Kalvorax
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Posts posted by Kalvorax
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*drools all over idea* sweeeetttt
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Yes it is, thank god
Where did you get that information?
Other threads, apparently I'm wrong on all accounts lol.....*shrug* thats what happens when you make a post when your tired *zzzzz*
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yes from everything I've come across, and it gets "replaced" by what is being called BulletTime (yes that is one word apparently)
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I frequently hear the roar and see the Infested get a buff multiple times in one mission, but I have literally never seen the actual Juggernaut spawn. Has anyone else experienced this?
99% of the time this happens is in infested survivals, as you technically complete the "objective" at around the 3 minute mark (basically so other players cant drop in after that point) which leads to Juggy doing its' roars, but never spawning as if you complete the mission objective before the 3rd roar, Juggy wont spawn.
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WHY is it that the juggernaut spawns on EVERY mission type except what seems to be Defense and survival (even though it roars and buffs the infested (LIKE THEY NEED A BUFF)) *it should not even be a thing in survival*
that and when your doing a hive mission solo (Which are bad enough the the mass amount of infested and tight hallways) WHY bother having a freaking juggernaut spawn/buff at all? Its really bad when you run around a corner from a ton of infested, just to get one shotted by said miniboss stuck in a door :|
IMO a better way to have the juggernaut spawn would be to replace stalker marks from lephantis/phorid kills the player has into an INFESTED assassin.
I hope i put this in the right area since there isnt a section for enemies.
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honestly, Complete Forma should be a drop from t3 (A or B) and blueprints should be from t1/t2 and prime parts should be completely from rot C of any of the towers....we already have more than enough prime parts in the mix for Rot C
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as long s it isnt changing colors on its own :| or if there is an option to turn that part on and off
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it will also show up when you get shot at (which is really cool)
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they have to be built
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Oh come on... I thought DE had already figured out that no single Prime part or blueprint should drop in more than two locations, and that this was an official rule in their drop tables.
and yet ember helm and bo bp now have a chance o drop in T3 D Rot C
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well, ES doesnt do anything when your IN EB, where as SC does. I have yet to forma my aura slot on excal, so I have a build for Ability damage (180% power str with intensify and TF and steel charge (for radial jav and/or EB and still have 175% efficiency) and I have a build for normal power str (100%) but I have the Rejuvenation aura as Excal is great for soloing al ot of things now and having the HP regen is nice.
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you DO know that hitting enemies linked to the healer WILL HEAL the healer right?
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You broke Sechura (at least, from one I've come across)......Ancient Healers are spawning on Wave 1-4 instead of 5+ like they used to (ONLY healers) isnt really a big issue, but just thought to let you know.
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Augments are a terrible addition as most of them should be built into the abilitys in the first place
This a lot of this.
sadly it probably wont happen...in that case augments SHOULD NOT be affected by the strength/duration/efficiency/range stuff...otherwise they aren't augments :|
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its under the auxiliary section of the appearance section, the same can be said for Valkry's bonds
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death squads? Ive only had issues with them ONCE on Sechura, lost one guy (had to use a revive), managed to rez the 2nd, and the 3rd stayed alive....me, i was using excal, the reason we had an issue was because I had mistimed the RB, so I got 1/2 of them instead of all of them. EB + RB is your friend when taking them out...even a 8-10 second RB is perfect as long as you can slash them to oblivion.
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aaaannndnddd there goes the taxes back up to 75% :| freaking ridiculous.
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afaik quanta doesnt even HAVE an aim mechanic to it
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so chakrams.....im game for that
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hahahaahahahhahahaahha.....all the hate on this thread.....yes that mod is rare and you got lucky as hell :P
Step on a lego followed by those spiny balls from the trees :p
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the true bladestorm :P
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you mean the old orokin clan hall? That was sadly taken out a long time ago, so the clans that still have them havent gotten rid of them.
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I mean you nerfed the ancients at one point since all they would do is rush and slap you back and forth like a ping pong ball. I thought you wanted to avoid tenno ping pong.
They did? could have fooled me, those ancients with their damn hooks basically pulling me all over the damn place when there are more than one of them is nuts.
Definitely needs to be looked at adding a higher resistance as getting ping ponged around or pulled around IS very annoying.
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well considering the normal reach is only a max of 60% and the prime reach goes to i think its 165% at max.....i would say its worthwhile
Regarding To Warning Message In Trading Channel
in General
Posted
it does that.......then promptly resets the times back to 2 minutes
honestly, the 2 minute block per message (which CAN be circumvented to an extent) doesnt seem to help with the sheer amount of messages going by in the channel.