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Update 10.3.0: Hump Day!


[DE]Rebecca
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Great patch so far.  Can't say that the new mod interface looks 100% though.  It's very difficult to read the white text with all the flares going on in the background.  Oh, and for the love of god can we get the drop-down box to remember your settings?  I don't know anyone who sorts by polarity as default.

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Just made a test run with Survival and one team mate who was severely underarmed tried to extract early and couldn't resulting in him quickly getting overwhelmed at the extraction point.

 

Got to test more runs thought.

 

Orokin Vault seems to work well when you coordinate the runs with people. Having to spend a full Orokin Void key seems kind of expensive but seeing how you can allready get one in appollodorus after 15 minutes and the crafting takes any type of key, this might actualy be a good chance to waste left overs not worth running.

 

The new mods are a cute idea for people who want to min/max and as such are definetly more usefull than the extra hacking time or the elemental protection mods who do jack "excrement" becuase of their low value.

 

So, so far not bad, not bad at all.

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Just noticed that i overlooked this one.

 

"A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!"

 

What the hell? Why do you remove these from the market? It's not like they clash with the fluff like the Snipertron did. Especialy the Boar makes no sense since it's a Tenno weapon and we just got the Prime version?

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Just saying: I think that if you have a weapon that has a catalyst on it and you don't want that weapon anymore, (this goes for reactors and warframes too) when you sell it, you should have the option to strip the catalyst (or reactor) out of the weapon. But instead of getting it right back, it should be a bluprint again and you'd need the recources and you'd have to wait for it to build again. Just a thought...

While that would be cool, they are out to make money too.  It will never happen. (Would love to have to eat those words) : )

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Comments in italics below:

 

 

Survival Mission Improvements:

 

  • Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions.
  • Reward items now stack as you play - all rewards are given at the end of the mission.

Very nice!

 

  • Extraction no longer triggers if only one player enters the extraction area.
    • If the life support bar is still depleting, *all* players must be at extraction to complete the mission.
    • The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero.

YES!!! YES!!! YES!!!

 

No more getting gypped in credits by pug wimps who flee at the first sign of extraction and suddenly you get sucked to exfil while in the midst of battle and 75% O2 left. Happy you made it! Now I'll keep fighting and getting mods and resources while you get to wait for ME!!!  HA!!!  And the 60 second timer? Icing on the cake!

 

 

CHANGES

 

  • Improved management and feedback when equipping mods between weapons and sentinels.
  • Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level.
  • Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement.
  • Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete.
  • Improved melee weapon accuracy vs. non-upright targets.
  • Made sentinel flare visual effect use energy color.
  • Improved Ash Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.
  • Added Carrier Sentinel ambient FX.
  • Made Ignis flame effects use energy color.
  • Improved logic for drawing enemy fire while using Rhino’s Iron Skin ability and Djinn Sentinel Fatal Attraction precept.
  • A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!

Again, very nice! And thanks for the heads up on the last note!

 

 

FIXES

 

  • Fixed Survival life support capsule and pickup timing.
  • Fixed issue with news/alerts not displaying intermittently.
  • Fixed mission nodes being selected in the background when clicking on alert popup.
  • Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
  • Fixed changing regions while zoomed preventing alert panel from every showing up again.

Good news!

  • Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.

Wasn't this already fixed???

  • Fix for Glaive mods to be shared between Glaive/Kestrel

w00t!!! Time to craft that Kestrel bp I bought a few weeks ago!

  • Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.

Death of Vauban 2.0  :'(

  • Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.

But, why? Disarm no longer "disarms"??? Uncool.

  • Fixed enemies not always playing their death animations / ragdolls.
  • Fixed weapon energy shader for dark (black) energy colors.
  • Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability.

OK, these are nice!

  • Fixed some reported issues with Rescue Target “stuck” spots.
  • Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
  • Fixed headshot stat tracking issues with all ranged weapons.
  • Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.

YAY! to all!

  • Fixed issues with Ammo Mutation mods that were not functioning as intended.

Death of Miter 1.0

So, does this mean you are going to *finally* add Ammo Mutation Mods to the drop pool??? Please! Those of us who were unable to complete Sling-Stone Event due to it ending 15 hours early, even though primed and ready with 65 corruptors in stock, are still hurting from this!

 

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