Kalvorax
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Posts posted by Kalvorax
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it WILL be tuesday, as that is when they are getting rid of mag P dakra P and boar P sets
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the bug itself seems to be rare....rare enough that most players don't care about it
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unfortunately this is a bug that has yet to be fixed...seems to be DE's side
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I'm pretty sure I've had 2 or 3 of these rooms spawn in one single run, although like the awesome Tenno's above have noted,
this was quite a while ago.
yup....i think its the fact they just started spawning again, as I've been playing for just over a year now and only now seeing these pop up lol
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Buffs and fixes? And enemy nerfs?
DE YOU'RE BEING TOO NICE, YOU'RE PLANNING SOMETHING EVIL AREN'T YOU?!
Love you all the same <3.
Although still no fix for Simulor not able to equip Firestorm.
haha lol, just wait for the warframe nerfs :P
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been seeing these a lot with my clan recently when we run voids....even as low as T1 missions (normally capture or MD)
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umm, Animal Instinct says its a +18 at max, while you say its a +20 (not much difference)......I for one wish it was a +25 at max as it would be far better for a lot of stuff.....really, who slots the loot and enemy sense mods anymore?
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thats how its supposed to be and how its been for a long time....why would you have NO control over your sentinel when stealthed and having it fire and ruin the stealth multiplier?
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heh...Ash Prime looks more like a Geth than anything lol
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And I cast average 3 bladestorms per wave with it chaining 3-4 times, calculate how many of those execution animations I've seen in these last 3 days
that would make ANYONE insane.........
at 9 executions/wave = ~22500
at 12 executions/wave = ~30000
yikes
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god O_O 2500 waves *shudders*
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Ive changed it around since then (will upload a new screenshot when i can) but i was using black and red to get a stalker-esque feel (also because black and red are my clan colors lol)
here is my more recent coloring and armoring
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loving the fact the syndicate mods work with EB now :D especially new loka with its HP increase and heal (going to see what the RV melee mod is for as that will be great for energy restores)
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Changes:
Information on the Simulor’s radial damage per-projectile stack has been added to the Arsenal
i saw the per stack today...guess that is what this means (this was showing on my dread so i didnt know what it meant lol
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Fixed channeling when using Excalibur’s Exalted Blade’s melee or projectile attacks not consuming additional energy.
well...good bye energy :| even with 1 energy cost during channeling, throwing a single energy blade into a group of enemies will suck energy like no tomorrow.
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It doesn't unfold when it's actually supposed to. Did you not notice the fact it remains in the folded state even after?
It's supposed to be either unfolded or folded in its holster spot (my back), not remain folded while still in my hand.
yeah i saw that.took me a couple times watching it to see...quanta sort of does the same thing where it DOESNT fold but goes to the back where its holstered.
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well...yeah it would as your using your melee weapon, however briefly
edit: oh i see what you mean....but either way what i said still stands....as the non melee weapon that is equipped will go to its spot momentarily.
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not bad OP...not bad at all :D
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imo, they should just get rid of the stupid LS req and make survivals not have a mission fail (like excavations) so when everyone in the party is down the mission ends.....that is TRUE survival...not dying due to lack of air (WE ARE FREAKING SPACE NINJA)
also, from the little testing ive been doing (Jupiter DSD) at only 7 minutes in..i really dont see any difference between a normal solo run and what you described....
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Agreed
and that is what I pictured Zanuka to be lol, though with missile pods
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How strong i feel with excaliburs rework:
should be excal's Charge EB attack (if its ever added) :P (i would love if it had a charge attack...the normal combos are getting boring already as they dont do anything special except looks)...and faster ofc
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i wouldnt mind if it were a toggle.....but having them BOTH going it would need to drain 3-5 energy per second at 175% efficiency. he really doesnt have the much energy to begin with (i think its only 300 with a normal flow and 425 with prime flow)
which would still = to (at 300 energy) only 60 seconds...and that doesnt include picking up energy orbs which would only add on 5-8 seconds per orb.
ofc. if your using the other abilities the energy would be much higher...
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However, channeling damage is applied to the waves.
only if your the host....otherwise the clients will still lose energy per enemy hit by a single wave....obvious;y more if multiple waves are fired.
Wh40K: Dawn Of War 3
in Off Topic
Posted
*still playing soulstorm and dark crusade*