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MOAnimation Design Contest [Winners Announced]!

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The MOA performs a moonwalk backwards for 2 seconds. and then in the next 3 seconds the Moa side steps back to it's starting position with a small jump pose to end it's spectacular display!

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Animation steps

  1.  (Optional) MOA quickly looks left 35° from center, then 120° from center, then looks right 130° from center. (This can be adjusted as needed to include minor panning(25° to 45° when 'looking' at 35°) and/or sway or simply not included, and whether this uses the 'true head' or the top mounted 'false head' is up to the discretion of the animator(s))
  2. MOA proceeds to stretch legs, using basic stretches seen in most calisthenics. (What stretches are used and how many if more than one kind is up to the animator(s))
  3. MOA finishes stretching, returning to standing position. (Alternatively, return to idle animation pose parameters if the decision is made to not use step 4)
  4. (Optional) MOA has a 'shiver' run down it's entire body, and it performs a little hop seemingly in response. (May need to be cut or adjusted to make the 5 second mark)
  5. MOA returns to idle animation pose parameters for seamless transition

If done right, this SHOULD be able to be kept at 5 seconds or less. Redact where needed to cut down on animation time.

Edited by Krylia_Viru

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MOAs have always reminded me of theropods so I think that it would be cool if they leaned forward and made a digitized sounding roar, accompanied by a slow, slight side to side head motion!

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maby make it so its able to sit and rock back and forth, kinda like a small child when u do the Sit or Meditate emote, ^^  

Edited by 0verloadDragon

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When the MOA crouches down to walk, instead of crouch walking have it roll forward as if it's mimicking a Ratel before returning to a stand or crouch. 

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I'd like to see the MOAs be able to go into a sort of sleep mode when the Player is afk for more than a few seconds. 

MOA goes into a crouch slightly leaned forward and starts to sorta make a snoring movement before it falls forward/sideways/backward and jumps back up. 

 

That's or a roll over, that'd be so cute x3

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Id love to see the moa either sleep, or get scared and sit and place its legs on its eye to hide

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You guys should fix the pet IA before doing some emote or give them other way to attack like slapping a gun on a kubrow armor or a chainsaw like weapon for the moa  emotes are cool sure but dont bring much to the gameplay plus you could add an emote according to the weapon type 

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Nothing too dramatic, but what about an animation where the MOA is like "Hey... I found something!"

Basically just sniff the ground and immediately look back to basically tell the owner there's something.

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A part drops out of MOA, then MOA picks it up and puts it back in. MOA looks around if anybody has seen it happen. ( Optional: Which part drops out is dependent on MOA's health bar.)

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"WHOA! Watch where you aim with that thing!"

If there's no active combat (moa is not targeting anything and it's just doing its idle animations):

  1. if player centers crosshair on the moa and aims (right mouse btn)
  2. moa frantically steps back, shaking its head, vocalizing (beeps, chirps, buzzing, etc)
  3. sidesteps to get out of the line of fire
  4. animation ends, back into "idle mode"

3/b) if player moves crosshair or exits "aim mode" early, the moa appears relieved and quickly calms down, then on to step 4

Edited by Aldrr

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MOA begins to nod off.

MOA catches itself.

MOA nods off again.

MOA catches itself again.

MOA nods almost all the way off.

MOA is startled awake.

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Moa should do a little Irish dance on the spot. A little tippity tap, a kick or two and a twirl.

March 17 is coming up, just saying...

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Edited by Sarklor
More description
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Stomps from side to side like a sumo in a circle.

Can be done with the Operator/Warframe.

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An idea I have for a MOA animation is the MOA stretching it's legs for 3 seconds. Then doing a little jog in place for 2 seconds.

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Scratching the ground with its feet, looking at the ground as if it found something, trying to "peck" at similarly to a bird that found a seed, only to then briefly lose balance but quickly manage to correct its stance.

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