Luan_Fsa Posted September 8, 2021 Share Posted September 8, 2021 VOLT REWORK Passive - When you run or deal damage with your weapons, you recharge energy from "unstable electricity", this energy can be used to amplify your abilities. NEW shock – ( press once) Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies, this skill consumes 25% of the current energy of "Unstable Electricity" to amplify damage, if this skill hits more than 5 targets, the skill will recharge 15% of the maximum energy of "unstable electricity”. (when it hits all 5 targets, 25% damage continues, but at no cost.) press once - shock Strength / Eletric damage 75 / 100 / 125 / 200 +25% of the value of "unstable electricity" Range (chain link range) 7 / 10 / 12 / 15 m Range (cast ) 10 / 15 / 20/ 25 m Maximum chain links per enemy 2 / 3 / 4 / 5 (chain links) Energy to active 25 NEW shock – ( Channeling skill pressed/ overload ) channel an electric current in front of you, consuming 25% of the current energy of the "unstable electricity" per second to amplify the damage, if it hits more than 5 targets, the energy of the "unstable electricity" will recharge at 15% per second.( cannot move during channeling) – ( the animation is similar to the old ultimate, but affects the targets in front of you) Channeling skill pressed- shock Strength / Eletric damage 25 / 50 / 75 / 100 +25% of the value of "unstable electricity" per second energy per second 8 / 10 / 12 / 14 energy Range (chain link range) 7 / 10 / 12 / 15 m Range (cast ) 10 / 14 / 16/ 20 m Maximum chain links per enemy 2 / 3 / 4 / 5 (chain links) “unstable electricity” per second 25% current energy per second 15 per second Energy to active 25 Energy per second NEW Speed Volt charges in electricity, giving himself and his allies, attack and movement speed, and reload speed, during the skill, volt regenerates "unstable electricity" per second, this value increases over time. And also gains additional electrical damage per second, this skill consumes energy per second, and the energy value increases the longer the activated time. (this ability affects allies in the affinity radius.) (the electric bonus affects abilities, and offers additional electric damage to weapons.) Movement and attack speed BUFF 10% / 15% / 25% / 50% (speed buff) 7.5% / 12.5% / 15% / 17.5% (reload speed buff) Additional electrical damage per second: 1% / 2% / 3% / 4% electric bônus per second energy per second 1 / 2 / 3 / 4 s (energy) Energy to active 25 “unstable electricity” per second 1% / 2% / 3% / 4% s New Electric shield (new effect!) Volt deploys an obstacle of energy, providing cover in any situation, Allied shots that pierce the shield gain electrical bonus and critical damage, if the shock or discharge ability goes through the shield, it will also gain bonus electrical damage and will do a crit, the shield will use "unstable electricity" to increase its height and width, allies and you can get the shield, but the size will decrease. (Any ally with any weapon can take the shield, it's not limited to minors only.) Strength: 50% eletric damage bonus 100% critical damage bônus (only for weapon) / 100% critical chance for abiliity Duration: 10 / 15 / 20 / 25 s Shield’s notes 6 m x 4.25 m (static shield) 2 m x 3 m (current shield) 6 (shields limit) New Discharge (new effect!) Volt discharges "unstable electricity" around it, causing electrical damage to all enemies and creating new chain links on enemies, affected enemies are stunned and create a new electrical current, this chain link turns on all enemies, causing the Shock skill affects all enemies linked by ult. (the ultimate consumes all the "unstable electricity" charge) (The ultimate is the same as the old one, the difference is that it consumes 100% of the "unstable electricity" charge, and causes the damage and effect of the shock skill to affect all enemies affected by the ult) Strength: 500 / 750 / 1000 / 1200 +100% of “unstable electricity" Duration of stun: 3 / 4 / 5 / 6 s Duration of the damage: 6 / 7 / 9 / 10 s Range: 12 / 15 / 18 / 20 m (electric pulse range) 7 / 10 / 12 / 15 m (chain link range) time for ult to reach or reach maximum 5 s AUGMENT MOD Repressed storm/ Shock mod The damage from the shock skill now uses 50% current charge of "unstable electricity" on its damage, however its range decreases by 50% Shock trop/ Speed mod the speed skill's damage bonus affects allies Electrified globe / Electric shield Your shield now creates a globe around you, this globe can be moved without losing size, it is also affected by the "unstable electricity" charge Capacitence / Discharge Discharge Augment: Converts 3% of Damage dealt into Shields split between Volt and Squadmates. ( no changes) Link to comment Share on other sites More sharing options...
(XBOX)Pugs Xbox Posted September 8, 2021 Share Posted September 8, 2021 i hate to ignore all the effort you put into this but volt is the last warframe that needs a rework he's in a really good spot right now Link to comment Share on other sites More sharing options...
Luan_Fsa Posted September 8, 2021 Author Share Posted September 8, 2021 I understand, but I still think a rework for the Volt would be well-received, especially since he's one of the initials... it gives the character more mechanics and make him more fun, it's a really good idea! Link to comment Share on other sites More sharing options...
Luan_Fsa Posted September 8, 2021 Author Share Posted September 8, 2021 I would like the volt to be more than pressing 4 for AOE and pressing 3 for eidolon, I wanted it to build build to suit the style of play, and be able to compete in DPS end-game (against corpus i hope) Link to comment Share on other sites More sharing options...
Uhkretor Posted September 8, 2021 Share Posted September 8, 2021 51 minutes ago, Luan_Fsa said: I would like the volt to be more than pressing 4 for AOE and pressing 3 for eidolon ... I'm sorry, but your suggestion doesn't exactly counter the self-imposed tendency of players that use Volt for those kinds of tactics... Link to comment Share on other sites More sharing options...
(PSN)OmegAmorbis Posted September 8, 2021 Share Posted September 8, 2021 Yeah Volt is definitely not in need of a rework. The one idea here that I do like is Shock being able to crit enemies, either by using it through the shield, as you suggest, or by simply giving it the ability to land headshots. Link to comment Share on other sites More sharing options...
Kaggelos Posted September 10, 2021 Share Posted September 10, 2021 On 2021-09-08 at 9:32 PM, moostar95 said: N O Eloquent, rich, plentiful, robust, insightfull and in-depth feedback! We await your next syllable with immense anticipation! Link to comment Share on other sites More sharing options...
(PSN)ElectricCold Posted September 10, 2021 Share Posted September 10, 2021 Volt in the grand scheme of warframe will forever be a important frame in my opinion. I consider him to be in the top 5 because his kit is just too good. Link to comment Share on other sites More sharing options...
xxswatelitexx Posted September 10, 2021 Share Posted September 10, 2021 Warframes Passive needs an overhaul considering how much running you need to do for a single 1000 charge. Instead the charge should build up with meele and discharge when you use your gun. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted September 11, 2021 Share Posted September 11, 2021 On 2021-09-10 at 3:04 PM, xxswatelitexx said: Warframes Passive needs an overhaul considering how much running you need to do for a single 1000 charge. Instead the charge should build up with meele and discharge when you use your gun. The game you're playing is based on movement and not camping usually. Link to comment Share on other sites More sharing options...
(PSN)SHINOBISERPENT Posted September 12, 2021 Share Posted September 12, 2021 Volt is a GREAT frame. Already. Link to comment Share on other sites More sharing options...
xxswatelitexx Posted September 13, 2021 Share Posted September 13, 2021 On 2021-09-11 at 7:25 PM, (PSN)Madurai-Prime said: The game you're playing is based on movement and not camping usually. The game you are playing involves attacking enemies - not racing usually. If you use ANY attack you lose charge. Make sure you know how a passive works - before sarcasm. Helps you avoid tripping. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted September 13, 2021 Share Posted September 13, 2021 1 minute ago, xxswatelitexx said: The game you are playing involves attacking enemies - not racing usually. If you use ANY attack you lose charge. Make sure you know how a passive works - before sarcasm. Helps you avoid tripping. Have you tried actually planning when to use the charge? This is called a "tactic". Link to comment Share on other sites More sharing options...
xxswatelitexx Posted September 13, 2021 Share Posted September 13, 2021 1 minute ago, (PSN)Madurai-Prime said: Have you tried actually planning when to use the charge? This is called a "tactic". Running around for 5s, just to use 1 charge? When I could kill any enemy in less than 2s? You really are bad at this aren't you. Stick to my advice on tripping. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted September 13, 2021 Share Posted September 13, 2021 2 minutes ago, xxswatelitexx said: Running around for 5s, just to use 1 charge? When I could kill any enemy in less than 2s? You really are bad at this aren't you. Stick to my advice on tripping. It's a passive....not an active ability for you to build solely around....don't like it then don't use it. It's called a passive for a reason. Link to comment Share on other sites More sharing options...
xxswatelitexx Posted September 13, 2021 Share Posted September 13, 2021 1 minute ago, (PSN)Madurai-Prime said: It's a passive....not an active ability for you to build solely around....don't like it then don't use it. It's called a passive for a reason. Ah - the desperate attempt - to try to save face - I have seen it so often. But I like going for the Jugular. It is a very poor performing passive - which is why it needs to be changed. A player ( a good player ) can put hundreds of thousands points of damage within the 5s of volt doing nothing but running just for that added 1000. Making it useless. Which is why Oberons passive was changed - "Make Friends with Wild Life!" to "Add Health to Animal Companions ( exception of venari ) " Wukong having one of the best Passives. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted September 13, 2021 Share Posted September 13, 2021 2 minutes ago, xxswatelitexx said: Ah - the desperate attempt - to try to save face - I have seen it so often. But I like going for the Jugular. It is a very poor performing passive - which is why it needs to be changed. A player ( a good player ) can put hundreds of thousands points of damage within the 5s of volt doing nothing but running just for that added 1000. Making it useless. Which is why Oberons passive was changed - "Make Friends with Wild Life!" to "Add Health to Animal Companions ( exception of venari ) " Wukong having one of the best Passives. Ok? And rhinos is worse than volts. Do you think DE is gonna waste their time on this? Link to comment Share on other sites More sharing options...
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