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Update 39: Isleweaver: Known Issues ×
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Posted

Changes:

  • Improved Trinity’s cast animation for Blessing ability.

Absolutely spectacular update. Trinity's cast time on Blessing was pretty drawn out and while I do think it's just a taaaaaaaad quick for such an important ability, it is a very welcomed change. Thank you.

Posted

They really dropped the ball on this one...

I mean, really.

DUAL Vasto?

AVASTO!

Well, if following the pattern of other dual weapons, it would be "akvasto," (ak=akimbo I believe) which is significantly less pirate-sounding.

Posted

 

Additions:

Survive or die time Tenno, Survival Weekend is here!

 

 

  • Miter – increased fire rate, higher charge damage. Charged shots fire through targets.

 

Now do the same bloody thing to Glaive and kestrel FFS.

Posted

what was the actual change with puncture... what didnt work with them?

 

before only hitscan weapons worked with Puncture, which really limited your weapon choice to use with puncture mods

Posted

Looks like they didn't fix how Venom's damage numbers are displayed, they just made so it doesn't spread back to mobs that already have spores attached to them (one or six, doesn't matter). Now Venom is a mediocre ability once again

Posted

no offense to the DE's but realeasing the shred and other mods that people put hard work into earning just went to waste thx

no offense, but you got the right to obtain those mods completely free from RNG, wheras the rest of us have to grind for them at an extremily low drop rate doing tedious nightmare missions. That's more than enough.

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