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NeDesitVirtus

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  1. I am so glad you took it with the good nature that was intended. 🍻
  2. They do have another way to gain the items...Twitch drops..it is the most effortless and inconsistent way but hey..they do offer random and often lucrative incentives to earn rewards simply by doing nothing. Umbra foram drops today for Dev Stream. Much easier than earning Steel Essence or farming Nightwave. See? They do offer another way than doing those tedious tasks. I am glad though, that they'd not waterdown or remove the other options,because I rather enjoy doing both as a means of earning these limited resources. Mind you, I'm not advocating for the easy way out, nor am I advocating for the Rev Cheese Method. Just noting that the lowest effort way to earn things is simply to watch a stream for whatever rewards they offer once a month through Dev (or community) streams. I am sure though this too will not make everyone happy.
  3. Yes! This is the Way! Every Sunday evening I look forward to doing my Elite run and trying to figure out what I need to adjust in my loadout to make it work with team synergy. You know as a matter of fact, I usually run it more than once just to help friends and random players along a little bit. I hope they keep making this type of content with incentivization toward, meeting a challenge and reaping rewards. As tedious as it might be at times it is completely a welcome change for the better. Did you see the latest mission risk variable and deviation changes? I'm Stoked! Mission Risk Variables: Bold Venture: Enemies deal -15% Damage and take +15% Damage but gain +15% Movement Speed, Attack Speed, and Fire Rate. Devil's Bargain: Allies within 4m of slain enemies gain +25% Fire Rate at the cost of -50% Ammo Efficiency. Entanglement: Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity. Commanding Culverins: Rogue Culverins equip weapons that deal 5x Damage to Overguard and Necramechs. Explosive Potential: Rupturing Fragments replace Shuffling Fragments. Alluring Arcocanids: As Rogue Arcocanids charge attacks, they pull Warframes toward them. New Mission Deviation: Unified Purpose (Disruption): All enemies target Conduits. This has replaced Parasitic Conduits (the Conduit’s timer is paused unless a player is within 10m; more players in range will accelerate the timer. Conduits drain Shields). While originally listed in the Dante Unbound Patch Notes, we felt it didn’t quite fit the core Disruption gameplay. In its stead, we have added Unified Purpose.
  4. This week I had Nova, Amprex, Angstrum and Twin Basolk. Our team rocked yet again and I can appreciate building these weapons out even the Twin Basolk with Melee Duplicate (Rank 3). Slowva with Xata's Whisper was proper support and Angstrum carried with it's Incarnon mode. Basolk was surprisingly effective for what it is. See what we did there? We improvise adapt and overcome because we've built stuff. EDA I dropped the neg duration perk.
  5. Agreed that Riven Mod cap needs to be lifted. I'd gladly pay for more slots to build more or even all of my weapons out. It would also be nice if DE Reb saw fit to gift some slots to us for the sentinel event encouraging all weapons and gear to be built and forma'd.
  6. https://imgur.com/a/pbMtu0S Anyone seen this when trying to trade tradeable augments mods like "Energy Generator"? The message seems off and as if there is a bug in the code flagging it as an ability.
  7. Here's a compromise - an additional modifier that allows you to use your own loadout - but with 90% damage/strength reduction on all abilities and weapons. Then you get all the feels of your Torid, Dual Ichors, and Dual Toxocyst with your Wisp or Revenant but with a relevant handicap. Then you can say you earned your Eyeball Sumdali and 20 extra vosfor the hardcore way! Win-Win! You may now nominate me for a Digital Extremes plaque of excellence. I will humbly be unable accept this award in lieu of one of the YouTuber who publishes copious amounts of click-bait and sensationalized titles. P.S. I am feeling a certain kind of humor today, you must excuse me for the last paragraph. Yet, if you cannot forgive me I understand. Taking things personally is an art form.
  8. These threads complaining about deep archimedia need to begin with the screenshot of what you actually have for loadouts. Maybe then people can help you navigate a little bit better. I think the overarching issue is that people want to be Uber powerful all the time and are not seeing the benefit of team synergy. Likewise, I am so tired of the "I don't want to use that" or "I guess I'll just hide in my nechramech" crowd. I mean you do you if that's how you want to play but the precedent is being set for underperforming to the degree that it's a "no effort-get carried mode". Which I think is antithetical to the point of this endgame mode. That's all I have.
  9. I concur that the cap should be increased.
  10. Wow, I'm sorry you felt so triggered, but please try to refrain from projecting. I'm perfectly capable of saying exactly what I mean. It is a reality that not all modes will suit all players, and experience and built weapon do matter in DA/EDA so if you don't have them, then unless you build them I guess you're SoL right? That's the elephant in the room. I think the OP and I have come to an understanding, you know the type where you see things from each other's side but agree to disagree? But thank you anyway and good luck.
  11. I read and fully empathize with your position and concerns and likewise your preferences based on your candid reply. Although I still feel that randomization isn t a bad thing but compels players to move outside of their comfort zone in content that puts their ability to mod and prepare correctly into practice, I will say of all the replies and comments I've read, yours does make quite a bit of sense to include your last couple of paragraphs. That is to say, there are ways to farm plat and not spend real life money on this content and that should be the norm, but, it takes time to build up to that level of trading. I don't know if what I'm describing is mental gymnastics, rather it was really an earnest effort to try to understand another point of view, however, in the context of modding and synergizing available options it can indeed be a task, especially for rather dismal options. Nonetheless, I do stand by the assertion as other have said that you do get one "freebee" for Elite mode if you choose to do the Deep Archimedia first, and this feels to be an intentional adjustment on DE's part to give players some breathing room for either a frame, a weapon, or to absolve themselves of an imposed deficit. So, in sum, thank you again for your candid, authentic and detailed response. We may not completely agree but it helps me to understand. And, I'd be happy to see you in game. I am sure you are a rockstar in your own right. Be well Tenno.
  12. So did I get it correctly you're Legendary Rank 4? Is that, please excuse my question, that to say you leveled everything once, throw it away, and only wish to use a a handful (let's say more than 4) frames and weapons? You see, I do see some Legendaries like this in the wild...the LR4 with relatively low in-game hours and so it seems maybe they simply rushed Mastery for its own sake and dumped the weapons and frames they didn't like. On the other hand I routinely discuss old skool things with players who have 4-8k hours who have built and used nearly all the weapons when they were actually very good in their time and some still are. I guess what I'm trying to understand is why would one show they've got 732/732 (4 ranks above True Master) if one would refuse to use any of those "mastered" weapons except a handful choice weapons and/or frames? And, I understand the complaints of newer players with this game mode for sure but I am confounded as to why someone who supposedly has completed the crafting of all in-game items to be so obstinate as to not use them for what they are - merely tools to accomplish a task. Maybe not optimal but nonetheless mostly serviceable. Therein lies the challenge - adapt and overcome - as a team no less. I mean, in full transparency, I do not like Kahl missions and that 15 min modifier for 15 stock, Kaithe races in Duviri to advance to the next stage, Archwing missions in general, but let's just say there's reward incentive for using them in a mission, story, or quest. Of course I'd use them and I wouldn't demand that it be changed to suit my preferences. I'd simply get better at those areas and maybe appreciate the opportunity to explore my skill set with them in the process. So while I partially understand and even empathize with your position and reasoning, I also disagree with the idea that a "True Master" refuse to use the various tools they've "mastered" even if those things aren't to their preference or quite possibly no longer in their inventory. It kind sets a slightly poor example for newer players... But maybe I'm completely off base and if so, my apologies.
  13. *Equinox - Terrify subsume makes her a Steel Path Nuke *(Kuva) Kohm & Aeolak - Both can do surprisingly well if you invest forma and build for faction. Rivens are cheap too. *Atomos (Incarnon) my only decent weapon this week and heat/corrosive shredded the Murmer. Took some effort for the voidrigs. *Masseter / Azothane / Ruvox - Just don't melee. *Sentinel - Diriga or Dethcube for their augments. *Gear wheel - Crew mate, Specters are helpful. *Focus School - Zenurik
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