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Add the old and new styles to abilities.


(XBOX)XGN DrFeelGood
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39 minutes ago, (XB1)XGN DrFeelGood said:

If you get sweaty enough you can make some characters last into the 10 hour mark. That shows we need to grow our end game than to stay bite sized.

Breaking the game with cheese tactics is not supported by me nor the devs. Hence why you don't get any special reward for surviving for 10 hours. 

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On 2019-03-23 at 11:25 AM, JackHargreav said:

Breaking the game with cheese tactics is not supported by me nor the devs. Hence why you don't get any special reward for surviving for 10 hours. 

If a person understood the game and knew how to make the most out of many options then that is using the game to it's intended design. The devs were fine with it til the troll crow demanded this game to be nerfed into the ground. Besides it takes time to turn milk to cheese on that context.

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6 minutes ago, XenMaster said:

What about older abilities but as augments?

That still ruins into the greatest issue. DE has absolutely no reason to want do this. Things get changed for a reason, most of the time a good reason. Half the time because it gets in the way of other players, like old Stasis or old BS. They already struggle to keep any sense of balance, why completely throw that out the window.

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45 minutes ago, Atsia said:

That still ruins into the greatest issue. DE has absolutely no reason to want do this. Things get changed for a reason, most of the time a good reason. Half the time because it gets in the way of other players, like old Stasis or old BS. They already struggle to keep any sense of balance, why completely throw that out the window.

What about Nyx's old Psychic Bolts? Radiation proc can combat Nullifiers because they cant remove it. And its spammable.

 

With the Pacifying Bolts augment, the enemies become standing meatshield for you to snipe their head.

 

Idk about other abilities though.

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3 hours ago, XenMaster said:

What about Nyx's old Psychic Bolts? Radiation proc can combat Nullifiers because they cant remove it. And its spammable.

 

With the Pacifying Bolts augment, the enemies become standing meatshield for you to snipe their head.

 

Idk about other abilities though.

Nyx is one of the few cases where it wouldn't be bad. But still, most other abilities get changed for legitimate reasons, for either being broken or for getting in other players way.

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  • 2 weeks later...
On 2019-03-25 at 12:28 AM, Atsia said:

Nyx is one of the few cases where it wouldn't be bad. But still, most other abilities get changed for legitimate reasons, for either being broken or for getting in other players way.

Team buffing chroma was ok when the Profit Taker was around for 2 weeks. Now it's a Dark Souls experience. Having bad math scaling on Chroma again would not be game breaking at that area of the game. Unless a 5 shot arcane vex chroma isn't game breaking anymore like Vauban's Bastille, since that tok was nerfed and reworked partially. Unless we get a dozen more people under pablo, then these classic kit and new kit deal is worth revision til a full realignment is made. Old high power abilities would not break the current late game content.

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35 minutes ago, (XB1)XGN DrFeelGood said:

Old high power abilities would not break the current late game content.

Please tell me:
How would infinite range invulnerability Blessing "not break current late game content"?  When all you would have to do is hit 4 every 25+ seconds and everyone in the entire map is invincible, including procs.  That is very much the definition of game breakingly powerful.
What about Rhino having full duration invincibility without a health with Iron Skin?  How would that not break the game since it was just a personal blessing to begin with?

Abilities were changed for a very good reason, because their old iterations did break the game and would continue to do so.  Especially since back when some of these abilities were nerfed the "late game" was much harder scaling than current "late game" content.
So if they broke much harder scaling content, how would they not break current content?

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1 hour ago, (XB1)XGN DrFeelGood said:

Team buffing chroma was ok when the Profit Taker was around for 2 weeks. Now it's a Dark Souls experience. Having bad math scaling on Chroma again would not be game breaking at that area of the game. Unless a 5 shot arcane vex chroma isn't game breaking anymore like Vauban's Bastille, since that tok was nerfed and reworked partially. Unless we get a dozen more people under pablo, then these classic kit and new kit deal is worth revision til a full realignment is made. Old high power abilities would not break the current late game content.

And again, and this is the crux of his entire #*!%ing thread, DE HAS NO REASON TO BRING BACK S#&$ LIKE THAT. Give one good legitimate reason as to why they should bring back old math Chroma when it's something they don't want.  In what backwards world would DE want to encourage the use of broken math? Broken math is broken and unbalanced. How does it help DE at all in bringing back?

EDIT: Sidenote, are you taking about Eidolons, cause I haven't seen any Chroma changes that would affect his current buffing.

Edited by Atsia
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On 2019-04-02 at 5:47 AM, Atsia said:

And again, and this is the crux of his entire #*!%ing thread, DE HAS NO REASON TO BRING BACK S#&$ LIKE THAT. Give one good legitimate reason as to why they should bring back old math Chroma when it's something they don't want.  In what backwards world would DE want to encourage the use of broken math? Broken math is broken and unbalanced. How does it help DE at all in bringing back?

EDIT: Sidenote, are you taking about Eidolons, cause I haven't seen any Chroma changes that would affect his current buffing.

We’re getting more end game and high challenge content. At some point we’re going to have to play against level 500+ enemies. We did use end game builds in smaller missions; but after the nerfs and reworks we are ready for the grown man pants to go for intense challenges. In other words we are interested in challenging content.

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On 2019-04-02 at 4:46 AM, Tsukinoki said:

Please tell me:
How would infinite range invulnerability Blessing "not break current late game content"?  When all you would have to do is hit 4 every 25+ seconds and everyone in the entire map is invincible, including procs.  That is very much the definition of game breakingly powerful.
What about Rhino having full duration invincibility without a health with Iron Skin?  How would that not break the game since it was just a personal blessing to begin with?

Abilities were changed for a very good reason, because their old iterations did break the game and would continue to do so.  Especially since back when some of these abilities were nerfed the "late game" was much harder scaling than current "late game" content.
So if they broke much harder scaling content, how would they not break current content?

Trinity has been a key player when there was Raids. On the main subject all of the old versions of characters in their prime was not meant to ruin the game.

Developers were fine with it til new consumers from the Destiny community and other places cried nerf. The developers put all this effort into the game and entitled people wanted to ruin it. That is like a shady person on the street scratching a car to charge 60 bucks to buff out their scratch. Or a person messing with their steak to get the toppings free of charge. Or a woman to tell a guy to show his feminine side, the. Dumping him after taking the bait. 

 

In otherwords some of us are here to improve the game than to virtue signal.

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1 hour ago, (XB1)XGN DrFeelGood said:

Trinity has been a key player when there was Raids.

Because the raids were designed around her existence, she didnt ease them, she utterly trivialized normal and was practically required for nightmare when focus wasnt a thing.

Trinity, Nova, and 2 CC or 1 max ranged cc 1 dps frame utterly trivialized the raid by using its plethora of glitches against it. 

1 hour ago, (XB1)XGN DrFeelGood said:

Developers were fine with it til new consumers from the Destiny community and other places cried nerf.

We do not know either of these things and for certain theyve been nerfing trinity since before raids during and after.

1 hour ago, (XB1)XGN DrFeelGood said:

In otherwords some of us are here to improve the game than to virtue signal.

No. Whats being asked in this thread is for a broken game with no balance. Even after the nerfs their only way to counter the ways warframes can circumvent systems is by shutting your powers off.

Doesnt seem like allowing god mode boss wipers to remain in their game is a sentiment they share.

Edited by (PS4)psycofang
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9 hours ago, (XB1)XGN DrFeelGood said:

We’re getting more end game and high challenge content. At some point we’re going to have to play against level 500+ enemies. We did use end game builds in smaller missions; but after the nerfs and reworks we are ready for the grown man pants to go for intense challenges. In other words we are interested in challenging content.

This is the exact opposites of a legitimate reason. Hell, this reasoning is exactly why DE ISN'T gonna bring old abilities back. If you're gonna claim that we want challenging content, why the hell do you also want to bring back abilities that'll absolutely trivialize that content. There's is nothing in the game that can beat the old Trinity Blessing with 100% uptime on complete invincibility. And there's no way they're gonna bring back old Spores and old Soundquake, or old Bladestorm and old Stasis.

 

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12 hours ago, (PS4)psycofang said:

Because the raids were designed around her existence, she didnt ease them, she utterly trivialized normal and was practically required for nightmare when focus wasnt a thing.

Trinity, Nova, and 2 CC or 1 max ranged cc 1 dps frame utterly trivialized the raid by using its plethora of glitches against it. 

We do not know either of these things and for certain theyve been nerfing trinity since before raids during and after.

No. Whats being asked in this thread is for a broken game with no balance. Even after the nerfs their only way to counter the ways warframes can circumvent systems is by shutting your powers off.

Doesnt seem like allowing god mode boss wipers to remain in their game is a sentiment they share.

Then we have the wrong Meta. We went from craving level 1000 + enemies in endurance play throughs to put our competence of the game to the test down to bite size. Arcade games as it is, even the “Realisitic” games have glitchy characters and tricks to keep it fun. GTA , Battlefield, Halo, and even COD has their glitches to keep the game arcade. Even though people are going to come from game communities like  Destiny and Overwatch to demand nerfs or HUFF AND PUFF AND GO SPEND THEIR MONEY SOMEWHERE ELSE we still get bandaids back as a 50/50 rational. If some players Realllly wanted a character to be balanced they can play with no mods equipped or the accessory mods given at the start of the game.

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4 hours ago, Atsia said:

This is the exact opposites of a legitimate reason. Hell, this reasoning is exactly why DE ISN'T gonna bring old abilities back. If you're gonna claim that we want challenging content, why the hell do you also want to bring back abilities that'll absolutely trivialize that content. There's is nothing in the game that can beat the old Trinity Blessing with 100% uptime on complete invincibility. And there's no way they're gonna bring back old Spores and old Soundquake, or old Bladestorm and old Stasis.

 

People used to play the Void for over 20 minutes when we had the old relic system. Sure, it really made all the prime parts cheaper; but, and but, people would see how far they could last in endless survival, defense, and such. That old system was balanced for the Primes and their buffs. Even though we have a lower percent of endurance players the other crowds still watched play throughs of people going 2 hours and up in the Void. Some people like Rev X Dev got so good that they would set leaderboard records and such. Again, calling a competent person a cheater, even at a video game to get them in trouble or getting their characters and weapons nerfed is not respectful. In other words we are trying to have an experience, than a novel. It can reflect on the recent primes we have been getting: A handful of people don’t like the majority of people experiencing awesomeness; they want to tone it down to their defeated point of view. That is like telling Warframe fans they can’t have steak anymore in their life; because their gladness offends people who eat imitation tofu. So in all, as a metaphor, going from a chicken to a steak dinner experience is the original system. Asking for a cracker to a gluten-free with sea salt cracker experience is the opposite.

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8 hours ago, (XB1)XGN DrFeelGood said:

People used to play the Void for over 20 minutes when we had the old relic system. Sure, it really made all the prime parts cheaper; but, and but, people would see how far they could last in endless survival, defense, and such. That old system was balanced for the Primes and their buffs. Even though we have a lower percent of endurance players the other crowds still watched play throughs of people going 2 hours and up in the Void. Some people like Rev X Dev got so good that they would set leaderboard records and such. Again, calling a competent person a cheater, even at a video game to get them in trouble or getting their characters and weapons nerfed is not respectful. In other words we are trying to have an experience, than a novel. It can reflect on the recent primes we have been getting: A handful of people don’t like the majority of people experiencing awesomeness; they want to tone it down to their defeated point of view. That is like telling Warframe fans they can’t have steak anymore in their life; because their gladness offends people who eat imitation tofu. So in all, as a metaphor, going from a chicken to a steak dinner experience is the original system. Asking for a cracker to a gluten-free with sea salt cracker experience is the opposite.

Those people were, and continue to be the minority. Most people went past 20 minutes because they had to, not willingly. And the game had never been balanced for endurance, that is in DEs own words. You can make make all the steak analogies you want, but bringing back old abilities DOES NOT make the game better. It goes against every single attempt DE has made to bring a semblance of balance and make the game better. The system has ALWAYS been a broken mess, and the old style only made things worse, they were never balanced around them. If the game had been balanced around the kind of damage old Chroma could do, literally nothing else would be able to kill anything.

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15 hours ago, Atsia said:

Those people were, and continue to be the minority. Most people went past 20 minutes because they had to, not willingly. And the game had never been balanced for endurance, that is in DEs own words. You can make make all the steak analogies you want, but bringing back old abilities DOES NOT make the game better. It goes against every single attempt DE has made to bring a semblance of balance and make the game better. The system has ALWAYS been a broken mess, and the old style only made things worse, they were never balanced around them. If the game had been balanced around the kind of damage old Chroma could do, literally nothing else would be able to kill anything.

In the old Void survival 20 minutes or 20 waves was the minimum for the top rewards. Most players in that observed area weren’t rage quitting and being negative about the game. It was the people who disrespected the Warframe community that justified their position to get any fun tricks in the game removed. Nerfing a game to suit Overwatch and Destiny players is not the reason the game gained popularity.

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  • 3 weeks later...
On 2019-03-19 at 8:51 AM, (XB1)XGN DrFeelGood said:

 What is being said here is that we can use mechanics that we used to have a long time ago and still have the new ones. The Devs and the fans can agree on this one

You should change it to "I can agree on this one".

Hell I would rather have Chromas VA more nerfed and buff his other abilities than having the old calculation back

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On 2019-04-05 at 6:34 AM, (XB1)XGN DrFeelGood said:

We’re getting more end game and high challenge content. At some point we’re going to have to play against level 500+ enemies. We did use end game builds in smaller missions; but after the nerfs and reworks we are ready for the grown man pants to go for intense challenges. In other words we are interested in challenging content.

Which endgame content? All normal endless missions take hours to get serious, elite alerts too (the drones doesn't make it any harder) even on T4 Void config. Onslaught neither is challenging, it's only beeing hard because of the energy drain after every wave. Sorties, Eidolons and Orb-fight are also not hard in any way, just some sightless shootings with a little bit of configurations, everyone above Mr10 should be able to handle with.

Calling this bunch of things as endgame-ish modes, is just sad.

Atm to get to your so called lv 500+ enemies it takes an amazing amount of time to get there, even more even with the old abilities like old bless, old VA and persumably even Irons skin will get oneshot by the dmg we will get. Warframe is not meant to go high levels like this, we have already seen this on the lv999 aprils joke event, you hardly got even one enemy down after 10-15 minutes(don't know how long it has taken back then), if you haven't got a dagger with covered lethality or an other oneshot weapon/mod/ability. It's hilarios talking about enemy levels we can't reach in arount 2 hours.

Even more the next endgameish mode will be railjack, which will probably take about 2 week to min-max everything about it. One of the only options to make it better than the rest of the endgame look alikes it to integrate sentients to it, with more sentientslaying mechanics/weapons

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