-JackD.Frost Posted August 30, 2013 Share Posted August 30, 2013 Awesome patch! Gotta love the dual vastos.. Link to comment Share on other sites More sharing options...
VScipii26 Posted August 30, 2013 Share Posted August 30, 2013 They really dropped the ball on this one...I mean, really.DUAL Vasto?AVASTO! Link to comment Share on other sites More sharing options...
RejectionOfFate Posted August 30, 2013 Share Posted August 30, 2013 They really dropped the ball on this one... I mean, really. DUAL Vasto? AVASTO! Argh Matey, Ye be talkin like yer startin a mutiny. Ye wanna be walkin the plank? Link to comment Share on other sites More sharing options...
Tyranness Posted August 30, 2013 Share Posted August 30, 2013 6 Shots are more then enough to kill anything that moves. . . 12 shots, sweet jesus, Link to comment Share on other sites More sharing options...
Lumireaver Posted August 30, 2013 Share Posted August 30, 2013 Requesting "agile" stances be changed to "nimble" stances. Link to comment Share on other sites More sharing options...
FlanShark Posted August 30, 2013 Share Posted August 30, 2013 Fixed performance issues relating to Saryn’s Venom orbs. Link to comment Share on other sites More sharing options...
ShadowsFusion Posted August 30, 2013 Share Posted August 30, 2013 Awwwww yea cant wait to go and try those out Link to comment Share on other sites More sharing options...
Blackjack1405 Posted August 30, 2013 Share Posted August 30, 2013 i think survive need a fix.. cause the oxigen droped by enemies does not supply all player like mods Link to comment Share on other sites More sharing options...
fatpig84 Posted August 30, 2013 Share Posted August 30, 2013 great !!! Link to comment Share on other sites More sharing options...
Haldos Posted August 30, 2013 Share Posted August 30, 2013 Changes: Improved Trinity’s cast animation for Blessing ability. Absolutely spectacular update. Trinity's cast time on Blessing was pretty drawn out and while I do think it's just a taaaaaaaad quick for such an important ability, it is a very welcomed change. Thank you. Link to comment Share on other sites More sharing options...
Meenmu Posted August 30, 2013 Share Posted August 30, 2013 They really dropped the ball on this one... I mean, really. DUAL Vasto? AVASTO! Well, if following the pattern of other dual weapons, it would be "akvasto," (ak=akimbo I believe) which is significantly less pirate-sounding. Link to comment Share on other sites More sharing options...
VScipii26 Posted August 30, 2013 Share Posted August 30, 2013 Well, if following the pattern of other dual weapons, it would be "akvasto," (ak=akimbo I believe) which is significantly less pirate-sounding. "Afuris" Link to comment Share on other sites More sharing options...
Shui-Yin Posted August 30, 2013 Share Posted August 30, 2013 I built another vasto just to be safe i DIDN'T EXPECT IT SO SOON! This is where i sequel like a child. Link to comment Share on other sites More sharing options...
angrykenji Posted August 30, 2013 Share Posted August 30, 2013 Fixes: Fixed Puncture Mods not working as intended on projectile weapons. my Supra thanks you guys so much!!! Link to comment Share on other sites More sharing options...
Gamoholik Posted August 30, 2013 Share Posted August 30, 2013 Ride or Die Remember DE ? Link to comment Share on other sites More sharing options...
Hipolipolopigus Posted August 30, 2013 Share Posted August 30, 2013 Miter – increased fire rate, higher charge damage. Charged shots fire through targets. FINALLY. Link to comment Share on other sites More sharing options...
Ketec Posted August 30, 2013 Share Posted August 30, 2013 what was the actual change with puncture... what didnt work with them? Link to comment Share on other sites More sharing options...
theammostore Posted August 30, 2013 Share Posted August 30, 2013 I am sad they are not called Avasto, but oh so happy with everything else. Link to comment Share on other sites More sharing options...
Xamuswing Posted August 30, 2013 Share Posted August 30, 2013 When will we get that primer mod? Link to comment Share on other sites More sharing options...
derclaw Posted August 30, 2013 Share Posted August 30, 2013 Additions: Survive or die time Tenno, Survival Weekend is here! Miter – increased fire rate, higher charge damage. Charged shots fire through targets. Now do the same bloody thing to Glaive and kestrel FFS. Link to comment Share on other sites More sharing options...
angrykenji Posted August 30, 2013 Share Posted August 30, 2013 what was the actual change with puncture... what didnt work with them? before only hitscan weapons worked with Puncture, which really limited your weapon choice to use with puncture mods Link to comment Share on other sites More sharing options...
AngelicDivum Posted August 30, 2013 Share Posted August 30, 2013 is it just me or are the event dual mods dropping really easily from nightmare? Link to comment Share on other sites More sharing options...
BlindAnybody Posted August 30, 2013 Share Posted August 30, 2013 Looks like they didn't fix how Venom's damage numbers are displayed, they just made so it doesn't spread back to mobs that already have spores attached to them (one or six, doesn't matter). Now Venom is a mediocre ability once again Link to comment Share on other sites More sharing options...
maincar Posted August 30, 2013 Share Posted August 30, 2013 wee~ miter buff...now i can actually use that thing Link to comment Share on other sites More sharing options...
Fundance Posted August 30, 2013 Share Posted August 30, 2013 no offense to the DE's but realeasing the shred and other mods that people put hard work into earning just went to waste thx no offense, but you got the right to obtain those mods completely free from RNG, wheras the rest of us have to grind for them at an extremily low drop rate doing tedious nightmare missions. That's more than enough. Link to comment Share on other sites More sharing options...
Recommended Posts