Jump to content

(XBOX)Ampathetiic

Xbox Member
  • Posts

    1,511
  • Joined

  • Last visited

Reputation

2,873

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. While it is sad to see something so iconic go, I really can't blame DE for scrapping the ability because sitting in a puddle waiting for enemies to die is pretty boring. On top of that, his new ability looks pretty good, so I can't complain. Personally, this would be my ideal fix to Undertow. Bonus points if we can maintain multiple Undertows at the same time.
  2. They're always going to step over the line on occasion, but obviously we should hope that everything between then and now is fair, and that the time until their next line step grows. There's no point in providing any other feedback if you think they're beyond doing better.
  3. Real. Anyone expecting a mass refund here and now is wearing their Narmer veil. The best we can hope for now is better practices in the future (and they'll be sure to emphasize that this is in response to community feedback).
  4. This is another good reason to make these skins Tennocon event-locked, rather than one-off exclusives. That way, everyone can get the skins eventually, purchasing options can be changed, and the people who bought it now don't feel screwed since they basically get the skins a year earlier than the people who buy individual items for less. If that undermines the whole 10 year anniversary thing, they can just remove the fancy title from future versions of these packs.
  5. Based on how they handled Regal Aya's initial launch, nobody should be surprised that their solution is to simply add more platinum. It is the lowest effort, lowest risk solution they could have possibly chosen. Still not happy with this, but I'll decide on whether or not I'll buy the pack based on the content by the end of the year. For now, this has been a pretty good year for games, and I unfortunately have better things to spend my money on.
  6. I'm fairly confident that people don't really care about the story when they say "It's called Warframe." Instead, that's an argument against the gameplay that diverges from what they expect out of Warframe, usually for the worse. Warframe's gameplay is pretty good, and a lot of people would rather have more of a good thing than be introduced to something new and potentially inferior. This is even more annoying when these new types of gameplay come at the cost of developer resources that could have been used making more of the thing we already like.
  7. I honestly do not believe this is true. While we see Youtube videos shaming big companies for greedy low-quality games, it is still extremely profitable to go the route of predatory microtransactions and whaling, especially if your goal is consistency, because making those type of games is far easier. There are always going to be people who are just really dumb with money wasting it on garbage, and they're more common than you'd think, especially in Asian countries where greedy tactics are more common. You definitely can succeed by doing what your Fromsofts and Larians do, but you can also succeed by doing the scummy stuff that all the other big studios are doing.
  8. This is the same strategy DE has used before for Deluxe skins and Prime Accessories: Locking single items in a bundle to make you spend more money. However, there are 2 issues that combine together to make this instance particularly scummy: 1. This costs real money, not platinum. If people could buy this for $100 worth of platinum, they probably would. Deluxe skins get away with bundle-exclusive cosmetics because we aren't losing real cash. 2. Most of the price comes from Regal Aya, which isn't very valuable to most people. We all put up with extremely expensive Prime Accessories because the platinum that comes with it is undoubtedly valuable to basically everyone. We don't want Regal Aya, but we all want Platinum. Should we push for the ideal pro-consumer world of buying each item individually for the fair price at which it is valued? Sure, but that's not realistic; companies are going to use tactics to get more money, and you can't do anything to change that. The best you can do is tolerate the practices that are only slightly bad, and get mad when companies do the thing that is really bad. This bundle is one of the really bad things. Realistically, if DE decides to do anything about this (which they probably won't do), they'll probably add more platinum to the bundles to make them worth buying, while keeping the prices the same. In the mean time, continue to complain, and spend your money elsewhere. In case you've been living under a rock, Baldur's Gate 3 is fantastic, and would be my recommendation instead of buying this nonsense.
  9. In concept, I'll take Incarnon weapons over rivens every single day. However, I think Incarnons are heavily overtuned at the moment, so I'm not a big fan of either method as it's been implemented so far.
  10. Don't get your hopes up. An auction house system has been rejected by the developers directly, and there's no hint at them changing their minds.
  11. To be clear, the only options are 5, 10, 15, 20, or remove levels entirely. 20 is going to be the option that people choose if they want little to no change, because you failed to include a choice for them.
  12. I feel the need to remind you that this is a passive ability. If you're trying to actively maximize every single shot, use Transistor Shield; that's what it is for. Volt's passive is more suited towards a high damage opening shot between groups of enemies. With the buff I'm suggesting, you get up to 1000 base damage before calculations, which is equal to Trumna's alt-fire.
  13. The damage from the passive isn't changing with mods, but it'd be applied to the weapon or ability base damage, which then gets affected by mods. For example, Shock deals 400 damage at 200% strength, which goes up to 1400 with the passive. With my suggestion, you'd have a base of up to 1200, which would become 2400 at 200% strength. The same goes for weapons, where base damage mods would be applied to the sum of the weapon's base damage and Volt's passive bonus.
  14. In looking around at some math on the wiki, I found this line about Volt's passive: Is not affected by damage mods (e.g. Serration) or elemental mods (e.g. Stormbringer). If Volt's passive isn't hitting good enough numbers at higher levels, letting it act as the new base for mod scaling seems like a good way to buff it. If that's too strong, tweak the max damage and charge rate until acceptable. Ideally, you'd have a passive that's quick to charge and has a good damage boost at all levels. It's not going to be at maximum power at all times, but that's not the point of it. If you want that, go play Garuda. I'm personally quite a fan of Volt's passive as a concept, and it'd be a shame to just throw that concept away when number buffs are sufficient.
×
×
  • Create New...