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FrostSpectre

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Everything posted by FrostSpectre

  1. Although brief animation, before I remember her ducking down on Merulina, to reduce profile so that she could roll, when doing the "dash/roll", now she just neutral stands, with her head clipping into the floor when "dash/roll".
  2. Atleast ones that I know of. Titania: Protea:
  3. Not if you equip the melee weapon, auto-block doesn't work then, in order to use "block" combos with mouse buttons, which are more fidgety if you try to use quick-melee button with a gun, causing you to slow down due to aiming down sights being same as block button
  4. I got 2 small ones after I "cured" them of Infestation. Versus the one I "cured" long time ago.
  5. Annoying when this happens. Seems to happen more against Murmurs who use stun attacks more often than other factions. Although most often this happens when you don't get stunned, you can still attack and use abilities, Auto-melee just stops. Looks like have to re-learn to tap the attack button...
  6. Atleast in Cambion Drift. Using Ivara's Quiver Sleep Arrows to put animals to sleep. Velocipods only offer Ride action, leaving player stuck for the duration of the sleep. Sometimes player does assassination move on the animal, causing a container explosion with the container breaking sound, requiring player to activate again to initiate retrieval. Most often happens with Predasites and Vulpaphyla who have been "infested". If they get up and you try to put them to sleep again, you will do the assassination move and deal damage to them to put them to the conservation state, wastes your time when you try to achieve Perfect retrievals... Now to avoid this problem is to just use the less efficient Tranquilizer Gun, but you can still use the Sleep Arrows on non-Velocipod, non-Predasite and non-Vulpaphyla animals to put to sleep, requiring you to do extra weapon swaps as you cannot use Warframe Abilities when wielding Tranquilizer Gun, most annoying when trying to catch animals that start to run away when one of them gets Tranquilized, which means Sleep Arrows are better for putting the whole group to sleep and now you cannot do that with certain animals...
  7. Well, you can add one more about Wisp Her default helmet has the backside scarves torn. Sad that the jigglebone connections are busted... Predasites are not Warframes tho, but they too have cuts on their ears and tail.
  8. There are now cuts on the connecting points of the both pieces of the scarf. Seems like the data for jigglebones have become corrupted... Same as with Predasites, who have partly disconnected ears and tails, which have been there for longer time.
  9. The game seems to randomly put on Steel Path mode with Bounties when joining in Sanctum Anatomica and Zariman, even when checking and ensuring it is on Normal mode on the Bounty Menu... That or Acolytes and Steel Essence now spawn in Normal mode for some reason.
  10. Ah that I had forgot, thanks for pointing that out.
  11. Atleast I got the idea that I only have to sacrifice once per completition of the syndicates who hate, like or neutral to each other... Saw this function when I re-levelled up Red Veil, which didn't require sacrifices at all, just maxed standing. But now I'm re-levelling the opposite combo, and now I need to pay sacrifices again?
  12. Have been seeing this happen recently. Other player's Wyrms are wandering around on their own, killing enemies and so on. Targeting them shows it's name and owner's name. Know that is is not regular Wyrm, as I have tested it and it just follows me like any other Sentinel. Dunno about Wyrm Prime, since I don't have access to it right now. As far as Wiki/Fandom information goes, there is no mentions of this behavior, not even on Wyrm Prime page, not a single mention and no comments.
  13. In case of this, the only solution is to play Steel Path, where enemies are far more resistant to Nuking, although nuking will be more common place there, and you need to optimize your warframes, as not having all modding points and slots unlocked, maxed mods and arcanes upgraded, makes them weaker... Too bad DE decided against splitting Steel Path into 2 sections. Recall reading that one of the section was supposed to be 60+ and the other the current Steel Path 100+... And I doubt DE would be willing to section lock certain mods.
  14. When using Oberon's Reckoning with Hallowed Reckoning augment can be serious visibility blocker when used on tightly gathered hordes...
  15. The Scimitar landing craft is missing animations when you tilt to right. It just uses the default animation of "still", when you don't press any button...
  16. Some of these "tears" seem to affect the "Jigglebone" parts...
  17. Would prefer to have access to the basic skin for Prime weapons. Much like how Prime Warframes have access to basic Warframe Cosmetics. Just don't like some of the Prime designs, like how I don't like some of the basic designs.
  18. Seen this happen on other frames when looking at Archwing through Arsenal. Like with Volt and Valkyr (with Gersemi skin), both have a "jiggle bone" (flap of cloth for Volt and "cat tail" for Gersemi Valkyr) on their butts, both will have the "jiggle bone" float like how you have on your Oberon Feyarch.
  19. In my experience: it depends on your warframe in use. If the frame is good at tanking and already has high armor, then maybe, because armor points have diminishing returns, usually you'd add more armor if you can reach the thresholds, such as 300, 900 or 1200. 300=-50%, 600=-67%, 900=-75%, 1200=-80% and 2700=-90% damage reduction... More health is good all the time, allowing you to survive stuff that might get through after your shields break (if your preferred warframe even has shields) and against insidious Toxin damage.
  20. Akvasto Prime seems to utilize same animations as singular Vasto and Vasto Prime, not the same as Akvasto. And when compared to Akvasto through Arsenal, you can see clearly how Akvasto is positioned rather perfectly, but Akvasto Prime for some reason is offset abit up.
  21. Ah, I think I turned that on few days ago, thinking it changes colors automatically on the HUD and stuff... I guess that was it all along...
  22. Images should explain this... The palettes affected as far as I know are: Classic, Classic Saturated, Tenno, Storm and Valentine
  23. Yay, no longer need to try find the colors through experimentation, that only lead into finding slightly different ones.
  24. Naah, this happens repeatedly after the damage multiplier timer, which is when the Mind Control target is visibly stunned... They're just wasting time trying to kill it. They attack the Mind Controlled target, realize it doesn't die and move on to kill something. Then later they might attack again, still the same Mind Control target, thinking it is enemy, until realize it is immune to damage, leave to kill something again, repeat and repeat...
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