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Rework suggestion for volt


Luan_Fsa

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VOLT REWORK

 Passive - When you run or deal damage with your weapons, you recharge energy from "unstable electricity", this energy can be used to amplify your abilities.

 

NEW shock – ( press once) Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies, this skill consumes 25% of the current energy of "Unstable Electricity" to amplify damage, if this skill hits more than 5 targets, the skill will recharge 15% of the maximum energy of "unstable electricity”.

(when it hits all 5 targets, 25% damage continues, but at no cost.) press once -

shock Strength / Eletric damage

75 / 100 / 125 / 200 +25% of the value of "unstable electricity"

Range (chain link range)

7 / 10 / 12 / 15 m

Range (cast ) 10 / 15 / 20/ 25 m

Maximum chain links per enemy

2 / 3 / 4 / 5 (chain links)

Energy to active

25

NEW shock – ( Channeling skill pressed/ overload ) channel an electric current in front of you, consuming 25% of the current energy of the "unstable electricity" per second to amplify the damage, if it hits more than 5 targets, the energy of the "unstable electricity" will recharge at 15% per second.( cannot move during channeling) – ( the animation is similar to the old ultimate, but affects the targets in front of you)

Channeling skill pressed-

shock Strength / Eletric damage

25 / 50 / 75 / 100 +25% of the value of "unstable electricity" per second

energy per second

8 / 10 / 12 / 14 energy

Range (chain link range)

7 / 10 / 12 / 15 m

Range (cast )

10 / 14 / 16/ 20 m

Maximum chain links per enemy

2 / 3 / 4 / 5 (chain links) “unstable electricity” per second 25%

current energy per second

15 per second

Energy to active

25 Energy per second

NEW Speed Volt charges in electricity, giving himself and his allies, attack and movement speed, and reload speed, during the skill, volt regenerates "unstable electricity" per second, this value increases over time. And also gains additional electrical damage per second, this skill consumes energy per second, and the energy value increases the longer the activated time. (this ability affects allies in the affinity radius.) (the electric bonus affects abilities, and offers additional electric damage to weapons.)

Movement and attack speed BUFF

10% / 15% / 25% / 50% (speed buff)

7.5% / 12.5% / 15% / 17.5% (reload speed buff)

Additional electrical damage per second:

1% / 2% / 3% / 4% electric bônus per second

energy per second

1 / 2 / 3 / 4 s (energy)

Energy to active

25

“unstable electricity” per second

1% / 2% / 3% / 4% s

New Electric shield (new effect!) Volt deploys an obstacle of energy, providing cover in any situation, Allied shots that pierce the shield gain electrical bonus and critical damage, if the shock or discharge ability goes through the shield, it will also gain bonus electrical damage and will do a crit, the shield will use "unstable electricity" to increase its height and width, allies and you can get the shield, but the size will decrease. (Any ally with any weapon can take the shield, it's not limited to minors only.)

Strength:

50% eletric damage bonus

100% critical damage bônus (only for weapon) / 100% critical chance for abiliity

Duration:

10 / 15 / 20 / 25 s

Shield’s notes

6 m x 4.25 m (static shield)

2 m x 3 m (current shield)

6 (shields limit)

New Discharge (new effect!) Volt discharges "unstable electricity" around it, causing electrical damage to all enemies and creating new chain links on enemies, affected enemies are stunned and create a new electrical current, this chain link turns on all enemies, causing the Shock skill affects all enemies linked by ult.

(the ultimate consumes all the "unstable electricity" charge)

(The ultimate is the same as the old one, the difference is that it consumes 100% of the "unstable electricity" charge, and causes the damage and effect of the shock skill to affect all enemies affected by the ult)

Strength: 500 / 750 / 1000 / 1200 +100% of “unstable electricity"

Duration of stun:

3 / 4 / 5 / 6 s

Duration of the damage:

6 / 7 / 9 / 10 s

Range:

12 / 15 / 18 / 20 m (electric pulse range)

7 / 10 / 12 / 15 m (chain link range)

time for ult to reach or reach maximum

5 s

 

AUGMENT MOD

Repressed storm/ Shock mod

The damage from the shock skill now uses 50% current charge of "unstable electricity" on its damage, however its range decreases by 50%

Shock trop/ Speed mod

the speed skill's damage bonus affects allies

Electrified globe / Electric shield

Your shield now creates a globe around you, this globe can be moved without losing size, it is also affected by the "unstable electricity" charge

Capacitence / Discharge Discharge Augment:

Converts 3% of Damage dealt into Shields split between Volt and Squadmates. ( no changes)

 

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51 minutes ago, Luan_Fsa said:

I would like the volt to be more than pressing 4 for AOE and pressing 3 for eidolon

... I'm sorry, but your suggestion doesn't exactly counter the self-imposed tendency of players that use Volt for those kinds of tactics...

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On 2021-09-11 at 7:25 PM, (PSN)Madurai-Prime said:

The game you're playing is based on movement and not camping usually.

The game you are playing involves attacking enemies - not racing usually.

If you use ANY attack you lose charge. 

Make sure you know how a passive works - before sarcasm. Helps you avoid tripping.

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2 minutes ago, xxswatelitexx said:

Running around for 5s, just to use 1 charge? When I could kill any enemy in less than 2s?

You really are bad at this aren't you.

Stick to my advice on tripping.  

It's a passive....not an active ability for you to build solely around....don't like it then don't use it. It's called a passive for a reason.

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1 minute ago, (PSN)Madurai-Prime said:

It's a passive....not an active ability for you to build solely around....don't like it then don't use it. It's called a passive for a reason.

Ah - the desperate attempt - to try to save face - I have seen it so often.

But I like going for the Jugular.

 

It is a very poor performing passive - which is why it needs to be changed. 

A player ( a good player ) can put hundreds of thousands points of damage within the 5s of volt doing nothing but running just for that added 1000. Making it useless.

Which is why Oberons passive was changed - "Make Friends with Wild Life!" to "Add Health to Animal Companions ( exception of venari ) " 

Wukong having one of the best Passives. 

 

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2 minutes ago, xxswatelitexx said:

Ah - the desperate attempt - to try to save face - I have seen it so often.

But I like going for the Jugular.

 

It is a very poor performing passive - which is why it needs to be changed. 

A player ( a good player ) can put hundreds of thousands points of damage within the 5s of volt doing nothing but running just for that added 1000. Making it useless.

Which is why Oberons passive was changed - "Make Friends with Wild Life!" to "Add Health to Animal Companions ( exception of venari ) " 

Wukong having one of the best Passives. 

 

 Ok? And rhinos is worse than volts. Do you think DE is gonna waste their time on this? 

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