So I have two melee weapons, both forma'd to the teeth. I don't want to disclose exactly what weapons they are but I will describe about them instead
Both are modded similarly, with roughly similar damage distributions. They have a few differences though, which are mainly as follows
Weapon A has
3x crit multiplier
~4700 total dmg
135% crit chance
Weapon B has
2x crit multiplier
~7000 total damage
160% crit chance
The problem I have is that weapon A hits noticeably harder, from what I can grok some 10x harder on average based on numbers that pop up. This also translates between weapon usage, weapon B is noticeably slower to kill high level enemies
What I want to understand is can this be possible? Should it be possible? Am I missing something here. If this seems right, can someone explain how this could possibly work?
Question
(PSN)yaxattax
So I have two melee weapons, both forma'd to the teeth. I don't want to disclose exactly what weapons they are but I will describe about them instead
Both are modded similarly, with roughly similar damage distributions. They have a few differences though, which are mainly as follows
Weapon A has
3x crit multiplier
~4700 total dmg
135% crit chance
Weapon B has
2x crit multiplier
~7000 total damage
160% crit chance
The problem I have is that weapon A hits noticeably harder, from what I can grok some 10x harder on average based on numbers that pop up. This also translates between weapon usage, weapon B is noticeably slower to kill high level enemies
What I want to understand is can this be possible? Should it be possible? Am I missing something here. If this seems right, can someone explain how this could possibly work?
Link to comment
Share on other sites
12 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.