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Ember rework: Ignition


Phyrak
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Hey there,

Ember has been in a state of stagnation for a long time now - she is in need of reinvigoration and strength of scaling.
I will speak to the issues of the current abilities and synergies/improvements that could be made.

Passive: 
ember to inferno (insert Trivium here)

The current passive is lacking to say the least - with a page out of Nidus' book; scaling is less of an issue.

Stacks called Cinders - Cinders add power strength, power efficiency and heat status effect strength.
Gain Cinder on applying a heat status effect.

1: fire ball
Currently lacking in damage output and the charge to create napalm should be innate.

Additions:
Burn of X% armour on first application of fire damage and burn away an additional Y% armour per tick of burn status.

Can be held down to produce a stream of flame akin to the ignis for a small amount of energy per tick of fire much like other continuous weapons - further applying napalm to a large scale area.

2: combustion whirl
With a focus on crowd control to centralize foes within an area to bring the heat and incinerate them.

All enemies within X area are pulled into the fire tornado - dealing maximum damage to foes at its center.

If a fireball is thrown into the whirl, the whirl gains armour removal and further increases its pulling power.

X whirls can be cast at a time for Y duration with a size of Z area.

3: molten cloak
Ember has little survival unlike her days of old - this ability is an offensive self support like that of the old.
Combining accelerant and fire blast to create an aura (much like Equinox's 3) that reduces incoming damage, prime's foes for burning and buffs fire damage output. The aura itself produces a small amount of fire damage to protect Ember from incoming melee units (the ring of fire blast is now mobile and applies buffs to allies within it).
Gain X health and energy on applying a burn status and Y health and energy for refreshing a burn status - this will allow for Ember to feed the fire and snowball (fireball?) into escalating damage.

4: cataclysm
World on fire is costly, has no synergy and lacking ability with no pay off. Cataclysm aims to bring a fire storm of wrack and ruin to those who oppose Ember.

Erupt an area in searing heat applying massive fire damage and ever increasing burn status effects.

If used on a combustion whirl, the whirl erupts like an arson eximus dealing damage based on the health of foes trapped in the whirl - if the whirl has armour strip applied; armour will be removed from units effected by the explosion.
Further, after the explosion a fire storm will appear surrounding the whirl lasting X seconds.

If a fireball is used on an area effected by cataclysm, the area explodes once more and grows by X lasting Y seconds dealing Z additional fire damage.

Ember is supposed to be a damage dealing Warframe that lacks scaling, control and survival - something that a lot of current and reworked Warframes have.

I hope this rework burns bright to highlight her themes, synergies and further focus her play style as an offensive caster with a pure focus on fire.

Thank you for reading,

-Phyrak

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11 minutes ago, (PS4)Equinox21697 said:

Cataclysm is already taken though so she'll need another name for her hot, but besides that these are good ideas 

Ah!

Thank you for pointing that out, I forgot about Limbo's ultimate...

- incinerate

- fire storm

- inferno

- conflagration

Any of these appeal to you?

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Tbh her 4 doesn't need to be renamed imo, WOF sounds awesome and DE should instead make that ability live up to the name a bit more because right now her 4 is more like "small fire shower in a constantly shrinking AOE that doesn't affect anything beyond the lowest ranking units in the game" . 

As for her 3, they should make it similar to the Human Torch from Fantastic four where she would snap her finger and be set ablaze damaging anything that gets within a certain range lol, that would be fun to use and useful as well.

For her 4 I was thinking doing something similar to that Grineer boss who hits the ground and causes fire to shoot out over enemies doing heavy damage the longer they're in it. And for some synergy they could give a small stun effect to her 2, so we can stun anyone around us before using 4 

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Hmmm...

Potential, but missing some things.

The first is something that has actually been stated by DE. Ember has actually had her survivability and damage reduction skills removed on purpose, they even said at one point that they specifically don't want Ember to have skills like that... it's a little sad, actually.

Another would be that Accelerant is a really, really powerful skill for damage multiplication and stun CC, people aren't kidding when they say it's her best skill, especially when you're working with pure Fire damage.

While your damage reduction skill wouldn't be too bad, it's not going to be a thing if DE's statements hold true. Maybe try reworking your CC to be more low-damage CC and then use a combo with the Accelerant mechanic that would turn it into damage, while Accelerant on its own would do something else to make it a viable cast on its own without CC.

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6 hours ago, (PS4)LoisGordils said:

Do not remove Accelerant, it's her best skill.

I haven't removed it, I assimilated it with the buffer of flame blast - added in some damage reduction. Now it all pulses passively effecting the area surrounding Ember; also combo-ing with her other skills, gaining energy and health on burn application and burn renewal.

4 hours ago, Thaylien said:

Hmmm...

Potential, but missing some things.

The first is something that has actually been stated by DE. Ember has actually had her survivability and damage reduction skills removed on purpose, they even said at one point that they specifically don't want Ember to have skills like that... it's a little sad, actually.

Another would be that Accelerant is a really, really powerful skill for damage multiplication and stun CC, people aren't kidding when they say it's her best skill, especially when you're working with pure Fire damage.

While your damage reduction skill wouldn't be too bad, it's not going to be a thing if DE's statements hold true. Maybe try reworking your CC to be more low-damage CC and then use a combo with the Accelerant mechanic that would turn it into damage, while Accelerant on its own would do something else to make it a viable cast on its own without CC.

As written above, Accelerant is more of a passive pulse along with buffer and damage reduction. Further focusing on an active play style rather than the passive play of the current world on fire.

Abilities now link to one another and synergize to create a larger and hotter blaze

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The idea isn´t bad or anything but I have 2 fundermental problems

1.) Band-aid ability changes to armor scaling don´t solve the problem. You could give every frame a way to bypass armor in wich case it will become pointless. Or you could make armor an obstacle and not a selection.

2.) You are essentially changing anything about Ember which is the equivalent of suggesting a new Warframe.

Edited by Arcira
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This is almost a different frame, not a rework of Ember.

Honestly Ember would be amazing if they just made Heat procs work like Toxin and Slash procs do and allow their damage instances to stack instead of just refresh duration. This is why Ember feels like she has poor scaling -- Heat is the one thing she does, and Heat is the one damage Status that doesn't reward successive procs with better total damage. Applying more heat procs in rapid succession (like Ember do) would be a whole lot more effective if it actually reflected on her lethality.

And maybe a synergy to Fire Blast with something else for added fun. It's not like Ember can't kick ass right now, you just have to put in some work to do it. 

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