Boosts to status chance and fire speed have synergy, will lead to more simultaneously Plasma procs (ie - more damage)
Assuming greater fire speed also means faster heat accretion, so won't be able to shoot for as long as Vidar before needing to take a break?
Vidar: + Crit chance and +damage
Damage boost is nice, but wondering if EHP scaling in the Veil (and potentially future content beyond that) will result in straight damage falling flat compared to status
I would love to hear from Carcinnox users, what's your experience with these in the Veil? I'm specifically interested in their effectiveness against Fighters, since I can't climb inside those and destroy their reactors. Thanks!
Edited by (PS4)Unstar clarifying that my focus is killing fighters, not crew ships
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(PSN)Unstar
On paper for the MK-III versions:
I would love to hear from Carcinnox users, what's your experience with these in the Veil? I'm specifically interested in their effectiveness against Fighters, since I can't climb inside those and destroy their reactors. Thanks!
Edited by (PS4)Unstarclarifying that my focus is killing fighters, not crew ships
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