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Tombfinger Nerf and the Math, and how bad it is


Avalix
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The crude Math of the Tombfinger nerf, and how it makes NO sense:

tl:dr, on the tombfinger, Brash charged compared to any firing type of the tremor makes the tremor obselete, as it will always have a large aoe and do at LEAST 2x the dps of the tremor.

-Upon Gilding, unmodded:

  • Tremor, uncharged: 116 on hit, 108 radial w/ fr of 2.13 || 224x2.13 = 477.12 dps (direct+small aoe)
  • Brash, uncharged: 38 on hit, 30 radial w/ fr of 3.77 || 68x3.77 = 256.36 dps (direct+small aoe)
  • Tremor, charged: 116 on hit, 490 radial c/t of 1.4s || 606/1.4 = 432.8 dps (direct+large aoe), 350 dps (just aoe)
  • !!- Brash, Charged: 38 on hit, 412 radial c/t of 0.5 || 450/0.5 = 900 dps (direct+large aoe), 824 dps (just aoe) -!!

Why use the non charged shot of the tremor? when u can charge up brash, with almost the same fire rate (2 shots/s) and deal 2x the damage per shot and have a large aoe.

Why use the charged shot of the tremor? when with brash, even if each shot AT WORST, ON HIT does 25% less damage, and at best, ONLY AoE with 15% less damage, BUT FIRES ALMOST THREE (2.8x) as fast!!

Thoughts:

The problem is the damage difference doesn't scale with the radial attack, I though brash was supposed to fire faster and hit less harder. the uncharged brash hits for 70% less than the tremor, but only 15-25% less on the charged. Even worse, with the higher fire rate the brash can proc statuses like viral much more, hence giving it EVEN MORE damage potential. I suggest, either tweak the damage numbers or tweak the charge up time so that the difference isn't as wide as the atlantic ocean.

For the most part, the hotfix brought good changes in the right direction for the rest of the kitgun chambers. Why did I call this a nerf, when the brash buff basically upgraded the tombfinger? it's because pre-patch, most people went with the tremor and already invested in it, and how the three different grips were in a much better (albeit imperfect) state with the more anticipated tombfinger.

The reason I brought this up, is how the numbers and results oppose the essence of what the brash grip is meant to be: lower damage and higher fire rate. Hence, we are stuck in a limbo where people have already invested in the tremor, but is now much worse, and the brash is now MUCH better, but being a prime subject for change, making investing in the tombfinger specifically at this point in time, not worth it.

Also, I'm no warframe stats expert, just a guy who looked at the math of the gun and thought something is definitely wrong. If there are any mistakes or additions, feel free to add.

(edit: symbol mistake, not being specific on tldr, and additional thoughts, eye comfort)

Edited by Avalix
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How does the Brash vs Tremor math compare with the other three chambers?

Maybe it makes Tremor unsuitable for Tombfinger, but does it also make it unsuitable for the other three chambers?

Just saying that maybe "unsuitable" is a better term to use than "obsolete".

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8 minutes ago, Jemmies said:

How does the Brash vs Tremor math compare with the other three chambers?

Maybe it makes Tremor unsuitable for Tombfinger, but does it also make it unsuitable for the other three chambers?

Just saying that maybe "unsuitable" is a better term to use than "obsolete".

The brash is too good with tombfinger in terms of sustained and burst DPS than other grips. With this change players beginning to think "why use anything else?". Which is against Warframe's vision of build diversity. 

Edited by DrivaMain
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43 minutes ago, DrivaMain said:

The brash is too good with tombfinger in terms of sustained and burst DPS than other grips. With this change players beginning to think "why use anything else?". Which is against Warframe's vision of build diversity. 

The short-sighted AoE development cycle continues.

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