Jump to content

Spartan336

PC Member
  • Posts

    1,374
  • Joined

  • Last visited

Posts posted by Spartan336

  1. 1 minute ago, SPARTAN-187.Thanatos said:

    Sure, I've been thinking that tweaking the system a little would be a way to go, so currently Master provides tons indirectly.

    What if the existing system becomes say a Tactician Mastery Rank and continues as it works.

    Then the devs can work on ideas that might not have fit that framework as a new system that for example could be a Strategist Mastery Rank or however else to best frame it that can then focus towards different elements of Warframe. And then here provide cosmetic elements that we can mount on Warframes to provide a visible impact?

    What the old and new system get named can even be closely tied to Warframe lore, such as Executor Mastery Rank or Sectarus, Dax even Archimedian.

    I like the idea you have going, but that'll need some flushing out. Perhaps the new system could have an actual story to it as well. Something like 'Whats the honorable thing to do here' with more characters involved than just the Lotus. 

  2. There is a place for advertising your clan on the forums.

    EDIT: But if you need some actual advertising advice, I'd go with the amount of research your clan has completed, the amount of members, and how active those members are. Maybe a bit on what the dojo's like to.  

  3. 6 minutes ago, VirtualViolet said:

    Well, I guess you're right. I've seen a few basketball games, maybe I'll try out for the NBA draft next year.

    Sarcasm aside, Mastery Rank has never been a measure of skill, and it's not intended to be. It's a measure of the size of your arsenal, or at least the variety of weapons/warframes/etc. that you have experience with, and your ability to choose the right loadout for the situation. The tests are fine for what they are, and very few of them are "too easy." Most people couldn't do them on the first try going in blind. If you practice them and bring the right equipment to make it easy, then yeah, it's easy, but that's the whole point - going through your arsenal and choosing the right tools for the job. THAT is what Mastery Rank is about.

    Except I also play basketball daily.

    But my opinion is that MR should not be just about the tools, but about the player's ability to use them. Currently, you can pick the tools, but there's no real challenge when using the tools. Admittedly, this is kinda how Warframe is structured, you know, giving that massive player power fantasy. But you should still have to put in more effort than just choosing Valkyr and turning invincible for the MR22 test. If anything that should be around MR13. 

    As Thanatos said, however, this all doesn't matter to much. I also agree strongly with the 'Only view MR in your profile' part, because that would cut down on confusion drastically for new players. 

  4. 1 minute ago, (Xbox One)Mr Calverley said:

    Calling for harder MR tests doesn't really make sense when you also state that MR has no correlation with skill.

    Also, the current ones use a range of basic "skills" such as parkour, stealth, weapon types, etc. 

    Let me re-phrase that. It doesn't have a correlation with skill currently. It could, if the tests were re-done properly. 

  5. So we all know MR doesn't mean skill. If that's news to you, MR doesn't mean skill. I've seen MR 17's with super low playtime who didn't know who the void-trader was. 

    That being said, I've a MR12 who's been playing since 2013. I'm only MR12 because I'm honestly more of a "OMG SPACE NINJA" person than a grinder. Throughout my Warframe experience, I've encountered multiple people complaining that the MR# test is to hard. I always viewed this as strange, since all the tests I've taken up to this point are yawn-worthy. So I decided to look at the tests, thinking that they actually get harder, and they don't. Here's a list of MR tests I consider appropriate for the level of experience/skill that MR presents.

    MR22(If you don't have an invincibility frame.)

    MR19(But just barely. Highly debatable) 

    MR24(Have to have the main quests completed, and fairly hard.)

    I hear complaints about the MR23 test, but while it's unique, you just need to mod for speed. 

    And that's the list.

    Honestly, if MR is going to hold more weight, we're going to need some new tests. 

  6. If you're asking about it because you linked your Twitch account, but didn't get the cape, it's because PoE hasn't dropped yet. You'll get the loot when it does.

    If not, DE should have a list of linked accounts, and if it glitches, it would probably be widespread. So you don't have to much to worry about.

  7. 8 minutes ago, BloodM23 said:

    There are alredy missions that hav this problem neptune already has area in the mission that requires players to use the arcwing, so seperating the warframe and arkwing button layouts would alow players to remove buttons that are non essential to arcwings like the ineract , crouch,and reload while alowing players to put buttons where they ar able to use the arcwing more effectively like the l1 r1 for up n down l2 n r2 for melee n guns and the rge face for powers. If you sit with a controler in your hamd you can tell that it would fell better, it would. Alow for maximum mobility with easyer access to powers and guns 

    Ah, so we're talking about consoles. I can't speak for consoles, but I can say it would be rather pointless on PC. And for people who play with controllers on PC, maybe there could be an option for that. I'll leave it to the people who play with controllers. 

  8. 2 minutes ago, BloodM23 said:

    But with the plains comming soon it would help alot of players. And encourage them to use arcwins, 

    However i may not understand what you mean could you elaborate?

    Edited last comment.

    With plains I could kinda see it, but given that the Archwing isn't exclusive to the plains, I still disagree. 

  9. I don't think that would be the answer to Archwings. 

    In GTA you can get out of your vehicle. In Warframe Archwing missions, that ability is not available to you. You can on submersibles, but it has no were near the kind of gameplay that GTA provides. Archwings need a redo, but this wouldn't help. 

  10. 1 minute ago, Tanek09 said:

    I was hoping I had just missed something.

    You would be surprised at the number of games that put some of the most important visual information in colors that are problematic for a portion of the playerbase. I can hope DE takes colorblindness into account in a future update. :)

    Yeah. Pretty much every game I've played has a color-blind mode. I guess thats why I assumed it was there. If anything, this is something you should get ahold of DE about, but make sure they aren't already working on it before you do so. Sorry I can't provide much help. 

  11. I just encountered something weird. 

    Go to your operators room, make sure the door closes, then walk backwards while keeping the camera on the chair and not looking at the door. You'll hear the door open, but you wont be able to go through.

    Since this is based on what the camera is pointing at, I blame the man in the wall. 

  12. 4 hours ago, Nation_X said:

    Many great partners (looks at profile pic) are informative and polite with good humour.  

    "Whats up you f*ckers" is actually part of the humor and YT persona.

    Try applying that logic to the other guy, and see that it somehow doesn't work like said Irish man. 

    That's my basic 2 cents on the subject.

×
×
  • Create New...