Jump to content

PollexMessier

PC Member
  • Posts

    2,559
  • Joined

  • Last visited

Posts posted by PollexMessier

  1. the "different" modifier is the worst. by this i mean things like "do x amount of different bounties" or "capture x amount of different animals" a lot of the changes they made to the nightwave system from how it started have been exceptionally positive except this addition. these two challenges were honestly funner, easier, and ether faster or just as fast the way they were before, when you had to do more of them but could choose to do any of them you wanted to. As a farming focused game with egregious rng you're meant to do the same things over and over again to get whatever you're after. Nightwave was a great excuse to farm for things I needed but don't normally want to do because I'm not a fan of x game mechanic. But this addition outright ruins that part of the system. I can't farm a specific bounty over and over again to get the specific item I need and am instead forced to do several other bounties I don't want to do that have rewards that are useless to me. People had been complaining about this system forcing them to do stuff they didn't want to before this change and now it's worse in regards to these specific acts. It'd be way better if you removed the "different" requirement(/never added it to begin with). I'd honestly prefer if these two acts were completely reverted than the way the are now. its completely counter intuitive to the flow of the entire game. you cant get a floof from a single tag of a specific type of animal, and you're unlikely to get the rarer drops you're probably after in bounties by only doing the bounty you need the drop from one time. so why force that limitation? yes you can still do these things and just not progress nightwave, its not preventing anyone from doing these things. but it certainly makes us feel like we have to go out of our way to do them especially when those acts now force you to spend your time doing different ones to complete them that you don't need, when they didn't use to. Revert this change, and remove the polarize act, then I'll be mostly happy with the state of nightwave

    • Like 2
  2. I enjoyed the conservation nightwave untill they changed it to specify different animals. the 10 perfect captures of any animal was honestly was faster and easier, and allowed you to go for any animal you wanted to. i feel the same way about the similar change to bounties. the more of any bounty you wanted was honestly way better than needing to do less but being forced to not repeat them. the game is primarily ABOUT farming. farming generally specifies doing the same thing over and over the get what you need, not sparratically doing random trash that doesn't get you anything usefull

  3. 16 minutes ago, Gorgorex said:

    This feature already exist in the game, maybe you have not noticed it due to all the fireworks and particles but centered in your UI screen during combat, there are 2 transparent circles which center is the very same dot of your cross-hair, each of the circles has a specific color, blue for when you take damage to shields and red for when you take damage to health, they might be faint and hard to see when a single enemy is far away shooting at you but the part of the circle illuminated by taking damage indicates the direction, the more enemies shooting at you the easier is to see the pointed direction the circle is showing from where you are being shoot at.

    I'll post a screen-cap later on to show you how they are.

    figured it out and edited the post right before you sent this xp. still even knowing they're there and where to look I cant see them 80% of the time I'm looking for them in the middle of a fight. They're just the perfect distance away from the reticle to be out of focus. I much prefer when they're right up against the reticle, or big noticeable flashes along the edges of the screen. right between the dot and the edges is kindof a bad place to put them imo. especially in this game.

  4. Recently I've started to notice that quite often when I open up my inventory to check how much of something I have and I try to type in the search bar it just doesn't work. By doesn't work I mean it wont let me type in it at all, clicking on it highlights it and makes the feedback noise indicating that I have clicked on something that preforms a function, but the little blinky bar indicating a selected text field doesn't show up, typing yields no results or just does whatever the key I press is a hotkey for. Pressing the controller button for it also doesn't work, and yes I have tried it with my controller disconnected in case some stick drift or stuck button might've been causing issues.

  5. For anyone who doesn't know what I mean by damage indicators since it can mean a few different things, I mean specifically an indication when you take damage that shows you the direction you've taken damage from. SO many shooters have this feature, its almost ubiquitous in the shooter genre at this point. Yet warframe has absolutely no hint of this whatsoever. This was fine when the game was mostly tight corridors in closed off maps where there were only so many places an enemy could be shooting you from. and if you somehow couldn't find them it was relatively easy to escape into a tight passageway to force enemies to come to you. But with the open worlds, and maps opening up, this is becoming a problem. Nearly every time I'm out on the plains I find myself having serious trouble pinpointing enemies that are shooting at me, and enemy radar's extremely limited range is useless in the massive space of open worlds, without severely crippling my builds to fit in several different enemy radar mods to stack with eachother. frequently leading to me getting downed by enemies I had absolutely now way of knowing the location of. Sound isn't enough of an indicator for these things. Sometimes I never even hear the gunfire due to being to far away from it, and just imagine people that have hearing problems, or even just cheap headphones or speakers that don't deal well with directional sound. Also from an immersion perspective its ridiculous to think that your warframe somehow can't tell the side of it's body it's been shot on. A visual indication of what direction damage is being taken from will become more an more necessary the more open worlds and big open tilesets are introduced into the game. I'm hoping a feature like this will be implemented sooner than later.

    EDIT: Nvm I'm just blind apparently ¯\_(ツ)_/¯

    blind_boi.jpgOof.jpg

  6. 18 hours ago, Test-995 said:

    Not sure if this thing can increase "numbers" in any way, it'll encourage to do nightwave yes, but it's just that, at least i stopped playing regularly, for now i'm just doing NW and off.

    what they mean by "numbers" is daily active players. A live service game's success is frequently measured not only by it's income but also the amount of players actually playing the game at any given time. The more active a game's playerbase is, the more appealing it is on the business side of things. This is the main reason why most live service games have daily systems, and this is the purpose nightwave serves to the developers. I guess the bs standing caps just weren't enough for them.

    Its soul intention is to "incentivize" players to log in more frequently and play longer than they would otherwise to raise these numbers as much as possible

    • Like 2
  7. 16 hours ago, Monolake said:

    Happens when it takes you too long to kill them.  Try to de-buff/slow them down with Nova ult and shoot from archwing - makes it really easy.

    It's still a problematic bug tho, and no it doesn't happen when you take too long to kill them. It happens at complete random. I'v seen them vanish within a minute of me encountering one. Its just more likely to happen the longer you take to kill it because the bug has more opportunities to occur. "get gud" is not a solution to something that's actually broken. It needs to be fixed. The game needs to flag them as essential so they can't despawn the same way normal enemies can, and setup a mechanic where it will only despawn if all players are a few hundred meters away from it, at least 200m due to their ridiculous mobility.

  8. My squadmate didn't clear the thumper doma act despite being right on top of the thing, and the two of us being well within affinity range of eachother when it died. At first I assumed this was because you had to get the killing blow against it for it to count (which would be absolutely outrageous against this enemy) but I'm seeing other people reporting similar problems where they were in a larger squad and only one person didn't get the clear, but they assumed it was a distance problem, so I'm inclined to believe its just a bug and not intended. Due to the BS rng of encountering this enemy and its incredible difficulty this is an EXTREMELY annoying problem that needs to be fixed fast.

  9. On 2019-07-28 at 6:29 PM, 5p33dy_01 said:

    you're basically requesting a punishment on people that have invested serious time in their gear to be able to do something solo.
    or you are directing your punishment on those people with unranked weapons, please tell me how an unranked weapon is going to handle wave 8+?

    there is already a HUGE incentive, thats affinity (the thing the game revolves around for the most part)... you can not walk out ANY mission with as much affinity as you can from ESO in the same time.

    again, the punishment was a suggestion expanding on the request for a zone 8 queue. and how does this punish better players in any way exactly?

    the proposal works like this: normal eso is untouched, continues to work exactly the same as it always did. instead a new queue is added specifically for people that want to get to zone 8 for the rotation c rewards. creating an easy and accessible way to queue into a public team that ll have that goal in mind, and aren't likely to bail out at wave 4 because they were just there to grind affinity which happens most of the time now and is only going to happen more as time goes on. then with additional suggestion of extra rewards and punnishments, this zone 8 queue now has a risk/reward system, where you risk potentially not getting any rewards if you fail to reach zone 8 for the potential reward of more/rarer loot at the end. discouraging people from joining this specific queue with a poor setup because they might fail and waste their time completely, and encouraging people who might've otherwise still kept to using the normal queue anyways because the rewards are better. I really see no downside to anyone on this.

    I really don't see DE implementing that part tho. I'd be more than happy with just a seperate queue for people that wanna get to zone 8 for the rewards

  10. 3 minutes ago, 5p33dy_01 said:

    i can easily solo up to ESO 11... i got bored, so i dont know how far i can actually go.

    Many people can easily solo the Hydrolyst in 5 minutes. But there's still a queue for it, because most people can't.

    Just because you can doesn't mean its easy for everyone else.

  11. 19 minutes ago, Oreades said:

    Honestly if it relies on boosting the rewards and punishing people for not complying then there is a problem with the core concept. 

    it doesn't rely on it at all. I deliberately listed those as optional additions to make things run smoother. i have no doubt that the queue by itself would be good enough. but extra incentives for people to run it and a negative to people who could ruin it for others would be nice bonuses

  12. It's really hard to get into a public team in sanctuary onslaught, or elite, that's willing to go all the way to zone 8 nowadays. The mission type is flooded with people that are just there to level their gear and leave. This wouldn't be too big of a problem if enough people are looking to recruit for SO or ESO zone 8 in the recruitment chat, but that's just not the case. Every time I try to do this I go upwards of 20 minutes trying to get a squad that will inevitably leave after one successful run. Not exactly helpful when you're trying to farm a 1% drop from a mission that by itself takes 20 minutes to complete. The other thing I see a lot of people suggest to mitigate this problem is "just ask clanmates or friends", well we're not all social butterflies. Many of us are in solo clans, or dead clans that we don't wanna leave for one reason or another, and just don't have any friends that are interested in the game. Or if they are, don't want to run this incredibly tedious and grindy garbage upwards of 100 times to get this stuff. This is exactly the reason the "with friends or clanmates" part was removed from nightwave acts. While normal onslaught might be fairly easy to solo with the right build, elite IS NOT. "Just use x frame" is never an appropriate solution to problems like this since people might hate using that frame, and no one wants to spend nearly 50 hours in a tedious and stressful game mode with a frame they hate using.

    The solution to all of this is a pretty simple one. Add a separate queue for people that want to go to zone 8 (like the hydrolyst queue) in both SO and ESO. Problem completely fixed. Always end up in a team that wants to run to zone 8 and make the whole game mode a much more enjoyable experience for players that don't have any other good options to accomplish this. Maybe boost the rewards slightly for this queue as a reward for the added obligation, and an extra incentive to run this one over the normal queue. Maybe even add a punishment for people that bail out early, count it as a mission failure so rewards and bonus xp aren't given, to discourage leaches and trolls, and improve the chances that you'll end up on a team that's really prepared to complete it.

    • Like 2
  13. PLEASE add a hide mastered option in both the market, foundry, and clan labs. Seriously the game needs it.

    And an option to favorite weapons so you can have a short list of the weapons you like to use most in your otherwise massive cluttered arsenal of potentially hundreds of weapons would be an incredibly usefull addition.

  14. 9 hours ago, (PS4)guzmantt1977 said:

    Well the only reason you've presented for "waiting to play" is that if you do it before demanded to by the challenges, then you won't get rewarded for completing a challenge. Since the only reason to complete the challenges is nightwave standing, what you're describing is just a "fear of missing out" by a different name.

    Not really. It's more like not buying a game at launch because you know its gonna get a bunch of dlc, and then re-release later for the same price with all the dlc bundled with it (like many mainline bethesda games). so you wait for that dlc bundle so you get more for your money. It's about knowing that later you'll be able to spend the same amount of resources for a bigger gain if you just wait, and if you don't, you'll have to spend more to get that gain, or just not get it at all.

    • Like 4
  15. On 2019-07-20 at 9:27 PM, (PS4)guzmantt1977 said:

    Maybe you guys need to explain to me how having a self-imposed irrational fear of missing out on something, a fear so powerful that it is paralysing you, and preventing you from enjoying your game, is a good thing?

    It's NOT self imposed, its involuntary, and it's NOT a good thing. that's why so many people hate nightwave so much. If we LIKED it we wouldn't all be *@##$ing about it.

    Asking that is like asking someone with depression "why don't you just not be sad?" or asking someone with insomnia "why don't you just sleep?". It dosn't work like that. You can't just cure someone of a mental block by stating its not good to have it. Obviously those are significantly worse problems than this but the analogy works. We can't just slip a switch and not feel this way.

    • Like 2
  16. On 2019-07-12 at 5:39 AM, SoulHunter2008 said:

    People travel.... Some people don't have instant access the day of.... PEOPLE WORK...lots of reasons... It hurts nothing to keep the duration what it is but helps all the people who where at the event and people that have busy lives

    Would be nice if they gave that consideration to people in literally any other aspect of the game. coughnightwavecough

  17. 14 hours ago, (XB1)Tatakai no Kami said:

    So I got the new Convectrix mod a few days ago, and my first thought was that i wanted to go have some fun with it an pop a forma in it to do a decent build. but then I had to stop, and do nothing because any forma I put in it now will be wasted, and I have to wait for the next 3 forma task to come around.

    So I though what if the forma, and Ayatan sculpture tasks ( we know this will pop up again) are actually implemented as season long tasks. This would accomplish two things, first it would allow people to forma items as they wish and it would also give a time frame for the length of the Night wave season.

    Say the forma task was use forma 9 times during the season with it showing the 10-12 week expiry time. and it would be worth the complete amount of standing.

    People would see the length of the season and be able to calculate how much standing they need, and it would alleviate the irrational FOMO.

    I will never not genuinely despise to forma act for as ling as it exists. but this is at least a better implementation of it. the BIG problem with it is some people just don't have anything they want to forma anymore. so its just a huge waste of resources. the atayan one I agree with 100% as long as it only asks you to fill a number of atayans less than or equal to (preferably less than) the number of weeks the nightwave runs. I never did have a big problem with the atayan one. It's not such a big hassle to just save them up if you're doing the weekly and run into the occasional one during a mission. I barely play random missions and I still run into a decent amount of them in the wild, and my luck is horrendous.

  18. The entire pet system needs a rework. not just kubros. (this includes kavats and moas) the AI for all of them is just pure garbage, and they have next to no survivability whatsoever. on top of their abysmal stats that have absolutely no damage avoidance system, often times just standing in poison gas, or in the path of an eidolan beam until they die. even a simple "detect damage, move untill damage isn't begin taken" command would go a long way in these things not dropping dead every 10 seconds. the way they use abilities is annoying, having more than one ability equipped should not reduce the frequency at which any of them are cast

    they could also use a big cosmetic overhaul. being able to use normal color pallates instead of the extremely limited dna mask colors on pets since the current system doesn't even remotely prevent garish color combinations which is literally the only reason to limit color options like this, the ability to equip armors on moonless katat and drahk kubro skins, and a complete retexture of the moas so the materials between "non-matching" parts are cohesive

    • Like 4
  19. DE, if you're not going to be adding trial back soon, like within the next year. please consider reintroducing the emblems in some way, or if you're dead set on keeping those exclusively rewards for the removed trials, PLEASE add in more 3d emblems. I'm so sick of all these uncolorable, low effort 2d emblems you guys keep putting out. People rarely care to use any of them and when they do its usually because the Ki'teer emblem just doesn't look good on whatever they're putting emblems on, its a cutom clan emblem, there's some pride or emotional attachment to a specific emblem, it makes sense thematically, or they just flat out don't have anything else. Sounds like a lot of good reasons except none of those amount to "it actually looks good". Its frustrating that the best looking emblems in the game are unobtainable, not because they were a founder or prime acess exclusive (tho that would still be incredibly annoying, please do not ever put an emblem in prime acess), but because they were part of a system that, tho it was originally intended to stay in the game indefinately, ended up being removed because the devs were too lazy to fix it.

    • Like 2
×
×
  • Create New...