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allow mods to be used by enemies, especially if they are the father.


(PSN)santospizarro
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3 hours ago, (PS4)santospizarro said:

enemies carrying mods should be able to have enhanced fire rates, and also enhance nearby monsters and team maters actions, allowing them to perform awesome against the tenno! exclamationspoint.

Enemies are already BS enough with out terrible scaling, hell no.

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7 hours ago, (PS4)santospizarro said:

enemies carrying mods should be able to have enhanced fire rates, and also enhance nearby monsters and team maters actions, allowing them to perform awesome against the tenno! exclamationspoint.

I support, why not?

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they carry the mods on them, shoulnt they be the ones being able to showcase them just like players do? I think its fair to see also that there are mods that the player can equip that affect minning and gathering, theres only resource boosters.for instance the enemies from the tundra region all shoot ice elemental, and carry bullets that contain microstabilizers that allow the bullets they can freeze and cause other nasty status effects that reduce hp and armor that predominintly,  pickups would contain several smaller traces of resources, herbs, plants, and bullets/mags, in the future one can craft these things and put them in the gearslot to equip on the primary,second,and melee slots, the mods that are equiped with natural elements will resonate with the elemental mags and bullets found, theres alot going on, just think about elemental bullets without requiring a mod equiped.

Edited by (PS4)santospizarro
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7 hours ago, Atsia said:

Enemies are already BS enough with out even more terrible scaling, hell no.

FTFY

Scaling in this game is busted already. Part of the reason balancing us is so tough. I'm honestly disappointed that DE put all this work into balancing the game to make it more fun for everyone, but they barely touch one half of the fight.

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3 minutes ago, Loza03 said:

Scaling in this game is busted already.

Exactly.
We don't need random enemies running around with elemental damage, +165% damage, multishot, +440% health/shields, +110% armor, and similar at low levels.

The game already can get to the point that it quickly one-shots a player, this will just do so randomly at lower levels and with absolutely zero benefits.
This would just make randomly bullet spongy enemies, and enemies that deal drastically more damage than they should be able to put out and causing frustration.

Maybe if enemies didn't scale due to level at all, but with how hard they scale this wouldn't add anything fun or interesting.

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I actually think it's a cool concept, something like it to give an enemy modifier in the engagement with some challenge. Those saying scaling is tough enough or broken already. What do you mean, by the lack of anything challenging for a long duration of the majority of the scaling through missions until it hits our individual threshold?

I welcome the idea of AI modifications. Otherwise the game's only "complexity" in the ai mostly comes through that complained about scaling to increase the raw dmg output and absorption. To leave things at the status quo is more mundane than  something like OP's suggestion. Combat in this game is seriously aging. The concept of threshold in this game becomes very repetitive after playing for years. Something else needs to add complexity to the engagements with the AI outside the scaling that packs a punch.

More diverse and challenging AI modifiers is a great idea. 

Edited by ikkabotz
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