Nagrarok Posted May 18, 2019 Share Posted May 18, 2019 The damage of Klamora Prism is determined by the number of frames Damage caused by full energy at different frames 350frames144frames60frames30frames Does DE have the idea of optimizing it? 1 Link to comment Share on other sites More sharing options...
taiiat Posted May 18, 2019 Share Posted May 18, 2019 well now that's just silly. Link to comment Share on other sites More sharing options...
BL4CKN0ISE Posted May 18, 2019 Share Posted May 18, 2019 (edited) You get much more ammo at lower frames. That's pretty nuts. Edited May 18, 2019 by BL4CKN0ISE Link to comment Share on other sites More sharing options...
Yousho Posted May 19, 2019 Share Posted May 19, 2019 Every day I seem to lose a little bit more faith in DE. Link to comment Share on other sites More sharing options...
Gruiz Posted June 10, 2019 Share Posted June 10, 2019 Cmon DE, fix dis Link to comment Share on other sites More sharing options...
TaylorsContraction Posted June 11, 2019 Share Posted June 11, 2019 Wow, this is one of the most basic game design concepts, to compensate for fps so there is no discrepancy with different frame rates Link to comment Share on other sites More sharing options...
Ferbsol Posted August 1, 2019 Share Posted August 1, 2019 1 fps is optimal for eidolon runs amazing time to see how much the arcane prices get hit Link to comment Share on other sites More sharing options...
--Q--ualityContent Posted August 2, 2019 Share Posted August 2, 2019 Nah this is just a lowkey buff to players with bad machines. Link to comment Share on other sites More sharing options...
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