7grims
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Posts posted by 7grims
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How do you retain the same style of gameplay then? Assuming you have someone that wants to remain the same, what do you sugest?
The upcoming mod rework isn't just damage mods or other mandatory mods that will be nerfed, or readjusted, or balanced.
It is a re-balancing of ALL the weapons in the game (stated by DE)
This re-balance will introduce also the same feature that frame have, weapons will improve along when you rank them up. (stated by DE)
Re-balance of the damage system, and enemy scaling to adjust to all the new changes (stated by DE)
They mean what they say, when they stated we will not want or need damage mods after the changes have been made.
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As for build diversity, and I'll touch on this only briefly, there will ALWAYS be a gold standard. While I appreciate DE wanting to open up build diversity and the options we have available to us (plus I really like the idea of the weapons actually improving in stats from rank 1 to rank 30) there will just be a new set of mods that are considered 'ideal' and 'must-have' for high tier content. That is just a fact with almost every game in existence barring fighting games. You may get rid of the serration/split chamber/heavy cap or hornet strike/barrel diffusion/lethal torrent meta but it WILL be replaced by an a/b/c or d/e/f meta once we all get a hang of how the new system works.
This is kinda true.
I wonder how meta expanding will be stopped.
Even though these upcoming changes promise that we wont need or want damage mods.
How long will it last, until the players set that the new meta is a minimum of 60 waves of T4 defense, or a minimum of 60 minutes of T4 survival.
Making all the damage mods required again, to achieve that new meta.
I do trust DE will make good changes. But is hard to foresee how the damage mods will be "gimped" in a way they don't maintain their superior usefulness.
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In 2013 when I start playing there were too major critics:
"DE doesn't know what they are doing"
"the game is repetitive"
As for the first slander, DE still shows many failures, new features that are not good no matter if they keep slapping "improvements" on it.
Lack of planed development, many new features trow old features under the bus, making things irrelevant, and time and money invested by players a waste.
As for the second slander, DE shows promises of the game becoming less repetitive with the upcoming star chart.
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I no longer know if its worth to invest time on upgrading my gear (forma, catalyst/reactor, and time).
Nor I know if I can trust DE, on future changes that will brake all the gear I own.
The fact is, the future of warframe holds for us a very good and great change, the reworking of the weapons mod system.
But, the implications of a reworked mod system are huge. The end result will be good, but when it arrives, a huge storm is awaiting all these good things.
Right now, I own 70+ weapons, in each of these weapons there is average of 4 formas on each, the majority are all (Madurai) V polarities.
All my investment was directed at the current meta of this game (more damage, more power), but the upcoming rework will bring true mod diversity, and I will have real modding choices, since the rework intends to motivate me to use different mods from diverse polarities, this means that all my investment has been ruined, and I will be stuck with 70+ weapons all tainted with 280 V polarities.
Again, this rework will be good, and I do know DE is kind enough to compensate and reimburse lost investments in such drastic game changers.
But, I'm not worried about the 280 formas I invested, I'm also not worried about 70+ catalysts I invested.
I'm worried about the hundreds of hours I invested leveling and re-leveling all these weapons.
We can expect legendary cores as compensation for removed mods, or mods that got a downgrade in rank.
We can expect reimbursement of formas invested in our gear.
But, there is no way that DE can reimburse us, for the hundreds of hours invested on upgrading all our gear.
And that is only my example, other players may have far more weapons, far more formas invested.
Now I have new weapons, I want to put forma in it, but how can I keep on doing these upgrades, knowing in the future it was all for nothing?
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Frame mod system rework:
The announced changes so far only cover a rework to the weapons mod system.
What about the frames? These suffer from the same problematic mandatory mods.
Yet DE hasn't recognized or admitted frames also need a mod system rework.
There are 50+ frame mods out there, yet we only use around 9 to 13 of all those.
These mandatory mods are as problematic as all the current broken weapons mods.
Such mods being: shields/armor/health, and range/strength/duration, and efficiency/energy capacity, these become the usual suspects we constantly use and re-use over and over.
Would love to know that frames are also being looked at, and that I also need to fear all the time invested on these.
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Regular gear versus alternative gear (prime, wraith, vandal, prisma, umbra, etc):
Another good example that formas, catalysts and reactors, and time, are all a wasted investment.
The sad way the game is being developed, immediately transforms any new alternative gear, into a direct superior item in comparison to the regular gear.
Each time a new batch of primes comes out, its regular frames and regular weapons that become inferior and obsolete, when compared with their superior prime relative.
How can we invest on gear? Knowing sooner or later, it might become prime, and we just own yet another piece of trash, that haves lots of forma and reactors/catalysts stuck on it.
The upcoming umbra variant(s), might just be another item that will make both primes and regulars, inferior and obsolete. (Not to mention that primes already do the same thing as regular, and have the same purpose, strategies, roles, etc. But now a 3rd variant that does the same yet again, with just another new look, and the same copy-pasted abilities)
But it isn't all about primes, all other variants (wraith, vandal, prisma, syndicate variants, etc), are too, features that just renders our owned and invested gear, into irrelevant gear.
It is really hard to trust DE, when so much of these issues are running around.
Would love to hear from DE about these very serious issues.
TLDR:
Current meta, lead us to invest forma on V polaraties.
Future meta, (after weapon mod system rework) will lead us to diversify on polaratie use.
We can expect all kind of compensations or reimbursements on items. But re-leveling all our weapons would make all our current invested time a waste, plus it would be ludicrous to restart leveling all our gear again.
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I wish nerkos had the same "line of thought" atlas did, 2 allies are far better then all the shadows nekros produces, 2 rock man dont cause a mess, nor make the map a cluster of confusion and chaos.
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Since DE gave back formas when Warframe ability cards were removed, and not changed instead, I doubt that they'll repolarize our weapons for free.
They have done it countless times before already though...lol.
At end the day, it's all about the bottom line and coming up with ways to get...make us part with more money.
Or so the current trend seems to indicate.
Well the reworks stuff got in the past were in a way "smaller" on the impact it took on re-polarazing stuff.
Even the removal of of ability mods, hardly forced us (or at least me) to go into extended re-leveling work.
But weapons, will be a hard case, I even forget how many weapons I own, all my weapons (primary and secondaries) all have in average four V polaraties, so that is probably around (in my case) 4x40= 160 (not even counting melee weapons), so I would have to re-level stuff 160 times, like I said, don't care for the forma expenses, but the time I invested would have been lost, and now I would have to re-invest all that time over again, simply, its madness. (and those round numbers, is like my example, other ppl own more gear then me, and some might even own all the weapons in the game)
So the comparison to past reworks and changes, makes this one look like a giant, hard to compare.
Unless DE does this change in a way we don't mind or still need the V polaraties, but that would be a hint the damage mods would still be mandatory, and that they didn't achieved their goals.
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Imagine what would happen if they decided to change 1/2 or more the good V polarity mods to D; 1000s of WF player would have to re-form all their junk to adapt. This, I predict, will be what happens when they do the multi shot/serration/etc nerfs.
Compensation will come but it will be at the bare minimum, just like they did with steel charge; we will all have to regrind polarities and DE will not give any sort of compensation for this.
It's a great way to bolster plat sales which I fiirmly believe is their real goal.
DE will have to find a way to change all the polarities for free.
The good V polaraties are meant to become obsolete, and non-necessary, with the change we are supposed to finally welcome mod diversity, and use all kinds of polaraties, hence we have to have a new system for forma, or a free jail bail card, cause up to now everyone is polarizing to V.
No one is going to repolarize their thousands of weapons, thousands of times each, it would be madness, and the entire player base would set DE on fire.
And its not the formas that worries me, its the time all of it would take.
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Yes, you can indeed choose to reload more often, or lower your dps, heck you can even raise the dps by placing a damage mod on the serration location.
But DE will obviously give the neutral option, to remain the same, same DPS, same reload time frames, what you need to do? Grind.
Actually no.
The question is, after the mod fix, will I be able to play as good as I did, will I be able to go as far as i did, whiteout the mandatory mods?
If yes, then they did the job well, such as those damage mods are no longer a forced requirement to achieve meta.
If no, then the damage mods are as mandatory as before, and nothing was solved.
In fact, take a good look at what ur stating.
You are genuinely happy that 1 more mod (primed magazine warp) will be mandatory.
So, if now you require even more mods to maintain your level of play, and you need 1 mod for each that was mandatory, you just doubled the mandatory mods required.
Has I said, they cannot fix on one side and break it on the other side, all the changes and work would be pointless.
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If you are right, then it is bad.
The point of the change is to make such mods unwanted and unusable, and specially non-needed.
Yes you will be able to do such modding choices, but if DE does it on purpose as compensation, then they are working against themselves, cause you don't fix a thing in one side wile break it in another.
Cool tread, even though ur conclusions are sad.
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Well it always looked like that with nekros, some frames have weird or scronny legs and you can see those black things.
But i'm pretty sure it did not happen with banshee in the past.
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meh, that daily mission, still isn't a daily mission...
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[_spoiler]your message
remove the underscore
[_img]LinkToImage
works for photos/images and also gifs
remove the underscore as well
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Edit: and I mean spawn chance because it won't spawn all the time (may have to do further testing)
these targets should be only bosses (that you have unlocked, that dont require a key or Awing), that way we would always know the b*stard would spawn.
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its the same texture it is outside, its just mirrored cause ur seeing from the inside, the devs just dont cover up the inside cause no one is supposed to enter it.
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yah, im very confused about this too.
Since there is no specific mission, i wonder why its called a daily mission.
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So? How does it work anyway?
Am I supposed to just enter a random mission and hope for the daily target to spawn?
Or there is a specific mission, yet I cannot enter it cause I maxed it out wile scanning?
Cause I'm pretty sure that the navigation synd mission tab for simaris, is not a button to start a mission.
It's just there to count how many I got, so no specific mission, which means no random mission I pick will have a guarantee the target will spawn.
If I'm right, then wow, you have disappointed me again DE, bravo.
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defending the pod?...yes?
avalanche on enemies regardless of level equals frozen enemies
but, but, but bombards level 300!
all frozen for 20 seconds
just move around the pod recasting avalanche before the 20 seconds expires.
now what part needs an explanation?
the frozen regardless of enemy level or the enemy being statues regardless of level?
avalanche 15 seconds later avalanche rinse repeat
add mirages disco ball with long range and who needs snowglobe?
for lols toss in long range radial blind and its yawn t4 interception till wave 45 or everyone says finito time to eat lunch and we stop at wave 45 or wave 50
go play the game bro.
Yup, there it is.
You are completely babbling about whatever.
Notice I'm not disagreeing with you, and notice that I don't think you are wrong.
Its just, you are talking about whatever for no good reason, way off topic, and dont even get why its directed at me.
(please don't reply)
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You mean how she gives infinite energy and permanent invincibility to her entire team?
You know well what I mean, trin and exca were nerfed and changed over and over, around the same period of time, exca got a break and a full rework, one planed and thought from start to end, trinity just got continuous tweeks and nerfs here and there.
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nerfs are core problem of game... cz why than play and invaste time formas on stuff..... no point really
That kinda of a different problem, the lack of planing is still bad in this game.
You cant even invest on frames and weapons, cause sooner or later a different version (prime, prisma, wrath, vandal, umbra, etc) will come out, making ur gear obsolete and inferior.
There are few nerfs ruining gear nowadays, and if something is obviously good (op), you got to wait and see, but for all the rest, the alternative gear is just a sloppy work.
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Sadly this community needs to learn new words, nerfs and buffs aren't the only way to fix, change, rework, solve power creep or op gear.
In the past I indeed was very worried about the mindless nerfs DE was making, and I was afraid the game would be destroyed by the devs and abandoned by the community, which, isn't nothing new, many online games out there have seen their end because of lack of proper dev work, and overly nerfing everything.
Nowadays DE seems to have learned that, they no longer blindly and directly nerf things, they rework, they change stuff to the detail so it haves pros and cons, instead of simply nerf bombing.
Sadly until this day Trinity is still a victim of the old days of nerf bombings, she is a shadow of what she used to be, and her current state is just sad.
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Charged attacks will be limited to melee mode only... not liking that
EDIT:
ouch, censorship is serious... they even stealth modify the words i wrote.
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most of them are like a whatever rushed design.
if you look at ash's skin, its like they run out of ideas and said "lets just slap allot of lotus symbols allover, cause we don't have anymore ideas"
and back in the days the community asked for those, when they said skins, they meant models, what they wanted is just like the new proto "skins" they are doing now.
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The thing about this topic is, you probably "complaining" about ally reviving, cause at the moment it inst working properly.
The game should be making waypoints indicating in which direction the downed tenno is, and now it inst doing this (again, cause it isnt the first time this bug shows up).
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Thanks! All added, except Enemy Spawns, as stated in original post.
by that one i meant the enemy type, you do have spawn rate of enemies, and then you have enemy type spawn rate, which makes some specific enemy types rare to find and see.
The Time Has Finally Come...(Corpus Outpost Interception Bug)
in Mission Specific
Posted
A few days ago I also witnessed such a bug.
In the regular corpus space ship tile sets, and corpus guy suddenly just sink into the ground and vanished.
I did look around, and I did not see him at all.