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Open Call for Warframe Ability Ideas!


[DE]Helen

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Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy.

passive: unstable - ability casts and ability kills generate void charge, when downed release charges in a nova of void damage to nearby enemies.

ability 1: (offensive) 25 energy. drains all current shield to release a torrent of void damage to enemies infront of you.
damage dealt in 6 ticks over 3 seconds.
damage increased by % of shields drained.
can take hp damage during cast.
shield recharge delay increased inversely by ability duration. longer duration less delay, shorter duration longer delay.
strength - base damage
duration - channel duration
range - length of torrent
efficiency - initial cost

ability 2: (utility) drains energy over time. enters void mode like an operator.
while in void mode shields do not recharge and shield recharge delay is paused, but regenerates health over the duration. cannot sprint or jump, jumping causes a void dash.
base duration 10 seconds
does not benefit from focus school bonuses for void mode or dash.
strength - rate of health regen
duration - reduces energy/second
range - n/a
efficiency - reduces energy/second

ability 3: (defensive) 75 energy. creates a barrier (similar to volt) but is impassable to enemies and allies, cannot be shot through, cannot be picked up, can be used to wall latch, doesn't block abilities.
strength - n/a
duration - how long the wall lasts
range - how big the wall is
efficiency - reduces cost

ability 4: 100 energy and 20 void charges. discharges orbs of void energy that seek out nearby enemies and explode dealing void damage on contact or after 5 seconds
strength - damage
duration - speed and timer of orbs, inverse again so higher duration speeds orbs up and lower duration slows them down
range - radius of explosions
efficiency - energy and charge cost

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1 Sentients Howl: This ability allows you to put fear into the enemy by mimicking the sound of a sentient, when activated all enemies within an x radius will become paranoid and weakened, while the enemies are paranoid they will run and scream away and drop their weapons. 

2 Lua's Radiance: Cast a beam of Lua's Light to yourself and allies giving a health boost, if paired with your 1st ability you will also receive a damage boost.

3 Void Enhancement: Cast a pool of golden void energy in a x radius that pulls and consumes enemies, if an enemy is killed inside of the pool they will drop energy

4 Lotus Rage: With the Lotus betr- oops almost spoiled it for the new players😅 um with the Lotus doing something bad you use your rage against her as fuel to dismantle yourself into a powerful void being killing anything in it's path.

Passive: Increases the chances of resources and void traces to drop when in missions

 

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Just now, LascarCapable said:

1 - Invasive Spear. Bludgeons an enemy from a distance with one of the warframe's body parts. Stuns the target and deals damage over time that transfers as health to the user. If the enemy dies, the body part will seek a new target.

2 - Dismantle. The warframe dismantle itself and becomes a mess of body parts on the ground. You can still move around with vastly increased speed, but you also gain the ability to move on walls and ceiling. Loss of precision for enemies who target you. Attacking cancels the ability. You can use other abilities without cancelling that ability.

3 - Anomaly blast. Blasts a wave of energy with strange effects. Repulse enemies strongly while lowering their current level. 

4 - Bury. Generates an anomalous shockwave that buries enemies halfway in the ground. Using anomaly blast on buried enemies will make random items pop off the ground.

Does anyone else feel like this warframe will get stuck without a prime like grendel and gauss?

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Ability concepts based around the Broken Warframe being held together by the "void tendrils" in the concept art. The overall ability-kit will allow the warframe to act as a bruiser/tank with potential support to allies. The concept can be connected to the orokin void branches and flowers in some way.

 

Passive

  • If the warframe is killed, it will scatter its parts across a small portion of the map. The player takes control of the void tendrils and move underground (just like controlling the Golden Maw from War Within) to find its parts and reassemble itself.
    • Warframe parts are highlighted on the minimap to the player and their allies.
    • Allies may find the warframe's parts and revive them (takes less time than normal revive)
    • Could possibly allow player to pick up resources in void tendril mode.*

Ability 1

  • The warframe channels the ability, shoots forth a stream of energy tendrils and grapples the first enemy hit. The enemy is held up by the tendrils, whilst the warframe continually steals their health, armour or shields.
    • This ability could allow the player cycle between what to steal from the enemy or possibly be based on what faction the enemy belongs to.
    • The health/armour/shields could be treated as a limited time buff. The buff could also affect allies or have the player shred the buff to bestow it on one or multiple allies.
    • Aim at a resource / an area to gather resource(s).*

Ability 2

  • ???

Ability 3

  • Aiming an area of effect, the warframe dismantles itself and its body parts fall to the ground. Void tendrils erupt from the ground at the AOE and slams the ground, knocking up / causing lifted status on all enemies.
    • Original idea was to create void tendrils in an area, but seemed redundant and just copying Hydroid.
    • This ability might not have a lot of utility other than being a Rhino stomp that you can aim.
    • Could have the warframe travel to the AOE before slamming the ground.

Ability 4

  • Split the warframe into 3 seperate warframes. The separated frames split their use of primary, secondary and melee weapon and have individual health pools (33.33% of main health pool)
    • The player controls one frame at a time, other 2 are AI and the player can reactive the ability to switch control to another frame.
    • Separated frames can do anything a normal warfarme can do and each possess an another ability of the whole frame.
      • Primary frame possess Ability 1.
      • Secondary frame possesses Ability 2.
      • Melee frame possesses Ability 3.
    • Visually, the separated frames consist of all the white, red or blue parts respectively, with the rest of their bodies being made up of void tendrils.

*Could work as an augment

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1 Sentients Howl: This ability allows you to put fear into the enemy by mimicking the sound of a sentient, when activated all enemies within an x radius will become paranoid and weakened, while the enemies are paranoid they will run and scream away and drop their weapons. 

2 Lua's Radiance: Cast a beam of Lua's Light to yourself and allies giving a health boost, if paired with your 1st ability you will also receive a damage boost.

3 Void Enhancement: Cast a pool of golden void energy in a x radius that pulls and consumes enemies, if an enemy is killed inside of the pool they will drop energy

4 Lotus Rage: With the Lotus betr- oops almost spoiled it for the new players😅 um with the Lotus doing something bad you use your rage against her as fuel to dismantle yourself into a powerful void being killing anything in it's path.

Passive: Increases the chances of resources and void traces to drop when in missions

 

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Passive - Bug riddled
Launching an unfinished program (1 or 2 different lines instead of 3) launches a random program that contains the lines used with a buff to one of power/range/duration and a debuff to the other two.

1 - Hello World
Shoot a void code projectile that bounces between enemies, dealing small amounts of damage. Hit enemies are tagged for program launch.
Adds a "Hello World"-line.
2 - Debug
Scans for different enemy types in view and applies short buffs depending on what type was scanned. Heavy armour enemies give armour buffs, melee enemies give melee damage buff, etc. Scanned enemies are tagged for program launch.
Adds a "Debug"-line.
3 - Compile
Starting on cast location a code circle starts growing, phasing through enemies. Upon reaching max size it contracts back into itself, acting as a shrinking physical wall for enemies that have been touched by the growing circle. Enemies touched by the growing circle are tagged for program launch.
Adds a "Compile"-line.
4 - Launch
Executes program depending on lines used:
123 - Underflow Bug: The laws of physics break for tagged enemies, flinging them into random directions with high force
132 - Disconnect: Disables AI of tagged enemies for a short time
213 - Overflow Bug: Tagged enemies take increased damage from all sources
231 - Desynch: Switches enemy faction of tagged enemies (Grineer Trooper turns into Corpus Crewman for example)
312 - Crash: Deals high damage to all tagged enemies. Enemies that die from Critical Glitch, disappear from existence with an effect similar to turning off a CRT screen.
321 - Lag: Tagged enemies get lower accuracy

I think abilities 1 to 3 should have low energy cost and fast animation times so programs can be written on the fly, while ability 4 has huge energy costs with a somewhat more lengthy animation.
If 6 possible programs is too much you could make some combinations launch the same program.

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1 Sentients Howl: This ability allows you to put fear into the enemy by mimicking the sound of a sentient, when activated all enemies within an x radius will become paranoid and weakened, while the enemies are paranoid they will run and scream away and drop their weapons. 

2 Lua's Radiance: Cast a beam of Lua's Light to yourself and allies giving a health boost, if paired with your 1st ability you will also receive a damage boost.

3 Void Enhancement: Cast a pool of golden void energy in a x radius that pulls and consumes enemies, if an enemy is killed inside of the pool they will drop energy

4 Lotus Rage: With the Lotus betr- oops almost spoiled it for the new players😅 um with the Lotus doing something bad you use your rage against her as fuel to dismantle yourself into a powerful void being killing anything in it's path.

Passive: Increases the chances of resources and void traces to drop when in missions

 

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Passive: Attacks have a chance to strip armor that can be used by the Warframe to rebuild getting buffs based on faction: armor for Grineer, shield for Corpus, and health for Infested

Ability 1: Reconfigure, the Warframe rearranges it's fragments to mimic the appearance of the enemy faction. All security ignores them while disguised and all console hacks are auto, but movement is constrained to match the target. ie no bullet jumping or sliding

Ability 2: Writhe, the tendrils drop all of the Warframe's fragments granting a massive speed increase, entangling and dragging enemies behind and dealing damage upon reforming. 

Ability 3: The Warframe removes their shield creating an aura, all allies within the aura constantly regenerate shields

Ability 4: Fragmented Transference, the Warframe shatters into fragments that take posession of nearby foes transferring player control to the targeted enemy. Health and shield are shared between all possessed agents. As the puppets die the fragments are dropped and collecting them grants a large damage increase stacking with each reclaimed fragment if all pieces are reclaimed before the host body dies, you gain max stacks of of your passive and a massive damage increase for a time.

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Passive: Patchwork - when at max hp increase all damage, reduced damage when below 50% hp

ability 1 : Glitched: Dimensional- consumes energy to glitch out of reality and reappear elswhere, has a charge time, but absorbs damage during charge and gives random bonus when reappearing

ability 2: Glitched: Code -uses void energy to manipulate reality. drains energy at a fast rate, but increases rare drop chances on droptables,

ability 3: Broken: Reassembly - releases void tendrils onto nearby enemies and restores health and shields based on enemy hp/shield percentage

Ability 4: Broken: Surge - Void energy overflows creating a energy construct around the frame lashing out in pain, draining the life from everything nearby

 

 

 

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PLEASE READ THIS PLEASE
Hello DE,

greetings from india.

my idea is not necessarily about a new warframe design but rather i want to contribute to overall warframe gameplay experience.

1. With the release of  cetus and fortuna i think this is a very good time to make something similar to a ZOD like in power rangers or a titan in titanfall.

2. Please note if u decide to adopt this kind of idea please don't make the missions dedicatedly for (ZOD/Titan). Please keep the missions flexible or mixed. For example, archwing missions make it boring just to use archwing and also irritating sometimes.

3. Also now the sentients and eidolons in picture it would be the best time to introduce this idea. I would be very interesting if this thing is introduced in a story.

i have lot more ideas but is was not sure if to post in this forum. please let me know where i should post one.

Please consider my idea even doing something partially would do alot for the game. people need something new and fresh i am a geniune fan and dont want this game to die.

thanks,

Awaiz Shaikh

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passive: upon death, the frame breaks into pieces and scatters around the area. while this happens a void ghost of the frame enters a void mode similar the one operators can access. The player then has a window of time where they have access to their normal movement rather than being downed, but have no weapons or abilities. the need to collect the broken pieces and reassemble themselves at the point of death, granting them a self-revive. they can be revived normally by allies during this void mode. the ability is on a cooldown and the frame must be revived normally when the ability is not up.

1st ability: enigmatic lash. a tendril from the frame's forearm whips out to strike enemies in an arc. the attack is imbued with a randomly selected elemental damage type that has a 100% status proc chance regardless of what element the frame gets. (impact and puncture are not in the pool of damage types the lash can have)

2nd ability: short circuit. the frame hot wires itself in order to boost its damage but if the ability is left on for too long the frame emits a nova that damages itself and enemies around it. the frame is also ragdoll launched when the explosion goes off. the ability can be stopped before the nova goes off

3rd ability: oddball. the frame emits a wave that stuns enemies and imbues them with strange energy. if the stunned enemy is hit before the effect of the ability ends, the enemy blasts off in a roughly in the direction away from the frame, becoming a damaging projectile. other enemies hit by the "oddball" projectile become projectiles themselves and shoot off towards the nearest enemy.

4th ability: pandemonium. all of the frames abilities become boosted with additional effect as well and a reduced energy cost.

enigmatic lash now also rolls to see how many elements are applied to itself, minimum of one, best case is an attack that uses all the elements at once.

short circuit's damage boost is enhanced and the self damage and ragdoll no longer applies to the nova. the nova deals more damage and can be purposeful activated by recasting the ability.

oddball's projectiles can rebound off surfaces they hit so long as pandemonium is up.

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Ohh boi seeing as this Broken Warframe has those glowing void roots...here’s my take. 
 

passive: void stack orb-stacking (similar to Nidus) void orbs increase armor and makes (Broken Frame) grow larger In sizes making him a void behemoth increasing strength (however it takes longer to actually get to this form) (the Roots taking over more) 

 

1 ability: void roots - (Broken Frame) cast roots that stop the enemies : enemies kill while rooted have a higher chance to drop void orbs(for self) and energy orbs for teams.  (While in large form cast again to slam rooted enemies to the ground[similar to Oberons 4th]) 

 

2 ability: void embrace: while in Normal form: cast a pulse wave that heals team mates (casting in air leaves a AoE healing area) while in behemoth form the pulse acts as a strong void shockwave (similar time volts) that push enemies: enemies that hit any obstacle will be inflicted with heavy impact dmg. Casting in air doubles the force of the impact and dmg
 

3 ability: (name pending)  use void stack: Normal form: summons a void tree stationary  that buff team max3 type of buff apply(Range for weapons and abilities, Attack speed and movement speed And small heal over time: In behemoth form: void energy surges the body and resets sentients resistances while increasing attack dmg( the dmg can scale by strength or stacks...or both?) 

 

4: ability: void calamity: use void stacks:  Normal Form: debuff (type of debuff pending) all enemies in a large radius and enemies affected take extra dmg enemies affected while in normal form have a higher chance to drop energy orbs : Behemoth form: explode in a large roar that shatters enemies armor(armor reduction) and enemies with shields get damped: enemies affected while in behemoth form have a higher chance to drop health orbs

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I can easily see this frame shooting parts of itself at enemies or grabbing them with void tendrils. It woud fit with the original idea of him being a sort of glich if his passive was a sort of blocky effect when he dashed making it imune to damage and able to phase through people causing them to glich. For enemies it woud cause them to bug out, either stunning them and/or causing them to attack randomly. For allies the would have  a chance to ignore hit while buged out. This passive would likely onlybug stuff out for a short time.

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Looking at this warframe, I'm imagining an imperfect biological form that evolves into a stretchy yoga warframe.

Default Passive: Every 60 seconds, gain 15% Power Strength/Range/Efficiency/Duration at the expense of 15% Shields. Refreshes every 60 seconds. Does not accumulate.
Apogee Form Passive: Every 30 seconds, restore 30% HP. Cancels default passive ability.

1st Ability: Subsuming Discharge
5 Meter AOE Electric damage blast explodes from the warframe. Each target hit restores x shields.

2nd Ability: Amputation
A limb is dropped to the ground and spreads connective tissue in a radius for a duration of time. Enemies passing through become stuck for a duration of time and have a % chance of being disarmed. Enemies stuck to the connective tissue endure ticks of cold damage. Pressing and holding 2 again while targeting an unstuck enemy will cause the discharged limb to stretch from it's connective tissue and grab that enemy. Casting Subsuming Discharge on a group of enemies under the effects of Amputation will discharge magnetic damage instead of electric damage.

3rd Ability: Attachment
The warframe shares pieces of itself by stripping it's connective tissue (causing it to leak) to buff allies or nerf enemies within a set radius for a set period of time.
Allies receive increased fire rate, attack speed, and parkour velocity.
Enemies will be briefly stunned, afflicted by toxin status procs, and have reduced accuracy.
Casting Subsuming Discharge on enemies afflicted by Attachment will damage them with corrosive damage, each target hit will restore health.
Casting Attachment on enemies afflicted by Amputation will proc viral status.

4th Ability: Apogee
The warframe temporarily repairs itself into a complete form. In this final form, the warframe's passive and first 3 abilities change, and it's attributes are increased:
Apogee Form Passive: Every 30 seconds, restore 30% HP. Cancels default passive ability.


1st Ability (Changed): Subsume
5 Meter AOE suction field steals enemy health and shields and gives it to the warframe.


2nd Ability (Changed): Sprawl
The warframe stretches it's arm out to grab an enemy. If an enemy is grabbed, it is slammed into the ground in an icy explosion.
If no enemy is grabbed, the warframe forms a giant fist and punches the ground, knocking down enemies.


3rd Ability (Changed): Percolate
The warframe exudes an aura that increases shield regeneration for allies within a radius for a brief time, and lowers enemy accuracy.

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1 - junkyard - an energy wave collects body parts/weapons of fallen enemies and combines them to make a misshapen golem that helps you in battle.

2 - uncontrolled blast - due to being incomplete, energy blasts shoot out at random times over a period of time, knocking down enemies.

3 - dismantle - he takes off one of his legs, this impairs his movement, but hitting enemies with it has increased damage (can be modded like a melee weapon)

4 - oil drip - releases an oily liquid causing enemies to slip, fall and be unable to attack

passive - crossed wires - health orbs give energy and energy orbs give health

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Ability 1 Scatter:Disassemble into a wormy looking pile of limbs that can attach to the enemy and take control of them for a set duraton and/or until enemys health is depleted (enemy health is used instead of your own when possessing) or you can attach to a wall or ceiling to avoid detection.

 

Ability 2 Ancient Power: (The red limbs of the tree frame) Take nothing but power to the battlefield but remember your heavy machine body can't walk because u you do the ability is cancelled ( warframe takes the color of red limbs and changes into a stationary weapon that cib=nsumes energy kind of like mesa's 4th)

 

Ability 3 Insight: The branches that rope you together glow brighter as your magaizine capacity and critical damage is increased. ( super effective when Ancient Power is activated before)

 

Ability 4 final Shade: (Blue limbs of tree frame) All limbs turn blue and your defense is increased (Shields by 200 and Armor by 350) Enemy precision is decreased and is cancelled once you start attacking.

 

Passive: - When dismatled or walltched health regenerates +10/sec.

- Wall latch is longer than average

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So my idea is this

Passive- I know this passive has been used already but I agree he should have damage resistance similar to the mod adaptation

1st ability- let out a wave of void energy that stuns enemies and does a small amount of damage

2nd ability- use the void tendrils holding it together to life steal from enemies

3rd ability- configure into a random Warframe that you've unlocked using it's abilities for a certain duration of time

4th ability- configure parts of itself into a zaw/ kitgun style exalted weapon, but my idea was machete or heavy blade but a kitgun style rubble shotgun would also be something to consider

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Osirus, the Broken Warframe

Passive: Void Rupture

With each ability cast, a pulse emanates from Osirus that inflicts void damage to nearby enemies with a chance for the status effect.


1. Seeker Burst

Osirus fires 2/4/6/8 missiles that lock on to enemies ahead. Can be charged to manually select targets and add adaptive damage on top of base blast damage.


2. Shadow Step

Osirus jumps into the fold briefly to warp forward 5/10/15/20 meters. On the other side, he comes out invisible for 6 seconds.


3. Death Mark

Osirus marks an enemy and gains +15/30/45/60% bonus damage against the target while reducing incoming damage from any source but them by 60%. If the target dies before the ability ends, the duration is refreshed and a new nearby target is chosen.


4. Gravity Well

The gravity of the area around Osirus becomes intense, rendering foes immobile on the ground and plummeting their projectiles while Osirus's movement becomes hindered. Enemies take 75/150/225/300 impact damage per tick and Osirus is slowed by 50% and can't jump.

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Passive: Whenever you kill an enemy with a weapon or ability that isn't your own, all allies (yourself included) within 20 meters will gain a 10% chance to gain 90% damage reduction to the killing attack's strongest element. Buff lasts 10 seconds and can be refreshed. Example: You transformed into frost and killed with his 1, if this passive procs all your team gains 90% damage reduction to cold damage.

1st ability: Transforms into a random enemy that you have fully scanned. Enemy level will be the same as the current average enemy level for the mission. This will last for 30 seconds, until you fall into a pit or until downed. Augment adds +20 levels to that at max rank.

2nd ability: Transforms all your weapons into an ally's weapons. The way to choose is similar to titania's and grendel's 2nd abilities. You'll transform your weapons into the same weapons of a chosen ally and you'll be using the same build they are. This will last for 30 seconds, until you fall into a pit or until you're downed. You also gain 10% of all your currently equipped weapon stats applied to the new weapons. Augment makes it so only one of their weapons is copied. The weapon chosen is based on the rank of the augment. Rank 0 = random, rank 1 = primary, rank 2 = secondary, rank 3 = melee.

3rd ability: Copy the 3rd ability of a squad member of your choice. The way to choose is similar to titani's and grendel's 2nd abilities. This ability will transform into whatever the 3rd ability the choosen frame has, and will be usable for the entirety of its duration. Lasts 30 seconds, until you fall into a pit or until you're downed. The transformed ability will have your current frame's ability stats (ability strength, range, efficiency, duration). Augment makes it so you copy their 4th ability instead.

4th ability: Transforms into a squad member of your choice. The way to choose is similar to titania's and grendel's 2nd abilities. You'll transform into the same warframe they have, but with your first (the A) build you have on that warframe and you'll become the 'better' frame that you have (if you have a prime or umbra of that frame, you'll become those instead of normal version). This will last for 30 seconds, until you fall into a pit or until you're downed. You also gain 10% of this frame's stats to apply into your new form. Augment makes it so you also have between 1 and all of the transformed frame's augments, based on this augment's rank.

Edit: Would be funny if there was a joke augment for the 1st ability that allowed you to transform into anything you scanned, not just enemies.

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Passive-When revive players you gain armour

Ability 1 disassemble-Throws head to location, then body parts follow and stun enemy's in path- cost health

Augment mod- following body parts burst into smaller parts (increase spread) and leach health on enemy hit.

Ability 2 penance-character tares parts out of body (chest because the animation will look cool) to selected location, allies walk over parts to gain armour- lowers overall health

Augment mod- Greatly lowers the health tax.

Ability 3 reinforce-Tightens bond between parts and increase armour or gain health overtime but is slowed down(because the parts are tightened)

Ability 4 Ascend-Uses the energy from the void to make a burst of void energy dealing void damage

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An immoral orokin experiment to create a frame with an amalgamation of various powers from other frames resulted in what they saw as an abject failure. Forgotten and thrown away But the tenno saw more. Secretly trying to sooth the frame they found that it had more power then the orokin could imagine and decided to use it to attain their own freedom. One of the keys to the Tenno's freedom. This frame uses its abilities contrary to their intended purpose. What was once broken can not be destroyed! Let None escape!

Potential name: Adrestia(Goddess of revolt and equilibrium) or Theseus(Based on the Theseus ship paradox) because the artwork seems more feminine i'm going to refer to the frame as Adrestia. 

 

First Ability  - [Can't think of a name]- Originally created to convert matter into energy this ability was the only partial success for the orokin. However instead of consuming water or soil and making it into a ton of energy to be harvested by the orokin the generation of Aborofauna tendrils drained the frame of more energy then it generated making it seek out high energy compounds like ammunition to sustain itself. The Tenno found the strong powerful tendrils could help heal the frame and temporarily disable attackers.

  How it Works: Adrestia surges forward her Aborofauna reaches out and grabs ammo pickups around her and converts it into materials that can help heal small amounts of health (5-10 maybe scales with strength?). enemies that get grabbed by her as she passes get dragged along and flung in-front of her when she stops dealing dragging damage and ragdoling them. A possible augment would be that it eats enemy weapons as well so it disarms enemies.

Second ability - [Can't think of a name]- The first ability not her own. was added to her in a vain attempt of mixing and matching the more exotic warframe ablities. This ablity was originally designed to work with a frame that would enhance elemental effects and allowing the warframe to switch weapons nigh instantly! When placed into adrestia the effect backfired and it seemingly didn't enhance any elemental effects at all and wouldn't alow her to switch weapons. Tenno figured out what went wrong the aborofauna grew into the gun when the ablity was used instead of enhancing status effects it seemed to increase the potency of the shots based on the elements inside!

 How it works: Adrestia's Purple parts pulse when she activates this ablity causing the vines to grow over her weapon For a duration the all erupted weapon's status chance and Critical chance become flipped for Adrestia but she is no longer able to switch weapons until the duration is done.

Third ability - Piercing Shield -  this ability was taken from a hardy warframe experiment who's only useful power this frame could do was generate a impenetrable shield that dissolved all enemy attacks upon impact. When cobbled into Adrestia the shield failed to prevent attacks from passing though. The Tenno found that while the "Shield" no longer protects its dissolving abilities make weapons fire through the "shield" break into several individual pieces carrying through status effects and letting the projectles penetrate armor better. If it can't be a shield that would protect them from anything. It will be a spear to let them attack anything.

 How it works: Adrestia rips off some Aborofauna from her arms (potential to reuse volt or saryn animations here) while the thick "red" parts of her pulse generating a Volt like "shield" in front of her that can be picked up like volt's shields. Unlike volt's shields they can't actually block attacks. Instead when friendly tenno shoot through them their shots gain a multishot based on every element their gun has and gain punch through based on strength. The bullets of the multishot loose all other damage types but one and combo weapons are broken down to base damage types. so say you fire a corrosive blast shot with IPS through the shield on the other side their will be 7 bullets with a proportion of of the damage. Each bullet would be of one damage type so one would be impact, one puncture, one slash, one toxic, one electric, one heat, one cold. This doesn't work with all weapons say like Kuva Brukk and the Lens (as those damage types are due to detonation not the bullet itself) Also enemies that step into the "shield" get a bit of armor stripped from them in a small explosion (kinda like mag's Polarize but not a complete armor strip) The multishot can be an augment if it is too strong with the base being punch through

Synergy opportunity -  throw enemies into the shield to strip them of armor!

Fourth ability - Empathic Link - In an attempt to recreate and improve on nidus's parasitic link Adrestia was supposed to be able to link to multiple enemies via her Aborofauna and transfer all pain and damage she would take to enemies around her. Instead what happened is that Adrestia linked to everyone and all damage flowed freely through all who were effected. Meaning she could hurt herself if she attacked those she was linked to. Orokin later figured out how to do it right with Trinity and thus ditched the project. The Tenno found out that they can force these links on enemies! Letting pain flow through them equally.

How it works:Adrestia's white parts pulse and She rips off a part of herself with a bunch of Aborofauna tendrils and throws it at an enemy. When a tendril hits a target the target is stunned and it then spins around the effected enemy wildly failing its tendrils around in a clockwise circle until it hits another enemy where it jumps to them and repeats. Enemies hit by the tendrils once can't be hit again. After it jumps to the next person it leaves a small thread between enemies. Enemies with this thread of the cast become linked to eachother. When a linked enemy is attacked all enemies take damage proportional to a percentage of power strength divided by the amount of people connected while the person who was first shot takes 100% of the damage. Status effects are applied to all. This damage sidesteps armor so there is incentive to link low level low armored enemies to big tanks and kill the low level enemies as it would hurt them more. Because of how it spreads and how the damage works the damage link effects more people but gets less effective over time. Making it an interesting choice

 

Potential synergy - If it touches the shield it drags the enemy into the shield stripping armor to all linked enemies at once.

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Broken Warframe Abilities:

Passive: Affecting 10 enemies with an ability give a x% Ability Strength for a short duration.

Ability 1: This ability creates circular field, which range is 10m radius, that reduces incoming damage by x%. It also reduces armor and shields of enemies that enter the field to heal anyone within the field by x%.

  • Affected by Strength, Range, and Duration.

Ability 2: Sacrifice shields to activate this ability. When this ability is use it fires 5 projectiles that attach to an enemy. This cause the attached enemy to take x% additional effect from any ability(User's and allies') . 

  • Affected by Strength(Affect the # of projectiles), Range, Duration, and Efficiency(Reduces shield cost).

Ability 3: Sacrifice health to use this ability. When use, it creates a particle barrier that reduces incoming damage by x% and when damage recover x% shields. 

  • Affected by Strength, Duration, and Efficiency(Reduces health cost).

Ability 4: Health and shields (Alongside used energy) will be sacrifice. It gives out buff to itself and its allies within 10m radius that drastically boost the abilities of the user and any allies for 10s.

  • Affected by Strength, Range, Duration and Efficiency(Reduces health and shield cost)

Reasons why I made this frame ability sacrifice health and shields: Since this frame is the "Broken Warframe" I feel that it should sacrifice something to use the ability. You could say that it "glitches" out and sacrifice its health in attempt to use its third ability. Of course, I want to be sure it give amazing use to the player and their squad to compensate with the sacrifices that had to be made to use its abilities. 

Note: Sorry for the image, I'm new to using forums and don't know how to get rid of it.

 

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Passive:
-Your shields have holes. There is a 30% chance that damage penetrates your shields
-You have 30% chance that you can ignore a damage as it hits a non functional part of your frame.
-You have a 20% chance that instead of bleedout you become invulnerable for 10 seconds with 1hp left. (You are unable to parkour or use abilities during this state, but you can heal and attack normally.) After this state is over you are left with 2hp (unless you gained some during the 10 seconds).
-Also breaking containers gives this warframe +10hp as gratification.
-You also have a 0.1% chance to deal tau damage instead of void damage. A lot of stuff was grabbed from those battlefields.

1. Broken smite
You point to a target area and release a void blast.
Right around your hand (a 1m cone in front of the warframe) enemies take a small amount of void damage
Also in a cone in front of you a ball of energy strikes enemies passing through them dealing impact damage
You also explode dealing some fire damage around you.

This ability has a combo system where you can repeatedly cast it dealing more and more fire damage (other damage is unchanged, but you explode more). Dealing 10x damage on the 5th cast. But this locks up the ability for 20 seconds.

2. Still working
Your beak away your hands. Your hands will float in the place where you left them using whatever weapon you had equipped for 15 seconds. (no energy drain) You also become unarmed.
Re casting the ability while you are unarmed lets you manifest hands of void energy so you can use your other weapons but it drains 3 energy/s. If you run out of energy you can't use your weapons and you become unarmed again.
You can re-equip your original hands and weapon by running over them, or by letting the duration run out. Or by using the 2nd part of your 3rd ability. Or by canceling the second version of your 4th with still having energy

3. Breaking point
You shatter yourself to break everything around you.
Objects and enemies take impact damage around you. Enemy weapons become jammed, and robotics become stunned.
Your fall on the ground in pieces and drain the are of energy dealing cold damage. You pick yourself up after 5 seconds.

Recast while on the ground to cancel the cold damage and rend the area dealing a small amount of void damage to enemies that have a piece of you pass through. And leaving the area charged with lightning damage/hazard for 8 seconds.

4. Your Will/Your nightmare
Manifest your will to live. You turn off your shields and you drop to 2hp (you max hp doesn't chance). Damage drains your energy with +200% efficiency.
You can maintain this form while you have energy. Similar in looks to your passive where you avoid bleedout. But you have full control over your warframe

Your nightmare:
Use your 4 while you are broken apart from your 3rd ability. You dash thought enemies draining health, shields, energy from them dealing a small amount of impact and cold damage. You also pull your pieces after you they will strike enemies dealing slash damage with a guaranteed bleed proc.
This form drains 15 energy/sec. When deactivated while you still have energy you stand fully assembled again.
If you run out of energy you finish the ability while on the ground in pieces and you pick yourself up after 5 seconds.
This ability moves at your running speed in 3d. It cannot stop, but can turn and change directions. You can also hold the fire button to go faster but it drains more energy.

 

 

I feel like I added a lot of numbers to these abilities. It's just easier for me to present my ideas detailed, then to present them in a more raw state.

I also ran away with the held together by Void energy theme. It might not stay. But I thought if the warframe is held together by void energy it could do some. But I added that mostly for theme.

My other theme was that the parts are held together by a will to live. That all the parts retain and able to manifest through the void tendrils that hold the frame together.

Some random notes:
If I was a broken warframe I would enjoy exploding in a ball of fire, while also being able to throw a shockwave.
Leaving some parts with your weapons in it... and being all over the place 😄
It was a broken warframe that is now held together by void energies. But it sometimes still breaks. Then it is held together again. Then it might break. And so on until the enemy is broken. Well done.
I originally envisioned a concept where managing your energy is more important then having health. This would have symbolized that as long as the wf has will it will just keep on going no matter how broken. But then that didn't seem to come together as abilities, so I ended up with this. (And that is how chocapic was made)
This also might be more flashed out then my SwoLotus idea: p can wield Grakata with twin grakata 1 Grakata, 2 Double Grakata, 3 Triple grakata, 4 Mega quad Grakata. And that is 14 Grakatas with all abilities active. Clem!
I wrote random notes above. It might be so that I added some random notes all over. Not sure. It's late. But I need to post or I never will. Wish me luck Space Mom and Space Auntie.
The breaking containers passive that I wrote sure is random. Good.

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Broken Warframe 

Passive: Uses resources picked up during missions to fill two gauges, one for mineral and one for processed components.

Ability 1: Forge- creates an aoe around himself dealing Void damage for each mineral used and slash for each processed component used.

Ability 2: Reuse- converts components into either armor or shields for nearby allies and self

Ability 3: Defense Protocol- Takes damage for nearby allies with physical damage depleting mineral gauge and elemental damage depleting processed gauge.

Ability 4: Shattered God- explodes dealing Void damage and expends both gauges to boost Weapon damage (Mineral) and Ability power(Processed) by gauge levels.

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