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Pullow

Nidus' Larva bugging out [Fixed]

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Having the same issue, it happened randomly after a mission
Tried quitting, and restarting
Happens in all kinds of missions
Issue does not happen when I am host (I knew I was host in fortuna, I saw the laser doors, and could not walk through them during the bounties where you defend the captured dudes)

Seems anytime we aren't host (May need verified) this issue is breaking the Larva ability, and pulling them either thought the ground underneath them, or to a though random close wall

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Can confirm that I, as well, have this bug. While it can sometimes be worked around with strategic use of his one, it leaves nidus with no means of CC, severely crippling him in high level missions. It only happens as a client, though that is still 3/4 times or so. Seeing as I JUST finished formaing my Nidus to fit the umbral mods, this really sucks. ._.

My warframe buddy also has this bug.

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Nidus larva or his 2 ability is bugged if ur not the host, this is happening to so many people, when will this be fixed,

 

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Same here.

 

Please DE, it can't be that one of your frames is almost unplayable by having one of his abilities not working anymore, especially one like Nidus who needs this ability in higher levels to get fast stacks.

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Tested with a friend, with him being host. Things were looking fine on his screen, for me the mobs vanished, and then when Larva

ends, they just kinda pop up out of nowhere again. Or in the case of late grabs, they'll just blink.


@KingBaaak

As a fellow community member I love that you assist in bug reporting, but try to make a habit of searching for an existing topic to add

to rather than starting your own. (There's a pile on Nidus Larva bugs :P)

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Not the first report it seems.
Nidus 2nd ability is bugged as hell right now, instead of pulling enemies it throws them around the map, mostly out of it instantly killing all caught enemies.

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I really hope DE fixes this issue because I have nidus deluxe and he looks way to cool to just be stored on my ship doing nothing

 

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Yeah, same here, the spore tendrils are pushing the enemy away instead of pulling them in. It pushes ememys out until they hit a wall.

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Here to confirm bug. Can't get his 2 to work at all on any mission. Found out the hard way through a high level mission. Team mates were not happy with me even after I explained it lol

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Having this issue as well sadly.. Seems as others said, to be dependant on host. C'mon DE, can we get a fix?

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