xXBaelFireXx Posted October 9, 2013 Share Posted October 9, 2013 wow you guys are working hard! Thanks for all the fixes! And very interesting way to use keys that I really don't use. Link to comment Share on other sites More sharing options...
GTG3000 Posted October 9, 2013 Share Posted October 9, 2013 Awesome! Link to comment Share on other sites More sharing options...
-CM-Invader Posted October 9, 2013 Share Posted October 9, 2013 woot Link to comment Share on other sites More sharing options...
xxx7 Posted October 9, 2013 Share Posted October 9, 2013 You guys definitely nailed it this time. Good job! Link to comment Share on other sites More sharing options...
Genoscythe Posted October 9, 2013 Share Posted October 9, 2013 Its big! Thanks DE! Link to comment Share on other sites More sharing options...
Combustionsquirrel Posted October 9, 2013 Share Posted October 9, 2013 Make a DERPGON! It's a regular Gorgon but instead of the firing sound it says "DERP!" (once per bullet) :D Link to comment Share on other sites More sharing options...
DEDENX Posted October 9, 2013 Share Posted October 9, 2013 Great patch so far. Can't say that the new mod interface looks 100% though. It's very difficult to read the white text with all the flares going on in the background. Oh, and for the love of god can we get the drop-down box to remember your settings? I don't know anyone who sorts by polarity as default. Link to comment Share on other sites More sharing options...
Othergrunty Posted October 9, 2013 Share Posted October 9, 2013 Just made a test run with Survival and one team mate who was severely underarmed tried to extract early and couldn't resulting in him quickly getting overwhelmed at the extraction point. Got to test more runs thought. Orokin Vault seems to work well when you coordinate the runs with people. Having to spend a full Orokin Void key seems kind of expensive but seeing how you can allready get one in appollodorus after 15 minutes and the crafting takes any type of key, this might actualy be a good chance to waste left overs not worth running. The new mods are a cute idea for people who want to min/max and as such are definetly more usefull than the extra hacking time or the elemental protection mods who do jack "excrement" becuase of their low value. So, so far not bad, not bad at all. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted October 9, 2013 Share Posted October 9, 2013 Woah. That's a lot of fixes. And acrid color? Yays. Better grab the ether daggers, boar, and machete while they're still here though. Link to comment Share on other sites More sharing options...
DanteClayborne Posted October 9, 2013 Share Posted October 9, 2013 A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement! So if we but the blueprints to the weapons can we still build them at a later date? Link to comment Share on other sites More sharing options...
Guesswho899 Posted October 9, 2013 Share Posted October 9, 2013 I personally do not like that guns are being removed. I feel that without even the boar we are loosing a very different gun because its the only auto shotgun. Same deal with the gorgon plus everyone loves a good old machete! Link to comment Share on other sites More sharing options...
Hominghead Posted October 9, 2013 Share Posted October 9, 2013 My Torid! Nooooooooo........... Link to comment Share on other sites More sharing options...
Othergrunty Posted October 9, 2013 Share Posted October 9, 2013 Just noticed that i overlooked this one. "A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!" What the hell? Why do you remove these from the market? It's not like they clash with the fluff like the Snipertron did. Especialy the Boar makes no sense since it's a Tenno weapon and we just got the Prime version? Link to comment Share on other sites More sharing options...
DanteClayborne Posted October 9, 2013 Share Posted October 9, 2013 Just saying: I think that if you have a weapon that has a catalyst on it and you don't want that weapon anymore, (this goes for reactors and warframes too) when you sell it, you should have the option to strip the catalyst (or reactor) out of the weapon. But instead of getting it right back, it should be a bluprint again and you'd need the recources and you'd have to wait for it to build again. Just a thought... While that would be cool, they are out to make money too. It will never happen. (Would love to have to eat those words) : ) Link to comment Share on other sites More sharing options...
DiddlyMcGee Posted October 9, 2013 Share Posted October 9, 2013 <3 DE for more content! Link to comment Share on other sites More sharing options...
ReaperAnthrax Posted October 9, 2013 Share Posted October 9, 2013 liked the conclave ratings on squad menu's :( Link to comment Share on other sites More sharing options...
Kibbols123 Posted October 9, 2013 Share Posted October 9, 2013 still no fix for that invite bug then... Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted October 9, 2013 Share Posted October 9, 2013 YAY Torid "fix" without Armor 2.0 great, back to using Soma.... Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted October 9, 2013 Share Posted October 9, 2013 still no fix for that invite bug then... Wasn't the invite bug fixed with the last hotfix? Link to comment Share on other sites More sharing options...
Shotinthedark79 Posted October 9, 2013 Share Posted October 9, 2013 THANK YOU Link to comment Share on other sites More sharing options...
ThePresident777 Posted October 9, 2013 Share Posted October 9, 2013 Good UI changes. Dual Ether Daggers and Boar are good weapons. Shame that they are going away. Link to comment Share on other sites More sharing options...
Le-lost Posted October 10, 2013 Share Posted October 10, 2013 umm I farmed some trinity parts after the update and I farmed all 3 parts and they are not in my inventory or foundry.. anyone else having this problem? Link to comment Share on other sites More sharing options...
Thunder_Chief Posted October 10, 2013 Share Posted October 10, 2013 Comments in italics below: Survival Mission Improvements: Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions. Reward items now stack as you play - all rewards are given at the end of the mission. Very nice! Extraction no longer triggers if only one player enters the extraction area.If the life support bar is still depleting, *all* players must be at extraction to complete the mission. The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero. YES!!! YES!!! YES!!! No more getting gypped in credits by pug wimps who flee at the first sign of extraction and suddenly you get sucked to exfil while in the midst of battle and 75% O2 left. Happy you made it! Now I'll keep fighting and getting mods and resources while you get to wait for ME!!! HA!!! And the 60 second timer? Icing on the cake! CHANGES Improved management and feedback when equipping mods between weapons and sentinels. Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level. Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement. Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete. Improved melee weapon accuracy vs. non-upright targets. Made sentinel flare visual effect use energy color. Improved Ash Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to. Added Carrier Sentinel ambient FX. Made Ignis flame effects use energy color. Improved logic for drawing enemy fire while using Rhino’s Iron Skin ability and Djinn Sentinel Fatal Attraction precept. A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement! Again, very nice! And thanks for the heads up on the last note! FIXES Fixed Survival life support capsule and pickup timing. Fixed issue with news/alerts not displaying intermittently. Fixed mission nodes being selected in the background when clicking on alert popup. Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host. Fixed changing regions while zoomed preventing alert panel from every showing up again. Good news! Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.Wasn't this already fixed??? Fix for Glaive mods to be shared between Glaive/Kestrelw00t!!! Time to craft that Kestrel bp I bought a few weeks ago! Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.Death of Vauban 2.0 :'( Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.But, why? Disarm no longer "disarms"??? Uncool. Fixed enemies not always playing their death animations / ragdolls. Fixed weapon energy shader for dark (black) energy colors. Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability. OK, these are nice! Fixed some reported issues with Rescue Target “stuck” spots. Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall) Fixed headshot stat tracking issues with all ranged weapons. Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint. YAY! to all! Fixed issues with Ammo Mutation mods that were not functioning as intended.Death of Miter 1.0 So, does this mean you are going to *finally* add Ammo Mutation Mods to the drop pool??? Please! Those of us who were unable to complete Sling-Stone Event due to it ending 15 hours early, even though primed and ready with 65 corruptors in stock, are still hurting from this! Link to comment Share on other sites More sharing options...
WondahBoah Posted October 10, 2013 Share Posted October 10, 2013 CHANGES Added new Volt Shield ability sounds. Updated Volt overload charge sounds to match animation. You're such a tease, Rebecca Link to comment Share on other sites More sharing options...
Nockturnal Posted October 10, 2013 Share Posted October 10, 2013 Whao, Dat update... Link to comment Share on other sites More sharing options...
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