor active, enemies in the path would be rammed down and a very high energy consumption (around mesa ult).

    Feel free to let your feedback down below

    I think you’re going a bit overboard. The buffs are way too high for some abilities. Some are OP.

    First abilities are simple/straight forward. Usually target one person, does a little damage in small radius, or big distraction. 

    Second abilities are slightly better than the first and they are usually some kind of buff, debuff, or bigger distraction.

    Third abilities are usually bigger buffs, bigger debuffs, defensive, or good survival tactics like teleporting.

    Forth abilities are the “ultimate” abilities. They provide the best version of what they are. Gara has the strongest defense(except from above) and it can deal tremendous damage to those close to it when shattered by her first. Ember rains bigger more damaging balls of Fire from above. Frost completely freezes his enemies and reduce their armor while inflicting high damage. Loki completely disarms enemies which prevents them from being able to inflict fatal damage from a distance while forcing them to come closer towards their deaths.

    Last is Synergy. Many people ignore the synergy. Like rhino’s first and second augment can be deadly. First you charge into a group of enemies that buff your armor. Then you cast iron skin which is buffer by the extra armor. Then recast iron skin to turn into shrapnel that does more damage the higher the iron skin health is. Most frames have synergy without the use of augments. Loki disarms and his clone draws them all in one spot for total nuking. 

    Also best to leave the numbers out. DE would change them regardless if they feel the numbers are too high or low for balance. Just focus more on the details of the abilities so others would have a better understanding.

    Just to help your creativity out when thinking of ability kits

    • Like 1
  6. 23 hours ago, Miser_able said:

    yeaaaaa. no. too soon dude.

    Well it was meant to be something to start for the future. New skins don’t happen over night so it was more of something just to get it started. Of course it could be a name for something infested since most of their names are based on actual diseases and such. 

  7. Didn’t know how else to describe it but basically it is an animation that occurs when you reduce certain enemies like Stalker and Zanuka’s health to a point. They become vulnerable for a “mercy” like option which is required even though they will still attack you(like the Umbra fight), and you’ll be tasked with pressing certain buttons within a limited time/seconds to perform an animation that allows you to damage more of their health before finishing them off. Most require it 3 times. 

    Zanuka would be like chopping off its legs and such. Grustrag would each have only one animation since there is three of them. Stalker would knock you back before fleeing. Similar to Liches but with quick and accurate button pressing rather than card layouts. 
     

    I’ve asked other dudes and they all claimed that it would make fighting/hunting the stalker and such much more fun. Especially the stalker. He dies way too quickly. But instead of buffing him to insane levels for even newbies, figured adding this animation affect when you take a third of his health would make him equally challenging for all players. Well as long as you can take a beating and dish out, which is no different than now. 

    • Like 1
  8. Being totally serious here. Is it wrong that I’m now picturing a new deluxe skin for Saryn called corona? Haven’t quite figured out the details since Saryn looks like a snake and a flower/plant deluxe. So figuring out what the details of her appearance is kind of hard. Especially since range of her abilities seem reduced now. Kind of pushes that “6 feet” policy for grineer. Well more like 6 meters. Either way, I’ve asked some dudes and they either said it would be cool or funny. So I decided to make a post. 
     

    What are yalls thoughts?

  9. 13 hours ago, (PS4)Okamibanshu22 said:

    sorry apparently i never hit enter when i sent the like 😄 yeah i like all this, but wasn't sure how people woudl react to another electric frame so i tried to focus more on the impact aspect of it

    Well I’m just adding ideas. There are some narrow minded players who like to troll posts. I try to aim to make a warframe as unique as possible, but unless DE makes new elements or something, abilities are gonna be similar. Similar attribute, similar mechanic. Rhino and banshee both create a seismic wave on the ground. One is just pure physical force while the other is sound. Others will compare octavia to banshee cause both involve sound. Maybe one with more rhythm and the other is more power or volume, but sound none the less. 
     

    Sometimes it’s best to ignore those who don’t provide CONSTRUCTIVE criticism like one of DE’s top rules. Doesn’t mean not to take advice of those who mean well. Nor does it mean to not make a post. DE is always watching. Abilities may get changed, doesn’t mean the idea itself won’t be taken in consideration. It’s why they gave us a fan concept to post ideas. 
     

    I made a joke about a glass warframe saying that it is a “rip-off” of inaros cause glass is made of sand. Didn’t fully go through with concept yet a glass based frame was created. I said that cause I made a volcanic frame concept multiple times, last one with a drawing, and dudes still compared it to atlas and ember cause lava is made of fire and rock. Ice is a combination of water and cold air. Doesn’t make hydroid or zephyr rip-offs of Frost.

     

    Just keep doing DE favors by continuing to post ideas. Regardless of how similar they may be. 

  10. 21 minutes ago, Cobalt313 said:

    I had considered the implications of a payload we have to haul in the Engineering room that we mostly just want to keep boarding parties from reaching...

    Well I have suggested an alert for the Railjack that reward like a lot of intrinsics or something. Could be some sort of method of slowing down the rebuilding of the Fomorian. 
     

    Kind of see Railjack being a way for DE to bring back the J3 Golem. Like the story is some strange eclipse is happening and we take our Railjack and fly up to it just find out it is the J3 Golem. And we have to fight it and it’s army of infested. Could still go in arch wing mode and destroy it from within. Be like a new event similar to Plague Star. Could also see a new infested Arch-Wing being the reward. 

  11. 6 minutes ago, Cobalt313 said:

    So it's basically hijack without the shield drain and more interactive "end-of-wave" checkpoint hazards?

    And without the going backwards. And with more support cause the hostages can still shoot out the vehicle. Like a much more high security Hijack/Rescue. And it’s only an additional mission. Not something to replace existing ones or the entire planet. Other than one time completion for arbitration, there is literally no downside. If you(general) don’t want to play it then don’t. 

  12. 45 minutes ago, Echoes said:

    Oh you just described part 2 of phase 2 nightmare Law of Retribution there

    Not quite. That is still a Hijack with bombs. It’s not as simple as that. There are more obstacles, the defense doesn’t drain you nor go backwards, and it’s not just the grineer faction. The goal is to escape/rescue not steal. I’ve played Law of Retribution. Not the same thing. 

  13. 59 minutes ago, Traumtulpe said:

    So its (non Infested) defection then? I don't particularly like defection...

    Ehhh, no. You’re not guarding 4 guys running off in their own direction towards the extraction with their health slowly draining and needing to be healed constantly and having to redo it over and over again. 
     

    This is a single target like the corpus hijack that has the hostages inside. The whole thing takes damage, all get killed and mission fails. It’s only one target for the entire mission, not multiple groups. And it is a straight path vs the defected splitting up and regrouping. So protecting them would be much easier with the challenge of stopping the enemies and their obstacles. 
     

    Having to keep the defected grouped together is annoying and sometimes they get stuck. This kind of mission wouldn’t have that. And it would be out in the open, not on a grineer ship. Or any ship for that matter. It would be on the planet. So all the mazes and stuff to deal with would not be an issue. 
     

    Definitely not the same as defection. And regardless, people play defection anyways. Try to be a little more constructive next time. 

  14. Now I’m sure a lot of you will be thinking “Hijack” but this ain’t it. Although it may be similar.

    But basically it’s like a defense but with a catch. You have to lead it to the landing craft location safely. No shield drain. But the Defense itself isn’t some machine. It is basically hostages, defected, etc. etc. that basically sent out an SOS and need help escaping. Almost like rescue. But there would be a lot of enemies trying to swarm and prevent the escape. 

    Could also be endless. Like the further away from the enemy base, the safer the extraction would be thus the more rewards. Basically the lotus or syndicate would ask if you think you can get farther away every time you reach a stopping point. But that may require DE to make the map sort of reset in order to extend it. Maybe not actually reset but basically the last area gets removed and a new one appears. Might be complicated.

    Higher level maps would provide more obstacles. Such as traps to avoid or disarm. Such as:

    1). You may come across “dead ends” where you have to hack a complicated door open. Could require hacking multiple consoles to do so. 

    2). Maybe laser walls that you have to hack/disarm before the defense gets through and takes major damage. 

    3). Mines and other forms of security like turrets that need to be shot and destroyed to prevent from causing too much damage to the targets.

    4). Advanced enemies with heavy artillery that will ambush you and block your path. Kind of picturing new enemies similar to Liches. Corpus would have something closer to Ambulas. Grineer would have something between a nox and Lich. And infested would have no doubt new members closer to a juggernaut behemoth. 

    But basically a more challenging version of Hijack, Defense, and Rescue/Defection. Seeing Jupiter’s remake really got me wanting more challenging missions. I’d hope not another complete change to an existing planet. But I’d personally accept it regardless. 

    And before anybody make assumptions, I’ve discussed this with other people who play this game and they agreed. Plus I’m open to discussion. An actual discussion. Not some negative non-constructive remark.

  15. Or, or, or... now hear me out here... Ooorrr just don’t play those missions? And everybody is happy. You get to play your missions and everybody else get to play missions without you slowing them down. Removing them won’t do a thing. You’re still gonna find your favorite mission and complain how the others are somehow someway not the same. 
     

    What DE actually NEEDS to do is give a better rewarding system to non-endless missions. Like allow a high level exterminate to have a chance of giving you a relic and maybe more credits for those just starting off. Maybe allow solo extraction after 5 minutes of an exterminate. That would be equal to survival and players aren’t forced to wait for selfish slowpokes who can’t handle solo. Remove the double doors or add the function to open them after pressing the button a certain number of times. And don’t resort to that recruit/solo response cause the same can be said back. Not to mention I shouldn’t be forced to decide if I wanna spend hours trying to recruit for simple missions, spend 15 minutes for 4 relic rewards, or get the mission done as quickly as it should be but for only 1 relic reward. Especially when new primes come out. 
     

    How about you actually suggest something for DE? If you’re gonna complain about certain aspects of a game, then you need to be respectful and actually provide what you believe to be a better alternative and make sure that the whole thing is not fueled by your own selfish biases. Basically a “if you think you can do a better job” type thing. 
     

    Like some maps of defense and interception are too large. Interception doesn’t make much of a difference but having teammates closer would be nice. But the defenses be taking way too long for enemies to come to their deaths. Some maps the enemies get stuck and we have to go out to find them. It’s annoying, especially if you’re trying to farm for new primes stuff. Maybe make hijack have more players adding shields, the faster the machine moves. Allow for more cooperation and not so long of a mission requiring an inaros or Hildryn. 
     

    Be nice if there was a defense that involves transporting defected grineer or some other ally to the landing craft location and we have to defend them from incoming enemies. No shield drain. No wide maps. Be a combination of defense and hijack but without the flaws. And DE could make certain higher level ones more challenging by providing more obstacles to deal with. Like traps and such. Now I’m thinking of a new concept for new post. 
     

    But simply telling DE to remove something because YOU don’t like it and don’t provide much else is not very creative nor constructive. It’s pretty lazy and selfish. Telling somebody else to do what you want and for them to figure out how is very disrespectful. 

  16. 2 hours ago, Luridious said:

    This is not a single warframe, this will give players the ability to build and make their own custome warframes. Sorry if I did not make that clear

    Well the frames are not just machines or armor. Or weapons for you to assemble. They are not Kitframes. They are biological beings who had a life before Ballas and his experiments. Which is why you cannot create your own frame. You’re true character is the Tenno. The frames themselves are basically living, breathing outfits for your Tenno. 
     

    HOWEVER... Alad V did create his Zanukas from multiple frames. So maybe, MAYBE... DE could make a sort of Kitframe where you have a select few abilities for each button. Only one frame counts towards MR. and the abilities chosen are very specific. DE would have to think long and hard on what abilities they think they could allow for these frames to use that they have no plans for any future frames. 
     

    Due to the frame having basically a fractured memory of the multiple frames Alad V used to create them, they don’t have a name and we are the ones who decide to give them a name. We decide the gender, the height, the build, etc.. This would also allow DE to just add additional options for the Kitframes if they run out of ideas or are too busy trying to fix bugs to create another frame with another story/lore. Abilities and such would be limited. As in only like a few for each ability type and shape/size. Similar to a Moa.  
     

    DE might want to limit the name to a certain length, cause so far I think 7 letters is the absolute max. DE could extend it a little bit for this type of frame. But no numbers or any non-letters can be used. And I’m sure a report option for names that are rude, inappropriate, etc.. would have to be implemented. The punishment could be DE forces them to change the name or the frame gets deleted. 
     

    That would be the only way for DE to implement such a concept without changing the concept of this game. Each frame was a person. Each frame had a life at one point. Each frame has an origin. That’s why grineer and corpus cannot just create their own frame. They are specifically of Orokin science. Which is why the Primes are known as primes. As in they came first and the regular frames are basically ripoffs or simply lower rank version of the originals. 
     

    Umbra was a Dax warrior. That’s why he wields a Nikana. That’s why he is a sentient killer. That’s why he couldn’t kill Ballas cause the power given to him by the Orokin to help fight the sentients also prevent him from being able to kill anybody of Orokin blood. Which is why Teshin couldn’t kill the Queens while they wielded the Kuva Scepter due to the kuva being of Orokin blood and those who wielded it were treated as Orokin. 
     

    So a player can’t just create their own frame like some kitgun. But if DE wanted to use Alad V and his knowledge of warframes to open the door for possible but limited Kitframes who are basically some abomination/Frankenstein of multiple frames, they could. It would still follow the concept of the game by simply having a warframe with a fractured memory of multiple frames. Causing it to have no name, no identity of its own, nor any original abilities of its own. And our job as the Tenno is to help the new Frankenstein Frame come to accept its new identity and move forward, though it will always have a burning hatred for Alad V. They would all have the same origin since technically they are all the same frame. No different than seeing 4 Embers in the same squad. Much like Baro with Primes, I could see Alad V having some unique remark to Kitframes. Talking like he is suppose to be their father in a sense and should be respected. 
     

    This could also open the door for more problems. Players demanding more abilities that are not original. Players getting offended by certain names. Etc. etc. 

     

    I honestly don’t see DE going through with this at all. Even though I did just provided a way for them to do so in this very post. 🤷🏻‍♂️

  17. On 2020-03-13 at 12:36 AM, (PS4)Okamibanshu22 said:

    Name: Mjolnir

    Based on the viking mythic weapon similar to exalibur.

    Passive: Armor Body-enemies that hit Mjolnir recoil in knock-back. Immune to Knock-back (does not count grapples)

    Ability one: Hammer Drop- Drop the hammer on the ground in an overhead slam, that creates a cone forward knocking down enemies caught in its attack.

    Ability 2: Odins Boon: gain a .5% buff to all stats, maxing at 10%, .5% for each enemy around Mjolnier when the ability is cast up to a maximum of 20 (10%)

    Ability 3: Hammer Throw: throw the hammer and hold tight to charge through enemies. The ability will continue so long as its held. Enemies hit will take impact damage

    Ability 4: Thors Might: Charge Mjonlirs hammer with lightning and gain the power of nature itself. Throw Mjolnir's hammer forward, when it hits the ground or a wall it creates a wide aoe of impact and electric damage. Press the button again to recall the hammer. While active the hammer can be used as a standard melee, taking the place of any existing melee, doing high impact and electric damage. Throwing the hammer consumes energy, as does recalling it. You can pick the hammer up from where  it landed to pick it up for no energy cost. The Hammer does not stop on impact of any enemy, and will knock over any enemy it hits in its path. (still effected by ability cancel bubbles)

    Well for starters atlas already has the immune to knock back while on the ground. Complete immunity other than grappling would be too similar. I was thinking more like he adds like an electric status or damage buff to hammer type melees. 
     

    Since Thor and other similar characters have the ability to control their weapons, maybe his throw can be controlled based on where you look. And if you look straight at an enemy, they become targeted for the hammer? 
     

    While using the Exalted Hammer maybe he can redirect some of bullets/damage back at those who attacked him? Since thor is known for using his hammer to deflect and redirect attacks. 
     

    Now as similar as it may be to Volt/zephyr maybe he could create a lightning forward tornado with his hammer as his charge melee that drains energy faster to inflict electric damage while blowing those hit away? It would probably be closer to Wisp’s forth ability than anything. 
     

    Also to add a little stat to the exalted hammer, it would probably be the fastest of all hammers. Like 1.25-1.5 speed. Considering the hammer is usually depicted as small and can be swung very quickly. 
     

    Just my opinion. 

    • Like 1
  18. 1 hour ago, catandlenny said:

    I want an advanced mode with sixteenth notes. I started making something REALLY cool on my Octavia, but then I realized I needed sixteenth notes. Anyone who played the original Final Fantasy 7 will appreciate this. 

     

    As you can see, I started making the boss theme from FF7 but since I can't add sixteenth notes it doesn't sound right at the end because I ran out of space. https://www.youtube.com/watch?v=yFPs7iUwF5Q&feature=youtu.be (For anyone who doesn't know what song I was trying to make here it is https://www.youtube.com/watch?v=BG7DYLdNBx0 ) For all the music nerds like me who just love to come on Octavia and play around with the Mandachord, please add this! It would make me happy <3

    Honestly I feel like they need to add much more to octavia’s mandachord. Like more heavy metal/rock type sounds. More beats. Expand/increase the amount of notes. Add a mandachord app for mobile devices so we can make our melodies on the go. Etc. etc.

    Also be nice if a new Ephemera came out where there are music notes 🎶 🎼 🎵 that float around the warframe and plays a song/melody that you created. Probably be a little quieter than octavia’s and other players can only hear if they get really close to the frame, to avoid too much noise or distractions. That way we can enjoy our melodies without being forced to use octavia everywhere we go. Like what if I wanted to have some epic medieval music in the background while I’m using Excalibur? And please don’t be a smarta** by saying “turn on your radio while playing warframe”. I feel like every warframe deserves a theme music. Not just octavia. But octavia can definitely be the source. Meaning you HAVE to have octavia(or prime in like 9 months) to be able have access to the music. 

    Just something fun that DE could add to the game. 

  19. On 2020-03-07 at 9:21 PM, (PS4)Thaumist said:

    Belaloo, the Gravity Warframe

     

    Belaloo. Almost alienated from the laws of physics, she fights in places most warframes would never think.

     

    STATS- RANK 30

    Health- 350

    Shields- 385

    Armor- 135

    Sprint speed- 1.07

     

    PASSIVE

    Gravity Unchained- Belaloos gravity manipulation is wildly and hard to control, making enemies who damage her have a 15% chance to levitate into the air uncontrollably for a few seconds, as well as disarming them

     

    ABILITY ONE  (Energy cost 15)

    Gravity step- Belaloo lunges in the direction of your reticle, knocking down enemies in the process. When coming in contact with a wall or a ceiling, Belaloo will change her gravity and begin moving freely on its surface. Hold the ability to lung further and impact the surface with an anti-gravity burst

     

    Lunge range- 25 meters/ 50 meters when held

    Anti-gravity burst range- 8 meters

     

    ABILITY TWO (Energy cost 50)

    Broken Earth- Belaloo creates a localized area of anti gravity, causing all enemies who walk inside to be lifted off there feet. When hit by a projectile, they immediately slam to the ground and are dealt double the damage done from the projectile

     

    Duration- 15.5 seconds

    Anti-gravity area- 25 meters

    Enemy cap- 8

    Slam damage increased- 2.0x

    Energy drop chance 50%

     

    ABILITY THREE (Energy cost 50)

    Anti-Gravity Array- Balaloo suspends all bullets and projectiles in an area around her and stores their kinetic energy to increase the power strength for her next ability cast. Reactivating ability fires all suspended projectiles at her reticle.

     

    Drain per sec- 2.8

    Suspension field range- 5 meters, 190 degrees

    Ability strength gained per bullet- 0.85%

    Ability strength cap- 100%


     

    ABILITY FOUR (Energy cost 100)

    Anti-Gravitic Bubbles- Belaloo unleashes a torrent of anti-gravity spheres that roam the battle field randomly. When popped by a bullet, it creates a short lived vortex that violently pulls all enemies and bullets/projectiles into it. All enemies pulled in by vortex also take damage from the projectile that popped the bubble. Enemies can get swept up into the unpopped bubbles and float inside helplessly until they're popped. Belaloo and allies can hop into and out of bubbles freely and float around in them.

     

    Duration- 25.7 seconds

    Number of bubbles- 17

    Vortex duration- 1 second

    Vortex pull damage- 600 magnetic damage

    Ally damage reduction in bubble- 80%

     

    EDIT: nerfed passive form 75% to 15%

    For starters being able to make enemies float and disarm in a single passive is a bit too much. Just so you know. Also health and shields follow a 3x mathematics from rank 0 to rank 30. So you might want to redo the stats. Like health at 100 rank 0 to 300 rank 30. Might also want to add an energy stat too. I’m thinking something like 150 rank 0 to 225 rank 30(cause energy becomes 1.5x at rank 30). Armor and speed remain the same although I could see DE making the speed of this frame increase due to ranking up causing the gravity to weaken some. Make this frame a little more unique. (BTW, Nidus gained more power strength while other frames didn’t sooo...). But onto the concept itself. 

    When I think of “Gravity” Frame, it kind of makes me think of a kit more like:

    Name - Gravitan(based on the Latin word gravitas which means gravity). 

    Passive - closer the enemies get to her, the slower they become and reduced bullet damage by roughly 10%. 

    1st ability - either increases the gravity that slows enemy movement and reduces accuracy or causes them to float. Maxed power strength enemies completely weighted to the ground and opened/vulnerable to finishers. Lower than 100% makes them float. 

    2nd ability - creates an orb of gravity with different fields of pulling. 1st field pulls enemies into the field once at the center it deals minor crushing damage but enemies can still move. 2nd field enemies will have all their guns pulled into the orb(can be picked up after canceled). 3rd field pulls all bullets toward the orb, reducing enemy accuracy. Power strength affects how strong the fields are. Too low and the enemies can over power the pull, but their accuracy would still be reduced. 

    3rd ability - increases her and allies projectile flight speed, parkour velocity speed, and impact/puncture damage. Due to lower gravity on the bullets while near the frame they are fired at higher speeds but regain their normal weight once out of the range of the frame’s field, causing them to regain their normal weight but greater momentum. Can use enemies as stepping stones for bullet jumping/wall jumping in a sense. 

    4th ability - can reduce gravity to zero on all enemies nearby, causing them to float and be knocked flying with any impact weapon damage. While in the air they are more vulnerable to impact damage. Cast again and the their gravity not only returns but becomes amplified, sending them crashing into the ground and becoming stuck for certain duration, leaving them open/vulnerable to finishers.

    Synergy: 

    The abilities also have some synergy. Such as the third amplifying the impact damage plus the fourth making them more vulnerable to it. With enemies stuck in the air, the second ability can pull them all together and recast fourth to cause addition damage from both. As the fourth would amplify the crushing effect of the second ability. 
     

    But this is just my opinion on a gravity frame. Atlas’s and Mag’s deluxe skins definitely gave me an image of the frame’s appearance. Too bad I can’t draw. 

  20. Well the best way I can describe them is they all look like knights in skin tight armor. They have their differences or unique features but they share that skin tight armor design. Like this for an example:

    zUuU5Hp.jpg

    I looked at frames like Rhino, Atlas, Revenant, Ember, Hildryn, to come up with his over all shape. Then thought about how DE hasn’t made a blast/volcanic frame so I looked at volcanic beings to figure out the design. Left half of him uncolored for other imaginations. 

    But the 5 frames listed above were the ones who were very different yet similar. But that is the basics. But for the most part DE may look at any drawing and come up with a version of their own if they are interested in the concept.

  21. 18 hours ago, (PS4)LoisGordils said:

    With the introduction of the Fetch mod for pets, Mag's passive became even more redundant and obsolete. With Sentinels and Beasts already having the ability to grant vaccum, you'd have to forego using companions altogether to not have vaccum up. And even more so, Greedy Pull is a thing.

    My suggestion: Mag's use of magnetic force to attract pickups and resources to her is actually interesting, yet redundant. My idea is that the magnetic force on bullet jumping be kept, but instead of pulling resources it will yank enemy weapons off their hands. The enemies are disarmed and would have to pick up their guns again in order to continue firing. Being a disarming passive activated by mere bullet jumping, a range nerf I believe would be necessary. However, this is a trivial price compared to having temporary disarm on demand.

    Ummm, passives are not meant to be that big of a use. Even Excalibur’s passive is nothing compared to Steel Charge. Having the ability to disarm enemies while bullet jumping is actually OP for a mere passive. Might as well make Rhino’s passive equal to his fourth. Mirage’s passive vs all sorts of Parkour mods. 
     

    Passives are not meant to be that big of impact in the game. For DE to make this one change you’re suggesting, they would have to change/enhance all the other frames’ passives to maintain balance.

    • Like 3
  22. 16 hours ago, Gawizard said:

    So, DE removed self damage which indirectly screwed over the two most popular DPS frames in the game. I really dont play or enjoy playing chroma but mirage being nerfed is unfortunate. DE recently (about 3-4 months ago) re-enabled heat and electric procs to cause mirage to receive full damage buff but now, with the complete removal of self proccing (showed with the Napalm Grenades fire patch, which did not deal damage but simply procced heat on anyone except allies who walked over it, not setting yourself ablaze anymore), this seems to completely make mirage obsolete for any "end game" content within the game.

    Her other "amazing" builds she had was with her updated augment, explosive legerdemain, that changed mirage from being a high single target damage frame into the natural trickster she is, turning drops into proximity mines that dealt under par damage per unit but was made usable due to the amount you could have spawned. With the recent changes to AoE weapons, they did not announce that they gave her mines damage fall off. This severely reduces her damage output. Now i dont want mirage to be the perfect frame. She wasnt and currently isnt but nerfing some of the most creative features a frame has does not sit well with me.

     

    (Before you mention a frame rework, I am completely fine with a frame rework but if a frame rework comes with the cost of completely redefining the core theme and gameplay of the frame, id rather have the old version at its best.)

    Feel like certain abilities and weapons should leave a lit trail for Mirage. Like her last ability should be like a giant light bulb. Maybe an augment that makes it travel a certain distance(range) and remains in place spinning to damage nearby enemies while providing light for mirage. Turn it into a duration based ability instead of an energy drain. Would help provide mirage a weapon damage buff while providing her cover too. Tried suggesting these changes multiple times. Maybe now DE will actually implement such change for mirage now that self inflicting fire proc no longer exist. 

  23. 7 hours ago, (PS4)Vexx757 said:

     

    Well for his Fourth I can picture the first sword being a two-handed Nikana with really long range. 

    His passive ability I picture a buff where melee draw speed(first swing while primary/secondary equipped) and damage is greatly enhanced. Maybe the critical damage.

    His first ability I’m picturing Slash Dash but more of a slash swipe where the range of the blade extends greatly and swipes multiple enemies. Also affected by the Fourth ability. 
    1). Dual-handed Nikana - a simple long range swipe but with greater damage.

    2). Dual Nikanas - shorter range but greater casting speed allowing to be spammed into a combo.

    3). Pole - short range throw like a glaive that spins around the frame before returning. It’s natural length(which can be enhanced by Reach) makes up for it short throwing range. Each hit counts towards the combo multiplier.

    His second ability I’m picturing being replaced by his third while his third is his battle cry but it enhances movement speed while wielding and swinging melees. Each enemy hit could increase the range a little but I was thinking more like each hit increases his critical chance(additively) to a certain point. Basically making it very hit a critical strike for melees. Maybe slash status 100%

    Up to DE for the numbers cause they have to make sure it’s balanced. But samurais are known for their quick and sharp swordsman skills. And the abilities I’ve chosen are based on that fact plus a bit more synergy. 
     

    If it makes you feel better about my opinion, I always used the Kensei from For Honor. Lol

  24. 23 hours ago, EvanGallaway said:

    Well, enemy tankiness is about to change, it seems. 

    I like your idea about his 3, although that would make him dependent from a healer frame (or mods like Rejuvenation) to avoid being killed as soon as he charges the Vex Armor. XD

    For Effigy, I just don't understand its passive. It looks completely random... 

    Most of all I think he really needs a range buff. XD 

    Well he already depends on some form of healing due to needing to take damage in the first place. If anything this would be a lot easier in missions where it is specific weapon only. You wouldn’t be forced to damage yourself or let other enemies take a chance to one shot you and such. Also you may have forgotten but his second ability with the fire attribute not only increases his health size, but it heals him too. Which is what most players use anyways. 

    The change to his 3rd would only be easier and allow players to use whatever weapon they want with it without the update. The risks and such are still the same. Except for the fact that you’re not forced to let enemies damage you. 

    But that is better than some possible nerf DE may create in order to make the ability itself easier to use. So Chroma fans wouldn’t have to change their play style. Think you may have slightly overthink it. 

    For more details on the effigy, imagine you running around with your sentinel. That is literally how I picture Effigy functioning. Like a second sentinel that follows you every step you go and attacks those who come near you. And the augment mod currently used to make him somewhat move could be changed to be more of a command/launch attack for Effigy. Send your Effigy at the enemies. 

    As much as anybody may want a range buff, that is literally why range mods exist. Now Mirage on the other hand is a different story. Her eclipse is not as powerful as Chroma’s yet is simple to use. But her ability has too many flaws. Literally one misstep and you’re dead in high level missions. But Chroma does not really need range. To add more range to such a powerful ability would make him OP. Players can choose to spread the buff for less strength or they can be stingy for more strength. Same could be said about Rhino. It’s too much.

    Me, I simply have a Nidus build that focuses and the buffing of players like Chroma for a much more coordinated yet powerful team. A buddy of mine even has a range build for that purpose so that we can buff each other and the random 2 players that join our squad. 

    The choice I made with the above suggestions is cause that is a way for Chroma to not be nerfed and Chroma mains would keep their style of playing. DE is not going to buff him up. Buffing his range would make him an OP teammate. And DE knows that. Same goes for every buffing frame. So I simply thought of how his third could somewhat remain the way it is. While also suggesting ways for players to actually use his 1st and 4th. People may think those suggestions are OP but they would drain a lot of energy. If players make an energy efficient build, then the synergy would help somewhat balance it out. 

  25. I understand, believe me, that y’all want certain things to be done for warframe, but y’all got to realize that DE has a lot on their plate. People demanding more frames. People demanding bug fixes. People demanding more lore. People demanding nerfs to feel not so left out. People demanding buffs to frames they seem too weak.

    DE is trying a lot more than y’all realize. They’d have to spend a good bit of time with no new frames, weapons, or any other additions to this game in order to fix all the bugs people be complaining about. And while that may seem good to some of you who’d be patient for new content, it wouldn’t be for those who tolerate the bugs. 

    Warframe is no ordinary game so y’all can’t expect everything to be fixed/handled efficiently/effectively as any other game. Y’all want to post yalls personal opinions about this game, go ahead. But stop being so demanding like spoiled kids if what y’all want don’t come soon enough. There are other games y’all can play till DE get stuff done. But that won’t happen as long as DE is being forced to meet everybody’s demands “or else”. DE are humans too. 

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