Vlada91 Posted November 29, 2018 Share Posted November 29, 2018 Ask some tennogen artist for help... Link to comment Share on other sites More sharing options...
Atlas_Prime_Endures Posted November 29, 2018 Share Posted November 29, 2018 Nice! Really like the helmet's details! It somehow reminds me of that demon dog-monster from the first Hellboy movie. Really nice. Hope you find a solution to your issues though, wish I could help but alas, my programming and 3d sculpting skills are nonexistant. :( Link to comment Share on other sites More sharing options...
Xycelium Posted November 29, 2018 Share Posted November 29, 2018 13 hours ago, Atekron said: I did run into some technical issues with tennogen app(original atlas.obj when imported into app shows only a helmet) and normal maps (when I bake them either in xnormal or blender they look fine, well there are some strange artifacts when rendered, but in tennogen app they look odd and seams are visible), so will be looking for solution, and if somebody can help, please and some very questionable "progress" on a helmet Hmm, the holes and the details almost makes this skin look like an Infested one, I kinda like it. Although the mouth detail, could maybe be altered a bit? A good helmet always make sure that if it is trying to reference something, it never does it too directly. I feel like the mouth could cut off at one point (maybe halfway down from the back) and make a more seamless look down the rest of the helm from where the mouth was. I think it could be possible to keep, it just kind of sticks out in a weird way for me. Link to comment Share on other sites More sharing options...
Atekron Posted November 30, 2018 Author Share Posted November 30, 2018 17 hours ago, Atlas_Endure said: Nice! Really like the helmet's details! It somehow reminds me of that demon dog-monster from the first Hellboy movie. Really nice. 10 hours ago, Scruffel said: Hmm, the holes and the details almost makes this skin look like an Infested one, well, that's a problem - it's look too demonic/infested, I don't really want to go in that direction, would be searching more Link to comment Share on other sites More sharing options...
Vlada91 Posted November 30, 2018 Share Posted November 30, 2018 On 2018-11-29 at 8:21 AM, Atekron said: I did run into some technical issues with tennogen app(original atlas.obj when imported into app shows only a helmet) and normal maps (when I bake them either in xnormal or blender they look fine, well there are some strange artifacts when rendered, but in tennogen app they look odd and seams are visible), so will be looking for solution, and if somebody can help, please and some very questionable "progress" on a helmet his helmet looks like this Link to comment Share on other sites More sharing options...
Atekron Posted December 3, 2018 Author Share Posted December 3, 2018 another abuse of atlas - after i took away his bacon i did give him a neck, i do expect ban from DE pretty soon 2 Link to comment Share on other sites More sharing options...
Vlada91 Posted December 3, 2018 Share Posted December 3, 2018 10 hours ago, Atekron said: another abuse of atlas - after i took away his bacon i did give him a neck, i do expect ban from DE pretty soon No man you are not the first that creating something like that with helmet,so no worries. And this helmet looks 1000% better,nice job and big like 😏👍 Link to comment Share on other sites More sharing options...
Atekron Posted December 4, 2018 Author Share Posted December 4, 2018 continue to work on helmet, made him new haircut 1 Link to comment Share on other sites More sharing options...
Atekron Posted December 5, 2018 Author Share Posted December 5, 2018 I know, it would be hard to believe, but it's the most beautiful picture for me right now: after so many hours fighting Blender, Tennogen, Forums, Google and Youtube I finally found a way to import my normal map into tennogen app,I will do some kind of tutorial later, but now I do need some rest Link to comment Share on other sites More sharing options...
Atekron Posted December 6, 2018 Author Share Posted December 6, 2018 continue to work on helmet, did remove his head's spikes cos he too much resemble some punk, he is not punk, he is warrior I do think this helmet is "the one", so if somebody has something against it should speak now or forever hold your peace Link to comment Share on other sites More sharing options...
Xycelium Posted December 7, 2018 Share Posted December 7, 2018 23 hours ago, Atekron said: continue to work on helmet, did remove his head's spikes cos he too much resemble some punk, he is not punk, he is warrior I do think this helmet is "the one", so if somebody has something against it should speak now or forever hold your peace The neck part could be slightly moved inward, but everything looks pretty good! 1 Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted December 12, 2018 Share Posted December 12, 2018 The current helmet could do with inheriting the DOOM Baron of Hell -styled horns for a Norse/Viking feel. I like it. Would vote for it when the time comes. Link to comment Share on other sites More sharing options...
Atekron Posted December 13, 2018 Author Share Posted December 13, 2018 (edited) Hi, just want to check in, there was unfortunate streak of events, like me getting sick, my monitor broke, and working on laptop's screen is suck, and then I spend a lot of time playing with new blender, well, technically I still doing this - working on shader setup in preparation for texturing, disclaimer - this is not how he will look eventually, just some christmas vibes 🙂 Edited December 15, 2018 by Atekron Link to comment Share on other sites More sharing options...
Atekron Posted December 15, 2018 Author Share Posted December 15, 2018 trying to design color scheme, if you have any suggestion please share Link to comment Share on other sites More sharing options...
Gashryo Posted December 15, 2018 Share Posted December 15, 2018 (edited) The middle white one definitely sticks out the best, try using the pattern on it as base and work from there. >The white being the armored layer (and the more outlined parts of it being a secondary/tertiary) >The black being the cloth >The gold being the accent The third one presents that idea just as well, but not as easy to point out at first glance. Edited December 15, 2018 by Gashryo Being more specific Link to comment Share on other sites More sharing options...
Atekron Posted December 20, 2018 Author Share Posted December 20, 2018 (edited) progress so far, still one more color chanell needs to be resolve, it's so slow not cos I'm lazy, well not this time, but cos I need to do a lot of technical stuff like retopology, unwrapping, etc. Edited December 20, 2018 by Atekron Link to comment Share on other sites More sharing options...
(PSN)GrandisSupernus Posted December 21, 2018 Share Posted December 21, 2018 I was really excited for this idea, especially with the Minotaur theme (as Atlas is at least as much of the Greek mythology 'frame as he is just "the rock guy"!) but after multiple helmet and subtle body changes, the theme was lost. I never thought the horns made it look "demonic", not that I'm sure Warframe players wouldn't have tried to force it with the same red-and-black colour schemes they usually use. I don't really know what the theme of this Atlas skin is now, but it reminds me of the very first Tennogen skins for Excalibur. Less meaty and organic and more just... a spaceman. Link to comment Share on other sites More sharing options...
Atekron Posted December 21, 2018 Author Share Posted December 21, 2018 2 hours ago, (PS4)GrandisSupernus said: I don't really know what the theme of this Atlas skin is now, but it reminds me of the very first Tennogen skins for Excalibur. Less meaty and organic and more just... a spaceman. I don't know either, he's kind of build himself :) his theme - warrior/browler/paladin, like original Atlas, but I'm trying make him looks more "royal" and "prime", if it make sense there still a lot things to be done: materials development, one more pass of detalization, one more color chanell... stay tuned - maybe you will like him more p.s.: he looks like a spaceman cos all those bloom, can't stop myself, sorry Link to comment Share on other sites More sharing options...
Khtugg Posted December 21, 2018 Share Posted December 21, 2018 I think this skin looks great! I have issues/minor issues with the Atlas skins currently available but this -mmmm!- looks nice! Please keep up the good work🙂 Link to comment Share on other sites More sharing options...
Atekron Posted December 21, 2018 Author Share Posted December 21, 2018 3 hours ago, Khtugg said: I think this skin looks great! I have issues/minor issues with the Atlas skins currently available but this -mmmm!- looks nice! Please keep up the good work🙂 thank you, I'm glad you like it, I'm also have some issue with current skins - they all make him look brutal and dumb, like "me smash things", some sort of Hulk I want to push him in different direction give him a dignity, make him a righteous knight, protector Link to comment Share on other sites More sharing options...
Atekron Posted December 24, 2018 Author Share Posted December 24, 2018 hi, update, did add third color chanel, ready to work on materials, or resculpt some details 1 Link to comment Share on other sites More sharing options...
W1z4Rd_G04t720 Posted December 24, 2018 Share Posted December 24, 2018 44 minutes ago, Atekron said: hi, update, did add third color chanel, ready to work on materials, or resculpt some details Oh no...I was really hoping to see the whole Minotaur theme develop and progress...now its just..uhh...blant? I dunno really....hhmm....its kinda lacking....like a blank canvas waiting to be painted...its not finished though so...who am I to judge right? Anyways, you are making great progress dude! I like it nonetheless 😄 Link to comment Share on other sites More sharing options...
Xycelium Posted December 25, 2018 Share Posted December 25, 2018 18 hours ago, Atekron said: hi, update, did add third color chanel, ready to work on materials, or resculpt some details To be honest, I feel like this pattern design makes for a very 'noisy' texture, which offers to be more of a distraction from a distance than a design (especially on the flaps). This could probably be avoided by making the general look of these patterns to be more wider and cover more area, instead of having multiple tiny ones take up space. Link to comment Share on other sites More sharing options...
Atekron Posted December 25, 2018 Author Share Posted December 25, 2018 4 hours ago, Scruffel said: To be honest, I feel like this pattern design makes for a very 'noisy' texture, which offers to be more of a distraction from a distance than a design (especially on the flaps). This could probably be avoided by making the general look of these patterns to be more wider and cover more area, instead of having multiple tiny ones take up space. we'll, probably you are right, I do continue to bounce between two extremes: from "this looks so cool" to "this look like complete ******* ", in a bright side this setup very easy to color and gives not bad results I want to spend some time on materials development and then revisit all previous stages again Link to comment Share on other sites More sharing options...
Guest Posted December 26, 2018 Share Posted December 26, 2018 Ever thought about going the "Infested" route, like for Nidus? An "Infested Atlas" would be nuts. Link to comment Share on other sites More sharing options...
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