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16Bitman

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  1. Test Test Test If the above worked, hold Shift then press Enter.
  2. Your filehost of choice wants me to login before I can see whatever you've uploaded. https://imgur.com/ Is a better choice for images.
  3. I've wanted the Incarnon Stug with an Alt Fire that is either absurdly strong or absurdly weak for a while. A Kuva variant would still have to make sense for grineer tech, so I hope it's not that.
  4. You can cancel the heavy attack by rolling before the attack animation finishes.
  5. Did you forget about the ending of the War Within?
  6. You can use a forma to install a "no polarity" on a blank slot, which will result in nothing changing at all.
  7. I've seen a couple reports that when they sold the base version while also owning the prime, they saw the game had rerolled the weapon when they checked the DA screen again. My best guess is that you subsumed Trinity before the weekly reset, but the 23 subsume hours expired after it. So Trinity was only truly deleted past the weekly reset, which then resulted in the game rerolling the Warframe.
  8. You can skip the exit animation when you're playing alone, but you have to wait for a few seconds. For some reason you can skip it much earlier during the Uranus "on land" exit animation. It does actually transmit the mission data during this cutscene, if your internet gets cut, you can no longer skip it.
  9. I noticed the launcher update with the 35.5.7 patch and from my testing, DE fixed the slow launcher! Thank you!
  10. Just wanted to ask if anyone has experimented with the emerald shards in Deep Archimedea, creating 5 of them is a huge investment and the potential 150% Bile I'd need to unslot them isn't entirely free either. I heard Demolisher Necramechs are completely immune to armor strip, even the regular 4 procs from corrosive you get. But what about the DA Mirror Defense Necramechs? Can you armor strip them with 5 regular emerald shards and 14 corrosive procs? What about regular Rogue Necramechs in DA?
  11. I have optimized the verfied the files through the launcher every single patch and hotfix since U35.5. Before the 35.5 Patch the Warframe launcher only took at most 2 seconds before it was ready to launch the game, after clicking "Play" it also took a very short time before the first loading screen of the game would show up. Here's the situation after the the 35.5 patch: Click on Warframe through Steam: No change in load time Launcher being stuck on Checking for New Content: 13 seconds The time it takes for the loading screen to show up after clicking on Play: 17 seconds Load time after that: No change Load times anywhere else in the game: No change I thought it was an issue with my hardware, but someone else I asked also reported he had longer load times since the 35.5 patch. Has anyone else noticed this on their PC or is it just an issue for the two of us?
  12. I have no experience with this, but I'd still contact support and see what they can do. http://support.warframe.com/
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